interview

The Game Archaeologist: The Death of City of Heroes

August 31st, 2012, was a Friday like any other. City of Heroes players were psyched for the upcoming Issue 24, which Paragon Studios...

World of Warcraft Hazzikostas Q&A covers Azerite Armor, class balance, and Siege of Zuldazar

Yesterday, World of Warcraft Game Director Ion Hazzikostas sat down for another live Q&A session on Twitch. The list of player-submitted questions was...

Fallout 76 modding is at least a year away, and then only for private servers

"Fixing" Bethsoft's games is a time-honored tradition among modders of all stripes, and no doubt the promise of mods in Fallout 76 had...

Massively OP Podcast Episode 190: SWTOR Unite!

Justin and Bree discuss Mike Morhaime's exit from Blizzard, the launches of Lineage 2 Classic and MapleStory 2, Legends of Aria's early access, and Bless Online's F2P plans, plus MMO guilds, how WoW might someday end, what the #SWTORunite community effort is all about.

TUG studio Nerd Kingdom owes its Kickstarter backers an explanation – or their money back

We've been following the sad story of TUG, The Untitled Game, for years now, ever since its May 2013 Kickstarter. At the time,...

Trove interview teases upcoming Geode surface world, gem tutorial, dungeon design, and Bomber Royale’s reception

At the tail end of September, Trove website Trovesaurus posted up a belated but quite welcome Gamescom interview with Trion Worlds that...

Ask Mo: The real value of MMO interviews

MOP reader Avaera recently sent in a question that I thought would be fun to address here in my poor neglected Ask Mo...
Remember, you were the ones who couldn't wait for this game.

Bless Online rolls back 18 hours of progress and offers players compensation

It was earlier this month when Bless Online unveiled its plan to compensate players for extended downtime and unexpected maintenance. Now the...

Red Dead Redemption 2 devs discuss Red Dead Online details in new interview

Yesterday, Rockstar Games officially announced that Red Dead Online, the multiplayer component of its upcoming wild-west title Red Dead Redemption...

Interview: Bless Online on early access, pay-to-win, and its western refuge on Steam

Last night's bombshell that Bless Online is closing down its final Korean servers, leaving the game's Steam version in the west as the...

ArtCraft devs discuss Crowfall’s development process, community involvement, and future plans in new interview

The folks at Expansive have posted a new interview from Gamescom 2018 in which they sit down with Crowfall's Creative Director...

Guild Wars 2 narrative: ‘It’s like working on a television show’

Just ahead of the launch of Guild Wars 2's next living story episode, GIbiz has a fun interview with multiple members of...

Bethesda wants Fallout 76 to last forever

According to Bethesda's Vice President Senior VP of Marketing Pete Hines, the studio plans for its upcoming Fallout 76 to last until,...

DragonCon 2018: Camelot Unchained’s Mark Jacobs on VR, battle royale, and more

"It’s about time." Those are not my words referring to the current development status of Camelot Unchained. No, those came directly from the...

THQ Nordic suggests it bought Kingdoms of Amalur and MMO Project Copernicus chiefly for their IP

When THQ Nordic announced last week that it was acquiring 38 Studios' castoffs - Kingdoms of Amalur and MMORPG Project Copernicus -...

Defiance 2050 interview discusses changes from original game and what’s in store for the future

In a new interview video posted by the folks at NVidia, host Julian Huguet talks with Defiance 2050 game designer Andrew Sheetz about...

CCP Games discusses EVE Online as a forever game, its 300K players, and its mobile and big screen aspirations

Variety has a fresh interview with CCP Games CEO Hilmar Petursson on the sale of the company - and its chief asset,...

The Daily Grind: How much of a historical or lore purist are you in MMOs?

VG247 put up an interestung piece this week discussing in part the Assassin's Creed franchise, which I realize is not an MMO, but...
Spooky?

Survival MMO Rend patches in reputation tweaks, smarter mobs, and jump nerfs

Patch 4.1 descends on Rend today when the servers return from maintenance, and it's a bit of a hodge-podge of tweaks and fixes....

DragonCon 2018: On SMITE’s studio split, new god teases, and (no) permanent adventures

Once I knew I'd be able to attend a SMITE panel and interview devs at DragonCon 2018, I knew the first question I...

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