Dota 2’s The International 7 tournament is over, having concluded this weekend by crowning EU group Team Liquid — which arrived to the finals by way of the loser’s bracket — champions. Liquid walks off with over $10M in earnings.
But perhaps the most interesting bit for folks who don’t follow Dota 2 closely came on Friday when the ubiquitous Elon Musk revealed his company’s Dota 2 bot, which he says learned a lifetime’s worth of game skills in just two weeks. To prove it, he pitted the bot against pro player Danylo “Dendi” Ishutin in a demo match… and the bot won easily twice.
Lest you think Musk has aims to take over the world, recall that his company OpenAI was founded to stop the AI from taking over the world, meaning this demo was ostensibly another high-profile attempt to provoke regulation.
The MMO industry moves along at the speed of information, and sometimes we’re deluged with so much news here at Massively Overpowered that some of it gets backlogged. That’s why there’s The MOP Up: a weekly compilation of smaller MMO stories and videos that you won’t want to miss. Seen any good MMO news? Hit us up through our tips line!
Maybe you’ll discover a new game in this space — or be reminded of an old favorite! This week we have stories and videos from Villagers and Heroes, Aion, Dark and Light, Pokemon Go, Guild Wars 2, Defiance, Wurm Online, DC Universe Online, Champions Online, Dark Age of Camelot, Elder Scrolls Online, SMITE, and Dota 2, all waiting for you after the break!
I realise that you were probably expecting some rather excited ramblings that contained my first impressions of the Guild Wars 2
season 3 finale, One Path Ends, to drop the moment the episode became playable, but the structure of my coverage for this episode is a little different than the rest of this season’s articles
. This time around, my pre-episode playthrough with the devs was very different: The episode itself remained locked for the playthrough hour and the press accounts were deactivated afterwards to ensure that the finale would be an absolute surprise for everyone involved with no spoilers. We instead had a guided group tour of Siren’s Landing, the new open world zone that holds the bulk of the action in this episode.
In this edition of Flameseeker Chronicles, I’ll share my thoughts on the new zone with you while also talking about the zone’s relative location and basic meta. My full thoughts on the actual episode will come in the next edition without the usual first impressions piece, so you won’t have to wait too long for that if you are not playing for yourself and are living this season vicariously through others! Please note that the article contains meta and zone content spoilers, so read on with caution if you prefer to see that for yourself first.
Last week was supposed to be when I kicked off playing DC Universe Online
, but thanks to various real-life time obligations, I just didn’t have the chance to dive into it. My original idea of just doing a slapdash job and not actually playing it because Daybreak fans are accustomed to disappointment didn’t go over well, either. So I had to delay until now, when I actually did play some DCUO
. It did, in fact, happen.
And much like the first time when I played, I found myself hit with something right out of the gate: There should literally be no reason for me not to like this. I love superheroes. I like action combat. I enjoy colorful settings. I like the things that this game is doing which are distinctly different from other superhero games. I like the whole idea of movement modes and everything. There’s a lot of stuff in here that should be very distinctly delighting me.
But it’s not.
When Daybreak announced last year that it was cancelling the highly anticipated EverQuest Next project, the series’ forward momentum lurched to a halt. This wasn’t helped by other EverQuest entities that have been retired over the past few years, leaving only the two aging flagship MMOs to carry on the legacy of the franchise.
For franchise it is. It might be fuzzy in people’s memories (or simply absent from them), but there was an era where EverQuest was the MMORPG at the top of everything, and Sony Online Entertainment wasted no time in capitalizing on its popularity. Spin-offs, sequels, and alternative versions spawned into being, creating a library of EverQuest games.
In fact, there are more than enough to fill up a full list of 10 titles — and then some! So today let’s look at some of the lesser-known entries in EverQuest’s ever-expanding franchise and muse about what might come to this series in the future.
The one thing that I thought we could all count on forever was that the MMO life cycle was pretty easy to understand. A game is launched, then it runs for a certain amount of time, then it shuts down. That last part kind of sucks, but the point is that you know when it’s time to move on. The life cycle is clearly one of creation, then life, then death, like a potted ficus or a cheap desk chair you get at Target.
But then sometimes you have a cheap desk chair that breaks in a crucial way, but you manage to screw the right sort of braces together so you can keep using it for another year after it should have been thrown out. And sometimes an MMO is born, and then it lives, and then it… doesn’t live, but it’s not actually shut down or in maintenance. Or it isn’t clear what’s going on with it, due to what seems to be total abandonment. Or it updates more than games which are supposedly live.
That’s what this column is all about. MMOs in a weird sort of limbo, where some facts are clear, but the results or the overall trajectory make no sense. Sometimes it’s not even clear if the game has actually launched or not. It’s weird.
