maps

Atlas Reactor launches new Oblivion map just in time for a double-experience weekend

Trion’s big games always get so much attention that I always forget about Atlas Reactor, but here it comes this weekend with a mighty patch and event for loyal players. In fact, it’s getting an all-new map called Oblivion.

“Oblivion awaits in Atlas Reactor, prepare to embrace the darkness in a Necrolancer inspired map for PVP, VS Bots, and Custom Game modes. Oblivion comes out July 20th and is an open arena that features hidden camouflage and cover along the edges. Dominate the battlefield and seize control of the centrally located healing powerups to survive in this tactical deathmatch.”

Players checking out the new map this weekend will be treated to double expies; Trion says there are only five chapters left in the season for those of you working on ranked awards, so now is the time.

 

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Rend discusses sweeping content changes, wipes alpha servers ahead of new testing surge today

Keep an eye on your inboxes today if you’re hoping to get into Rend’s alpha test: Frostkeep announced this week that it’s added two new servers and “thousands” of new testers today. The downside? The existing four servers will be wiped, so all testers are effectively starting over.

In addition to the character redesign and talent rebalance features in progress, Frostkeep says it’s also targeting “sweeping changes to the game’s harvesting and crafting logistics and overall game cycle timing” plus updates to the Yggdrasil biome, taming, metaprogression system, “increasing early to mid-game competitiveness to reduce the snowball effect of one faction getting ahead. The overall goal is to make a cycle of Rend last longer and play like less of a frantic race to the finish line.” You’re not going to be able to port a truckton of mats across the map like it’s nothing anymore, either.

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Citadel Forged With Fire is revamping character creation, PvP, and mana tomorrow

It’s been a hot minute since we checked in with Citadel Forged With Fire, but Blue Isle Studios is pushing through the negative early access reviews to deliver a hefty patch tomorrowday. Character creation is getting the biggest punch-up.

“As many players noted during our first year of Early Access, our character customization options were quite limited: Players were historically only able to modify two physical components (ie: head type and hairstyle). With this update we’ve upgraded this with a total of thirteen new customization options, all of which (aside from head and hair) can be precisely tweaked and modified with full slider support!”

The company does note that hitboxes/jump height won’t be affected by the character changes, so it shouldn’t affect PvP. That said, PvP is getting rebalance of its own, raid spells will be harder to craft, damaged structures will appear on the map, spawn rates should be “dramatically” sped up, resource yields will go up, mana management should be less irritating, weapon trees will revert to their old layout, and you can finally delete your old toons.

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Happy birthday, Albion Online – you launched one year ago today

Can you believe it’s been a whole year since hardcore sandbox Albion Online officially launched? I cannot, but that might be because its separate Steam launch wasn’t that long ago. Sandbox Interactive has a recap of its first year up on the game’s official site today, and yes, it does mention the obnoxious DDOS attacks that took the game large out of commission last summer for what seemed like weeks as the hackers tried to blackmail the devs. That frustrating period was followed by several updates, as you’ll recall, including Joseph (PvP and PvE content), Kay (GvG content and the map overhaul), and Merlyn on the way. The devs pepper the commentary with major guild political movement too for those of you who love your popcorn and drama.

To celebrate, Sandbox has a raffle going for some pretty decent packs, so go check that out if you’re curious. The company has also begun a new round of referral rewards, which is definitely going to be the easiest way to get to ride around on a bighorn ram.

Happy birthday, Albion – here’s to many more.

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Twin Saga patches in a new class, new zones, and new chibi companions

At a glance, Twin Saga does not seem like a game that would be replete with firearms. It does not look like a setting in which you gun down your foes. Yet the new Cannoneer class is all about blasting things to pieces, so we must conclude that looks can be deceiving. It’s one of the big new additions with the newest patch, but it’s hardly the only one; players will also be able to explore two new zones in the northeast of the map, Black Hill and Moonlight Valley.

Players can also take on a new dungeon, Boreas Tower, whilst picking up two new Senshi (those are the cute little chibi things in the header, for reference). Add in new story quests and a new level cap of 80, and players will have plenty to do with the latest patch. Including blasting adorable monsters and scenery into bits with cannons, if necessary.

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Destiny 2’s upcoming patch tweaks Quickplay, Rumble, and bounties as Bungie preps for Forsaken

Destiny 2’s 1.2.3 patch (yay soothing numbers) drops on Tuesday, and if you’re thinking it may be a good time for re-entry, you’re gonna wanna know what’s in it. Several things! Quickplay is now 6v6, Rumble is back on the table, and bounties are back – and they won’t be as “gotta do them or else” as they were in their first iteration.

“The bounties returning to Destiny 2 in Update 1.2.3 are a return to most of the properties of bounties in The Taken King. They will be obtained from a variety of vendors, they will generally award XP and faction reputation (though some will offer even better rewards), and can be redeemed “in the field” to immediately claim your rewards. In Forsaken, you may also see some bounties drop in the wild. There are two new mechanics. Bounties will expire if left uncompleted, and acquiring them will cost a small amount of Glimmer. We wanted to avoid the ‘grab every bounty you see until your inventory is packed and sort them out later’ experience without constraining players to the tiny inventory they found in previous iterations of the game.”

