Rumor: Motiga, the studio behind Gigantic, is closing down

Multiple employees and former employees are tweeting tonight alluding to the closure of Motiga Games, the studio behind MOBA Gigantic.

“Today marks the end of Motiga and my time with an absolutely amazing team,” wrote now former audio lead Dan Crislip. “If anyone is hiring, we’re all looking!”

It is not clear yet what the future of the game will be and how and whether Perfect World Entertainment, which added the studio and game to its umbrella last year following multiple rounds of layoffs and financial difficulties at Motiga, will continue Gigantic’s development. As of the time of this post tonight, no official statement from either company has been issued.

We have reached out to PWE for a statement and will report back when we have it (we doubt we’ll get it before sun-up on the west coast tomorrow).

Our hearts go out to the entire team.

RIP Motiga.

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29 Comments on "Rumor: Motiga, the studio behind Gigantic, is closing down"

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Nick Smith

Great game. I hope it’s not shutting down. I was planning on buying the ultimate pack on steam when it went on sale, I have it in my fav. list.

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Wolfyseyes

Gigantic is easily one of the best “entry drug” MOBAs going, but its development time and struggles to release were so drawn out that when it finally arrived, the walls of the MOBA bubble were threadbare at best.

I REALLY hope Gigantic will stay online for a little while at least because, seriously, it’s a fantastic MOBA…and I hate MOBAs.

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Bruno Brito

It’s a fantastic game. I gotta say, the way it deviates from the norm makes me think more like in Battlerite terms than League of Legends.

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RJB

Yeash, sucks but this game has had the most struggles ever man they fought so hard

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Paarthurnax Dragonhearth

Told ya …… GL for the people …..but i saw this coming from the beginning … When i Played the win 10 excursive beta crap ! Poop game poop genre just POOP ! :)

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Bruno Brito

The game is great, the big issue was the exclusive win-10. Marketing didn’t help, but Motiga wasn’t that bad before that debacle.

deekay_plus
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deekay_plus

from what i recall of this studio’s and game’s saga, they were directionless for a long time with what they wanted the game to be, and it was mostly known quanity was the MS partnership and the nice art style. it suffered greatly from development hell delays and changes in direction over many years, and by the time it came out the interest that had been there had moved on.

met a girl who was an artist on the game in one my wildstar streams randomly and she was nice enough lady with some good talent. i believe she left the company to start a family tho long before it came out.

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Skai R

They came to the game too late. It was delayed multiple times and by the time it was released you had Ovewwatch and Paladins.

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Armsbend

Shame they seemed like a talented bunch. Teaming with Microsoft seems like a disaster but really who wouldn’t? You are a tiny development house and one of the largest companies, not publishers mind you but companies, on earth offers a partnership? That’s hard to pass up.

I’m sure the people will land on their feet they did good work.

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Jack Pipsam

That is of course if Microsoft was the issue here.

The problem is so many mobas have flopped, even ones from big backings and promise (like EA and Warner Brothers). It was too late even when it was announced, it was always going to be tough, the delays also were brutal.

It’s possible Microsoft put them in the spotlight too early though, they are the reason most even knew about the game, they could have served better holding back and waiting maybe.

Tizmah
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Tizmah

Just goes to show you its not enough to just be a great game sometimes.

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Jesse Schulkers

Gosh this sucks. I bought this game and paid into it wanting to see this succeed. Gigantic is a really cool moba that I was hoping would do well.

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Sim

As MOBA champions/heroes go, Gigantic’s characters have great character and personality, down to the detail, art style and animation.