interview

Indie superhero MMO City of Titans shares map progress and new screenshots

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Nine times out of 10, an in-house interview with a developer can be extremely thin on information, but that is mercifully not the case...

Massively on the Go: Pokemon Go’s latest interview is light on answers and heavy on spin

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In our many years of coverage of Pokemon Go, we've found it's been pretty common for Niantic to issue unclear announcements, and one-on-one interviews...
The promise fulfilled

Final Fantasy XIV Endwalker media tour: An interview with Naoki Yoshida

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One of the things that I've always respected about Naoki Yoshida as a director and producer is that the man is clearly deeply involved...
Fighty smashy!

Two government agencies are now squabbling over ethics allegations in Activision-Blizzard cases

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The Activision-Blizzard sexual discrimination and harassment lawsuit is back in the news this week, but for an unexpected reason. Readers will recall that the...
You have to want it.

Final Fantasy XIV’s Tatsuya Okahisa on technical art design and live-service MMOs

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Do you know what a technical artist does in an MMO? If you responded by scrunching your face up and muttering "art... stuff?" that's...

Elder Scrolls Online’s creative director says New World’s success will ‘shake things up’ and ‘get the creative juices flowing’

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A rising tide raises all ships, and nowhere is that more true than in the MMO genre, as new games succeeding can often mean...
DUDE

Final Fantasy XI looks back on the game’s history in 2006 and continues its industry interviews

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When Final Fantasy XI released its third expansion, Treasures of Aht Urhgan, the playerbase rejoiced and had a particular love of the new jobs released with...

New World’s Amazon Games has major ambitions for the gaming industry

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So New World appears to be Amazon Games' first success after two major stumbles. Is it going to be its last? Amazon CEO Andy...

Neverwinter is shoring up Echoes of Prophecy, teases new module in January 2022

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Echoes of Prophecy rolled out to Neverwinter players last week, bringing the first third of its fall campaign and the launch of its new...

Interview: Cryptic untangles Neverwinter’s new battle pass experiment

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Earlier this month, we learned that Cryptic is planning a multi-tiered battle pass for Neverwinter. Echoes of Prophecy will serve as the content campaign...

City of Titans’ lead gameplay designer on combat engine progress and other developments

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The developers of City of Titans are talking among themselves. That's not to say they're trying to be gossipy; they're sharing some internal interviews,...

TitanReach turns off its servers to enter a multi-month ‘private development’ cycle

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When we learned that TitanReach got fully funded by one person after it announced plans to suspend development, Square Root Studios co-founder Unravel noted that...
Which one of you is the Juno Reactor and which one is the Don Davis?

The Matrix Online’s last developer speaks about the game’s story and running the title

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With a new Matrix film on the way, people have clearly had a lot of fun pointing out the story developments from The Matrix Online...

TitanReach’s angel investor says he funded it because the team is ‘passionate, hard working, and lucky’

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The latest weird chapter in the saga of TitanReach's development has been the game getting fully funded with no strings attached by a single...
Like a boss.

Final Fantasy XIV is why Final Fantasy XI didn’t get a PlayStation 3 port

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If you're wondering why you never got a version of Final Fantasy XI to play on the PlayStation 3 (back in the years when the...
Hope for light.

Amazon on New World: ‘We really wanted to make sure that this time we get it right’

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The multi-million-dollar question of the hour is whether or not Amazon finally can pull off a successful launch of a major game. The studio...

New World composers Ramin Djawadi and Brandon Campbell discuss scoring the MMORPG

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Somebody go find our resident Battle Bard and Jukebox Hero, Justin: Amazon's just dropped a bunch of music-related goodies ahead of next week's New...

Diablo II Resurrected devs talk about maintaining the core experience and hint at post-release content

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Remastering a game as venerable as Diablo II has got to be something of a tightrope walk. On the one hand, you're expected to...

DokeV dev talks about world size, finding Dokebi, multiplayer features, and the pivot away from an MMORPG

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There are a great number of us who are intrigued by DokeV, the colorful multiplayer open world game being crafted by Pearl Abyss full...

LOTRO Legendarium: Why do we know so little about Fate of Gundabad?

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Over the past few months, my general sense of rising hope for Lord of the Rings Online has been tempered by a nagging disquiet...

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