“To give everyone an update on the recent complications with ESO on Steam, we’ve been having conversations with Steam to fully understand what’s causing the downtime and login issues, and will update everyone as soon as we have information to share. In the meantime, we do plan to grant all Steam players an extra Psijic Vault Crown Crate since not everyone was able to login during last weekend’s giveaway event. These crates will be delivered to your account after the next PC maintenance, tentatively scheduled for July 2. Thanks for your patience, everyone. We’ll provide another update as soon as we can.”
Studio: Motiga, published by PWE
Launch Date: N/A
Business Model: F2P
Platform: PC, Xbox One
Exctinction is coming! Wait, that’s a bad thing… unless you’re a player of ARK Survival Evolved, where Extinction is just the name of the game’s next expansion.
“Finish your journey through the worlds of ARK in ‘Extinction’, where the story began and ends: on Earth itself! An Element-infested, ravaged planet filled with fantastical creatures both organic and technological, Earth holds both the secrets of the past and the keys to its salvation. As a veteran Survivor who has conquered all previous obstacles, the ultimate challenge awaits: can you defeat the gigantic roaming Titans which dominate the planet and complete the ARK cycle to save Earth’s future?”
Intriguingly, Studio Wildcard has apparently begun calling the survival sandbox a “dinosaur action-adventure game.” Huh.
Launch on PC and console for the expansion is a pretty long ways off – November 6th – but the studio is promising new skins and themed drops between now and then. It’ll be free for players with the season pass or explorer’s pack, with an upgrade fee for everyone else.
The repetitive issues on Steam have led players to review-bomb the game on the platform, driving its recent reviews down to “mixed” (overall, it’s “mostly positive,” which is pretty high for an MMORPG these days).
The amusing thing is that it’s the nicest review bombing I’ve ever seen, with most of the negative reviews telling people the game is still worth buying – just to not buy it on Steam until the problems are resolved.
During his presentation, Firor mentioned a lot of things worth considering. He had a very short time to not only tell existing fans what was happening in the game this year, but he also had to remind people of how great ESO is right now. Of course, he was hoping to get new players interested in the game. He knew that ESO wasn’t always well-received, but he had to show how far the game has come. Here’s how he did it.
With Gigantic shuttering soon, Massively OP’s MJ has only a few more chances to get in and play her favorite characters (and flay her favorite enemies). Can she break out of her support character comfort zone and give the assassin Tripp another whirl? Or will those writhing tentacles of Xenobia seduce her the whole time? Tune in live at 3:00 p.m. as MJ delves back into…
Who: MJ Guthrie
When: 3:00 p.m. EDT on Friday, May 25th, 2018
Perfect World is sunsetting Swordsman Online and Jade Dynasty as teams move on to ‘bigger and better things’
Perfect World announced two sunsets yesterday: Four-year-old Swordsman Online and nine-year-old Jade Dynasty will close down in June. Here’s the official announcement for Swordsman players posted yesterday evening.
“It is with great sadness and a heavy heart that we announce the shutdown of all Swordsman (SWM) servers on June 5th, 2018. On that day, your SWM character will no longer be accessible. This was a very difficult decision to make, but we are grateful for everything that you have put into the game and all the wonderful communities that have come from SWM. We no longer feel there is room for SWM to grow, but the development teams are moving on to bigger and better things! As amends to our most dedicated fans, we are making sure to offer refunds for the last few months.”
The Jade Dynasty announcement is nearly identical, with the same shutdown date and promise of refunds. Cash shop currency is no longer available for purchase; currency purchases made since February 1st will apparently be converted into Arc credit for your account.
Around the time I started working at Massively-that-was, there was an article that I quite liked talking about how four high-profile MMO failures were not necessary. It was a product of its time, but the point was made that these games didn’t have to wind up in the state they were in. The mistakes that were made were not unexpected problems, but entirely predictable ones that anyone could have seen. Heck, some people did see them and pointed them out, but nothing was changed.
