crowfall

Official Site: Crowfall
Studio: ArtCraft Entertainment
Launch Date: N/A
Genre: “Throne War Simulator”
Business Model: Hybrid B2P (Optional Sub)
Platform: PC

Make My MMO: Star Citizen’s Legatus pack offers 117 ships for $27,000 (May 26, 2018)

This week in MMO crowdfunding, Star Citizen’s crowdfunding reached new heights as Cloud Imperium posted the Legatus pack, a huge bundle pack that runs $27,000. That seems ridiculous, but it also includes a ridiculously huge number of ships – 117, in fact, with 163 extras (things like beacons, modules, posters, and additional models). If you’ve already got that much skin in the game, it might be worth consolidating into this package. If you’re new, it might take more effort; forumgoers have posted that the pack is visible only to people who have already paid $1000, so you’ll need to contact CS and tell them you have a pile of money ready to go. With thanks to Cotic for the tip!

Meanwhile, Elite Dangerous caused bizarre controversy with its Memorial Day weekend event, Fractured prepped a Kickstarter, Greed Monger refunds continued to stall, and The Flower of Knighthood launched a Kickstarter with a $600,000 goal.

Read on for more on what’s up with MMO crowdfunding over the last week and the weekly roundup of all the crowdfunded MMOs we’re following.

Read more

Betawatch: Dauntless strides into open beta (May 25, 2018)

It’s certainly a daunting task to launch a game into its open beta, but the developers of Dauntless are undaunted as the title does just that this week. Now everyone can daunt gigantic monsters, daunting the local townsfolk into upgrading gear while forging names like “Daunter of Behemoths.” Without paying a dime!

In other news, I’ve now been forbidden from using the word “daunt” any further in this particular post. Also, there’s other beta news worth covering.

That’s some beta news, huh? Don’t fret, there’s also a list below if you want to look for other titles in testing. As always, if you see something there that shouldn’t be there or should have a different test state listed, please let us know. If you appreciate overuse of the word “daunt,” also let us know there. Just for funsies.

Read more

Crowfall shows off the features of its 5.6 build

The next big milestone build for Crowfall is patch 5.6, and it’s a big one. It has the first pass of the vassal system, for example, which is one of the major elements of the game. It has the first steps toward procedural world generation. It has a first pass for a skill revamp. It has a more dangerous world. It has a lot of stuff, in short, and you can get an idea of all the stuff that’s in it with the video overview of the patch contents.

Players will also have more character options even aside from skill revamps with the inclusion of the Fae along with male Wood Elves and High Elves. If you need a bit more detail, jump on below to check out the trailer to show off all of the things brought into the latest build, which is looking even closer to being a finished, playable title.

Read more

Crowfall comes alive with its new day/night cycle

It’s amazing how something as simple as days turning into nights and vice-versa can serve to transform a static setting into a living, breathing world. ArtCraft hopes that its new day/night cycle will help to immerse players into Crowfall’s campaign settings when it comes with Patch 5.7. The studio previewed the new tech, showed off hunger crystals, and answered yet more player questions in the May dev video.

Ten Ton Hammer recently caught up with ArtCraft’s J. Todd Coleman to talk about Crowfall’s progress. “We’ve been working hard on filling out our checklist of Races and Classes (plus over 100 Disciplines, which act like sub-classes),” Coleman said, “as well as filling in all of the game systems. We have a full array of powers and power mechanics (mana, stamina, rage, energy, pips, you name it), crafting (with about a thousand unique recipes, I think?), harvesting and group harvesting, territory capture and castle destruction… the game isn’t done, obviously, but there is a LOT of game there.”

Coleman said that ArtCraft’s team is up to around 45 employees and is focused on Patches 5.6, 5.7, and beyond.

Read more

Make My MMO: Albion Online hits Steam, Camelot Unchained tackles crafting (May 19, 2018)

This week in MMO crowdfunding, buy-to-play sandbox Albion Online, which launched back in 2017, formally landed on Steam, bringing its blend of PvP warfare to a totally new audience. While the game never ran a Kickstarter, it did raise close to $10,000,000 from a quarter of a million backers through website crowdfunding and preorder packages prior to its release last summer, making it one of the higher profile crowdfunded MMORPGs to actually make it to launch and keep on producing content.

In Camelot Unchained – you’re still keeping an eye on the upcoming beta one, right? – the devs are busy sending early backers into the test server this weekend to break things. Among the bits and bobs CSE is working on? The crafting system, a major environment bug, character creation rendering, new ambient music, scenario maps, trait icons, animations, and “a new template for the home islands.”

Meanwhile, the Pantheon team sat down for a stream and revealed the first of its three classes, Ship of Heroes posted gobs of new screenshots to its Instagram, Elite Dangerous proposed making its factional combat mode entirely open PvP, and Legends of Aria patched in some good stuff, including the first iteration of secure trading.

Read on for more on what’s up with MMO crowdfunding over the last week and the weekly roundup of all the crowdfunded MMOs we’re following.

Read more

Crowfall shares its 5.6 patch notes from the future

There will be two sorts of reactions to the idea of sharing patch notes from the future for Crowfall. One group of people will be adamant that you can’t share something from the future, that as soon as you share it that’s part of the present even if it pertains to the future. The other group will just be excited to hear about the stuff in patch 5.6 which only a small group of players get to test right now. These two forces will struggle eternally, if “eternally” means “not at all.” But the patch notes are here! In video form!

