square enix

Wisdom of Nym: Final Fantasy XIV’s lightness of dungeons

It feels really weird to think about just how few dungeons we’ve gotten in Final Fantasy XIV for this expansion. Not that it’s the start of a new trend; Heavensward already dropped the numbers compared to the base game, and thus Stormblood continued in a similar trajectory. But when you think about the fact that the game used to have three new dungeons per patch and compare it to an average of one and a half… it’s still adding them on a regular basis, but it’s a much slower basis.

The slower pace of dungeons was something that was announced well before the expansion actually launched, of course. So I think it’s interesting to look at the slower pace, at the stated goals, and see how well the changes have actually achieved those goals. Or, perhaps, if the whole thing didn’t work out very well and we should hope for an uptick again in the next expansion.

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Global Chat: The best of both worlds

If you have ever played more than one MMORPG, the thought has probably crossed your mind that you would love to see your favorite features from all of them put together. It hurts when one game has great housing and another has some of the best group content that you have experienced. Why can’t you just create the best of both worlds?

Zeriah spent some time wishing for exactly this as she drew up a list of features from both World of Warcraft and Final Fantasy XIV that she’d love to see merged together.

“If I could take a bit from each game and combine it into one, I think I’d be in heaven,” she said. “FFXIV has some of the most amazing outfits I have ever seen in a game and while it has transmog system but I feel it would be made truly amazing by the addition of the armor journal WoW has brought in.”

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Final Fantasy XIV promises the companion app for late July

There has long been a promise for Final Fantasy XIV players that there will be a companion app. It’s been promised for so long, in fact, that it would be easy to have written it off as never actually happening. But it is happening! In fact, it’s happening in late July, with the caveat that it might be delayed a bit as part of the app review process. The important thing is that it’s soon, and you will be able to take a little bit of the game wherever you go.

So far the promised features are inventory management for your retainers, scheduling events, chat, and handling market boards for an exchange of kupo nuts or moogle coins. (No word yet on how you get either of those.) It should provide a nice bit of management functionality if you’re going to be away from the computer, so keep your eyes peeled for more details on what you can do and the supposed premium services that will be offered with the app.

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E3 2018: Square Enix says it hasn’t given up on bringing Dragon Quest X westward

In an alternate universe, Dragon Quest X got ported to western shores in 2012 when Square Enix launched the MMORPG in Japan. Sadly, we’re stuck in this crap universe, where that’s still never happened.

But it’s not off the table. According to a Game Informer interview from E3, during which Square was ostensibly there to talk Dragon Quest XI, the studio still hasn’t written off the idea of bringing the cutesy sub-based cross-platform MMO here.

“We wanted to release it in [North America; I still want to release it,” producer Yuu Miyake says. “However, with the MMO, it was based on a five-year plan of service, so if we were going to release it in North America, there’s the question of how we would rearrange that.”

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Perfect Ten: Ten things you need to understand about MMORPG Rogues

Sometimes I know that I may be a bit too old-school because there’s a little twitch in my eye whenever I have to refer to a given class as a Rogue. That’s become my go-to replacing Thief, and it really does make a fair amount of sense: Rogue skillsets are usually more covering a variety of skulky activities, which incorporates but is no means limited to thievery. Not to mention that calling someone a “Thief” seems like it’s underselling the situation.

Especially when the party is frequently engaged in the act of assault, murder, destruction of property, and unnatural acts with corpses.

A while back, I talked about how to understand the lifestyle of the MMO Warrior, because there’s always a Warrior. Just as surely, there’s always a Rogue, or a Thief, or if you have to go a little further afield, a Scoundrel or Stalker. So in the spirit of understanding these conventions, let’s talk about understanding MMO Rogues.

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Massively OP Podcast Episode 174: Fallout vs. Elder Scrolls

On this week’s show, Bree and Justin take tentative steps into the early reveals of E3 — including Fallout 76, Elder Scrolls Online, Anthem, and Final Fantasy XIV, all while dealing with a ton of updates and even an expansion launch. June is here, and we’re all gaming hard!

It’s the Massively OP Podcast, an action-packed hour of news, tales, opinions, and gamer emails! And remember, if you’d like to send in your own letter to the show, use the “Tips” button in the top-right corner of the site to do so.

Listen to the show right now:

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Wisdom of Nym: Some story breakdown from Final Fantasy XIV’s latest patch

I had said before patch 4.3 came out that we were going to learn a fair bit about the future direction of Final Fantasy XIV from this patch, and I stand by that. It isn’t explicit, of course – it sort of couldn’t be – but there are definitely more hints about what happens next from this patch alone, simply by virtue of the fact that there had to be. After all, we’re wrapping up our problems at breakneck pace otherwise; we don’t want to be sitting here in November when the expansion is revealed without an idea of where we’re going, do we?

Of course, the picture that it pains thus far also isn’t a pretty one, and there are a whole lot of question marks without solid answers. That’s part of the nature of this exercise. So let’s take a look at what we’ve learned from patch 4.3 and both what has gone said and gone unsaid. Fair warning, if it wasn’t obvious from context alone, there will be unmarked spoilers below. If you haven’t finished the story, you may wish to look away or resign yourself to spoiling.

