everquest II

Official Site: EverQuest II
Studio: SOE, now Daybreak Game Company
Launch Date: November 9, 2004
Genre: Fantasy Hybrid Themepark
Business Model: Hybrid F2P (Optional Sub, Cash Shop)
Platform: PC

EverQuest II kicks off Secrets of the Sands, the prelude to its unnamed expansion

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While the title of EverQuest II's upcoming 2022 expansion is still under wraps, players can start heading it its direction thanks to a new...

The MOP Up: Witness the creation of a Dauntless behemoth

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Dauntless shared a neat video of a collaboration between its players and artists: "Back in April, many of you joined us for a community...
Arenatacular!

Vague Patch Notes: Novelty is a contradiction in an MMORPG genre that discourages it

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The newest member of the Big Five in the MMO space released in the west back in 2015, which was seven years ago now....

EG7 Q2 2022: Daybreak’s Jason Epstein is now chairman of the board

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Remember a year ago when the Enad Global 7 board ousted CEO and co-founder Robin Flodin and replaced him - temporarily and in an...

Perfect Ten: My memories from the 2004 World of Warcraft launch

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Back in November of 2004, I was a wide-eyed 28-year-old bachelor who had just met his future wife and was generally leery about MMOs...

Global Chat: When you can’t ignore the MMO meta

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As we kick off another column on recent MMO blog essays, Galactic Antics uses a recent situation in Star Wars: The Old Republic as...

EverQuest II’s Oceansfull Festival returns with a new dungeon as the Summer Jubilee nears its end

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The summer season of EverQuest II is almost over as the Summer Jubilee that started with Tinkerfest in June is now ending with the...

EverQuest II’s Myths and Monoliths is live with the Fabled Veeshan’s Peak raid

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The Myths and Monoliths patch has finally arrived to EverQuest II's live servers as of yesterday afternoon, bringing with it the fabled versions of...

Massively Overthinking: Is old-school MMO dungeon-camping ever coming back?

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A while ago on the MOP Podcast, Justin and I randomly wound up on the topic of camping in MMOs - not pitching a...
Swagstar

EverQuest II opens up Myths and Monoliths update on the test server for players

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Remember when it felt like every single tabletop roleplaying game had a name with an ampersand? You had Dungeons & Dragons, but also Chivalry...

EverQuest completes server merge, plans beta for 29th expansion in October

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Hot on the heels of EverQuest II's producer letter, Darkpaw Head of Studio Jenn Chan is back with one for EverQuest II's elder sibling....

Working As Intended: MMOs that wish they were Star Wars Galaxies

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"My friends and I would skin someone alive for an SWG 2," an old Star Wars Galaxies player recently wrote on Reddit, and that...
Green.

EverQuest II’s producer letter lays out plans for the game’s next major update, Myths and Monoliths

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Here comes the testing phase for EverQuest II's upcoming Myths and Monoliths patch some time this month; the game's latest producer letter promises that...
It is also not the same as a box in which a lady shows a great deal of skin. No idea how Dr. Skinner would have felt about that.

Massively OP Podcast Episode 380: A TERAble way to go

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Justin and Bree discuss TERA's sunset, Secret World's maintenance mode, Red Dead Online's maintenance mode, Heroes of the Storm's maintenance mode, Skull and Bones' November launch, Elder Scrolls Online's Lost Depths DLC, EverQuest II's prison server, Blizzard's Proletariat buyout, WoW's crafting overhaul, and the return of BlizzCon in 2023, with adventures in LOTRO, Fallout 76, and SWG Legends, plus a mailbag lightning round.

EverQuest II unceremoniously wipes its ‘prison server’ and permabans every account

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Hey, did you know that EverQuest II once had a prison server? It was called Drunder, and since 2015 it was the place that...

Massively Overthinking: Is MMO class balance achievable – or even desirable?

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This past week, a chunk of the endgame-focused Guild Wars 2 community was up in arms over the profession balance update and the perception...

EverQuest II officially launches its 64-bit servers and client

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The slow, inexorable march of technological advancement has once again forced an old game to adapt to more current requirements. Yesterday saw EverQuest II...

Massively Overthinking: The second big five MMOs

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So here in the MMORPG genre, we've been working under the assumption for the last few years that the "big five" MMOs that dominate...

EverQuest II starts its Summer Jubilee with Tinkerfest’s return, EverQuest brings back Hardcore Heritage

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Generally speaking, the elder statesmen of our genre are some of the more "hardcore" titles by mere dint of their age and some creaky...

Massively Overthinking: Making money in MMOs – easy, hard, or in-between?

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A few days ago, I was hanging out in a certain MMORPG's Discord when an age-old class fight broke out - and I don't...

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