The video covers things like race and class powers, keybindings (you can now use ESDF instead of WASD if you haven’t developed years of reflexes for one and refuse to change), the command skill tree, and other options. It also covers even minor things like the changes to Sprint and Jump to make them immediate client-side powers so that the abilities feel less delayed; the team is looking into other powers to ensure that you feel like things happen when they ought to rather than “in a quarter-second.” Check out the full video just below.

Read more

Make My MMO: Greed Monger’s Jason Appleton is launching a cryptocurrency TV show as donors still await refunds (May 12, 2018)

Here’s a bizarre one for you: Greed Monger’s Jason Appleton is now being billed as a “crypto YouTuber” ahead of the launch of his 13-episode television series funded entirely by bitcoin – it’s called the Crypto Crow Show.

Greed Monger is probably the most famous MMORPG Kickstarter failure to date, having raised over $100,000 back in 2012 to build what the developers said would be a “crafting-focused sandbox MMORPG.” By 2015, the project imploded as devs abandoned it over a lack of funding, generating scam accusations from angry backers. Subsequent attempts to revive the game failed. Appleton resurfaced earlier this year, promising to reimburse Kickstarter backers with his newfound fortune, though a quick glance through the Kickstarter’s comments shows that currently there are still backers who haven’t received theirs, and Appleton has apparently closed down applications for refunds and is bashing donors still asking for their money back.

Read more

Betawatch: Boxes of sand survival for Conan Exiles and Wild West Online (May 11, 2018)

Sometimes, the title “survival sandbox” might seem a bit inaccurate or limiting. But then you get into stuff like Conan Exiles and Wild West Online, games that… well, pretty much place you inside of a box of sand to survive. And they both launched this week! Which means that we’re waving farewell to them from this particular column, but we hope everyone has fun in that box full of sand. Oh, there’s so much sand there, you wouldn’t believe. Sandy everything.

Other beta news? Hey, why not, it’s a free country. How fun.

Want more betas? Boy, you always want more. Good thing there’s a list just below! But do let us know if something slipped into proper launch without letting us know or if the developers seem to have dropped off of the face of the planet. That… latter one might be more likely.

Read more

Crowfall’s nights bring a bit of winter to the game

In Crowfall, the days are for partying, but the nights… are for being very afraid. Or at least wary of the many monsters that come out during the night cycle. The latest post on the official site shows off how the game’s day and night cycle will affect the game, starting chiefly with the fact that the often-seen “hunger” versions of monsters will emerge during the night cycle instead of simply in the later seasons of a given campaign world. That may seem to remove some of the anxiety from the game, but since the seasons will move from long days and short nights to the inverse, later stages will still be crawling with corrupted monsters.

Night also means a chance for special node-blocking hunger shards to spawn, forcing players to treat harvesting differently as well. Of course, you can harvest those shards for specialized effects, but it’s going to make it harder to harvest more conventional items throughout the world. In short, there’s a much stronger shift between day and night; read all about it and get ready to be a little more scared of the dark.

Comment

Crowfall talks about the upcoming debut of world clusters and more complex win conditions

This month’s developer question and answer video from the Crowfall team is full of exciting steps forward in the game’s history, starting with the upcoming debut of world clusters. World clusters allow the studio to take a bunch of campaign servers and group them under one (non-literal) umbrella. The first step from this is data transfer between maps and zones, giving characters the ability to jump from one world to another.

The team also admitted that the current campaign win conditions are too simplistic at this stage in testing, leading to players refusing to take keeps and forts. “We absolutely need to go back and do another pass to make it more engaging,” said the team.

Check out the full Q&A below!

Read more

Crowfall previews the armor of the High Elves

The next alpha version of Crowfall will allow players to try out the High Elf race, which means that it would be a bit of a problem if you couldn’t dress them up appropriately. Originally, the race was designed for the Frostweaver class, but while the races can now take on multiple different classes, those design elements are still in place for the High Elf garments, all of which have a looser feel and more elegant designs.

All of the various outfits were designed with an eye toward some of the more ornate armors found in traditions like ancient Persia and Thailand, functional with a nod toward high collars and sweeping lines. You’ll get to play around with it yourself in the game’s next alpha test, of course, but it’s nice to get a preview of the fashion before playing dress-up.

Read more

Crowfall’s fly-on-the-wall series shows you how the team is making unique campaign worlds

The second part of Crowfall’s video series is now up which covers the world-building strike team and its efforts to come up with the best possible solutions for the PvP MMO’s campaign worlds.

“Today’s video wraps up the world-building strike team meeting where Creative Director J Todd Coleman, Environment Art Lead Jon O’Neal, Game Designer Jonathan Pollard, Senior Game Designer Brandon Robertson, and Principal Technical Designer Thomas Eidson discuss the particulars of procedural world generation,” ArtCraft said. “This little-discussed system will allow us to easily make unique campaign worlds.”

Make sure you’re caught up on the first part of this video series and head past the break for part two!

Read more

Crowfall invites you to attend a meeting with its world builders

Apparently inviting players to attend ArtCraft’s actual (or cleverly staged?) developer meetings was such a hit that Crowfall is doing it once again. A new “Fly on the Wall” video series kicked off this week, giving players a rare opportunity to hang out with the devs as they discuss world building in this upcoming PvP MMORPG.

There’s a lot of discussion of the various elements that are going into making the campaign worlds. If nothing else, hearing the developers seriously consider all of the implications of roads, mountain passes, parcels, and strongholds connect can give you an idea of the complexity that this game is striving to produce. Even more so, when you consider that the campaign worlds will be generated when each opens up.

Read more

1 2 3 49