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Final Fantasy XIV and Monster Hunter World team up for a bizarre collaboration

Fancy some Monster Hunter in your Final Fantasy XIV? How about a bona fide Monster Hunter World collab? That’s what you’re getting, according to Square Enix’s E3 presser today. It sounds as if FFXIV players will be pitting themselves against the iconic “Rathalos” from MHW “this summer.” According to the landing page, you’ll need to be level 70 and own Stormblood to participate.

“The partnership unites two beloved and wildly successful titles, with FINAL FANTASY XIV Online currently boasting over 10 million registered players worldwide and Monster Hunter: World having shipped over 8 million copies since its release in January 2018. This special collaboration event will bring new challenges to players of FINAL FANTASY XIV Online featuring characters from Monster Hunter: World to the world of Hydaelyn.”

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The MOP Up: The Black Death improves its profession system (June 10, 2018)

The MMO industry moves along at the speed of information, and sometimes we’re deluged with so much news here at Massively Overpowered that some of it gets backlogged. That’s why there’s The MOP Up: a weekly compilation of smaller MMO stories and videos that you won’t want to miss. Seen any good MMO news? Hit us up through our tips line!

Maybe you’ll discover a new game in this space — or be reminded of an old favorite! This week we have stories and videos from Old School RuneScapePokemon GoEverQuest, EVE Online, Paladins, Titan QuestThe Black DeathSkyforgeFinal Fantasy XIWizard101, Pirate101War of RightsEvolveState of Decay 2, all waiting for you after the break!

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Global Chat: FFXIV re-reborn, State of Decay 2, and Dungeons and Dragons Online

With the rollout of Patch 4.3, Final Fantasy XIV is offering its players a nice big slice of content to enjoy as we head into the summer. It certainly seems to be a time in which many players are making their way back to the game — or through it.

For example, Harbinger Zero booted back up his subscription to give the game a second chance. Sounds like things are going well: “How can I not compliment the job system? It keeps the game fresh to know I can log in and with a button click change my playstyle while keeping my character and progress.”

Aywren Sojourner recently wrapped up Stormblood’s main storyline and has a few thoughts on the journey (with lots of spoilers, of course). “I hate to say it because there were some pleasant parts to Stormblood, especially in Doma,” she wrote, “but I’m actually just glad to get beyond this story arc.”

We’ve got more MMO blog essays, including ones on making alt-friendly MMOs, State of Decay 2 impressions, and the best and worst of Dungeons and Dragons Online!

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Final Fantasy XIV rolls out more gambling money for the Make it Rain event

Amidst all of the violence and death covering Final Fantasy XIV, it’s important to remember that the game gives you the opportunity to divert yourself with something other than crafting. Want to race birds around? Play card games? Send your pets into battle? The Gold Saucer lets you do all of that, and during the Make It Rain campaign running until June 24th, players get extra MGP from pretty much everything you can do in the Saucer.

Obviously, MGP earned during the event can be spent on the rewards available year-round. You can also spend it on home versions of the various minor attractions from the saucer, if you’d like to play Cuff-a-Cur in the privacy of your own chambers and/or apartment. Those special decorations will only be available during the event, so you’ll want to get the time in now so you can enjoy those furnishings – or the other rewards of the Saucer – for the whole year.

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Wild Mage successfully funds on Kickstarter and confirms multiplayer

Congratulations are in order for Luna Orion, which just saw its Wild Mage successfully fund earlier this week! The open-world fantasy game, which the creators described as a weird mix of Final Fantasy XI, Minecraft, and Fruit Ninja, raised $85,374 from 1,752 backers over the course of the campaign.

This is particularly good news for online gaming fans, as the $60,000 stretch goal for multiplayer support was crossed. “As I mentioned many times, one of the important motivations for making this game personally is to be able to stay connected with my family and friends living in other states/countries while playing a game I enjoy and made myself!” the team posted. “Again, this will be Diablo-style online multiplayer/co-op, 4~6 players per world, PvE. The single-player base game release on Steam will still be Q4 2019. Multiplayer will be implemented later in the form of an update after MP specific alpha/beta testing.”

Other stretch goals achieved included bringing the game to the Nintendo Switch, Mac, Linux, PlayStation 4, and Xbox One.

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Choose My Adventure: For the short folks of Final Fantasy XI

You wouldn’t think this was something that would frequently slip one’s mind, but somehow I manage to repeatedly forget that Dancer was made in no small part as a job to settle people tired of dealing with Final Fantasy XI’s nonsense. It seriously has a bit of everything. Want to dual-wield? Great, it gets that slower than Ninja but it’s still perfectly capable of handling it. Curative magic? Yes, and it doesn’t cost MP. Movement speed boosts? Naturally. Sneak and Invisible in one ability so you can stealth without items? By all means.

This comes up as a relevant fact whilst doing missions because FFXI has a weird approach to handling missions. It has no level requirements for any mission, just progress requirements… but it also barely needs level requirements, as several of them will absolutely murder you below a certain level. And that’s just in the process of getting to where you need to go for those missions, much less the challenges involved in the missions themselves.

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