interview

Torchlight Frontiers makes an elevator pitch for its intuitive, colorful world

If you've been following Torchlight Frontiers closely, there is probably very little in this interview with Unreal Engine that is going to...

Xbox’s Phil Spencer elaborates on community controls in the works to make Xbox Live less toxic

Jean-Paul Sartre's play "No Exit" provided us with the phrase "Hell is other people," and if you've dared to leave your mic or chat...

Interview: Camelot Unchained’s Mark Jacobs on the state of the beta and the NDA

We've been watching Camelot Unchained ever since its original Kickstarter in 2013 - and a lot has changed in the ensuing six years,...
That's something like a relief.

EA CEO on Anthem: ‘I feel like that team is really going to get there with something special and something great’

We don't want to say that the mood of the Anthem fanbase is fatalistic at this point, but it's certainly not predicting that...

Monster Hunter: World devs discuss Iceborne development as the game’s first beta test draws near

It won't be long now until hunters will be able to get their first taste of Monster Hunter: World's upcoming Iceborne expansion,...

The Division 2: Freebie weekend and lessons learned from running a live game

The whole "games as a service" thing is a pretty hot-button topic in gaming circles, but there often isn't a lot of discussion about...

Two million players are sailing the Sea of Thieves after the anniversary update

It's simple math that a sandbox is more fun (or more stressful) the more people romping around in it, and it would seem that...
She has ideas.

Star Trek Online considers ‘the account as the player’

There's a hot phrase bouncing around the Star Trek Online community these days, and that is "the account as the player." This comes...
Lousy place you have here.

Star Trek Online promises next year’s story arc will ‘change the face of the game’

What will next year bring for Star Trek Online? We don't know just yet, but according to a recent interview with lead designer Al...

Dauntless answers some in-house questions about its combat, monster design, and development

So there's a new interview piece out there for Dauntless and it's written and published by the Unreal Engine website. As one...

Hyperspace Beacon: Thoughts on SWTOR’s Dantooine Incursion update

Tuesday, Star Wars: The Old Republic released a new event update called the Dantooine Incursion. I played through the questlines on...
Beta fish.

Interview: Astellia’s westernization covers everything from monetization and VO to dodging and grouping

It seems as if every time we write about incoming MMORPG Astellia, confusion over its guiding principles dominates the ensuing discussion. One of...
Oh, is that all.

Fallout 76 project lead argues that the repair kits aren’t pay-to-win… as long as you’re not competing with anyone

Before the launch of Fallout 76 the promise was that the game's cash shop would contain only cosmetic options and nothing that actually affected...

Todd Howard says he expected Fallout 76 to generate ‘very well-deserved criticism’

Oh, Fallout 76. Just when it seemed like maybe we could all finally move on from the game's disastrous launch, Todd Howard's given...
Let him sleep.

Final Fantasy XIV Shadowbringers tour: An interview with Naoki Yoshida

Let Naoki Yoshida sleep, people. The man was visibly exhausted when I interviewed him on May 21st, not at all helped by the fact...

World of Warcraft: Classic dragon griefing, Argus redux, and BFA end boss

Fun fact: Did you know that Blizzard had originally been considering Argus -- the late Legion content update -- as its own full-fledged...
Time is a closed circle.

Final Fantasy XI developers share plans for the future of the game and ongoing development

If you've ever thought to yourself that Final Fantasy XI updates so reliably that it really shouldn't be called a maintenance mode, you're not...

Anti-lootbox Senator claims gaming lobbyists are getting worried; Nintendo pulls mobile titles from Belgium over lootboxes

It's a day that ends in "y" and so that means some fresh lootbox-related news to share with you fine folks! First up is...

CD Projekt Red weighs in on crunch as Cyberpunk 2077 development gears up

Development crunch is a hot-button topic in the gaming industry these days, and the latest studio to take a stance on the matter is...

Star Citizen deep-dives development and rewards, promises more info on 3.5.1 ‘soon’

We hope you really wanted to dig down into the guts of Star Citizen this week because on the latest Inside Star...

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