crowfall

Official Site: Crowfall
Studio: ArtCraft Entertainment
Launch Date: N/A
Genre: “Throne War Simulator”
Business Model: Hybrid B2P (Optional Sub)
Platform: PC

Make My MMO: Boots, boats, and battles in Camelot Unchained (November 18, 2017)

This week in MMO crowdfunding, Camelot Unchained continued its ramp up to Saturday Night Sieges. “It’s been all hands on deck as we prepare our siege deathmatch scenarios for IT testing,” City State says, noting the team has been working on spawn points, scenario rulesets, gear loadouts, animations, the UI, healer NPCs, battlegroups, boats, female clothing, and emotes. I am all about those boots and dresses!

The Shadow’s Kiss Kickstarter has also now doubled its funding goal, unlocking game narration and music. Just over two weeks remain to back it; a demolitions stretch goal looms at $60,000.

Meanwhile, Crowfall delayed its soft launch again, Shroud of the Avatar launched R48, Albion Online began a new season of referral rewards, Valiance Online updated to the latest version of Unity, Ashes of Creation talked politics, and Path of Exile announced its latest expansion. Read on for more on what’s up with MMO crowdfunding over the last week and the regular roundup of all the crowdfunded MMOs we’re following.

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Betawatch: Ascent: Infinite Realm is already heading to Korean beta (November 17, 2017)

Let me tell you, I’m really glad that Ascent: Infinite Realm already has a publishing deal for the west, because otherwise I would be figuratively biting my nails about the game’s first beta test in South Korea. I only just learned it existed, sure, but it’s a game about steampunk mechs and airships. If we get superheroes and cats, that’s pushing most of my buttons right away.

More beta news? Sure, what the hey!

That’s a lot of questions followed by shouted responses, but we assure you there is less shouting in our list of games in testing down below. You can still respond to us in the comments, though; we like to hear from you. Especially if some game swapped test phases without us knowing about it. Those are useful responses!

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Crowfall’s action harvesting has all the swirly sparkles and powerful pips

Now that Crowfall fans have a little longer to wait before the game’s soft launch, they have time to fully absorb this lengthy article on action harvesting. Yes, ArtCraft has been pushing this vision for harvesting for a couple of months now, but there is a good chance that you still don’t know what it means other than imagining a character wildly swinging away, missing a large chunk of ore on the ground, and causing self-inflicted wounds with a pickaxe.

Basically, action harvesting refers to a more involved process of material gathering, complete with its own skill bar and special effects. The studio has continued to iterate on the system, having emerged from brainstorming with “pips” as a resource, 11 harvesting disciplines (including, we kid you not, Grave Digger), 30 powers, and a universal “energetic harvesting” skill. There’s a pattern to swinging your implement, and as players build up more pips, their energetic harvesting skill will proc different effects.

“Because all the buff durations and the pips are so quick to generate, this creates an opportunity for the player to weave a variety of different buff combinations based on their current need,” the studio explained.

Source: Crowfall

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Crowfall delays soft launch until 2018

A lot of things have changed for Crowfall over the past year, several of them being pretty darn significant. Decoupling races and classes alone was a pretty big deal. So it probably comes as no huge surprise that the game is officially not going to be ready for a soft launch by the end of the year. Instead, the game is setting its sights on a soft launch at some point in 2018, with no hard dates provided beyond that.

The letter announcing the delay notes that this puts the game a year out from its originally intended launch date, noting that the target dates were optimistic and hoping that fans are mollified by the progress that has been made. It also promises that the team is going to be hard at work finishing up the features needed to reach a soft launch state, as the goal is for as early in 2018 as possible. Time will tell how early that turns out to be.

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Crowfall opens up dozens of race and class combos

It’s a good time to be a Crowfall pre-alpha tester.

The select elite are being treated to a new build today that adds in all of the new class and race combinations that the developers have been discussing for months. As Patch 5.3 wraps up, players can try out the dozens of additional race and class combos in one of the new persistent campaign settings.

Creative Director J. Todd Coleman is happy to see two of the game’s core systems come together: “Now that Campaigns are live, we can start testing the new race, class and discipline systems. Players can now experience an unprecedented level of character building. Dozens of unique race/class combinations and hundreds of weapon styles and subclasses allows for millions of unique character combinations. It will be possible for players to design a character build that has never been tried before.”

The patch also improves visuals across the game, beefs up monster AI, and revamps the character creation and skill training systems.

Source: Press release

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Make My MMO: Vampire MMO Shadow’s Kiss has almost doubled its Kickstarter ask (November 11, 2017)

This week in MMO crowdfunding, the Shadow’s Kiss devs must be stoked beyond belief, as not only has their Kickstarter reached its goal but it’s almost to double now with three weeks remaining. Thus far, backers of the indie vampire fantasy MMORPG have unlocked stretch goals including a crafting systems, ritual magic system, and some sort of tenebrous tentacles thing, with narration and music on the way when they break the $50,000 mark.

Meanwhile, Crowfall demoed its Cleric class, Star Citizen explained how space travel won’t be boring, Ship of Heroes worked on character customization, and Elite Dangerous launched on Xbox One X.

Read on for more on what’s up with MMO crowdfunding over the last couple of weeks and the regular roundup of all the crowdfunded MMOs we’re following.

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Crowfall shows off the Cleric powers in action

The Cleric of Crowfall is not solely a healer. That’s not to say the Cleric doesn’t heal people, of course; in fact, several of the powers you’ll see in the video down below and one of the Cleric’s ultimate abilities are there for healing allies. But the Cleric is also a solid ranged character with the ability to stun, root, and just generally demolish enemies. You’ll be doing that while healing; that’s the trick.

