interviews

The Division 2 looks ahead to Title Update 5, casts a spotlight on its comic book and sound design

Today in The Division 2 news: The devs have posted up yet another State of the Game with looks ahead to the...

Torchlight Frontiers is hoping to keep you busy for a long, long time

On a recent episode of the Massively OP podcast, Bree and I both expressed how much we are looking forward to Torchlight...
Oh, this... keeps my feelings where they were before, really.

Leaderboard: Do you care more about story or combat in MMOs?

After E3, VG247 posted up an excerpt of an interview with Cyberpunk 2077 developer CD Projekt Red that included a startling comment:...

The MOP Up: DayZ gets ready to test GameZ battle royale

DayZ might well have helped to spawn the crazy popular battle royale genre, but its slower survival style of gameplay hasn't been able...
Oh, hey, didn't see you guys.

No Man’s Sky boss on why placating players with prattle rather than proof doesn’t work

Sometimes, as media, and surely as players, we wish a studio would just... stop talking. Just be quiet. Nothing you say is going to...
Get in, losers.

Naoki Yoshida wants to collab with Blizzard to bring Diablo and WoW to Final Fantasy XIV

As any Final Fantasy XIV fan can tell you, the game is known for its bevy of crossover events that range from the...

Catching up with City of Heroes’ Homecoming rogue servers as NCsoft negotiations continue

It's been a while since we checked in on the flourishing City of Heroes rogue server community, but it's been busy indeed, with...

The Daily Grind: How do you pass the time until your crowdfunded MMO launches?

While reading the informative interview from Camelot Unchained's Mark Jacobs the other day, it hit me how long it has been since...

Camelot Unchained talks spiders mobs and game design in latest updates

Arachnophobes, the latest Camelot Unchained update is definitely not for you. The star of the update is Charlotte, and she's not the...

Mike Morhaime waxes nostalgic about the crunch of early Blizzard

Do you miss Mike Morhaime? The former Blizzard president stepped off the main stage last fall as he handed the reins of the studio...

Wandering Wraeclast: The wonderful world of Path of Exile’s Hideout housing

When I first started playing Path of Exile, I never envisioned that housing would become available. And not just housing, but good housing...

Torchlight Frontiers makes an elevator pitch for its intuitive, colorful world

If you've been following Torchlight Frontiers closely, there is probably very little in this interview with Unreal Engine that is going to...

Xbox’s Phil Spencer elaborates on community controls in the works to make Xbox Live less toxic

Jean-Paul Sartre's play "No Exit" provided us with the phrase "Hell is other people," and if you've dared to leave your mic or chat...

Interview: Camelot Unchained’s Mark Jacobs on the state of the beta and the NDA

We've been watching Camelot Unchained ever since its original Kickstarter in 2013 - and a lot has changed in the ensuing six years,...
That's something like a relief.

EA CEO on Anthem: ‘I feel like that team is really going to get there with something special and something great’

We don't want to say that the mood of the Anthem fanbase is fatalistic at this point, but it's certainly not predicting that...

Monster Hunter: World devs discuss Iceborne development as the game’s first beta test draws near

It won't be long now until hunters will be able to get their first taste of Monster Hunter: World's upcoming Iceborne expansion,...

The Division 2: Freebie weekend and lessons learned from running a live game

The whole "games as a service" thing is a pretty hot-button topic in gaming circles, but there often isn't a lot of discussion about...

Two million players are sailing the Sea of Thieves after the anniversary update

It's simple math that a sandbox is more fun (or more stressful) the more people romping around in it, and it would seem that...
She has ideas.

Star Trek Online considers ‘the account as the player’

There's a hot phrase bouncing around the Star Trek Online community these days, and that is "the account as the player." This comes...
Lousy place you have here.

Star Trek Online promises next year’s story arc will ‘change the face of the game’

What will next year bring for Star Trek Online? We don't know just yet, but according to a recent interview with lead designer Al...

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