Is Call of Duty the next Activision franchise to migrate to Battlenet? Very likely. As Eurogamer broke earlier this month, players are now able to link their Call of Duty accounts to Battle.net – no doubt in anticipation for Black Ops 4.
I bring this up to MMO players because of the potential impact on World of Warcraft – specifically, token prices – as WoW players buy and sell their tokens to spend down their Blizzard balance to buy up the new CoD title (or cash in on the flurry). Redditors are current speculating about the incoming speculation, arguing that tokens prices have been relatively stable over the past few months, spiking for the Battle for Azeroth hoopla but ultimately settling back down. In fact, just covering the potential for a spike can cause a spike, one poster points out. Gamers will recall a similar situation last year when Destiny 2 landed on Battlenet, sending the token to record heights.
And that leads us to some Leaderboard fun. Do you speculate on WoW Tokens or other legal MMO RMT currency (like PLEX, C.R.E.D.D, etc.), or do you stay the heck away from that noise? Multiple responses are allowed!
The MMO industry moves along at the speed of information, and sometimes we’re deluged with so much news here at Massively Overpowered that some of it gets backlogged. That’s why there’s The MOP Up: a weekly compilation of smaller MMO stories and videos that you won’t want to miss. Seen any good MMO news? Hit us up through our tips line!
Maybe you’ll discover a new game in this space — or be reminded of an old favorite! This week we have stories and videos from Mu Ignition, Lineage 2 Revolution, Revelation Online, Earthfall, Legacy of Atlantis, DC Unchained, Soul Ark, Battle Carnival, World of Warcraft, Old School RuneScape, Aion, War Thunder, Artifact, Pokemon Go, The Black Death, Astroneer, EVE Online, Phantom Halls, MU Online, and Heroes of Newerth, all waiting for you after the break!
I think that we can all agree that Hirku seems like he’d be a pretty fun-loving dude to hang out with in World of Warcraft. We would all get cooler just by association, and he would take us on these crazy adventures where we’d log in the next day, find ourselves naked in some unfinished expansion, and have no recollection of what happened the night before.
I mean, look at this picture! “Ordinary” does not suit this party pirate’s life at all.
As a side note, I am completely jealous of players who have the ability to take great screenshots using fun emotes. Trying that usually results in me taking a picture of my character’s left ear from an extreme close-up view.
It began with an exploitable glitch. It exploded into an uncontained nightmare of death. It established a meme as strong as Leeroy Jenkins. It even saved lives.
One of the most notorious events in World of Warcraft’s history didn’t emerge from the design of Blizzard’s controlling developers, but rather from players looking to grief the community. In a prank that briefly grew out of control, a pandemic was set loose upon the game’s world that decimated the population and changed the landscape overnight.
This was the Corrupted Plague incident, and it would go on to leave a mark upon World of Warcraft that remains to this day.
The rumors and speculation are true, according to the most recent World of Warcraft live Q&A. Ion Hazzikostas revealed that both Mag’har and Kul Tiran Humans are on the list of allied races planned for Battle for Azeroth, in addition to Dark Iron Dwarves and Zandalari Trolls. If you feel like your old non-allied race is being left out in the cold, not to worry; while older races won’t be getting heritage armor per se, the developers do want to do something cool for veterans of the core races.
The discussion also ranged to Artifact weapons, which will still be usable at the beginning of the expansion; you won’t have all of the traits associated with it, but it will still be a good and usable weapon. It will sting to not have access to the old traits, but the design position is that it’s necessary for the longer term in the game. There’s also confirmation that crafting will now be split up by expansion rather than in an ever-ascending number, so you’ll have classic Blacksmithing, Northrend Blacksmithing, Outland Blacksmithing, and so forth. While it’s short on hard details at the moment, it’s enough of a nod to spur speculation as the expansion continues on in testing.
This week, The Ancient Gaming Noob posted up an image of RIFT Prime, where Trion asks people to… play nice. “Just a neighborly reminder that 1-29 chat is for RIFT chat, ideally things relevant to level 1-29 gameplay,” the UI HUD reads. “Please be good to each other. We’ve muted some and shall mute again. Have a great evening!”
Meanwhile, over in Trion’s Trove, I’ve had to report-and-block dozens of fellow players just in the last few days for disgusting slurs in multiple languages, stuff the filter doesn’t catch. For a free-to-play game that’s also on console, yeah, I guess I expect no better from the playerbase. But but but RIFT Prime is subscription-based. Surely that means a strong community, where such polite warnings from developers aren’t necessary? Yeah, not so much, as anyone who played old-school MMORPGs can tell you. This is a problem even in games whose devs prioritize community and care a whole lot.
So this week, let’s talk about in-game chat. Do you use it? Do you watch it? Do you turn it off? Is it really terrible everywhere, or just in some games? Which one is the worst and the best, and what should developers do about chat specifically?
