The design contest for ranged and melee DPS has just kicked off, with the same rules as prior installments and a variety of prizes for players to enjoy. This time, players can enter for either category to be included, so if you have something in mind for Monk but not necessarily for Bard, you’ll submit it separately. No promises are made about when the designs will be added to the game after the contest, but our suggestion is to get drawing and put the designs out there if you’ve got a knack for costuming.
“When you dare to enter a sliver, you will experience an alternate timeline where events have evolved differently, often disastrously, from our own reality,” Trion Worlds said. “Danger and imminent death await all but the strongest.”
The first two slivers to be activated are the ocean-themed Drowned Halls and the hostile desert environment of Gilded Prophecy. The 10-player content requires “highly coordinated” teams to tackle the content. Fortunately, the looking for raid tool is now back in the game as well to hook such players up together.
It may be hard to believe, but it has already been about four years since SOE decided to close down the troubled yet cult favorite Vanguard: Saga of Heroes. On July 31, 2014, the game world went dark, and many players found themselves saying farewell to Telon for good.
While I was not a regular player of Vanguard, I did admire the game for its interesting concepts (like its diplomacy system), its gorgeous visuals, and — pertinent to this column — its soundtrack. There was a lot of artistry involved in this title, and while it was hampered in many ways for many reasons, Vanguard left a legacy that is still fondly remembered by some.
Part of that legacy is its music, and other than screenshots and recollections, it is the only part of Vanguard that we can still experience today. The soundtrack was composed by Todd Masten, who has worked on many other video games such as the Age of Empires series. So let us take a trip back to this fantasy MMO and hear the music of a dead world brought back to life.
Meanwhile, players who had subsisted on fan translations of the live letter can now read over the official digest of its contents, which includes a number of additional (and relevant) pieces of information. For example, there’s further explanation of the “Greed Only” rule in Alliances, noting that it’s in place to prevent people from feeling pressured to run on the job they want to gear up when it may be at a lower item level; it’s an experimental rule that is open to revision based on community feedback. In other words, offer feedback on it. Or anything else in the letter’s official translation, really.
The dev team said that it had “come across a number of issues that will require additional testing and preparation” and apologized for the one-week delay in the update’s rollout. There is a firm, sweet grape to eat with this news, however: NCsoft is going to extend its daily dash, login rewards, and the Automaton Assault event until the 9th to keep players busy and happy.
The Eternal Night update will throw players into a 12-person raid called Nightfall Sanctuary, a dungeon known as Sandstorm Temple, and allow for the acquisition of new legendary gear.
Massively OP reader Steve wants us to revisit the Daily Grind on making death more meaningful without making it more annoying. His letter was long, so let me paraphrase a bit:
“It feels to me like underlying point was, ‘MMOs are too easy, so how do we make them harder?’ The question of video game difficulty is something that is seldom ever tackled head-on, as it tends to draw out a somewhat vocal minority. There are so many worthy topics about how people define difficulty, twitch skills vs. depth, easy vs. hard, difficulty vs. accessibility, easy vs. engaging, shallowness vs. depth, and so on. These are things I’d love to really see discussed more online, and very few sites will actually touch it. But I think that MOP’s community is overall mature enough to actually have some discussions about this without it devolving into a fist fight.”
I’m sure you’ll prove him right! Right, guys? Guys? So let’s talk about MMO difficulty in this week’s Massively Overthinking. What do we really mean when we talk about “difficulty” in MMORPGs? Are games easier than they used to be, and if so, is there something studios should do to change that?
Two 10-player raids, Drowned Halls and Gilded Prophecy, were activated. To help plug players into these instances, the looking for raid tool has been included without any threat of a raid lockout. The raid difficulty will be the same whether or not you use LFR.
Trion Worlds also added mage tank loot in the patch and fixed some issues with the ignore command and crafting reagent purchasing.
Next up is the Greenscale Blight raid, which is coming on April 25th.
