crowfall

Official Site: Crowfall
Studio: ArtCraft Entertainment
Launch Date: N/A
Genre: “Throne War Simulator”
Business Model: Hybrid B2P (Optional Sub)
Platform: PC

Make My MMO: Legends of Aria’s alpha, Ashes of Creation’s lofty ambitions (May 27, 2017)

This week in MMO crowdfunding, Legends of Aria — which we’ll probably never stop accidentally calling Shards Onlinebegan its alpha, introducing testers and founder pack players to the revitalized game. While gamers will still be able to roll their own “shards” and play their own way, Citadel Studios has expanded its scope and plans a much bigger map, improved combat, and official servers to bring the game in line with MMORPG gamer expectations.

Meanwhile, Grim Dawn sold a million copies on PC, Valiance Online caught us up on its weekly build, Crowfall pushed its 5.0.2 alpha to testers, AdventureQuest 3D began its Battleon attack event, Ashes of Creation revealed its lofty ambitions to be the biggest Kickstarted MMORPG ever, and Shroud of the Avatar rolled out release 42!

Read on for more on what’s up with MMO crowdfunding over the last week and the regular roundup of all the crowdfunded MMOs we’ve got our eye on.

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The Game Archaeologist: How Sceptre of Goth shaped the MMO industry

When it comes to text-based MMOs created in the ’80s, ’90s, and 2000s, the sheer number of them would blot out the sky. There are certainly more multi-user dungeons (MUDs) than I’ve ever been able to get a handle on when I’ve tried creating lists of the most important to know, but I will say that there are a few that seem to pop up more than others. The original MUD1, created by Richard Bartle and Roy Trubshaw, was certainly a watershed moment for online roleplaying games. Learning about DikuMUD is pretty essential, considering its impact on graphical MMORPGs that we still play today.

But there’s another title that often goes unnoticed, unless you keep an eye out for it. It’s a MUD that keeps popping up when you look into the history of the MMORPG genre, one with ties to key players and design concepts that are still active today.

It’s the MUD that shaped the MMO industry, and it was called Sceptre of Goth.

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Massively Overthinking: Disentangling MMO classes and races

Last week, a guildie of mine mentioned that he’d been interested in Crowfall until he realized he couldn’t be a gerbil (Guineacean) of the class of his choosing. It was a total coincidence that the Crowfall devs had literally that same week announced they were nuking their race/class-locked archetype system and disentangling races and classes, so I got to tell him his wish had been granted.

I think this pushes the game more solidly into MMORPG territory, so I’m happy to see it: More customization and choice and variety is what I’m all about. But I was going to play it before, too. For this week’s Massively Overthinking, I’m presenting the idea of locked vs. unlocked archetypes to our staff to mull over. How important is it to you to be able to play any race/class combo in a game? Is it something you see as critical to MMORPGs? Is archetype-locking more the domain of MOBAs and ARPGs? When do you let it slide to play a fun game?

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Massively OP Podcast Episode 118: Crowfall breaks up the band

Just when you think the MMO industry is predictable, it jukes and jags all over the place, tossing out surprises left and right in an attempt to shake you off its tail (or to pull you in, we haven’t decided on that one yet). Marking one of the most unpredictable news weeks of 2017, Bree and Justin ride out westerns, space operas, and fantasies with aplomb.

It’s the Massively OP Podcast, an action-packed hour of news, tales, opinions, and gamer emails! And remember, if you’d like to send in your own letter to the show, use the “Tips” button in the top-right corner of the site to do so.

Listen to the show right now:

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Crowfall explains the logic and breadth of passive powers

It is reasonable to assume that anyone who has spent a bit of time playing MMOs is familiar with the basic concept of passive powers. They’re powers you don’t click to operate, they just… work. But Crowfall is taking the concept a bit further with its passive powers, as players will start with a variety of passives from race, class, and any disciplines chosen. At this time, three can be slotted, but these powers are not limited to selections like beating things up with more power.

For example, are you just starting to gather? You can equip gathering passives which will allow you to gather more resources when you’re just starting out. Have an otherwise great weapon with an awful power cost modifier? Equip a passive to drop your power costs again and balance it out. Invested a lot of points in leadership? Equip the Group Leadership skill and unlock powerful buffs as long as you’re in the lead of the party. It’s a multi-faceted system, in other words, and there should be no shortage of interesting combinations to build for dedicated players.

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Make My MMO: Star Citizen has now raised $150M in crowdfunds (May 20, 2017)

This week in MMO crowdfunding, Star Citizen officially broke the $150,000,000 crowdfunding mark, propelled along by gamers sinking large sums of cash into the latest concept ship. As Relay points out, the original Kickstarter year for the game brought in only about $7M; since then, the game has raised between $28M and $36M every year since, with the biggest year to date being 2016. On paper, the game isn’t on pace to break that record in 2017 so far, but the fansite’s estimation that it might pass $200M this year if Squadron 42 launches as planned isn’t unreasonable. (Thanks, i-Spy, Zander, and fastcart!)

Wild West Online also announced that it won’t be seeking Kickstarter funds after all as it’s already received full funding from investors. That means it probably won’t be back in Make My MMO again since it’s not crowdfunding — but take a peek at our exclusive interview on the game from earlier this week all the same.

Meanwhile, Ashes of Creation’s Kickstarter pushed on toward $3M, ROKH’s early access launched as planned, and Crowfall concluded its teaser week with a massive reveal: Classes won’t be racially bound after all, and beta should hit before the end of the year.

