Those of you who hate long waits and excessive transparency during those waits are getting your wish today, as Citadel: Forged With Fire lumbers into early access on Steam today after surprisingly little preamble. The game will go on sale at noon EDT. Early access is expected to last up to a year, with a formal launch in 2018 on PC, PlayStation 4, and Xbox One.
Should you buy it? Well, it’s early access, and by all accounts it deserves that designation. MMO players should note that while it’s been dubbed a “massive online sandbox RPG,” the servers aren’t currently massive at all. On the other hand? Magic, dragons, and a kickass construction system.
Blue Isle Studios says that the launch patch will contain some big changes; the devs have made structures harder to raid, rebalanced XP from building to stop an exploit, removed chest icons from the map, revamped VOIP, fixed tamed critters, nerfed dragon damage and mana regen, tweaked housing, and solved a number of outstanding bugs.
We took a look at the game in person last week while chatting with the studio’s community manager; that’s down below, along with a roundup of our coverage so far!
Good news for players of Secret World Legends eager to play the market: The newest patch contains a couple of big changes to auction functionality. Or mixed news, depending on how you take these particular changes. Auction length has been lowered to 3 days, but the daily limit on how many items can be auctioned has been removed. Listing fees and commissions are now set at 10% for non-Patrons, while Patrons have the same fees as before. It’s one of many changes in patch 2.0.3, which is hitting the live servers today.
Other changes include a reduction of the item power needed to hit certain elite dungeons, with the developers trying to strike a balance between allowing players to take on challenges and not saddling players with teammates unable to progress. There are also improved reward chances for the last boss fights in level 50 dungeons, to boot. Check out the full notes for all of the changes; there’s nothing huge, but it should improve overall quality of life Read more
Have you ever lost your top when someone condescended to lecture you that you’re playing MMORPGs wrong? You and Roger at Contains Moderate Peril both, pal. In a recent essay, he goes off on those who would presume to lecture others that there is a “proper” way to play online games.
“Is there a definitive way to play an MMORPG?” he asks. “‘No’ is the brief answer. Sure, each MMO has a set of rules and procedures that set out a path of progression. However, nowhere in these rules will you find a statement saying it is mandatory to play this particular way. Humans like to adapt things to suit their own needs. Play is underpinned by imagination and creativity.”
Revolt against peer pressure and conformity! Raid in your skivvies! Roleplay as an omniscient tree stump!
The parade of MMO blog essays continue in today’s Global Chat, where writers talk about LOTRO band outfits, the lack of excitement over online game launches, being a frog in EverQuest II, and more.
You just know that whenever another MMO is attempting to have a bright and bold day full of announcement joy, Blizzard is compelled to come along and slap you until your attention turns back to its games. So forget everything else that’s going on today and revel in the fact that World of Warcraft’s third wing of Tomb of Sargeras, Chamber of the Avatar, is now unlocked on the raid finder. That’s a lot of green!
Over on the patchy side of the game, the dev team hotfixed several class tuning changes for PvP and PvE. The big winners of the buffing roulette are Frost Death Knights, Protection Paladins, and Retribution Paladins. The team also decreased the health of Kil’jaeden and the Fallen Avatar in the new raid to help players clear mythic difficulty.
Dinosaurs, jungles, and tombs, oh my! All of these can be found in the latest major update to Neverwinter
. The Tomb of Annihilation
update goes live today for PC players, bringing players to Chult in order to explore new ruins, enjoy a new social hub, and dive deep into fighting all sorts of monstrous foes to get that sweet, sweet loot. It’s the journey and
To be a bit more specific, this addition includes the new adventure zone of Chult Jungle, the Port Nyanzaru social hub, and the Tomb of the Nine Gods dungeon. It also features the new monster hunts with Volo and the continuing campaign storyline for players to enjoy. Check out the launch trailer just below, and log in and start patching if you can’t wait to be welcomed to the jungle. (And, quite possibly, welcomed to the internal digestive tract of a tyrannosaur shortly thereafter.)
Major events are in motion over at Blade and Soul
, illuminated by the game’s newest producer’s letter
from Jonathan Lien
. While Lien spent a few paragraphs touting the team’s progress over the past year, he had a few bombshell announcements that followed.
The first is that server merges are incoming for August 9th. These will impact both North American and European servers, taking the server count down to two for NA and three for EU. Server transfers are scheduled to be taken offline on July 26th, so if you need to move your character for some reason, you’ll want to do it today.
Lien also outlined the game’s upcoming summer updates: “Immediately ahead of us is the new Fortune Falls update. You’ll be able to explore a new event dungeon, where you can snag an awesome swimsuit set and valuable upgrade materials for a limited time! And on the horizon, you’ll be able to explore a new major update named Dark Origins. It’s got two brand new high level raids, a continuation of our story quests, a new dungeon, systems updates, and LOADS of new gear and cosmetics.”
SuperData’s global digital games revenue summary for June 2017 is out, and it’s a strange melange of huge shifts and no changes at all.
