No Man’s Sky is a big game, what with 18 quintillion planets that would take 600 billion hours for players to explore, according to Kill Screen. The website recently talked with the game’s managing director Sean Murray, and the resulting interview is a lengthy one, though it probably won’t take you 600 billion hours to read.
There’s little in the way of gameplay information or reveals, as the piece focuses on what it’s like to be a struggling indie game dev and picks Murray’s brain regarding the genesis of the project. Murray does offer an interesting nugget on why the game lacks traditional busywork, though. “Somebody said, ‘Aren’t you worried about the fact that the game doesn’t have missions or quests or collectibles, and would you consider putting those in?’ And I had a kind of little breakdown. I was just saying, like, because I have this argument with myself all the time, because it would be really easy to put those things in. And we think that, fundamentally, there are enough games that have those concepts.”
The game has a new PSX video, which we’ve included below.