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Make it Rain returns to Final Fantasy XIV on May 29

You’ve still got some time before Stormblood releases. What are you going to do in Final Fantasy XIV until then? Gamble, obviously. The Make it Rain event returns to the game on May 29th, running until June 12th and giving players an opportunity to win some Gold Saucer-themed prizes in an event no doubt intimately tied with the gambling emporium itself. It’s the next best thing to early access coming even earlier.

The event starts from a down-on-his-luck gentleman in the streets of Ul’dah, although the details of what players must do after the fact remain shrouded in mystery. What is known is that players can get a new hairstyle, a stuffed incarnation of Senor Sabotender himself, and three new Triple Triad cards along the way. So get ready to rake in the MGP and celebrate gambling away truly absurd amounts of money in a few days. It should keep you distracted until you can play a Samurai, at least.

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Massively Overthinking: Disentangling MMO classes and races

Last week, a guildie of mine mentioned that he’d been interested in Crowfall until he realized he couldn’t be a gerbil (Guineacean) of the class of his choosing. It was a total coincidence that the Crowfall devs had literally that same week announced they were nuking their race/class-locked archetype system and disentangling races and classes, so I got to tell him his wish had been granted.

I think this pushes the game more solidly into MMORPG territory, so I’m happy to see it: More customization and choice and variety is what I’m all about. But I was going to play it before, too. For this week’s Massively Overthinking, I’m presenting the idea of locked vs. unlocked archetypes to our staff to mull over. How important is it to you to be able to play any race/class combo in a game? Is it something you see as critical to MMORPGs? Is archetype-locking more the domain of MOBAs and ARPGs? When do you let it slide to play a fun game?

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Perfect Ten: Understanding MMORPG Warriors

There is always a Warrior. Every game has a Warrior. No matter what other class options it has, a Warrior is in that list. Star Wars: The Old Republic takes place in a galaxy far, far away (and thousands of years before the more well-established long time ago) where you have force adepts instead of mages or healers, operatives and Force assassins instead of rogues, and… Sith Warriors. And Sith Warriors still manage to tick off every single box on the Warrior Bingo card, which is why this is a list as opposed to just a bingo card.

I feel I have a reasonable and healthy relationship with Warriors. There are some games with Warriors I love, some with Warriors I don’t like, but in every single one I can make immediate assumptions just because it’s called a Warrior. From Guild Wars 2 to World of Warcraft, from Final Fantasy XI to Final Fantasy XIV, if you see something called a Warrior, you know what you’re getting into.

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The Daily Grind: Which MMO offers the best dungeon crawling experiences?

Dungeons are deeply on my mind as of late, mostly because I’ve been missing doing them in MMORPGs. It’s odd: In particular MMOs, I run dungeons all of the time, while in others, I hardly ever touch them. The latter situation might be due to a lack of useful grouping tools, unrewarding instances, and games that have failed to develop an active dungeon crawling culture.

But which MMO offers the best dungeon crawling experience? That’s a tough one. I’ve certainly enjoyed plenty of World of Warcraft and RIFT’s instances, and I’ll admit that Final Fantasy XIV did a great job incorporating dungeons into its core gameplay. The Secret World had some awesome boss fights (and very little in the way of trash mobs), and I loved skirmishes in Lord of the Rings Online for a good while there.

What do you think? Which MMO has the best dungeon experience and why?

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Check out Final Fantasy XIV: Stormblood’s new abilities in action

The second expansion for Final Fantasy XIV is bringing more than just new abilities; it’s also bringing an extensive set of changes for existing abilities and classes. Yesterday’s live letter covered the changes in brief, including the various job gauges for each job and the new role-specific actions for tanks, healers, and all three types of DPS. But perhaps you’d prefer to see these things in action? You can do exactly that with the latest job ability trailer and screenshots of the same just below.

The letter also revealed that PvP will be changed to have specific job layouts for PvP, with a small selection of traits and abilities replacing the existing system of PvP ranks and improvements. Players will also have access to jumping potions starting on June 16th, with one potion allowing you to level a specific job to 60 instantly and another allowing you to flag all of the MSQ as cleared up through Heavensward. Both will cost $25, so you can use them to speed your way to being ready for all of the new tricks shown below in Stormblood.

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Global Chat: Saying goodbye to The Secret World

With the move to put The Secret World in maintenance mode and shift focus to the rebooted Secret World Legends, one MMO blogger decided that it was time to say goodbye to his stable of characters by logging each of them out in meaningful locations.

“It is now clear that The Secret World’s days are numbered,” Tyler of Superior Realities writes. “I have decided to say goodbye to the game while I still can, conducting a final tour of some of my favourite parts of the game and finding thematically appropriate ways to retire my many characters. And taking an unhealthy number of screenshots.”

I’ve seen others do this sort of thing, especially when an MMO ends, and it almost never fails to be touching and profound. These games meant something to us, and when we say farewell, it can be an emotion-laden funeral for time well spent.

Join us today as we tour around other essays from the MMO blogosphere, including an examination of class customization, musings on SWTOR’s road map, and a balloon ride in World of Warcraft.

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Wisdom of Nym: Final Fantasy XIV: Heavensward in review – the final assessment

Here we are, then, at the end of this particular road. We’ve had enough time to look back over Heavensward as a whole, the things it did well and the things it did less well, and where do we stand? Was it a good first expansion for Final Fantasy XIV? A pedestrian one? Or did it make the game significantly worse than when it launched?

All right, the answer to the last question there is pretty transparently a “no,” but let’s not derail the opening preamble here too badly. We’re considering here.

