everquest II

Official Site: EverQuest II
Studio: SOE, now Daybreak Game Company
Launch Date: November 9, 2004
Genre: Fantasy Hybrid Themepark
Business Model: Hybrid F2P (Optional Sub, Cash Shop)
Platform: PC

Massively OP Podcast: Episode 9

Since April 1st was this past week, there were plenty of laughs, groans, and gotcha moments here at Massively Overpowered. The podcast crew talks about their favorite MMO pranks as well as the significant events of the week, including an Xbox One launch, the end of expansions for one long-running game, and the supposed true story behind the New Game Enhancements.

Join us on the podcast as we talk about what we’ve been playing in MMOs, the top news stories from the past week, and topics that listeners have submitted!

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The Stream Team: EverQuest II-sday, EU edition

If you’ve missed out on grouping with the MassivelyOP Minions because of time zones, today is your lucky day! MJ is introducing a European version of EverQuest Two-sday to allow those across the pond a chance to get in on the Norrathian adventures. Now you, too, can experience frolicking across the continents and delving into the many dungeons all while trying to get MJ killed. The dungeon of choice today? That all depends on who joins in! Tune in live at 3:00 p.m. as OPTV‘s infamous Stream Team brings you…

What: EverQuest II
Who: MJ Guthrie
When: 3:00 p.m. EDT on Tuesday, April 7th, 2015

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EverQuest II cuts expansions, debuts DLCs with Rum Cellar

With everything that has happened over the last couple of months, players are understandably curious and concerned about of the future of Daybreak Games’ portfolio. What will happen with their favorite games? Today we sat down with Holly Longdale, the executive producer of EverQuest and EverQuest II, who unveiled the plans for EQII going forward. And those plans involve dropping the yearly expansion model and converting to DLC.

How soon is this change taking place? The first DLC, Rum Cellar, will be available on the beta server this Monday, April 6th, and release to live servers on April 28th. Players who want to get a peek at this content will be treated to a livestream tour hosted by Longdale on Tuesday, April 7th. But for those who don’t want to wait, we’ve got plenty of information for you right here.

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EverQuest II is testing class balance updates

EverQuest II‘s latest producer’s letter is a bit lower key than previous entries, perhaps, but no less vital for it. The letter outlines new class balance changes that are being tested for Fighters, Summoners, and Scouts. High-priority issues have been lingering for all three classes for some time, so all three are due for revamps that will make them more useful and fun to play.

Scouts and Fighters should both see DPS increases, while defensive armor for Fighters is being refined so that using the class abilities and cooldowns feels more meaningful. Summoners, meanwhile, are going to benefit from a revamped pet AI and several long-requested UI features to make tracking pets that much easier. While players aren’t invited into the testing yet, these changes should be coming as part of a larger update which will be detailed soon; EQII fans should keep their eyes peeled.

[Source: Producer’s letter]

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Massively OP’s MMO April Fools’ Day roundup

It’s April 1st, and in the MMO space that means that studios morph into merry tricksters and devious liars. But how will you keep track of all the goings-on today? With this article, of course!

We’ll be endeavoring to collect and link to all of the fun and wacky April Fools’ Day pranks that are going on in MMOs and on studios’ websites. If you know of one that’s not on the list, send us a tip or leave a comment below, as we’ll be updating this post all day.

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The Stream Team: Dungeon diving in EverQuest II’s early zones

There’s never a shortage of things to do in EverQuest II, and — better yet — you don’t have to be high level to enjoy them. Besides the current Bristlebane festivities, MassivelyOP’s MJ has been going through the dungeons one by one on her low-level Channeler. Yes, all the dungeons! Tonight the group will be focusing on Stormhold and/or Fallen Gate. Join in the adventure either in game or in chat (or both!) at 9:00 p.m.

What: EverQuest II
Who: MJ Guthrie
When: 9:00 p.m. EDT on Tuesday, March 31st, 2015

Enjoy the show!

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The Stream Team: Conquering EverQuest II’s Chronoportals

The fact that EverQuest II was literally born out of the popularity of EverQuest is not lost on the younger game, and during the yearly Chronoportal event, EQII pays hilarious homage to the game that started the franchise. Massively OP’s MJ is putting on her tour guide hat and taking a trip through time to experience some classic EQ moments, complete with camp checks, massive mobs, and Ranger trains! Tune in live at 9:00 p.m. as OPTV‘s infamous Stream Team brings you…

What: EverQuest II
Who: MJ Guthrie
When: 9:00 p.m. EDT on Tuesday, March 24th, 2015

Enjoy the show!

