The biggest difference from season one is the addition of a new quest system that allows for daily, weekly, and monthly missions, giving players more to do. The team added over 40 more items to the game as well as a new set that can be achieved via PvP. As might be expected, the update also contained some balance adjustments to bring things to a more even keel.
Official Site: Crush Online
'Tis the season for fellowship, merriment, and out-and-out civil war. Or so says Crush Online, which has pushed out its first big update following its October launch.
The Civil War update allows guilds within the same nation to fight each other over fortresses, winning gold and bragging rights when victorious. The hybrid MMO/MOBA also introduced a trio of Christmas costumes, more boundary area bosses, additional guild rank options, and a chunk of bug fixes.
"From now on you can challenge other Fortress Owners from your nation in an up to 15:15 battle. You have to choose a certain amount of your own Legion Gold to be at stake. A war between the two Legions will start. If the challengers loose or the battle is a draw, the defenders will get the Legion Gold. If the challengers win, the Fortress will change ownership. If the challengers already have a Fortress, the new one will become a System Fort."
If you got that title, you're old.
Yes, studio GAMESinFLAMES -- we don't make these up, folks -- pushed Crush Online into open beta a month ago, and as of this week, it's reached its official launch (on Steam too). The game has been described as an "F2P MMO" and "a free-to-play PvP MMO with MOBA-style combat in a persistent world." Here's the hook:
"The world of Gaia is home to three realms, each populated by thousands of players fighting an endless territory war. These nations, along with a comprehensive guild system, are the groundwork for truly grand military clashes. Guilds and nations can ally with each other in exciting Castle Sieges to gain control of a nation and lord over its subjects, while entire nations may scheme with and against each other to win epic wars where not just glory, but also valuable treasure and powerful ability enhancements are at stake. Players can choose their avatars from a number of distinct, fully customizable classes, each with tons of different weapon setups and compete with other players and NPCs in tactical and challenging fights. It’s not just a match – it’s war!"
We've got the launch trailer below.
Back in June, we reported on on MMO/MOBA hybrid Crush Online -- "a free-to-play PvP MMO with MOBA-style combat in a persistent world," publisher GAMESinFLAMES claims. At the time, the game was headed into a series of closed betas, but as of this week, it's in open beta:
"We decided to make the next phase already open for everybody. So no key is required anymore but we will do a Wipe after the Open Beta before we launch the game. As we skipped another Closed Beta you can play Crush via Steam now with the Launch version. The Launch will be in September as well."
Crush Online has been mentioned on Massively OP only briefly, but this week it might be worth a closer look as tomorrow it launches into closed beta. Developer GAMESinFLAMES, surely a contender for studio name of the year, says the game mingles MOBA-style combat with a persistent MMO gameworld. Check out this exuberance:
"Experience MOBA combat in a persistent MMO world and participate not just in single matches, but an epic war! Choose between one of three factions and many distinct characters with tons of different weapon setups and enjoy truly spectacular and tactically challenging combat with and against other players or NPCs. And always remember: CRUSH ONLINE isn’t just a match. It’s WAR!"
You can sign up for two-week closed beta on the official site, but just bear in mind that the game is focusing on a strictly a European launch in 2016.
The MMO industry moves along at the speed of information, and sometimes we’re deluged with so much news here at Massively Overpowered that some of it gets backlogged. That’s why there’s The MOP Up: a weekly compilation of smaller MMO stories and videos that you won’t want to miss. Seen any good MMO news? Hit us up through our tips line!
This week we'll search our feelings about Blizzard possibly taking some of its IPs to mobile, grapple with Lineage Eternal's delay, find out what Saga of Lucimia defines what an "epic adventure" is in an MMO, discover the launch date for Chronicle: RuneScape Legends, and more!