interviews

Valorant’s game director discusses rough plans for new Agents, maps, and modes that promote ‘social downtime’

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Riot Games' team-based tactical shooter Valorant has been, by all accounts, enjoying some quiet yet steady success. Even so, that only means that...

Darewise wants to make MMO Life Beyond a ‘super positive’ gaming experience

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The vast majority of games, MMO or otherwise, are often about conflict and resolving problems through violence. It's something that co-founder and CEO of...

Tim Sweeney insists Epic Games’ legal battle is meant to stop a monopoly

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In an interview with NPR, Epic Games CEO Tim Sweeney is continuing to explain that the motivation for his company's legal battle with...

New World’s director talks genre blending, release cadence, and Twitch integration plans in an interview

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The interviews just keep on coming from the devs of New World. This time around we've got one from GamesIndustry speaking with...

XLGAMES finally confirms ArcheAge 2, a next-gen large-scale AAA MMORPG

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ArcheAge 2 is more than a rumor now - it's a sure thing. The news comes according to Korean website Ruliweb, which...

New World dev discusses gameplay mechanics, the preview event, and planned changes in an interview

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With the preview event behind us, it's time to unpack things and see what the next steps are for New World, and that...

Path of Exile’s Heist expansion will launch on Mac with full crossplay

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What's better than getting a new Path of Exile league? If you are a Mac user, it's getting the game on your favored...
A bunny must jump.

A new interview reveals how Naoki Yoshida leveraged charisma and spreadsheets to make Final Fantasy XIV happen

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We all know that Final Fantasy XIV is a big success story. So what's the secret behind Naoki Yoshida taking the game from...

CCP Games CEO Hilmar Petursson wants the company to expand further into mobile gaming and new regions

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You don't get too far in business without having aspirations, I suppose, and CCP Games CEO Hilmar Petursson is certainly not lacking for those...

MMO designer Raph Koster talks about what makes the subscription model a success

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Playable Worlds CEO Raph Koster, as we all know, has opinions about MMO gaming and multiplayer gaming, especially on the business side of things,...

The MOP Up: EVE Echoes racks up one million players

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It looks like CCP's newest mobile game is already a smash hit. According to the studio, EVE Echoes has already crossed one million...

The Game Archaeologist: Flagship’s Mythos

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Whenever the topic of Flagship Studios comes up, usually it's in conjunction with Hellgate: London. And while Hellgate certainly was a huge and...

When the COVID dust settles, Nexon hopes to be among entertainment’s winners

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Nexon CEO Owen Mahoney recently gave one whooper of an interview to GamesIndustry.biz arguing that the games industry is reaching a "major transition...
We hunted ourselves.

Dynamight Studios’ CEO discusses Fractured’s gameplay mechanics and features in an interview

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This past Wednesday, the CEO of Dynamight Studios Jacopo Gallelli joined streamer and YouTuber Morrolan for an interview about practically all things

ArtCraft on Crowfall’s beta release today, Eternal Kingdoms, the newbie experience, and much more

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Crowfall, the PvP-centered MMORPG originally Kickstarted back in 2015, announced last week that it had finally arrived at its beta milestone and...

Ashes of Creation’s newsletter gets pumped for Alpha One

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Are you ready for Alpha One? That's the question that Ashes of Creation's community as the game barrels toward this momentous test event this...

Trove has a celestial summer with the launch of the Lunar Plunge event

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It's about time to reach for the stars -- quite literally -- in Trove as the game kicks off the Lunar Plunge event...

Trove interview: Gamigo on console’s future, Bomber Royale, and the next class for a revamp

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With Trove's fifth birthday and its Delves expansion now behind it, we're curious about what's next for the game. Gamigo's Cornelia and Coby...
Holiday road.

Phantasy Star Online Director on working on the original: ‘The pressure was intense’

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We wouldn't have Phantasy Star Online 2 without the original Phantasy Star Online - not just because numbers work like that, but because...

Massively Uplifting: Good deeds don’t take the summer off for Bungie, Niantic, and Trolls in WoW

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When summer comes, some lucky folks get to take the season off. Even those who continue on their regular labors often head out on...

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