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Hyperspace Beacon: What you need to know about SWTOR’s Outfit Designer

Update 3.2 for Star Wars: The Old Republic is, in a lot of ways, my update. From the beginning of the game, I wanted to visit the planet Ziost. My favorite Star Wars comic book of all time is the Tales of the Jedi series. The part of the series appears to revolve around Gav and Jori Daragon, but the truth is that Tales of the Jedi is about the old Sith Empire. The wintery world of Ziost was the capital planet of the old Sith Empire. I’ve always wanted to know what happened to that world during the time of The Old Republic, but the writers have been rather silent about it.

As many of you are aware, I’m a big roleplayer in all the MMOs that I play. I like to immerse myself into the world, the lore, and the community of each MMO. That’s probably one of the reasons that I can play only one or two MMOs at the same time. Unfortunately, SWTOR has never been particularly roleplay friendly. It’s always seemed that we roleplayers RP in spite of the mechanics of the game. And now, for the first time in the history of the game, we have been given a tool that is completely designed for roleplayers: the Outfit Designer.

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One Shots: Memories of those long lost

Sometimes we start silly, and sometimes we start weird, but today we’re going to start somber and reflective. Reader Becca made a discovery that touched upon the passing of real-life players, which I’ll let her explain.

“I recently joined a new guild in EverQuest II and was checking out its wonderfully decorated hall,” she sent in. “I came across a cemetery — which is fairly common in guild halls — except when I clicked on the player written book, I found it was actually an area dedicated to some of their members who had passed. It was incredibly touching as I also lost a gaming friend last year and a ‘feelsful’ reminder of the wonderful communities we have in MMOs.”

Enjoy your brief trip to a western MMO because from here on out it’s going to be all eastern titles, all the time. Well, at least for this week.

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Massively Overthinking: Making MMOs ‘sticky’ without vertical progression

Today’s Massively Overthinking question comes to us from Kickstarter backer Jersey C, who asks,

If you were asked to design an MMORPG without vertical progression like levels or gear grind, what kind of system(s) would you implement to give the game long-time appeal, or “stickiness,” instead of the usual grind? “Interesting PvP” is too obvious an answer, so let’s assume the game you’re making is going to be PvE only.

Why not open our series of Kickstarter-inspired staff questions with a really meaty one, right? I polled the Massively OP staffers for their thoughts.

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EverQuesting: Celebrating EQ’s 16th year

Happy birthday, sweet sixteen! That’s the song going through the air this week as EverQuest celebrates its latest claim to fame: membership in an exclusive club of MMORPGs old enough to get a license in the US. And while some might argue that 16 actually indicates old age in gaming, EQ bounded through the year with the zest and confidence of a young whippersnapper, showing no intention of slowing down. Even the infamous SOE changes didn’t completely derail the momentum, as evidenced by a hearty multi-month party schedule to celebrate the occasion.

This past year has certainly had its ups and downs. Will EQ be able to keep up the momentum throughout this next year in light of recent events? That’s the million-dollar question, and many are eagerly awaiting the answer! While time will certainly supply it, let’s take this moment to look back and then enjoy the party going on right now.

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Jukebox Heroes: EverQuest Online Adventures

From birth until its ignoble death, EverQuest Online Adventures always lived in the shadow of the EverQuest franchise’s wing. As a chunky-looking subscription game on a console that was ill-suited to handling it, the game presented obstacles that only a fringe community would overcome. And yet EQOA is very much beloved in some small circles for helping to pioneer console MMOs and for the fun it generated.

I was doubly surprised by EQOA this past week, which I did not think was possible now that the game’s been out of commission for a couple of years. My first surprise was that when I started listening to the soundtrack, it wasn’t early EverQuest’s MIDI bloops but a rich, sweeping score that ranks right up there with the other titles in the series. My second surprise was seeing Jeremy Soule as one of the MMO’s composers (along with Jeremy Bell, Rob King, and Paul Romero). I did not know he was attached to this project, but it does explain that touch of mastery it has.

So humor me today as we go back to a game hardly anyone played but everyone should hear.

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EverQuest Next ditches lore and general discussion forums

Assuming that there will be a wealth of lore and backstory in EverQuest Next, you won’t be finding out about it on the official forums.

Daybreak announced yesterday that it is shutting down both the lore and general discussion forums for EverQuest Next as part of its “corporate realignment.” This leaves the upcoming fantasy title with only three sub-forums on the official site: News, Style Guides, and Workshop, only the last of which allows players to start threads. Threads in the other forums have been temporarily archived until March 31st for players to copy if so desired. Two forums now reroute players directly to Twitch and Reddit.

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