One of the important things to note about World of Warcraft lore is that it’s never been static. It will retcon itself six ways from Sunday letting you know that the stuff you thought was true was never actually true, and it’s something the franchise has been doing since the second installment of the series was launched. (Remember when Azeroth was the name of the human nation, not the freaking planet?) This is not a game where the lore has been carefully planned out so that you can make reasonable predictions much of the time, this is where the lore repeatedly changes as new installments come out.
This is fine. I really like games where all of the lore is written out and planned well in advance (obviously) but I also have appreciation for the way that WoW’s backstory does change with the tides. It rarely outright invalidates the past, but the past is not static as we learn more about it.
Enter the speculation about Druids in Kul Tiras, speculation that seems to be getting backed up with increasing amounts of evidence. And as I look at all of this, I can’t help but note that even a moment’s consideration reveals that this is an enormous mess for the game’s overall lore.
One of the big features of World of Warcraft’s next expansion is available for testing now, the island expeditions. If you’ve wondered what it’ll be like to venture into randomly-generated regions in the hopes of finding spectacular rewards (meaning Azerite), you can try that out right now! Assuming you’re in the Battle for Azeroth alpha, anyhow. Everyone else is just going to have to wait.
The latest build for the alpha test also contains the long-awaited posture switch option for male Orcs, allowing them to stand upright rather than hunching over perpetually. It also adds in a new cat form for the Zandalari and what appears to be a bear form for Kul Tiran druids, fueling speculation that Kul Tiran humans are both on their way as an allied race and that they will address the imbalance of Druid options currently in the game. It’s not confirmed, obviously, it could just be a weird bear, but what’s life without some fun speculation?
Around the time I started working at Massively-that-was, there was an article that I quite liked talking about how four high-profile MMO failures were not necessary. It was a product of its time, but the point was made that these games didn’t have to wind up in the state they were in. The mistakes that were made were not unexpected problems, but entirely predictable ones that anyone could have seen. Heck, some people did see them and pointed them out, but nothing was changed.
I think about that a lot when I think about other MMOs and online games because there are a lot of titles that, even if not entirely failed, are in states they never needed to be in. These stories are, at the very least, stories of some failures where the failure was not an inevitable end state, nor are they messes that had to be made. The writing was on the wall, the warnings were given, and someone just kept on keeping on and ignored all of the signs. And here we are.
Why would somebody want to pick up a physical box with a digital game code inside of it in 2018? It’s hard to say, really. But for those players, at least the ones in Europe, they can go ahead and pre-purchase World of Warcraft: Battle for Azeroth from select retailers.
Blizzard is making the pre-purchase for the expansion available in stores and stresses that this does not contain a physical disc (just in case you were trying to head off downloading bandwith or something). Instead, each box holds a code that can be applied to an account that will secure it for the expansion and allow immediate access to a level 110 character boost.
The pre-purchase page lists all of the retailers in their various countries, so if you’re on the prowl for a copy and don’t (or can’t) buy it through the Blizzard online store itself, this is the best way to find the nearest outlet that is selling these.
Speculate no more: Blizzard
just announced Hearthstone’s
next expansion right smack on Twitter. It’s called The Witchwood
, and it launches in April.
“Be warned, the footage you are about to watch may fill you with fright and leave you with a sense of joy,” the devs tweeted a few minutes ago. “It was recovered from the last known location of three developers who were designing the latest Hearthstone expansion.” Yes, a Blair Witch Project-esque shakycam video is on order, and as always, you should watch the trailer-within-the-trailer part even if you don’t care for Hearthstone because it’s just that good, especially for the twist, which any good World of Warcraft player familiar with the Worgen will see coming. Also it’s worth it to see the devs maintain their conceit for a full seven minutes of card descriptions. Enjoy!
We are getting right down to it in our look at the top 32 best World of Warcraft tracks. In today’s column, we’ll be breaking into the top 10 with some of my absolute favorite pieces that have been added to this long-running (and extensively scored) MMO.
If you’ve been going on this journey with me this far, I want to thank you for your patience and interest! For me, it has been a great reminder of the game’s musical journey so far and has also served to whet my desire for Battle for Azeroth’s score.
Let’s get going!
The best word to describe what was happening on the launch day of RIFT
Prime was “surreal.” It was absolutely surreal to see crowds of players running around in the low-level zones, and more than one person made the observation that it felt like the original launch day all over again.
I had to concur. With guilds forming left and right on the new progression server, players scrambling over each other to try to grab quest objectives, and fishing lines as far as the eye could see, it was a sight not seen in the beginning zones of RIFT since March 2011. And also as in 2011, everyone here on this progression server was paying a subscription to be a part of this new, tailored experience.
It’s a weird bird, too. RIFT Prime isn’t exactly vanilla, but it does offer a way to go back to the core game without some of the “fast lane” features (like instant adventures) to zip up through the levels. It strips all players of their extra starting bonuses, save for the special cash shop packs that kind of ruined this pristine level starting field.
It was a good, strong start, at least as far as my limited observations perceived, but what was playing RIFT Prime really like? After a couple of days on this new server ruleset, I have a few thoughts about both the good and bad of RIFT’s stab at a progression shard.