Rumor: Motiga, the studio behind Gigantic, is closing down

Multiple employees and former employees are tweeting tonight alluding to the closure of Motiga Games, the studio behind MOBA Gigantic.

“Today marks the end of Motiga and my time with an absolutely amazing team,” wrote now former audio lead Dan Crislip. “If anyone is hiring, we’re all looking!”

It is not clear yet what the future of the game will be and how and whether Perfect World Entertainment, which added the studio and game to its umbrella last year following multiple rounds of layoffs and financial difficulties at Motiga, will continue Gigantic’s development. As of the time of this post tonight, no official statement from either company has been issued.

We have reached out to PWE for a statement and will report back when we have it (we doubt we’ll get it before sun-up on the west coast tomorrow).

Our hearts go out to the entire team.

RIP Motiga.

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29 Comments on "Rumor: Motiga, the studio behind Gigantic, is closing down"

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Nick Smith

Great game. I hope it’s not shutting down. I was planning on buying the ultimate pack on steam when it went on sale, I have it in my fav. list.

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Wolfyseyes

Gigantic is easily one of the best “entry drug” MOBAs going, but its development time and struggles to release were so drawn out that when it finally arrived, the walls of the MOBA bubble were threadbare at best.

I REALLY hope Gigantic will stay online for a little while at least because, seriously, it’s a fantastic MOBA…and I hate MOBAs.

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Bruno Brito

It’s a fantastic game. I gotta say, the way it deviates from the norm makes me think more like in Battlerite terms than League of Legends.

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RJB

Yeash, sucks but this game has had the most struggles ever man they fought so hard

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Paarthurnax Dragonhearth

Told ya …… GL for the people …..but i saw this coming from the beginning … When i Played the win 10 excursive beta crap ! Poop game poop genre just POOP ! :)

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Bruno Brito

The game is great, the big issue was the exclusive win-10. Marketing didn’t help, but Motiga wasn’t that bad before that debacle.

deekay_plus
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deekay_plus

from what i recall of this studio’s and game’s saga, they were directionless for a long time with what they wanted the game to be, and it was mostly known quanity was the MS partnership and the nice art style. it suffered greatly from development hell delays and changes in direction over many years, and by the time it came out the interest that had been there had moved on.

met a girl who was an artist on the game in one my wildstar streams randomly and she was nice enough lady with some good talent. i believe she left the company to start a family tho long before it came out.

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Skai R

They came to the game too late. It was delayed multiple times and by the time it was released you had Ovewwatch and Paladins.

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Armsbend

Shame they seemed like a talented bunch. Teaming with Microsoft seems like a disaster but really who wouldn’t? You are a tiny development house and one of the largest companies, not publishers mind you but companies, on earth offers a partnership? That’s hard to pass up.

I’m sure the people will land on their feet they did good work.

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Jack Pipsam

That is of course if Microsoft was the issue here.

The problem is so many mobas have flopped, even ones from big backings and promise (like EA and Warner Brothers). It was too late even when it was announced, it was always going to be tough, the delays also were brutal.

It’s possible Microsoft put them in the spotlight too early though, they are the reason most even knew about the game, they could have served better holding back and waiting maybe.

Tizmah
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Tizmah

Just goes to show you its not enough to just be a great game sometimes.

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Jesse Schulkers

Gosh this sucks. I bought this game and paid into it wanting to see this succeed. Gigantic is a really cool moba that I was hoping would do well.

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Sim

As MOBA champions/heroes go, Gigantic’s characters have great character and personality, down to the detail, art style and animation.

ihatevnecks
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ihatevnecks

Man that blows. I didn’t play a lot of it, but I enjoyed hopping on occasionally just because so many of the characters were so fun to play and look at.

Richard de Leon III
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Richard de Leon III

Gigantic is a beautiful game, what i wouldnt give for a single player rpg using the engine and style.

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Tom R

…the unreal engine?

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Jack Pipsam

It never really made much of spark after launch.

