You are no doubt aware that Champions Online
is still running, although the game has been in unofficial maintenance mode for half of forever. What you may not be aware of is the fact that at this point, it is the longest-running superheroic MMO on the market. That’s right, it edged out its closest competitor
by just about a month.
If that strikes you as the sort of thing that should not have been permitted to happen, well, you aren’t alone in that. But that’s the world we live in.
You can argue whether it’s the longest-running steadily updated superheroic MMO, but you can’t argue that it’s been in operation longer than anything else. Collectively, it turns out that players have had about 5500 years in-game, which is more than twice the age of the Great Wall of China. Those are your fun statistical factoids for the game, but we’re sure that some other unintentionally depressing fact will come along before too long.
Blizzard fans, this year’s BlizzCon has a date, and that day is November 2nd and 3rd, almost three months after the launch of World of Warcraft’s Battle for Azeroth, meaning you won’t even be missing much grinding time to attend, and you can count on lots of post-mortemy-type panels rather than endless teasers. On the other hand? E-sports, e-sports, e-sports.
“This year’s event will again commence with the esports action of BlizzCon Opening Week, taking place at Blizzard Arena Los Angeles from October 25 to 29, where the initial rounds of the StarCraft II World Championship Series Global Finals, the Heroes of the Storm Global Championship Finals, and World of Warcraft Arena World Championship Finals will unfold. The competitions will culminate in Anaheim on November 2 and 3, where the champions of these tournaments along with those of the Overwatch World Cup and Hearthstone Global Games will be crowned.”
Last year’s event was sold out, so if you’re aiming to go, jot down these even more important dates: May 9th and 12th, when tickets will go on sale.
At this year’s PAX East, I discovered that my mental picture of Casey McGeever did not match the actual man in person, but that was a positive thing; meeting the man himself, he projects an aura of warmth and earnestness that’s almost impossibly infectious. Not that it should be all that surprising, as he’s spent so much time talking about the strength of community when it comes to building up the base behind Ship of Heroes as a whole.
McGeever and I had an opportunity to speak about a number of issues surrounding the City of Heroes-inspired superhero MMO, starting with some talk about the game’s roadmap moving through the remainder of the year. The roadmap covers the past few months and recent known developments, but it had to be delayed slightly while the team pushed through the early stages of pre-alpha, engine upgrades, and the associated tasks. Now we’re into April, and it’s time for the community to see what’s on the docket for the next three months.
Believe it or not, there are studios out there still trying to break into the heavily cornered MOBA market. For Korea’s Reloaded Studios, the strategy is simple: Make a MOBA that cuts out the fat and delivers a lean experience.
Meet The Day Online, a free-to-play third-person action MOBA that throws players into close quarters, gets rid of excessive farming, eliminates personal resources, and speeds up the gameplay cycle.
The title just went into early access this week and features three battle arenas and four game modes. There are already 28 champions from which to play, and the team has plans for even more heroes as well as a massive 25v25 arena.
What’s the last thing you’ve ever done in an MMORPG before it was shut down? If you have ever found yourself in this unfortunate position, chances are that you went on a whirlwind tour of the game and took as many screenshots and videos as possible.
Today, we’ll begin with one of the last things that Amorey ever saw in the belated Landmark: pies. Well, there are worse ways to go out!
“During my last few hours in Landmark before the final sunset, I visited my friends, and then I built a small ship ready to sail into the west with everything I needed for the last journey,” Amorey writes. “Oh how I miss this game.”
Around the time I started working at Massively-that-was, there was an article that I quite liked talking about how four high-profile MMO failures were not necessary. It was a product of its time, but the point was made that these games didn’t have to wind up in the state they were in. The mistakes that were made were not unexpected problems, but entirely predictable ones that anyone could have seen. Heck, some people did see them and pointed them out, but nothing was changed.
I think about that a lot when I think about other MMOs and online games because there are a lot of titles that, even if not entirely failed, are in states they never needed to be in. These stories are, at the very least, stories of some failures where the failure was not an inevitable end state, nor are they messes that had to be made. The writing was on the wall, the warnings were given, and someone just kept on keeping on and ignored all of the signs. And here we are.
Did you know that you could queue up to play on Paladins’ unfinished test maps? Massively OP’s MJ has never tried this, so today that’s her goal. She also feels the need to practice with new champions in preparation for the battlegrounds map that will limit her choices (often to things she has never played!). Join us live at 8:00 p.m. to try out the test maps.
