crowfall

Official Site: Crowfall
Studio: ArtCraft Entertainment
Launch Date: N/A
Genre: “Throne War Simulator”
Business Model: Hybrid B2P (Optional Sub)
Platform: PC

Crowfall’s Cleric rises from the ashes of the Legionnaire

Farewell Legionnaire, hello Cleric! As part of the Crowfall development team’s decision to decouple races and classes, the former Legionnaire archetype dissolved in the aftermath and was reshaped into the new Cleric.

As this week’s class reveal explains, the Cleric is downright perfect for players looking for a sturdy frontline healer who can also deal out melee damage without getting pounded into the ground too quickly. This new class is, as the team explains, “easy to play, ranged, healing, buffing, along with the sturdiness to take a severe beating as they would no doubt be the focus target in any fight.”

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Crowfall hosts a race and class ‘show and tell’ session

Remember how Crowfall announced back in May that it was decoupling its race and class archetypes to allow players to mix-and-match more freely? This wasn’t a one-and-done reveal; the team has been hard at work to refine this new character creation design and hosted a “show and tell” on YouTube to share its progress in this area.

The team said that player suggestions and feedback led to the development of skill trees, all of which are currently being worked on by the team. These skill trees include ones for crafting, combat, exploration, race, and class, so it looks like there will be plenty of room for customization and growth as players advance in the game.

If you’re interested in the game, set aside an hour to look more in-depth at the classes and races below!

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Make My MMO: Star Citizen’s derelict ships’ Firefly and Star Wars inspiration (July 15, 2017)

This week in MMO crowdfunding, Star Citizen released a new cinematic trailer featuring characters checking out derelict ships in-game, both on the surface and in space. Note the scope of the vessels, voiceovers, music, and female toons (finally!), not to mention the distinct Star Wars/Jakku vibe and Firefly inspiration.

Meanwhile, Crowfall talked up its building parts, Valiance Online teased its alpha, and Brad McQuaid mused on Pantheon’s philosophy.

Read on for more on what’s up with MMO crowdfunding over the last week and the regular roundup of all the crowdfunded MMOs we’ve got our eye on.

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Crowfall gives a sneak peek at its new eternal kingdom building blocks

Do you have visions of what your mighty castle fortress will look like in Crowfall’s eternal kingdom? To help with your fertile imagination — keep your eyes on the road while you’re daydreaming, sonny — the team posted several screenshots to show some of the pieces that players can use to create their fantasy dream home.

“We realized that we weren’t giving players quite enough Lego bricks to play with,” the devs admitted. “So we set about making a new batch of eternal kingdom assets for all your fort-building needs. Some of these are revised versions of the current pieces, while others are entirely new.”

The team is currently running Crowfall through its paces over the weekend with Pre-Alpha 5. Whether or not you’re in the test, you can listen to the devs jaw about what they hope to accomplish with it after the break.

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Make My MMO: Star Citizen’s alpha 3.0 has been delayed again (July 9, 2017)

This week in MMO crowdfunding, Star Citizen dropped more than just its work on procedural planets and moon: It also posted its 3.0 production schedule report, which shows that Cloud Imperium will once again delay the release of alpha 3.0, chiefly from a desire to polish and work on the UI. 3.0 is now scheduled to go fully live in late August following a month in the hands of the elite Evocati player testers, which lines up nicely with Gamescom.

Meanwhile, Shroud of the Avatar raised another $100,000 during a stream, City of Titans demoed its costume-building, Mystic Worlds narrated a ton of Star Citizen fanfic, OrbusVR recapped its sixth closed alpha test, and Albion Online is gearing up for launch in just over a week.

We also added the wacky OARPG Global Adventures to our watch list; its Kickstarter is live now. You might remember studio SubaGames from its revivals of both Luna Online and Dream of Mirror Online!

Read on for more on what’s up with MMO crowdfunding over the last week and the regular roundup of all the crowdfunded MMOs we’ve got our eye on.

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Check out Fortnite’s brand-new cinematic short

Hey PvE sandbox fans! If Fortnite isn’t on your radar yet, it should be. MOP’s own Andrew Ross dubbed it “Crowfall for PvE zombie fans” following his demo at this year’s E3. It’s got lobby matchmaking, with a procedurally generated world, short matches, some persistence, gear crafting, item decay, outposts, character unlocks, and co-op — as Epic Games put it, “We know that players want co-op games where they can go play with their friends. There’s a lot of people out there that aren’t about killing other people.”

So if you’re one of them, today’s video is for you.

“This weekend at Rooster Teeth Expo in Austin, Texas, Epic Games premiered A Hard Day’s Night, a cinematic short based in the universe of the studio’s upcoming action-building title, Fortnite. Created in-house at Epic Games using Unreal Engine 4, the short gives fans a taste of the action players can expect when the game becomes available for players later this month.”

Intrigued yet?

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Betawatch: Albion Online gets ramped up for launch (July 7, 2017)

It’s really just about time for Albion Online to launch, isn’t it? Less than two weeks to go, now, so the title is winding down its beta on July 9th in anticipation. That also means certain founder packs will no longer be sold after Sunday. There’s a big beta finale planned, though, so don’t worry that it’ll pass without incident.

