game archaeologist

See: The Game Archaeologist

Remembering the life and work of legendary MMO designer Brad ‘Aradune’ McQuaid

When the news hit last night, it brought everything to a screeching halt in the Massively OP office: At the age of 51,

The Game Archaeologist: A brief history of Multi-User Dungeons

You know that sinking feeling when you get into something that's way, waaaay over your head and you have no choice but to swim...

The Game Archaeologist: Funcom’s long-abandoned Midgard MMO

There used to be a time that Funcom was deeply into the MMORPG business, bringing us titles such as Anarchy Online, Age...

The Game Archaeologist: The day Dungeons and Dragons Online dropped the free-to-play bomb

By 2009, the MMORPG genre had firmly established a norm for its business model. For over a decade, a monthly subscription -- usually $15...
Not this.

The Game Archaeologist: Is it worth the hassle to update graphics in older MMOs?

"I'd play this game again if the graphics were updated." "If they re-released this game with modern graphics, it would be way more popular." "The...

The Game Archaeologist: Dungeons & Dragons

Part of the holy mission of the Game Archaeologist is to ferret out the roots of history that ultimately led to MMORPGs as...
This took some work.

The Game Archaeologist: Ironman modes and elective permadeath

One facet of video games that's been around almost since the very beginning is difficulty levels. This allowed the player to choose how hard...

The Game Archaeologist: Sierra’s Fates of Twinion and Ruins of Cawdor

A few years ago I regaled you with the fascinating tale of one of the very first multiplayer graphical MUDs, the absurdly named

The Game Archaeologist: 1998’s Mankind

In the annals of the MMO genre, the massively multiplayer RTS has had perhaps the worst go of any variations on these online games....

The Game Archaeologist: The Chronicles of Spellborn

Hey! Hey you! Yeah, you the I'm-so-bored-with-all-of-these-MMOs gamer! You've been grousing about for years how MMOs never take risks, never innovate, and are merely...

The Game Archaeologist: Terra, SubSpace, and Sovereign

In the MMO industry, science fiction has always taken the role of the overlooked little brother to big sister fantasy's popularity. Sure, there have...

The Game Archaeologist: Dungeon Runners

Where do you rest on the spectrum of humor? If you find yourself giggling and snorting at dumb jokes, groan-worthy puns, and satire so...

The Game Archaeologist: Fury

Back in 1997, Australian game developer Auran arrived onto the scene with the real-time strategy title Dark Reign. While it wasn't exactly Command & Conquer...

The Game Archaeologist: Project Copernicus

In the end, one of the biggest shames of the whole 38 Studios fiasco is that the MMORPG it was creating and the people...
LOOK AT ME I'M NEAT

The Game Archaeologist’s ultimate MMO archives v2.0

While The Game Archaeologist columns take up the most time of any project I do here at Massively OP, I absolutely love doing...

The Game Archaeologist: Neverwinter Nights 1 & 2

At the end of June 2014, dozens of online worlds flickered and vanished with the flip of a switch. It was a online apocalypse...

The Game Archaeologist: Castle Infinity, the MMO that was literally rescued from a dumpster

In the grand history of MMORPGs, kids games seem to have it rougher than most. Developers have had a hard time cracking into that...

The Game Archeologist: Halo Universe

Since its debut on Xbox back in 2001, the Halo franchise has been a massive powerhouse and a mainstay for shooter fans. To date,...
We got it back, after all.

The Game Archaeologist: The Death of City of Heroes

August 31st, 2012, was a Friday like any other. City of Heroes players were psyched for the upcoming Issue 24, which Paragon Studios...

The Game Archaeologist: City of Heroes moves into the Paragon Studios era

As we move into the fourth of five installments in the history, development, and downfall of City of Heroes, you may be wondering...

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