interview
Blizzard reassures players that Wrath of the Lich King Classic will in fact have quest helper features in it
So let's recap. Recently, an interview with lead software engineer Brian Birmingham and principal systems designer Kris Zierhut on the WoW Classic team had...
Overwatch 2 will officially be a replacement for the original shooter when it launches October 4
A recent AMA held by the devs of Overwatch has officially confirmed what many people perhaps anticipated: When the sequel goes live on October...
Battlefield 2042 boss promises a singular focus on supporting and updating the shooter
With Season One's delayed launch and reports of a "skeleton crew" working on Battlefield 2042 still likely ringing in developer DICE's ears, studio general...
Jagex announces new hires for a new ‘open world survival game within the RuneScape universe’
There's something cooking in Cambridge, UK, and the smell of a developing game is wafting from the direction of Jagex, which has proudly announced...
Interview: ArcheAge’s Ham Young Jin on the Great Prairie, the western build, and beyond
ArcheAge is on the cusp of a big update this week as the Great Prairie releases on June 23rd, bringing with it a huge...
Nightingale strives to sell its realm-building card mechanic even while admitting the system isn’t finished
While we will show up for Nightingale's Victorian steampunk aesthetic, the upcoming crafting survivalbox has to convince us to stay for its unique realm...
Diablo IV talks up player choice in PvE and endgame while Diablo Immortal rakes in $24M in revenue
The devs of Diablo IV are hitting the press trail, putting out interviews and previews of the multiplayer ARPG ahead of its 2023 release...
Temtem previews changes to campaign progression and Luma Tems made in its launch build
With Temtem slowly making its way to its 1.0 release on Saturday, September 6th, the devs at Crema have elected to kick off what...
Final Fantasy XI’s Naoki Yoshida talks about the importance of developer passion and communication
Any veteran player of Final Fantasy XI is probably used to the idea of seeing the game's developers as your enemies in playing the...
Final Fantasy XIV’s Naoki Yoshida talks about PvP design, deific lore, and characterization
Players are loving the new Duty Support feature in Final Fantasy XIV according to Naoki Yoshida. A recent interview with the producer and director...
Camelot Unchained talks up its first iteration of gathering gameplay
It is written on a stone monument somewhere that sandbox MMORPGs will require players who gather resources and use those resources to make Stuffâ„¢....
Star Wars the Old Republic starts public testing of R-4 Anomaly Operation boss and Manaan daily area
Update 7.1 for Star Wars: The Old Republic is coming soon, but first there are a few features that need to be tested by...
Final Fantasy XIV’s Naoki Yoshida skipped Final Fantasy XI at launch to play Dark Age of Camelot
Naoki Yoshida is best known for his role as the producer and director of Final Fantasy XIV, but the fact of the matter is...
Pokemon Go’s Niantic might be exploring NFT and crypto-infused AR games
We've noted before that Niantic leadership is heroically awful at reading the freaking room on a number of matters, so perhaps it should come...
Final Fantasy XI developers talk the game’s 20th anniversary while preparing more reward campaigns
There's a lot to celebrate when a game hits 20 years of age, and Final Fantasy XI has been celebrating all month. It's still...
WoW Factor: So let’s talk about World of Warcraft’s Evoker
I should have more of an opinion about Evokers than I actually do.
Maybe that's an overreaction at this point; the newest hero class being...
World of Warcraft seeks a Narrative Director, recaps recent Dragonflight interviews
So, do you think you know all there is to know about World of Warcraft lore and storytelling?
WoWhead noticed that World of Warcraft is...
Final Fantasy XI welcomes its 20-year anniversary today
As of today, it's been two decades since Final Fantasy XI first launched in Japan, which makes this a pretty notable anniversary for the...
WoW Classic interview doubles down on Wrath Classic’s lack of a dungeon finder
If fans hoping that community pressure might convince Blizzard to change its mind on the controversial decision to exclude a dungeon finder from the...
Massively on the GO: Talking MMOARGs with Orna’s lead dev
We've talked a bit about Orna: The GPS RPG a few times here in the Massively on the Go column, as this indie game helps...