Happy 17th birthday, Anarchy Online! Seventeen years ago this month, Funcom first stepped out onto the MMORPG scene and “launched” this sci-fi title. We are legally obligated to put that into quotes, because it wasn’t so much of a game launch as a mockery of all that was good and pure in the world. Fortunately, the disastrous start eventually gave way to a solid and engaging title that endures to this day.
Anarchy Online is days away from throwing its anniversary event, which will take place from June 26th through July 19th. While there aren’t any specifics out on the event quite yet, you can take a look at last year’s anniversary details to get an idea of what is probably coming.
And if you’re feeling all nostalgic, why not indulge some more by reading our Game Archaeologist retrospective of this game?
Superheroes and swimsuits — what’s not to love? Even the hardest working warriors of justice deserve a vacation now and then. For them (and you too, faithful chum), there’s DC Universe Online’s summer event
, which is now live on the servers.
The Tides of War summer event pits Aquaman against Ocean Master, with players choosing one or the other to champion. For those who participate in the Atlantean civil war, there are plenty of new feats, collections, base items, island styles, and a “bubbly” aura that will no doubt be the butt of every fart joke going forward.
The event arrived with today’s Game Update 84. Players should note that DCUO has now increased the artifact cap to 160, expanded the inventory menu, enabled Operation: Underworld Trials and Harley’s Heist to be cross-faction, and thrown in prestige as another reward for Doomsday fights.
With the current Bilge Rat Adventure event wrapping up in Sea of Thieves this week, salty sea dogs will have to find their fun in some other port of call. It shouldn’t be too hard, as Patch 1.13 arrived to throw a giant megalodon or two at ship crews.
“Since the retreat of The Hungering One back into the deep, there have been reported sightings of other megalodons terrorising the Sea of Thieves,” the team said. “It’s been discovered that these new Megalodons have different personalities -– some seem to turn tail at the sight of a Galleon, whilst others are said to be just as unforgiving as The Hungering One!”
Rare also dropped a developer update video in which it promised that it would be working on providing players with better tools to find crewmates and a more streamlined bilge rat adventure experience. Give it a watch below!
With a fully dynamic world that involves varied spawns, parcels that are moved around, and generated terrain, the Crowfall team had a tougher challenge than most to create good-looking lighting that was carefully placed by hand. Instead, the art team had to come up with fully-dynamic lighting, and Art Director Melissa Preston is more than happy to talk about that and more on this month’s Q&A video.
The lighting keeps changing, too, as Crowfall just instituted a day/night cycle with Patch 5.7. The devs talk about all of this, fiddling with the various sliders to show the complexity of lighting in this MMO. If nothing else, it’s an eye-opener about an aspect of these games that you may have never considered!
The video also shows off the Stoneborn and female Half-Giant characters, so there’s a lot to absorb before all is said and done!
As Fractured continues to ramp up to its hopefully successful Kickstarter campaign, interest ramps up from the MMO community about this indie title. The dev team announced that the game has seen a rapid increase in registrations from 20,000 three weeks ago to 30,000 today.
To help prime the pump for crowdfunding, the team also released a new teaser video showing off the game’s building mode: “In the video, you can see the character taking a resting phase in the tavern, then venturing in the nearby forest to chop down some trees […] The building the player is trying to raise is a medium-sized one, with low-level technology, made of wood and stone. The construction is modular, and has to be completed step by step.”
Give it a look after the jump!
Maybe I’m alone on this, but the more I examine MMO history, the more it troubles me how many potentially great games never even got a chance to launch. There have been so many promising titles over the years that, for various reasons, were killed off in development prior to release.
I would have absolutely loved to have seen what Project Copernicus would have become, especially with the talent behind it. It kills me that I’ll never be able to play Ultima X Odyssey. And let’s face it, Privateer Online might have actually delivered the satisfying space experience that Star Citizen’s been promising for years now.
Do you carry a torch for any unreleased MMOs that met an early end in the development phase? What do you imagine might have happened if those games launched?
After so very much build-up to the main event, PlayerUnknown’s Battlegrounds is finally ready to debut its brand-new Sanhok map on Thursday, June 22nd. The battle royale zone has gone through four rounds of testing, but that’s over now. The real fight is about to begin.
Sanhok is a four-square kilometer map that takes place on a Southeast Asian-themed island that’s a fourth of the size of the other two game arenas. Some of the locales on the island include an archaeological dig, a paradise resort, and a training camp.