We’ve all been there. We’re playing our favorite MMORPG and then self-appointed professors of game history start arguing in world chat about firsts — usually, which MMO was considered to be the “first.”
As much as we all like to feel and be right about something, the truth is that history is messy and often ill-defined, even history as recent as that of video games. If you go looking for clear-cut facts and definitions, you might end up with an assortment of maybes, possiblys, and who knowses.
So when it comes to “firsts” in MMOs, there’s a lot of debate over, well, pretty much everything. One thing that I have noticed while covering The Game Archaeologist for many years now is that studios do love claiming to be first in various aspects. Whether or not these firsts are legitimate or can be challenged is debatable, but I thought it would be interesting to compile these claims into a list for your enjoyment and future world chat arguments.
“But I play Tina most of the time,” you muttered, “so I can’t get to 73 or above!” But you can now, friend, because this update also raises Tina’s level cap to 75. Now everyone wins! There are even some new outfits for Tina in the Academy bundle featuring all of the glasses you could want for one character.
The update also includes login bonuses to give you a taste of what’s available in the aforementioned planar raids as well as more costumes, new crafting options, and so forth. And you can enjoy all of this today, which means you need not sit around waiting for the patch to arrive. You may have to wait to go home to play it, but no one can really help with that.
As a wise man once said, if at first you don’t succeed, launch, launch again! Pocket MMO NTales: Child of Destiny has already enjoyed its global launch, but apparently developer RuleMakr thinks that it gets another try at misguided publicity, because now the title is about to roll out its grand launch. Wait, what?
Actually, we’re really talking about is a weirdly labeled content update. The mobile RPG is introducing many new guild features (levels, store, changeable logos), costume upgrades, the PvE coliseum, and in-game events.
“From daily login rewards to free costumes and hot time rewards, players will surely have enough supplies for their mission to save the kingdom,” the team said. Mmm. Hot time rewards.
NTales is a colorful-looking mobile 2-D MMO with a heavy emphasis on pet summons but also keeps players busy with raids and PvP. Android players can go ahead and download it right now or stay tuned for the trailer.
The Soapbox: Three augmented reality game problems (most) MMOs don’t have – and one thing they do so much better
I’d like to think that I’m kind of a healthy gamer. While MMOs take a lot of time, the nice thing is that their downtime can lead to forming bonds, or give you time to exercise. Augmented reality games can give you both at once, especially Pokemon Go, since it’s the best-known ARG we have (and the mountains of merchandise make it easier to stand out as a fellow player).
However, it’s not all sunshine and rainbows, and I’m not just talking about game mechanics that have plagued Niantic games since at Ingress. I remember playing that title and thinking, “Man, this game is dangerous! There’s no way they’ll just clone this for POGO, right?” And yet, here we are. But I can’t put all the blame on Niantic, especially after my time with ARG competitor Maguss. Some things just seem inherent to the genre.
If I sound annoyed, that’s because I am.
Regardless of the inefficiency of the presentation, we did find out a fair bit about the next patch and associated features for patch 4.3, so we can start discussing some of the things we need to know about the update. Of course, no small amount of what we know is coming is stuff that we could also have expected to see just because of the game’s fundamental structure, but there’s also a lot of genuinely surprising bits. So let’s start in with the stuff that isn’t a new dungeon, a new Alliance Raid, or points related, yes?
The end of the world is bearing down on some Age of Conan players, but that’s exactly when things get interesting. Funcom’s special Saga of Zath server has just a month left to go before the studio merges its population in with the Crom server and turns out the lights.
Before then, players can race to earn special gear and vanity items for the main server. To help with that, Funcom is giving all players a free extra specialization, cutting the price of mounts in half, chopping XP booster prices down by 75%, and making raid and PvP gear bundles available.
Saga of Zath started up back in January as a special time-limited PvE server. Players had just a few months to go through a saga quest to earn rewards and gain items. When the merge happens on May 15th, all Zath characters will be transferred to Crom with all progress and inventory intact.