Who: MJ Guthrie
When: 8:00 p.m. EST on Monday, February 19th, 2018
Darkfall New Dawn isn’t the only Darkfall spinoff with big stuff happening this week: Darkfall Rise of Agon also got a hefty update, which as the patch notes suggest focuses on champ spawns and their associated loot.
Specifically, it’ll take a little longer for players to work champ spawns – up to 60 minutes in some cases – but the mobs won’t be insta-killing you anymore, and there are different party-size requirements depending on where those fights take place. Moreover, loot has been improved, such that everyone gets his or her own roll for gold and gear.
“Sealed Treasures contain the rare items the champions will be dropping and can be opened at any time,” explains Big Picture Games. “Each mainland champion will drop its designated rank 75 weapon and 2 stat potions that will take a player 1 point at a time up to 120 max stats. Each island champion will drop Q6 enchantment gems, the only place to obtain Q6 enchantments, as well as 2 of the 120 stat potions. Each champion will also have a chance to drop existing rare items and potentially 1 of 4 brand new house items.”
My word! It’s a Champions Online
event! Not just an event, but a new event
! We’re sure that regular players of the game are thrilled because the prospect of any event is big news, and the promise of a new
one is cause for breaking glass in case of emergency. And it’s happening! It’s happening right now
with the new Nightmare Invasion, with a whole lot of nightmarish creatures flooding the street and being a menace to everyone.
Oh, you should probably stop squealing and blinking about the whole new event thing and actually start cleaning up the streets. Those are nightmare creatures. They’re dangerous.
You’ll need a group of 3-5 players of level 10 or above, and once you’ve got that you can talk with the Golden Seraph NPC to start taking on the nightmarish enemies and beating them back. Rewards include several new headpieces and a new vehicle, so you have plenty of reason to smash things until they’re no longer nightmarish dangers striding across the land. They’ll go well with your new decorative tights, if you like. So break your “new event in Champions Online” glass and get to smacking some nightmares.
This is, bar none, the column I hate doing most on a regular basis. None of the games I highlight in here is something that I actually like pointing to; they’re games that people like, games that may very well be someone’s absolute favorites, and yet they’re also games where the future looks difficult if not outright bad. A cloudy future is never a good thing, and this particular column does not make it all right.
But we’re still here in the early days of 2018, and that means it’s still the right time to look at the games we might not see around next year. For various reasons, these are the games that already look like they’re in trouble, instead of absolute face-shattering surprises like a couple of the shutdowns last year.
Ready for a different way to MOBA? Nexon’s Hyper Universe officially launches today, bringing the action to a 2-D setting with several “inspired” champions that cross the gamut of pop culture stereotypes.
The launch build of the game is a significant improvement over what was last seen in beta, bringing in six new heroes (Sonya, Han, Perseus, Gulunba, Camilla, and Tae’guk), a mission system, AI improvements, and the debut of the cash shop. This brings the roster up to 41 possible heroes to fill the 4v4 battlegrounds, and South America is able to join the fun with its own regional server.
Even if you’re only slightly curious about Hyper Universe, you might want to check it out during the next week for some free goodies. From January 17th through the 25th, players who log on and play at least one game will receive a package full of hyper cubes, six hero coupons for playable characters, and one skin coupon.
On this week’s show, Bree and Justin dig into the allied races that are coming soon to World of Warcraft, the non-race of the City of Heroes spiritual successors, meaty early 2018 patches, and more!
It’s the Massively OP Podcast, an action-packed hour of news, tales, opinions, and gamer emails! And remember, if you’d like to send in your own letter to the show, use the “Tips” button in the top-right corner of the site to do so.
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As much as the battle royale-flavored Battlegrounds is big news, it wasn’t the only Paladins news at Hi-Rez Expo 2018. We also learned that there is a new champion, a new map, and more coming to the shooter. But there is always more to learn about news than an announcement provides. That’s one of the things that makes the expo great: the opportunity to talk face-to-face with devs about the game. And that’s exactly what I did!
I spoke with Art Director Thomas Holt and Lead Designer Garrett Martini about Paladins, its upcoming changes, and the lore and story of the game. I also had the chance to try my hand at the mobile take on the game, Paladins Strike, that we heard about at PAX West. Read on for an inside look from the event!