“Although games tend to end a little more quickly on this tiny island, battles are still massive,” the devs promised. “Every game still features 100 players.”
The patch might be a good time for you to make good on that resolution to pick up the game, especially considering that it’s gone on sale for the first time ever. You can pick up PUBG on Steam for $20 through July 5th.
On this week’s show, Bree and Justin get a little bit crazy and weird as they date MMO NPCs, throw themselves into the middle of studio fights, take a ride on the delay/launch whiplash train, and more!
It’s the Massively OP Podcast, an action-packed hour of news, tales, opinions, and gamer emails! And remember, if you’d like to send in your own letter to the show, use the “Tips” button in the top-right corner of the site to do so.
Listen to the show right now:
A year has gone by since Funcom rebooted The Secret World
into Secret World Legends
, and the studio is ready to celebrate that milestone with its fans. Tomorrow sees the debut of both the anniversary event
and the new refer-a-friend program
, both of which will have to tide players over a while while the next content update gestates in some unholy studio womb.
The full patch notes aren’t out yet, but we do know that the event has some fun gifts/rewards such as six new character poses, different sprint effects, and the fantastic BEE DOG. Who’s the most loyal honey-producing friend a superhero can have? You are! Yes, you are!
As for the refer-a-friend program, it will reward both recruiters and their buddies with goodies like anima shards, bonus AP/SP, distillates, cache keys, and a vampire glamour outfit.
Bethesda’s E3 reveal of Fallout 76 had many gamers and franchise fans talking, no more so than out among MMO bloggers. After all, taking the series online for the first time is a pretty notable occasion, is it not?
“As I said before, I am all onboard with a Fallout survival game,” wrote In An Age. “Exploring the wasteland and looting all the things consists of about 80% of my gameplay in this series, and I am currently on an extreme survival game kick the likes of which I have not experienced since my high school JRPG days. All of that sounds fantastic to me.”
Leo’s Life isn’t as enthusiastic: “I was certainly interested last week. Now, not so much. It’s not the game that I wanted, but it’s probably the game that someone else did.” And Endgame Variable notes that, “The first thing they showed was your basic animalistic gankbox-style PvP. That’s got to be sending a message.”
You just couldn’t resist the bunny post, could you? The bunnies were there and your mind goes, “Aww, fluffy little hoppity hoppers!” and now you’re reading a post on Chronicles of Elyria. No, no, don’t leave, you might as well finish it while you’re here.
Anyway, the world of Chronicles of Elyria is coming together as the team prepares for the pre-alpha test. First up for this month’s efforts was getting the chat interface working for the VoxElyria client. “Chat in Chronicles of Elyria is a more complex beast than you might find in your typical MMO,” said the team.
The developers also worked on creating a stable and well-performing hardware platform and fleshing out the world with those adorable bunnies, shrubberies, oxen, and various bits of lore.
Add “accidentally creating Nazi symbols” to things you probably don’t want your popular video game to do.
Fortnite players recently discovered that one floor tileset, if lined up in a certain way in the builder mode, creates a swastika. Obviously, this was an unintended oversight, and Epic Games said it will deal with it. “This was unintended and will be addressed ASAP by adjusting the metal piece art,” the studio said.
As swastikas depart the game, stink bombs enter it, thanks to today’s Patch 4.4. The bomb delivers damage over time to anyone who lingers inside (but why would you?). As players have fun smelling up the place, they can also engage in a limited time mode where teams of 20 fight it out.
Neowiz is on a downsizing streak for its Bless Online emissary program, reducing the number of player ambassadors (read: influencers) for the game as some have violated the studio’s code of conduct. Some players have accused Neowiz of doing this to cull participants who haven’t been overly positive about the MMO.
The full statement from the studio is as follows:
“Due to both outside community feedback and internal observations and issues, we have decided to make some adjustments to our emissary program to ensure that it is the best it can be. Our first step in these adjustments is to reduce our community leaders and content creators to a small group (for the time being) to better ensure close and secure communication. This does NOT mean everyone being removed violated the emissary code of conduct, though some did. This is just the first step towards a better emissary program, and we apologize to those in the program who feel they were unfairly impacted by the shifts. We will adjust our official emissary post on our website to reflect the changes later today. We care deeply about the future of this game and community, and hope that going forward the emissary program can do more in support of Bless.”