On the PC front, there’s been movement at the bottom of the list, as PlayerUnknown’s Battlegrounds and ROBLOX (seriously) have kicked CSGO and New Westward Journey Online II to the curb and knocked World of Tanks and Overwatch down a few pegs. World of Warcraft remains at #6, thanks to last month’s recombination of east and west. It’s a weird saga.
On consoles, however, Overwatch inched up a place and Grand Theft Auto V surged to take the top spot, in spite of its messy modder confrontations this summer. “Despite negative press over community-created-mods decisions, Grand Theft Auto Online experienced its most successful month this June on the back of [its] newest DLC,” SuperData says.
The mobile category has seen a huge shakeup as well, as Honour of Kings leaped from 10th place to 1st, pushing down Clash of Clans and Clash Royale — the firm estimates Honour of Kings made over $150 million in June. Pokemon Go remains noticeably absent from the top 10 lists this summer, but SuperData gives it a nod anyway.
I know I complain a lot about Pokemon Go in my articles here, but there’s a reason for this. I’m a huge fan not just of the Pokemon series but of what Niantic is trying to do with its game on a basic level. The idea of getting games outside with the rest of the world instead of hidden in our rooms and offices is hugely appealing. I’ve even applied to work at Niantic before (though obviously I wasn’t selected), so for me especially it’s frustrating to see a company I want to succeed repeatedly making the same kinds of mistakes. These are mistakes that plagued the game’s launch, several events, feature reworkings, and now not one, but two birthday celebrations within the same year.
I actually got sucked into the hype recently and even said that the events surrounding the festival might give people a reason to come back. I’ve finally removed my foot from my mouth after previously downing some crow, but I’ve realized that, now more than ever, Niantic needs some tougher love, and here it is.
The MMO industry moves along at the speed of information, and sometimes we’re deluged with so much news here at Massively Overpowered that some of it gets backlogged. That’s why there’s The MOP Up: a weekly compilation of smaller MMO stories and videos that you won’t want to miss. Seen any good MMO news? Hit us up through our tips line!
Maybe you’ll discover a new game in this space — or be reminded of an old favorite! This week we have stories and videos from Astroneer, Hearthstone, Overwatch, Closers Online, Dragon’s Dogma Online, Mu Legend, Ragnarok Online, Soulworker Online, OrbusVR, Skyforge, Age of Wushu, SamuTale, and Crossout, all waiting for you after the break!
Have you ever been able to capture a truly victorious moment in your MMORPG journeys? Rees Racer did, and he is not above showing off (fortunately for us!).
“No spoilers, so I’ll just pass along a TERA cutscene shot from a meeting with Priestess Ciebel after the defeat of a traitorous threat to the Alliance,” Rees writes. “Of course, my Gunner is issued new orders almost immediately as there are seemingly always other harbingers of doom to confront…”
You save the world once, everyone wants you to keep on doing it, over and over again. My advice? Start charging per apocalypse and put aside a portion for retirement in another dimension.
If you’ve ever been to a massive gathering of tech-savvy people — like say, a gaming convention — you know better than to rely on the internet for sending emails or tweeting consistently, let alone for gaming itself. That’s just one of the lessons being learned by Niantic and the thousands of people who paid for tickets to Pokemon Go Fest in Chicago this weekend.
Multiple outlets are reporting that not only can many people inside the park not connect to play, but there have been huge lines outside the park as people still wait to get in. When Niantic CEO John Hanke took the stage to calm everyone, he was subsequently booed and heckled while issuing apologies. Ouch.
Popular fansite The Silph Road reports that Niantic is offering refunds and chunks of currency, but that won’t help all people who flew in from out of state — or out of country — for an event that’s gone south.
Calling it an “essential part of the game,” grouping is this week’s focus over at Ashes of Creation.
Ashes of Creation’s team is currently planning for a default group size of eight, saying that this brings back the “massively” to the genre and “amplifies” class roles. Loot rules will be pretty traditional compared to what you’d find in most MMOs, although the team is considering adding a bidding system as well.
To help with the creation of more well-rounded groups, the team will empower players to choose “augments” that allow for more diversification in addition to their main role. Think of a DPSer having some debuff abilities or a healer that adds some buffing skills.
“We want to allow for well-rounded parties to be rewarded for diversity and inclusion when people are determining party composition,” the devs wrote.
Do you live the tank life? Do you suit up in your oversized, overpowered, overprotective armor and strut out onto the front lines of combat every day in game? Do you lead your dungeon group with vision and confidence? Do you feel like you’re babysitting a group of eccentric toddlers who can barely keep from wetting their own pants, nevermind pull it together to take down the next boss?
Then we want to hear from you today!
For the tankers out there, what’s the appeal of this role in MMORPGs? Why do you assume the mantle of one of the more difficult and less flashy positions in a group? Is it for the leadership? The power trip? The fact that you’re always in demand? Let’s hear from you burly bashers today!