The biggest hype the game ever got was when they were partnered with Microsoft and had that marketing force behind it, but since that fell apart and they moved to PWE it just became more of a fizzle.

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Bruno Brito

Which made the game a win10 exclusive if i well recall, and pretty much screwed the studio over.

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Jack Pipsam

I am not convinced it would have gotten any more traction otherwise, plenty of moba’s have flopped and the only reason most folks knew anything about Gigantic mostly was because of Microsoft.

It just seems the partnership was doomed.

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Bruno Brito

I’m not saying the partnership was bad. The exclusivism was. Launching such a game from a small company with huge system requirements and an exclusive launch? That’s shooting itself in the foot.

If anything, Microsoft giving them the opportunity to launch towards multiple platforms would ensure their success.

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Jack Pipsam

It’s all about capital I suppose.

I mean Cuphead is a huge deal with Microsoft, but that also launched on Steam.
Ori and the Blind Forest was outright Microsoft published, also on Steam.

So I don’t know what the backend deal was like or the logic. Maybe the developers didn’t ask for it? It’s possible they were so keen on signing the deal with Microsoft that they didn’t really ask for what they needed too because frankly I don’t think Microsoft was jumping over tables to get Gigantic.
It would be really interesting to know what the story was, who actually approached who.

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Bruno Brito

Yeah. In the end we only have speculation to go by. I would say tho, that i don’t believe that a small studio like Motiga, would shoot themselves by making a exclusive game.

That being said, Gigantic DO have a 6gb requirement to play. It’s a extremely demanding game.

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Coldin Torrence

This doesn’t come as too much of a surprise if it’s true. Gigantic sorta missed the boat with MOBAs, and had a lot of development hell as things went from being all OS, then only Windows 10 and Windows Store, and then back again.

Really sucks though, because you could tell there was a lot of passion in it, and they had some really cool characters.

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Jack Pipsam

I thought it started off as a Windows 10/Xbox thing and later then moved to being general when PWE came into the picture.

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Coldin Torrence

Way back in Alpha, it ran on everything. Then they announced that’s Microsoft partnership. Not sure why that fell flat, but I frankly thought trying to make a game Windows 10 only was a mistake from the get go.

Xijit
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Xijit

everyone who has ever signed on with MS for a PC game had ended up screwed … or at least since the days of the Xbox 360.

Every.
Single.
One.

deekay_plus
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deekay_plus

i mean there’s age of empires and MS bailed out chris roberts’ freelancer and brought it to market at all (tho it sold poorly as it the height of piracy and freelancer was a breeze to pirate and play online).

GFWL was a clusterfuck but didn’t hurt gta4’s sales on pc that badly, even tho it’s a pain to do the work around as rockstar has declined to path GWFL out of the base install client and requires fuckering about with a convoluted guide to get going.

then there;s bungie’s massive success with ms on xbox consoles going from a b teir windows hating mac game developer to an AAA titan of the industry with microsoft’s help.

there was shadowrun i guess but that was illfated for reasons that can’t be put on MS even including the cross platform balance debacle that it illustrated in exemplary fashion.

no it’s true they haven’t published many PC games or done much partnering for PC games since the 360 debuted but they’ve certain done a tonne ot support PC gaming in that time on windows. far more than any other OS maker to a massive extent. it’s no accident that windows is still THE os for gaming, and it’s not out of MS being malicious to the other OS makers by any means.

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Jack Pipsam

Fallout 3 was GFWL as well along with Bioshock 2, I don’t think they were hurt too badly either sales wise.

I was one of the lucky people who never really had GFWL login issues so I never really understood the hatred. Main thing that pissed me off was Microsoft closing down the Halo 2 Vista servers and Age of Empires Online, both games I enjoyed a lot, although the GFWL servers are still running.
I do sometimes wonder how much of it was people being all Steam fanboys (which was popluar then).
Like i’ve never had an issue with either Origin or Uplay, works just as well as Steam to me, you login, download, play.

Valve has really lost their cult status.

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Bruno Brito

Wait, WHAT?

wpDiscuz