Read on for more on what’s up with MMO crowdfunding over the last week and the regular roundup of all the crowdfunded MMOs we’ve got our eye on.

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Betawatch: Crowfall lets races and classes mingle at will (May 19, 2017)

The teaser week for Crowfall is over, and it turns out the tease was all about decoupling races and classes altogether. No longer will all centaurs belong to the same archetype! Make a centaur everything! Of course, you could conceivably play races other than centaur, but why would you do that? You wouldn’t. You can prove you wouldn’t when the open beta arrives by the end of the year.

We’d like to end there, but the fact of the matter is that we’ve got to talk about things other than centaurs this week. For example, the other items on our list here.

And that’s everything. Unless you count all of the other games we have down below in various stages of testing. You can let us know if one of those games jumped into a later test phase in the comments; it’d be silly, really, but it happens all the time.

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Crowfall wraps up marathon seven-hour stream event, promises open beta by the end of 2017

Following Crowfall’s titanic reveal of expanded and new features earlier this week, the dev team sat down for a seven-hour livestream event yesterday to go in-depth on the race/class pairings, powers special effects, disciplines, and environment improvements.

On the off-chance that you don’t have seven hours to spare to comb through all of the streams for important information, one kind player cobbled together a list of highlights from the team. Of particular interest was confirmation that Crowfall’s open beta will launch by the end of the year. The OBT will proceed the game’s soft launch, so expect 2018 to be a big year for this PvP MMO.

You can watch part of the stream event after the break.

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Crowfall fans create mix-and-match class survey

After the astonishing reveal yesterday that Crowfall is decoupling its races and classes to offer more build freedom, what will you make? This burning question prompted one player, Tinnis, to put together a survey on the forums that allows fellow fans to construct their own class and then compare it with the rest of the crowd.

By choosing race, class, and disciplines, players can start to plan what they’re going to make when Crowfall officially launches. There are certainly a lot of options, and so far it’s fascinating to see what the community is choosing. You can take the survey yourself or skip ahead to view the results!

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Crowfall is shifting away from race-bound class archetypes

Crowfall’s teaser week is over, so what was the tease? “Massively expanded character customization options,” ArtCraft says, confirming some of the earliest hunches that the game will break up the race/class paradigm. It’s also getting a hefty graphics upgrade.

“ArtCraft Entertainment is pleased to announce that it will be adding one of the most requested additional features for their sandbox ‘Throne War’ MMO Crowfall: massively expanded character customization options. The developer has also overhauled the graphics in partnership with the Unity Spotlight team. […] With the new character customization players will now have the freedom to choose their character’s race and class combination from a wealth of options, rather than the original system of specific ‘archetypes.'”

OK, that was actually worthy of a week of teases. Check out the videos! (Also — sandbox, eh?)

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Make My MMO: Wild West Online debuts, Ashes of Creation nears $2M (May 13, 2017)

This week in MMO crowdfunding, 612 Games announced Wild West Online, a US western-themed game that the devs are definitely calling an MMO, though it looks decidedly hardcore and may not have as much PvE as we’re all used to. It will indeed be coming to Kickstarter eventually, so watch this space!

Ashes of Creation’s Kickstarter rolled along this week as well, nearing $2M as I write this. On Friday, we even sat down with the devs for a livestreamed interview.

Meanwhile, Shroud of the Avatar kicked off its free trial for the rest of May, Dual Universe’s Kickstarter update discussed its new digs, OrbusVR recapped its latest alpha and previewed the Musketeer class, ROKH prepared for this week’s early access launch, and Crowfall spent the whole week teasing… something! We still don’t officially know what it is!

Read on for more on what’s up with MMO crowdfunding over the last week and the regular roundup of all the crowdfunded MMOs we’ve got our eye on.

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Ashes of Creation meets Underrealm stretch goal, eyes $2M in crowdfunding

With well over two weeks to go in its Kickstarter campaign, Ashes of Creation has already outpaced similar efforts from Chronicles of Elyria ($1.36M raised) and Crowfall ($1.76M). In fact, with over $1.84M raised so far and 19 days to go, it looks increasingly probable that the project is going to easily clear two million and surpass the Kickstarters of Shroud of the Avatar ($1.91M) and Camelot Unchained ($2.23M).

This also means that the $1.75M stretch goal to include an underground area is now sealed in stone. The team teased this subterranian zone by saying, “The Underrealm will be a rich environment where bioluminescence abounds in the fauna and flora that exist here.  These deep caverns and underground valleys will provide new destinations for civilization to develop.  Bringing the node system into the depths of the world, may awaken darker creatures than the surface. Be careful…”

The next funding stretch goal is to include social organizations such as thieves guilds at $2M. If you missed our Friday livestream interview with the Ashes of Creation team, make sure you rectify that!

Source: Kickstarter

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Betawatch: Secret World Legends is coming in June (May 13, 2017)

Everyone who predicted Secret World Legends would miss its original spring target date gets a cookie. Turns out the game is launching soon, but not quite in the spring with a release date of June 26th. Whether or not you’re still looking forward to the title after all of the words spilled on it is another matter; we had our own interview on the development recently.

Otherwise, lots of stuff was happening in the test world. We lost track of all of it, but we’ve done our best to sum things up for you here:

Wow. Lots of stuff in there, and we haven’t even skipped down below to the list. Yes, there’s a list down below. There’s always a list. Let us know if something skipped test phases without us knowing in the comments, hmm?

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