Too much gold weighing down your pockets? Champions Online
has a solution for that: Give Cryptic
a good chunk of it.
This weekend, the superhero MMORPG is putting two of its most-desired items on sale. Freeform slots, which allow players to mix-and-match powerslots to build a unique character, are half-off at 2,500 ZEN through Tuesday, July 2nd.
Lifetime subscriptions are 33% off though July 6th, reducing the price of from $299 down to $199 for the time being. This unlocks a gold subscription for the life of the game, which includes all archetypes, more travel powers, free costume pieces, and a monthly ZEN stipend.
Looking at the the three big triple-A superhero titles, DC Universe Online
has always felt like the odd one out. City of Heroes
was the first, of course, but it was also the one that wound up delivering and then some, a game people still talk about even when many of them (myself included) have gotten over the loss. Champions Online
, meanwhile, is the disappointment, the Icarus, the one that never quite made it before crashing and burning appreciably.
And then there’s DC Universe Online, which is a game I just don’t think about all that much. Which is odd, as it may very well be the most successful MMO Daybreak is managing at the moment.
Some of this, of course, is down to the fact that it’s a game that seemed to launch almost by accident, with little to no fanfare and remarkably little promotion. But it’s also a game very different from many of its predecessors; where many superhero MMOs seem to be derived, on some level, from the archetypes put forth by CoH, DCUO does its own thing. And that alone makes it worthy of a closer look.
After some ups and downs this afternoon — everybody loves the “try again later” message, right? — Valve’s summer Steam sale is finally underway and stable. Here’s what we’re looking at in our corner of the gaming world.
My time with Neverwinter
is done, and it’s a game I find myself in an odd relationship with. It’d be fair to say that despite what some members of the audience expected, I never went into disliking the game; even when I was getting a little bit bored, I didn’t find myself desperately wanting to play something else just to be free of the scourge of the game itself. But at the same time… it never really got its hooks in me, either.
And some of that, I think, is that I’ve played it before.
I’m reluctant to say that every game Cryptic Studios makes is the same because every single one has very clear pieces that stand apart. Star Trek Online’s space combat, Neverwinter’s action combat, and Champions Online’s status as the last relic of a forgotten time. (Probably other things, too.) They’re not the same game. But they do all share the same gameplay loop, which is different… and despite my best efforts, there’s a certain point when all of that just winds up getting a wee bit tedious.
This week’s newest member of the SMITE
line-up is Cu Chulainn
, the Hound of Ulster. Cu is a rough-and-tumble melee warrior who boasts high crowd control and area DPS. Like the Hulk, you don’t want to get Cu Chulainn mad, because when that happens he goes berserk and sees his stats and abilities improve.
Whether you play this new hero or not, all players can enjoy the Code of Chivalry event that’s currently running. “By choosing good quests, your morality progress bar will lean to the side of good, but choosing bad quests will sway it to the side of evil! After completing 5 quests, your progress bar will determine your remaining four quests and which Osiris skin you unlock first — Noble Knight or Black Knight.”
Finally, for Father’s Day weekend SMITE is selling its dad champions for 50% off (and, presumably, getting each of them a tie).
If you thought I was enjoying my time with Neverwinter
as a whole, you would be right. I am
enjoying my time with the game as a whole, and while there are bits and pieces which don’t totally sell me, my initial impressions have been positive. Heck, even my impressions from the last week or so of play have been mostly
positive, with a lot of good experiences and a few which are…
Yeah, I could say “less good,” but I’m going to go with just plain “rage-inducing.”
Here’s the weird thing: At least one of the things which inspired a rage-spike from me was something I had been waiting for from the moment I started playing the game, and people who have read my work long enough probably know what that means. So join me as I find the item I dread more than any other in games by Cryptic, an item that appears in both of the other titles run by the studio that makes me start shuddering with rage every time I see it.
One of the largest and longest-running collectible card games is about to become a brand-new role-playing video game, courtesy of Cryptic Studios. Cryptic and Perfect World Entertainment announced today that it is ramping up development on a Magic: The Gathering MMORPG in partnership with Wizards of the Coast.
The untitled game is being made “from the ground up” for both PC and console as a top-tier release and is part of Wizards of the Coast’s Magic Digital Next initiative. According to the press release, the RPG will allow players to “fully immerse themselves in the Multiverse.”
“Everything from the graphics to the gameplay is being targeted for a truly unique AAA game,” said Cryptic CEO Stephen D’Angelo. “We’re thrilled to provide Magic fans with an opportunity to explore the game’s worlds and characters through an entirely new lens. Get ready to embark on a brand new journey.”