Of course, betas on a whole aren’t hitting any sort of finale. Look, we’ve got more news about them just below.

And yes, Virginia, there is a list of games in testing just below. Did something slip into a new test phase or tacitly launch without telling us? Then please, let us know in the comments. Or talk about betas you’re involved with, that’s also cool.

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Here’s how Crowfall is overhauling its skill system

Crowfall’s ramping up the dev blogs this week with a fresh one on the skills system. “Skills are one of the main methods of character progression,” ArtCraft Design Lead Thomas “Blixtev” Blair explains. “Skills train passively over time, whether you are offline or online, and they are based on the account, not the individual character. This means that when you train a skill, you get the benefit of that skill across any character on your account for which that skill is beneficial.”

The devs’ original plan was to have players train up from 1 to 100 in each skill, but as designed, that system didn’t cause players to feel as if they were making much progress. “It’s hard to get excited about a .001 gain per point,” Blair quips.

To fix it, ArtCraft’s changed up the model such that “the time it took to gain 20/100 points now equates to one pip” and “stat gains now ‘build up’ until each pip is earned.” Requirements that players complete training in a skill to jump ahead to the next skills have also been reduced or eliminated. Just know that the skill trees are due for a huge wipe and restructure thanks to the archetype skill overhaul.

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Crowfall says its biggest parcels are crazy expensive because they’re meant for guilds

Last month, we included Crowfall among the games discussed in a Massively Overthinking roundtable that focused on MMO monetization running amok. Why? Because Crowfall has one of the spendiest cash shops in the genre, and it’s not even out yet; indeed, one of its palaces is $7000.

That subject is one ArtCraft has addressed today in a new dev blog, which argues that the price is fine because it’s intended for large guilds.

“The price is high because when 100+ players work together to buy something, the total adds up quickly,” J. Todd Coleman and Gordon Walton jointly explain. “That last part is key. These strongholds are WAY, WAY overkill for use by a single player. Much like in real life, purchasing a giant Imperial Palace doesn’t make a lot of sense if you intend to live alone. The purpose of these larger strongholds is to support large player groups. They provide a mechanism to centralize buildings and exist so that guilds, streamer audiences, or even a loose-knit collection of merchants and crafters can work together, pool resources and create social spaces.”

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Crowfall Q&A video covers number squish and the difference between disciplines and classes

Do you like numbers? It’s summer, you shouldn’t have to think about math! That’s OK, the Crowfall team will deal with that for you. In this week’s new dev video Q&A, Design Lead Thomas Blair and Senior Game Designer Mark Halash take on the recent “number squish” and how to display numbers that matter during combat and crafting.

Of course, it’s not only counting really high. The devs also talk about an overhaul to the character sheet, how resource drops works, the progression model, the difference between disciplines and classes, and how they are restructuring skill trees.

Check it out after the break!

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Make My MMO: Elite Dangerous journeys to PS4, we interview Kickstarted MMO devs (July 1, 2017)

This week in MMO crowdfunding, Frontier launched Elite Dangerous for the PS4, complete with relevant adjustments for touchpad controls and a “fast headlook” mode for wireless controllers.

Meanwhile, we hosted a double round of podcast interviews with MMORPG developers, all running crowdfunded games: Ashes of Creation’s Steven Sharif and Shroud of the Avatar’s Richard Garriott and Starr Long.

Oh yeah, and there was that mess with Star Citizen fending off claims that it had been sold to a bank.

Read on for more on what’s up with MMO crowdfunding over the last week and the regular roundup of all the crowdfunded MMOs we’ve got our eye on.

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Betawatch: Secret World Legends is here (June 30, 2017)

Yes, it happened; Secret World Legends has launched for everyone, although it did have a bit of a problem with a whole lot of currency exploitation. If you’re on the fence about checking it out, you can take a look at MJ’s experience after a week, or you can take a look at Larry’s take on the title. Let’s see what happens next, yes?

Well, I know what happens next in this column: We go into a list. Let’s go down the list. It’s other beta news.

We’ve also got some more list for you down below, listing a whole bunch of other titles currently in various test phases. Of course, sometimes titles manage to slip from our notice, or they wind up soft-launching without us being aware of it. So please, let us know if that happened in the comments, all right? Thanks.

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Crowfall’s ads and disads system is the best part of character creation

Ah, character creation: the best part of so many MMORPGs. So how’s it working for Crowfall? A new dev blog out this week from ArtCraft explains that the archetype separation announced last spring has necessitated a change from the old system of archetype statues in-game. Now, UX Design Lead Billy Garretsen says, the system is much more like you’d expect from a traditional MMORPG: You’ll pick your race and class from lists and get a default vessel, then choose gender, hair style, face, and head shapes. The best part is the ads and disads system.

“Once the look is settled, it is time to alter the character’s stats and attributes through Advantages and Disadvantages. Every race and class combination will yield a pool of Creation Points that can be spent on Advantages to provide stat benefits in various categories. Alternatively, you can opt to apply Disadvantages that will decrease your stat values but grant you bonus Creation Points that can be applied on further Advantages. For example, Eagle Eye will grant increased accuracy with ranged weapons, while Dim Witted will lower Intellect, but grant points that can be spent to further increase Strength.”

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