Amid all of the spring MMO releases that are cropping up, be careful not to overlook what could be one of the hottest of them all. Nexon is preparing to launch Durango: Wild Lands next month, and it could well prove to be one of the strongest mobile MMOs yet.
Durango: Wild Lands is a dinosaur-themed sandbox that is parts ARK and Monster Hunter. It plops players down onto an island covered with prehistoric beasts and challenges them to survive and thrive in both cooperation and competition with other players.
While the launch is confirmed for Android devices, there has been no word yet as to a release date for the iOS version. It launched in Korea back in January, and you can read up on it from our E3 hands-on of last year.
One of the big dangers of granting content creation tools to the community — especially in a game that swings some game revenue back to creators — is the very real possibility that people will try to encroach on licensed and copy protected IPs.
It looks like this was the case with Roblox’s Pokemon Brick Bronze, which touched on a franchise you may know. Brick Bronze was whipped up by a passel of player developers and enjoyed a very strong following (strong enough, in fact, that the game inspired its own wiki).
Nintendo might have gotten wind of the project, hoever, because Pokemon Brick Bronze was taken down on April 18th to be reviewed and quite possibly shuttered forever by the team at Roblox. To make this situation even stickier, there was money involved, and many players are demanding refunds spent on Brick Bronze.
Brick Bronze had a huge following, with tens of thousands of players logging in to enjoy the free Pokemon MMO.
Among the various features and additions coming with World of Warcraft: Battle for Azeroth this summer, communities has gotten buried in all of the excitement. Yet this tool may generate some excitement when players experience it in action.
Blizzard Watch has a preview up of how communities work now that an early version is up on the alpha server. Communities will allow players to create cross-realm groups in addition to regular guilds (guilds will automatically become their own communities as well). The idea is that players can fashion specific types of communities and keep everyone in touch across the game.
There is also an option to create groups based on Blizzard’s BattleTags, in case you want a community that spans multiple Blizzard titles.
The article notes that many of the community features have yet to be activated, so there is a lot that we have yet to learn about the flexibility and function of this system.
Due to the scattered locations of City of Titans’ team members, the devs have long since attempted a modular approach to building the superhero MMORPG. However, this format started to “break down,” and the team stepped back to look for a different approach.
This came in the form of Unreal Engine 4.18, which finally allowed its users to attach plugins to other plugins. After that version came out, the City of Titans team had a path forward and spent a few months restructuring the project to function within this new framework. Thanks to the change, the team said that the pace of development should be much better.
“Now that plugins can work with other plugins, all of the various game components can be plugins,” the devs said. “This means that interdependency and modularity are no longer mutually exclusive — they can be both at once […] Because everything is in the same place, everything — to the extent anything this complicated ever does mind you — just works.”
When Bless Online launches on Steam early access next month, the version that western players experience won’t be identical to the client that is already running in Korea and Japan. This is because Neowiz is making a few important changes to tailor the game to a different audience, and in a new dev blog, the developer explains exactly what those changes will be.
Bless’ combat system has received the most attention in the transition. Neowiz revamped how rhythmic combat works, giving players a choice of skills to make up their combo rotation. Generally, combat will be more action-oriented and become “more difficult.”
Other adjustments include restructuring how skill acquisition and leveling works, adding more ways to obtain skill-leveling gems, choosing party benefit buffs to incentivize grouping, adding newbie friendly tutorials, giving monsters special skills, and improving the content pacing.
Black Desert Online players who were taken aback at some recent and rather sudden changes to the game have the full apology of Executive Producer Jae-hee Kim to console them.
Kim wrote a letter to the playerbase in which he outlines the vision of the game, promising that the developers are taking action to “improve the fundamentals” of Black Desert’s structure to shore up the title.
“If you have to define Black Desert Online into four keywords, it would have to be MMORPG, combat, life content, and open world gameplay. In retrospect, it is true that we were afraid of making radical changes instead of improving and highlighting upon these four key themes,” he said.
The MMO industry moves along at the speed of information, and sometimes we’re deluged with so much news here at Massively Overpowered that some of it gets backlogged. That’s why there’s The MOP Up: a weekly compilation of smaller MMO stories and videos that you won’t want to miss. Seen any good MMO news? Hit us up through our tips line!