Clerics can place a few different areas on the ground with healing or rooting effects for allies and enemies, respectively. They can also passively buff allies with an HP aura or an attack power aura, blind enemies at range, or even just convert support power to attack power and go to town for a short time. Check out all of this in action in the video just below.

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MMO biz roundup: The voice actor strike, e-sports crime, CCP VR, Crowfall, and new acquisitions for Tencent, EA, and Nexon

Let’s end the week talking about money. What could go wrong?

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Crowfall gets you up to speed on Pre-Alpha 5.3

It has been a while in the making, but Crowfall’s Patch 5.3 is on its way… “soon.” The team isn’t quite saying when yet, but there is plenty of discussion to be had on the contents of this anticipated pre-alpha build.

ArtCraft’s Thomas Blair and Mark Halash ran through the patch notes during their November Q&A video. Yes, the opening is literally two guys reading the patch notes to you that they’re not ready to post online. Yet. Some of the features coming with this build include more changes from the race/class split, updates to the character sheets, new skill trees, class-specific armor, the much-hyped “action harvesting,” and better environments and textures.

The team also tackled a number of community questions, such as the Elken’s ranged bonus, how sturdy the Stoneborn are, and will Clerics and Knights be able to use a dodge as their right mouse button ability. The full hour dev talk is waiting for you below.

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Crowfall shows off new UI windows (and some eye candy for the nerds)

“Boxy and functional” is not usually a compliment unless you want to get slapped or are describing a Volvo. But when it comes to Crowfall’s new user interface screens, this is sincere praise indeed.

Today, the team previewed its work on some of the user interface screens to the community, which are crisp, boxy, and (yes) functional. Apparently these screens also streamline excessive UI: “Most of you are experienced with how the current layout exists, with separate windows for inventory, character information, and equipment. The new design combines (and condenses) these elements with a built-in tab system that allows you to view multiple pieces of information at one time… in less screen space!”

ArtCraft also recently posted a gorgeous piece of concept art that is meant to relay to the viewer what this game is about in a “visceral” sense. Bet you anything that it’s waiting for you after the jump. Any takers?

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Make My MMO: Star Citizen’s procedural cities, Camelot Unchained’s beta tester rewards (October 28, 2017)

Ever wanted to walk around on Coruscant? Star Citizen may be granting your wish, or at least a solid approximation. During this weekend’s CitizenCon, Cloud Imperium’s Chris Roberts demoed a slice of the persistent universe mechanics, showing off detailed cityscapes and procedural generation at work on planetary surfaces. It’s truly stunning for sure, especially in conjunction with Roberts’ announcement that the studio will be switching to a “date-driven content release schedule,” and it’s taken the backer community’s mind off of the 3.0 alpha (still in Evocati testing) and Squadron 42 (more news promised in December) as people pour more money into the game (163M and counting now).

Meanwhile, Camelot Unchained delivered a new chunk of its beta doc with its “plans for making the rest of Alpha and then Beta 1 a much more fun and rewarding activity than it has been to date.” Specifically, CSE is implementing what it’s calling “The Dragon Circle,” a proper testing framework featuring focused tests and weekend siege events that will reward beta participants with everything from “temporary cosmetic items to permanent items, tier upgrades, and even cash rewards.”

In other MMO crowdfunding news, City of Titans showed off its animation blending, Valiance Online teased its latest update, Richard Garriott threw shade on EA’s historical business practices, and Pantheon surprised MMO players with it hefty price on pre-alpha testing.

Read on for more on what’s up with MMO crowdfunding over the last couple of weeks and the regular roundup of all the crowdfunded MMOs we’re following.

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Betawatch: The week the betas died (October 27, 2017)

This week should serve as a helpful reminder that just because a game is in testing does not mean that it’s actually primed for launch. Two high-profile games this week have gone from early testing to a hiatus or cancellation. Breakaway is definitely on a hiatus that may well rhyme with “cancelled,” and The Amazing Eternals is paused and presumed dead. Whether this is an acknowledgement that the market is oversaturated with games of this type or just that those two titles were more than was needed is left as an exercise for the readers.

Other less cancel-y beta news also existed this week, though, so that’s good!

We also had a discussion about when a game crosses the line from “testing” to “launch.” That isn’t exactly beta news, but it’s relevant.

A list of titles in testing? Sure, we’ve got that down below. Did something jump test phases without us noticing? Has a cash shop opened in a game we don’t know about? Have we missed a game? Did Timmy fall in something other than a well (seriously, that kid never fell in a well)? Let us know in the comments!

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Crowfall explains castle wall construction, addresses patch 5.3

Chances are that all save but the most architecturally nerdy among you don’t find walls, panels, and sockets a particularly exciting topic. But your opinion on this might change when those elements are put together to form a protective and useful barrier between you and an army attempting to send you back to the spirits.

In a new developer blog, the Crowfall team shares some of the advances that it has made when it comes to castle wall construction. These improvements include allowing players to seemlessly connect parts together and select certain “panels” that can be used as windows, arrow slits, support beams, and doors. This way, not every castle wall you encounter will be the same as all of the others.

J. Todd Coleman also gave an update on what’s happening with the next big patch: “I want to say that I know you guys are waiting for 5.3. Obviously, it’s taking longer than we would like […] The version still isn’t quite ready, but it’s getting closer on a day-by-day basis and we’re hopeful that soon we can get a version onto the TEST environment, which of course is a pre-cursor to bringing it to LIVE.”

Source: Crowfall

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