interview

This guy.

Final Fantasy XIV’s Naoki Yoshida talks about console porting and addressing older parts of the title

If you've ever thought that Final Fantasy XIV's earlier main scenario and quests don't really reflect the game's overall quality, you should know...

Kickstarted survival sandbox Day of Dragons’ early access launch is bogged down by drama

Remember the tussle over in-dev MMO Oath a while back? A sub-contractor for the game accused the developer of screwing with 'em, it...

Massively Overthinking: The best and worst MMO developer quotes of 2019

It's long-since become a multi-year and fun tradition on Massively OP to do an end-of-year recap of the best and worst...

Overwatch 2 promises to deliver a ‘complete story with beginning, middle, and end’

The sequel-cum-expansion Overwatch 2 has a number of things for players to look forward to, especially those who are more eager to try...

Star Citizen’s $1700 Kraken Privateer mobile space mall drives fundraising past $250M

Remember during our Star Citizen interview when we went wink-wink about a commerce-based announcement? That announcement has been fully realized with

Crimson Desert’s lead producer talks about PvE, co-op campaigns, and trade

Our own Black Desert columnist and many of our readers have pondered aloud just what awaits players in Crimson Desert, one of...

Massively Overthinking: Gratitude for the MMO genre

Thanksgiving conveniently falls on a Thursday every year, which means it's the perfect topic for our regular Thursday Massively Overthinking roundtable. I've asked our writers what they're grateful for in and around the MMO genre the last couple of years - and now we're gonna do it again.

ExileCon 2019: Summing up Path of Exile’s epic inaugural con (plus all our photos!)

Other than the pre-con jitters of devs unsure what to expect or how things would ultimately go, you wouldn't know that ExileCon 2019...

Blizzard’s Joe Magdalena recounts a World of Warcraft bear that could kill players with a look

In most MMOs, bears are low-level foes that are part of some early stage kill 10 quest or perhaps used to harvest lower level...

Book of Travels talks roleplaying, meaning, and being an ‘oasis’ in a world of frenetic Steam games

A glossy spread in Killscreen may not be what anyone was expecting out of Might and Delight, the Swedish studio whose adorable little...
On all the consoles ever forever.

Naoki Yoshida hopes to have Final Fantasy XIV on the PlayStation 5

Let's get one thing out of the way right away: At this point, there's no confirmation that Final Fantasy XIV will be available...

Interview: CIG’s Jake Muehle on the player economy and doing crimes in the Star Citizen universe

We're zooming on toward CitizenCon tomorrow, when Cloud Imperium will deliver its annual live showcase of the state of Star Citizen -...

Legends of Aria’s New Dawn revamp is now slated for December 5

Last night, Citadel Studios put a date on Legends of Aria's latest round of early access overhauling: December 5th. "We’ve been hard at work...

Improbable casts a spotlight on FPS/RTS hybrid MMO Wizard’s Wrath

Improbable, the company behind SpatialOS, has offered another look at a developing MMO. This time we're getting a peek at Wizard's Wrath,...

Lord of the Rings Online says it has ‘a good 20 years’ of content left

Lord of the Rings Online players looking for an inside scoop are in for a treat today, as Destructoid visited Standing Stone Games'...

Remembering the life and work of legendary MMO designer Brad ‘Aradune’ McQuaid

When the news hit last night, it brought everything to a screeching halt in the Massively OP office: At the age of 51,

The Daily Grind: What MMO has the worst crafting – or none at all?

Earlier this fall, after Raph Koster announced his new MMO and investor funding, he did a flurry of interviews. In the bowels of...

TERA 2 rumors resurface thanks to rediscovered character renders and a Project EXA interview

Even though TERA still seems to be going strong for developer Bluehole Studios, that certainly doesn't mean the studio can't keep working on...

Wandering Wraeclast: A look at Path of Exile from its humble beginnings to now

Path of Exile first came onto my radar in April 2013 when I sat down with Producer Chris Wilson and Technical Director...

Player counts for survival sandbox Rend have hit severely anemic levels

The multiplayer survival sandbox Rend pretty much depends on lots of people being active at any given time, what with its factional structure...

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