I think about that a lot when I think about other MMOs and online games because there are a lot of titles that, even if not entirely failed, are in states they never needed to be in. These stories are, at the very least, stories of some failures where the failure was not an inevitable end state, nor are they messes that had to be made. The writing was on the wall, the warnings were given, and someone just kept on keeping on and ignored all of the signs. And here we are.
With the insane success — both in terms of popularity and finances — that Dota and League of Legends spawned, you can easily understand why game studios latched onto the multiplayer online battle arena (MOBA) as a relatively quick cash grab. After all, with players providing the ongoing content (through PvP matches), developers were freed up to focus on balance tweaks and churning out new skins and characters to sell.
In a relatively short span of time, the market became flooded with many imitators that sought to grab that slice of the profitable pie. And while some, such as Hi-Rez’s SMITE, have endured, many games discovered the one key danger with this approach: If you could not generate and sustain a large, active playerbase, you were as good as dead. A critical mass was needed, and when it was not achieved, games started folding up left and right.
In today’s Perfect Ten, we’re going to look at a dozen MOBAs that tried and failed to make it. Perhaps they serve as cautionary lessons to other studios seeking to mimic League of Legends’ format, but we somehow doubt that the era of the MOBA is over just yet.
When ESO introduced wardrobes and costumes years ago, I believed that we weren’t going to get anything more. However, Update 17 last week added a new layer of character customization. With the addition of the Outfit System, there isn’t really anything else players need to make their character look the way that they want.
ESO‘s designer takes elements from other outfit systems that work and create its own unique way of allowing players to piece together items. In fact, I would say that ESO‘s outfit design is close to perfect.
Does it matter how many people are playing your MMO? For some, yes, it does. It’s at least of passing interest to others, especially if players are looking for a “healthy” title or want a large number with which to impress their friends and argue that this MMO is besting another.
So don’t be too surprised that there is an effort to figure out what Guild Wars 2’s (undisclosed) population is at the moment. In An Age challenges one community estimate of 3.3 million players by looking at the available evidence and financial reports.
“Here’s my gut check: Guild Wars 2 probably has about 1.5 million monthly ‘players’ and many times less people who actually log on when there isn’t a holiday event/Living Story taking place,” he argues. “Ultimately though, I think Guild Wars 2 is actually uniquely well-positioned to survive regardless of whether it consists of a million actives or three million tourists.”
“Trove – Heroes focuses on the neon festooned city of Luminopolis, a new high-tech skyscraper-laden section of Neon City. Luminopolis has been thrust into a battle for power between the evilly robotic Amperium and the Resistors, a rebel group fighting to bring the light back to the city. Players will partake in all new adventures, interact with new NPCs, wage battle against gigantic invading Mega World Bosses, and fight to save Luminopolis from the nefarious threat of the Amperion.”
If you’re sick of all your existing classes, you’ll be thrilled to know there’s a new one coming too, the Vanguardian. “A heroic class that pulls inspiration from the classic silver age of comic heroes, the Vanguardian is a paragon of virtue and strength,” Trion says. “Utilizing fluid combat in up close and personal melee skirmishes and from afar via effective ranged attacks, the Vanguardian is well-equipped to take up the cause of the Resistors and turn back the Amperion once and for all!”
On this week’s show, Bree and Justin mull over the fate of MOBAs, investigate Alganon’s nebulous state, talk about why subscribing to an alpha test might not be the smartest thing in the world, and more!
It’s the Massively OP Podcast, an action-packed hour of news, tales, opinions, and gamer emails! And remember, if you’d like to send in your own letter to the show, use the “Tips” button in the top-right corner of the site to do so.
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Gigantic is on the short road to sunset, I’m sorry to report.
The move by publisher PWE won’t surprise many players, as the development studio behind the game, Motiga, was shuttered back in November. At the time, PWE said it would keep the game itself online; it even pushed out a patch a few weeks atfer that.
But today, PWE has called it quits. “It is with heavy hearts that we announce the January Update is the final content update for Gigantic, and the game servers will be discontinued on July 31, 2018,” says the company, thanking players for giving the game a chance.