The biggest problem with evaluating any expansion at this point is that until Stormblood releases, we don’t really have a great deal of context, just the base game and what came afterward. Context matters a great deal, but it’s easy to speculate about whether Heavensward will go down as being one of the best or one of the worst expansions. But we can at least look at it in relation to the base game, and what it changed.

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Liveblogging the Final Fantasy XIV Letter from the Producer LIVE XXXVI

For those who’ve somehow missed it, Final Fantasy XIV producer and director Naoki Yoshida regularly does live letters for the community. We don’t usually liveblog them because, well, most of them take place at a time of day many people are aware of only by rumors. But this time the letter is in English and happening right now, so we’re going to go ahead and liveblog it for your viewing pleasure.

We’ve included an embed past the break, but if you can’t watch the video or would prefer not to, worry not; we’ll be updating you on the progress of the letter right in the comments. This is the first time we’ve done the liveblog with the new comment system, so we’re eager to put it through its paces. What things will be revealed? (Stuff related to Stormblood. We all know it.)

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The Daily Grind: What’s the worst tech annoyance in MMORPGs?

Massively OP reader Minimalistway recently wrote to us with a rant about how bizarrely hard it is to quit MMORPGs and delete your account. “Jagex asks for a copy of a driver’s license or a passport sent by mail (not email!); Square Enix makes you jump between websites to disable your account,” he says. “If Google allows people to delete their accounts easily, there is no excuse for MMO developers to make the process hard!”

I suppose that’s because they don’t really want us to leave, right? They want to give us the option of returning. I’d rather know my account is still there; I remember back when studios would delete old characters, and there are games I never went back to once my toons had been wiped from inactivity. But still, really, a driver’s license?! And here I thought Steam’s insistence that I boot it up on my phone to hunt down an ever-changing authentication key in order to sell a trading card for 4 cents was the height of dumb.

So for today’s Daily Grind, let’s broaden the topic: What’s the worst tech or account annoyance in MMORPGs?

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The MOP Up: Neverwinter’s green beetle fiasco (May 21, 2017)

The MMO industry moves along at the speed of information, and sometimes we’re deluged with so much news here at Massively Overpowered that some of it gets backlogged. That’s why there’s The MOP Up: a weekly compilation of smaller MMO stories and videos that you won’t want to miss. Seen any good MMO news? Hit us up through our tips line!

This week we have stories and videos from TERARendTree of SaviorDragon NestNeverwinterArmored WarfareEVE OnlineOverwatchARKWakfuDestiny, and Pokemon Go, all waiting for you after the break!

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Massively Overthinking: Being Uncle Owen in MMORPGs

Ever since the tone-deaf SOE proclamation that nobody wanted to play Uncle Owen in an MMORPG, contrary me has consciously fought that very stupid idea. A whole lot of people wanted to play Uncle Owen, then and now, there and elsewhere. Star Wars Galaxies was a game half full of Uncle Owens. I spent a lot of time literally becoming a moisture farmer as my own form of rebellion. And yet, as I realized while debating with my husband a few weeks ago, the person I really wanted to be was freakin’ Lando. And most MMORPGs don’t allow that either — it’s Luke or GTFO.

Such is the argument made by a recent PC Gamer article, which in its own precious mainstream way argues that “MMOs need to let you be an average Joe” to get out of the clear “creative slump” they’re in.

“With their scale and permanence, MMOs give us the chance to be citizens in a make-believe world we create with the help of our fellow players. When it’s left up to us what kind of role we want to fill in that world, everybody’s immersion benefits from being surrounded by all types of characters with vastly different stories.”

For this week’s Overthinking, I asked the staff to chime in on the concept of Uncle Owen in MMORPGs. Do you play this way? Do you wish you could? And is it the way forward?

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Global Chat: Is Ashes of Creation worth backing?

With all of the hullabaloo going on concerning Ashes of Creation and its Kickstarter campaign, a few bloggers are asking themselves whether or not this is an MMO worth backing, especially if they’ve been burned before by grand promises and poor execution.

“All of this adds up to an enticing package and ought to spark the embers of hope that maybe there will be something new under the sun when it comes to the fantasy MMORPG genre,” The Ancient Gaming Noob wrote. “So why am I not excited about this? Why isn’t this helping me shake off the MMO malaise?”

“I’m not on the hype train by a long shot. Not that I see anything particularly wrong with the game, it’s just way, way too early to even think about commenting on it,” Endgame Viable said.

“Am I going to pony up? Mmmm. Maybe,” mulls Inventory Full. “I’m still thinking about it, although, after reading the Kickstarter page, I’m actually less interested in the game than I was.”

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Boot up your Age of Conan account for a free level 80 toon on its ninth birthday

So, Age of Conan players. Let’s talk. I know this year has been kinda rough on you. You found out, as we did, that your game was going to be maintenance-moded just a few months ago in a tiny aside in a financial letter to corporate investors. That hurt. And your baby brother, Conan Exiles, has sucked up all of dad’s attention. And money. You could rant at the unfairness of it all, or you could be grateful that at least you’re not being sunsetted like so many great MMORPGs before you. I won’t judge you for either.

But if you are playing, or think you might someday again, maybe take a peek right now as the elder Conan game turns nine years old. Yes, nine years ago this very month, we all logged into Tortage… no, actually, let’s not talk about Tortage. It’s birthday time. And Funcom is trying to make it worth your while with a free level 80 character boost and a free character slot, as long as you had an account before today, and as long as you log in before May runs out.

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