The Daily Grind: Have you ever felt personally let down by an MMO?

    
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The Guitar Hero rush hit us all.

MMOs are not my life. My interaction with them starts and stops with me as a player and a journalist. I evaluate them, I learn about them, I play them, I understand, and I move on. This is the expected transaction, and while some of them are horrendously bad (hello, Scarlet Blade), my intellectual brain knows full well that it is literally never personal even if they turn bad or shut down or whatever.

And yet sometimes it feels personal. Sometimes it feels like a game like WildStar or Star Wars: The Old Republic let me down personally, because it’s obvious what these titles could be and the reality is that I have emotional investment in these games. It didn’t have to be like this.

Obviously this has nothing to do with me, because the designers would likely be hard-pressed to even pick me out of a lineup, much less remember my name. But it still feels personal. So what about you, dear readers? Have you ever felt personally let down by an MMO, like it disappointed you specifically instead of just doing something wrong or failing?

Every morning, the Massively Overpowered writers team up with mascot Mo to ask MMORPG players pointed questions about the massively multiplayer online roleplaying genre. Grab a mug of your preferred beverage and take a stab at answering the question posed in today’s Daily Grind!

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grahzac
Reader
grahzac

SWG, starwars galaxies. The best MMO experience I’ve ever had, taken and ruined by pressure to let everyone become their own jedi. Washed out to the point of no return. I’m still grieving for my awesome smuggler business.

Like another poster here I was also a huge fan of city of heroes and looked forward to star trek online – but honestly it was just so awful at the start that I gave up.

Eso was looking to be another disappointment but it’s totally turned around for me. It’s all the lore and immersion into elder scrolls I’d hoped for, but it took almost three years of disappointment before they got it right. I’m just so glad I didn’t give up.

//A real lore gal.

kjempff
Reader
kjempff

Cataclysm, VanguardSOH, Eq2 to name a few, and generally the entire direction mmos has taken the last 10 years. The death of EqNext is of course the biggest let down, because it was the mmo that on paper at least would have been true next gen, and turn mmos back on the right path – EqNext were to be the game type I thought would be the future of mmos back when Eq1 rocked my world, not this story driven crap (well story driven was a fun thing to explore when WoW started it, but now I just can’t take a single minute of it anymore).
If we go into details about letdowns on specific games at launch, it is very much because I read too much of my hopes into their design descriptions and when it turned out that was far from what they meant or what they could deliver… well you know.

Eq and WoW had a upgoing curve for the first 5 years of their lives, and thereafter getting corrupted. Warframe (which is still not a mmo, it is a lobby game) has not let me down yet. The rest, especially the Asia types are so shallow I cringe. Neverwinter was/is? a nice game because I like that they were able to build action combat with actual roles, but then utterly ruined by monetization, or in other words a let down.
Negative ? Well human brains are wired to see flaws. I also had and have great times playing, it is just not as much in the mmo genre anymore, though I am sure I will come back if/when things change.
And no Pantheon will not be the new savior in any way, other than if it survives it will be the beacon for inspiration for actual innovative ideas that breaks out of the current formula; problem is turnover for mmos is long so these may not come in another 5-10 years.

Alex Js.
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Kickstarter Donor
Alex Js.

Definitely, by SWTOR and Warhammer Online. Both games had some pretty unique, fun parts but both were clearly rushed out and the more I played, the more it was disappointing to realize that they could’ve been GREAT games if they would be using a better engines (both had awful engines at that time, both from performance and aesthetical point of view) and would be given a couple more years to develop before official release.

Reader
rafael12104

Sure. It happens. I feel like B&S has let me down as recently as this week. Heh.

Going back many many years, I had high hopes for Tabula Rasa. And I was completely on board. Yeah, it all went to shit when NCsoft and Richard decided to dual wield lawyers. And I took it personally because neither side seemed to care about the players.

Let’s see. SWTOR never pulled back from command XP as I hoped and begged. Ruined a great game for me. Yeah, that is personal because I was a founder and because it was so unnecessary.

SWG let me down, and I never went back. I don’t need to explain NGE do I?

Arch Age? I was a founder. Bought into Alpha almost a year before beta. It is still one of the best MMORPG experiences I have had to date. No, not the game at launch. The game at Alpha and only Alpha.

Oh, and of course there is Repopulation. Personally? Are you kidding me? I got ripped off. Idea Fab stole my money. No, I’m not exaggerating. I even got some legal advice on the matter.

Reader
Castagere Shaikura

I remember buying DCUO. Only to find out after it really was made for the ps3 and console and was a bad pc port.

Reader
Loyal Patron
sizer99

WoW: BfA. It’s actively poking me with ‘We don’t want you and your filthy casual non-PvP non-grindy lifestyle’. I knew the relationship was over, and it’s not me, it’s you, but it still kinda hurts, you know.

hurbster
Reader
hurbster

Yeah, Cataclysm. Still not gone back.

Vaeris
Reader
Vaeris

November 2005: Star Wars Galaxies NGE

Sometime within the year after SWTOR launched: Realized they weren’t going to keep pushing the individual class stories and instead pivot to theme park style “end game” rinse and repeat content.

Only two times really and I’d have to say that it was in large part due to my love of the IP (Star Wars). SWG stung more because the game started out as an attempt to create that galaxy and let players tell their own stories, even Uncle Owen stories, to only have it stripped away.

The two reasons I played TOR was 1) It’s Star Wars, 2) the bit about tailored class stories for each class. I liked the BH and Sith Inquisitor stories greatly. When it was made known what and how they were going to add content, and that it didn’t involve a continuation of those individual class stories…

A game having “Star Wars” slapped on it these days is no longer enough for me to be interested. Not even enough to give it a try. Despite what some know it alls blather about gamers not knowing what they want, I’ve been playing and following MMOs for over 20 years now. In the immortal words of Justice Potter Stewart, “…I know it when I see it.”

Reader
Utakata

Where to begin…

…and it’s not the ones where you expected to be great and they turned out not so great. It’s the ones I’ve invested in, enjoyed, kept coming back to…that on the quite a few occasions do the, “Why the *Bleep!* would you do that?” thing that takes the magic and mojo right out the game for me. /sigh

Reader
Alex Malone

I have been let down by every MMO I’ve ever played (because they all get worse over time), but the only one that felt personal was SW:TOR.

I joined closed betas just over a year before launch and stuck with the game for the first year of launch. Throughout that entire time, I continually logged bugs and posted tons of constructive criticism on their forums, even had some interaction with their devs about the issues.

The rhetoric coming out of EAWare throughout development and even through the first year after launch seemed aimed at players like me. “PvP will be equally important to PvE at endgame”. “Openworld PvP is going to be amazing in this game”. “Our combat system is very deep, player skill will be very important”.

All bullshit. It wasn’t even a proper MMO! I gave them the benefit of the doubt for a long as I was able (coz, u know, it was star wars…) but when the announced their first expansion, it finally sunk in that Bioware didn’t give a shit about players like me, they wanted our money but weren’t willing to do anything beyond twist their words in order to get us to stay.