Maybe you’ll discover a new game in this space — or be reminded of an old favorite! This week we have stories and videos from Uncharted Waters Online, The Division, Paladins, TERA, Reign of Guilds, War Thunder, Escape from Tarkov, Magic the Gathering Arena, Hearthstone, Heroes of the Storm, Wakfu, ARK Park, EverQuest II, Pokemon Go, Elder Scrolls Online, Crossout, EverQuest, Neverwinter, Citadel, and Kritika Online, all waiting for you after the break!
The sliver-spooned mouths of RIFT
Prime subscribers are being filled with all manner of endgame challenges this week. With the first step forward of its progression content, RIFT
Prime has reintroduced two of its slivers
to the Vigil server.
“When you dare to enter a sliver, you will experience an alternate timeline where events have evolved differently, often disastrously, from our own reality,” Trion Worlds said. “Danger and imminent death await all but the strongest.”
The first two slivers to be activated are the ocean-themed Drowned Halls and the hostile desert environment of Gilded Prophecy. The 10-player content requires “highly coordinated” teams to tackle the content. Fortunately, the looking for raid tool is now back in the game as well to hook such players up together.
It’s been a long time coming — nearly six months now since its initial announcement — but Warframe’s
newest class has finally made it to the live game with the Beasts of the Sanctuary
The Khora warframe is partnered up with a lethal Kavat companion and uses a living chain to snare and strangle enemies at a decent range.
Whether or not the pet class warframe excites you, there’s a new endless game mode to keep everyone busy. Sanctuary Onslaught is here, giving players a challenging PvE experience in which waves of enemies have to be killed rapidly and efficiently. There are special rules, including no gear, a prerequisite of Rank 30, and a boss that has shifting tolerances toward ultimate abilities.
It turns out that MMORPG players really don’t need much prompting to go out and take a bazillion screenshots of their favorite in-game zones, as evidenced by the avalanche of photos generated by last week’s challenge.
SmugglerSteel kicks us off this this neon nightmare: “I knew exactly where I needed to tour in SWTOR for this one. I will always remember my first trip to Nar Shaddaa. I was blown away away by the color and aesthetic. I always thought it had a very Bladerunner inspired feel, yet still did it’s own thing.”
Like any good casino, Nar Shaddaa is designed so that players can never figure out how to leave. SmugglerSteel forwards his mail there now.
Creating and maintaining planetary colonies in EVE Online
isn’t exactly new, as the system dates back to 2010. But the developers have deemed it high past time that they give this creaky system some love
with the upcoming Into the Abyss
“Most of the changes are aimed at making setup and maintenance of your colonies less painful, especially when it comes to all the clicking that is currently involved in setting up a colony,” CCP said in a dev blog on the system. Lots of changes to planetary interaction are in the works, including a new planetary colonies window to help you keep track of your projects.
And while things get ordered down on the surfaces of planets, out in space it’s still the anything-goes sandbox that EVE has always been. One interesting piece of the game’s history that was recently documented by PC Gamer was the story of the Hellcats, an all-female fleet that pushed back against the notion that the MMO is strictly a game for men. The fleet only ran for two-years, but its legacy still lives on today.
Similar to how skill training works in EVE Online, Crowfall uses a time-based skill-up system that accrues points whether or not the player is online. The dev team took some time recently to evaluate how the system was working out in testing and decided that it could benefit from some improvements.
While a dev blog goes into depth on the minutiae of the tweaks, the gist is that the entire system will accrue points in a “time bank” for players to spend on skill nodes when they log in each session. Many of the skill trees have been streamlined as well.
VIP players are going to have an advantage over regular players with this system, as they will get a much larger time bank (30 days vs. three days) and the ability to train two types of skill trees at once instead of one.
Ooh, you really like that word “free,” don’t you? Caught your attention, and now you’re down here in the body of the article, wondering how you can Get Yours? Well, far be it from us to get in your way; we are facilitators in such situations.
It is true, Elder Scrolls Online is preparing to run a bonus event from April 24th through the 30th. During this period, players will earn one free crown crate every day just by logging in to the game. If you’re faithful to do this for the full run, that nets you six free crates (which may hold cosmetics, boosters, mounts, and skins).
In addition, ZeniMax is offering a free week trial of ESO Plus to see if you like the benefits that a subscription brings to the table (although it should be noted that trial users will not get a monthly stipend of free crowns). The trial can be found under the “featured” section of the crown store.