If you thought last week’s PUBG patch, which introduced new anti-cheating measures, was going to make everyone happy with the game finally, you were sadly mistaken. That’s because the patch’s updates to matchmaking actually made the situation much worse for many players in the west, who say the new global matchmaking parameters are shoving them into matches with players with widely different pings – and into matches in China, where cheating is allegedly most rampant.
As Polygon points out, however, players in Russia and Oceania are apparently happy with their newly low queue times locally, something they didn’t have before.
Last week, PUBG Corp said it was working on matchmaking… for Xbox One. “A solution to this is a new way of matchmaking, where the server/region is decided automatically depending on the player’s local region,” the company wrote. “If you group with a player from another region, matchmaking will automatically decide the best region to play on. This will not only aid in bringing back OCE / EU players to their respective servers, but also allow players to have better ping, play with other low ping players, and decrease overall matchmaking times. The team is currently working to implement this new matchmaking system to the game, targeting mid to late November. We’ll have more details to share as we get closer to being able to roll this out for our players.”
This morning, however, the studio finally noted it’s working on the PC ping issues reintroduced by the update, which will hopefully be corrected in the upcoming Xbox version too:
PC Players: We're aware of an issue where players are entered into matches where they have an excessively high ping.
Our teams are investigating the cause of this and we will update you once we have more information to share.
— PUBG: BATTLEGROUNDS Support (@PUBG_Support) October 8, 2018