Players can unlock new kit pieces specialized to each class option (special drones for Engineering, disabling webs for Science, and electrical grenades for Tactical) and new traits disabling weapons and shielding your allies. You can also get a new ground set, a new space set, and all of the according benefits of both. In summary, there's a whole mess of new toys to play around with once you've defended the Lukari, which should help give you a good idea of why you're defending them beyond story reasons..
star trek online
Star Trek Online
Studio: Cryptic Studios/Perfect World Entertainment
Launch Date: February 2, 2010
Genre: Sci-Fi Themepark
Business Model: F2P (Cash Shop)
As the title implies, this R&D school allows hobbyist captains the ability to whip up all sorts of ground combat devices, including kits, modules, and consumables. There even will be the ability to create all-new "passive" kits, although it sounds like the most obvious path to attaining these is through the store or lockboxes.
"Passive kit modules are a new type of kit nodule which are always active as long as the wearer is in Combat and give the user lesser versions of popular profession-specific abilities. There are currently two passive kit modules for each profession," Cryptic explained.
Grab a glass of bubbly and celebrate with us: Today the Massively OP Podcast turns 100... 100 episodes, that is. For this grand event, Larry's prepared a robust review of Elder Scrolls Online's housing and Justin's brushed off his tap-dancing skills. Also, the two review some of the most far-fetched MMO news from this past week... and boy, did it get nutty.
It’s the Massively OP Podcast, an action-packed hour of news, tales, opinions, and gamer emails! And remember, if you’d like to send in your own letter to the show, use the “Tips” button in the top-right corner of the site to do so.
In Gravity Kills, players will be fighting against Tzenkethi ships orbiting a hypermass used for harvesting protomatter, which is essentially an artificial black hole; that makes destroying the facilities easier through use of the hypermass, but it also puts the allied ships at danger of being sucked in and crushed. Meanwhile, the Tzenkethi Front will force players to disable Tzenkethi ships, steal protomatter bombs, and deploy those weapons against the Tzenkethi weapons platform moving into orbit. Both of these queues go live with the launch of Season 12, so players will have ample opportunity to take care of the threats of both in just a few more days.
"The next few months will see us preparing a playable demo for PAX East and building more of the core gameplay systems in SpatialOS in order to make progress toward the Prologue, ElyriaMUD, and Kingdoms of Elyria," the team said.
In the January newsletter, Soulbound Studios said that it will retroactively beef up some of the Kickstarter packages to add housing so that fans would not feel cheated of their contributions due to the new store offerings on the website.
Players will have access to two new queues, a new featured episode with actor Tony Todd as General Rodek, and a new reputation to improve. The anniversary event will also include the new Lukari science ship and plenty of other festive rewards for all captains, whether you've been with the game since it first left drydock or only started playing recently. Check out a small gallery for the update just below, and get ready to kick off another year of boldly going in just a couple more weeks.
For an avid fan of video game soundtracks, and of MMO soundtracks in particular, the most frustrating aspect of collecting and listening to these scores is how shabbily the OST is often treated. For every game like World of Warcraft or Aion that gives great respect to its music by creating and selling albums, there are two or three titles that have never seen a single official release at all.
This is such a shame and an aggravation that I need to call some of these titles out this week. I need to wag my fanboy finger in their direction and ask, "What gives?" There's so much great music that is put into these ever-expanding games... and the fact that only a fraction of it is ever made widely available to the public to purchase and enjoy outside of the game is a loss (moreso if the game shuts down). I can only imagine how frustrating it is for the composers to see their work bottled up in a product that might go offline forever at any time.
Here are six such MMOs that drive me nuts every time I think about how awesome it would be if their studios would ever consent to an official soundtrack release.
Whether or not you agree with that comparison, there's plenty of interest to be found within the design diary. The Tzenkethi employ a modified swarm approach to space combat, with each ship augmenting its fellows in combat; rather than having each individual ship be disposable, however, the race uses strong shields and mobile ships to present a versatile armored force. Check out the visuals and the mechanical aspects on the official site.
What we wind up with is a race of four-armed reptilian creatures that have a very different silhouette and profile than other alien races. The Tzenkethi employ modular and adaptive technology, but they tend to favor the same strategies time and again, and the designers stress that your first encounters against them should prove the most difficult. So they're going to be a different sort of foe on all levels, not just in the sense of looking different. Pretty good for a species we only heard mentioned in the background by Captain Sisko.
"Rodek’s facial appearance changes slightly between his appearances," PWE explains. "The Kurn we saw in TNG was often aggressive and reckless. The one we see in DS9 exhibits a more seasoned, if not more pessimistic attitude on life. When Kurn’s identity is changed to Rodek, the individual aspects of his appearance alter in a more subtle way – but together they form a much different looking character. The folds in his forehead are different; he loses the hair on his chin; the shape of his eyebrows change; and most of all, his outward demeanor is not as dark as it was once was – though some may wonder if he remembers anything at all of his painful past."
Some may wonder indeed.
Sometimes you have to exclude something from a list. I could, for example, praise World of Warcraft: Legion for being a really good expansion yet again... but I already did that. Heck, we already did that. It won an award and everything. And it deserves that award, but let's be real, we did not suffer at all from a paucity of updates over the past year. So it's time to honor some of the other updates that were great this past year that haven't gotten enough recognition.
Of course, this is my own curated list, so if you're looking for objectivity combined with a subjective rating like "best," you may be looking for love in all of the wrong places. Let's take one last look through 2016 at all of the really cool game updates that made the onslaught of deaths and tragedy at least slightly more pleasant.
Massively Overpowered's end-of-the-year 2016 awards continue today with our award for MMORPG the Year, which was awarded to Final Fantasy XIV last year.
Recall that in 2014, we couldn't reach consensus on an MMO of the year. In fact, enough of us voted "nothing" that "nothing" is exactly what won, which was a depressing way to end the year. So last year, we took readers' advice and opened this category up to all MMOs, provided they did something noteworthy this year. We've done the same this year, though as you'll soon see, we needn't have.
All of our writers were invited to cast a vote, but not all of them chose to do so for this category. Don’t forget to cast your own vote in the just-for-fun reader poll at the very end, and congratulations to all of this year’s nominees and winners.
The Massively OP staff pick for MMORPG of 2016 is...
Massively Overpowered's end-of-the-year 2016 awards continue today with our award for Best MMORPG Studio of 2016, which was awarded to Square-Enix last year.
We asked our writers to consider major MMORPG studios in 2016, not just their pet favorites, and judge the studios on what they did within the MMORPG genre this year specifically. All of our writers were invited to cast a vote, but not all of them chose to do so for this category. Don’t forget to cast your own vote in the just-for-fun reader poll at the very end!
The Massively OP staff pick for Best MMORPG Studio of 2016 is...