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Arr! Puzzle Pirates: Dark Seas has fully launched on Steam

Arrrr! If Sea of Thieves isn’t doing it for you, maybe you should board a more classic ship, like Puzzle Pirates – specifically, Puzzle Pirates Dark Seas. Puzzle Pirates, of course, has been around for 15 years as an adorable puzzle-oriented MMORPG. Developer Grey Havens has been hard at work on a more PvP-centered version of the game with a new ocean map and a clean economy, and that version, dubbed Dark Seas, has just formally launched on Steam after a stint in early access. Notably, this version is Steam only, whereas the “classic” game also works in-browser; the devs have plenty of fun lined up to get the game’s initial economy rolling.

“In celebration of our Full Release Launch we’re going to have a series of blue grey tournaments and competitions. These festivities will culminate in the opening of the first large island, Melanaster, for blockade on July 14th. We suggest you start recruiting mates and making plans in Parley.”

Did we mention it’s free-to-play? You can dive in right now!

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Want to try Legends of Aria? We’ve got trial keys just in time for the closed beta 2 launch!

It’s a big day for indie MMORPG Legends of Aria, as its second closed beta official kicks off with a server wipe and a juicy patch. CB2, as we’ve previously covered, revamps the game’s art, adds detail to the cities, adds a diurnal cycle, backer rewards, new encounters, better shops, a more realistic map, new tameables, saddle storage, new music, secure house trading, crafting orders, the dungeon revamp, and better fast travel.

“It feels like a different game, and we need to gather as much feedback as we can to get things just right for Open Beta and the Early Access launch,” Citadel Studios’ Derek Brinkmann opines in his letter to testers today, and that is where you come in: The Aria team wants you to test and has ponied up a bundle of trial keys to get the MOP readers in and playing. Click the Mo button below (and prove you’re not a robot) to grab one of these keys!

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PlayerUnknown’s Battlegrounds adds MMR matchmaking to Sanhok, addresses big criticisms

The dev team at PlayerUnknown’s Battlegrounds pushed out a patch this week that addressed a couple of the more pressing issues for the game right now, such as a fix for a “revive bug” that wasn’t letting players come back to life in team matches. We can see how that might be problematic in a PvP game.

The patch came with one key improvement to the new Sanhok map: “After receiving a lot of feedback from players who love Sanhok, we’re also going to turn on MMR matchmaking for the map on live servers soon. We agree with the feedback we’ve received from many of you that this will make the map a more meaningful and competitive experience.”

The team also slid a special message into the patch notes that acknowledged valid criticisms over game performance and issues. It promised that effort was being put into improving performance, combating cheating, and eliminating problematic bugs.

Source: Patch notes

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Elder Scrolls Online’s Wolfhunter DLC enters player testing as the free-play event begins

We’re barreling down a pretty short road toward Elder Scrolls Online’s next DLC. As announced just a month ago at E3, Wolfhunter is indeed a werewolf-themed pack that features two dungeons alongside the goodies of update 19, including a semi-symmetrical battleground map called Istirus Outpost, keep recall stones in alliance PvP, an improved respec system, and better werewolf skills.

As of this week, the Wolfhunter DLC and the concomitant update 19 have landed on the public test server, meaning you can get in there and check everything out. Worth noting is that the champion point cap is lifting, there are indeed some class tweaks as promised, and there are two new houses coming:

Hunter’s Glade: An underground entrance way leads through a portal to an expansive forested glade in Hircine’s Oblivion realm of The Hunting Grounds. Those “blessed” with lycanthropy can maintain werewolf form indefinitely in this otherworldly wilderness.

Grand Psijic Villa: When Artaeum was “removed” from Tamriel, a few neighboring isles went with it, including the site of the Grand Psijic Villa, a monumental estate with magnificent views of the south coast of the main island.

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SWTOR tests the new Rishi Hideout and Battle Ring arena

Is there a new hope for entertainment in a galaxy far, far away? At the end of this month on July 31st, Star Wars: The Old Republic is going to push back against the sinister threat of summer boredom with its Galactic Legend update.

You won’t have to wait until then to check out the patch, however. Game Update 5.9.2 is up on the public test server right now for any who would like to put it through its paces.

The patch is primarily focused on PvP, with a new 4v4 arena map that uses Mandalore’s Battle Ring, Season 9 rewards, better PvP matchmaking, and multiple warzone improvements. Housing addicts can move into the Rishi Hideout stronghold, which is a tropical bungalow that offers players the opportunity to host their own PvP battles in that instance.

This is the 10th update to follow the Eternal Throne and Fallen Empire expansions.

Source: SWTOR

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EVE Evolved: Improving EVE Online’s organisational tools

Throughout most of EVE Online‘s lifetime, players have developed their own third-party applications (and yes, spreadsheets) to help organise and enhance their gameplay. We’ve got skill training calculators, websites for keeping track of structure fuel, databases full of information on items, and advanced industry and market tools that look like they belong to real world stock brokers. Most large alliances also now use Slack or Discord to organise out of game, have their own dedicated voice comms servers, and use tools like Jabber to notify members of important events.

CCP Games itself has added some brilliant in-game tools over the years that help players organise too. We now have a great in-game Calendar and event system, a customisable notification popup tool, corporation bookmarks, and an official smartphone app. We even have the ability to simulate and share ship fittings, and a new Agency panel that helps new players find content near them. These are all extremely useful productivity tools, but with a few improvements I think they could be even better!

In this edition of EVE Evolved, I discuss a few improvements I’d love to see for EVE Online‘s calendar, Agency interface, and official mobile app that would help players organise and work together more easily.

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PlayerUnknown’s Battlegrounds patches Sanhok to be more pretty and less exploitable

A new patch is available for PlayerUnknown’s Battlegrounds on the test server, and it does exactly what the headline says. It makes the Sanhok map prettier, with a number of graphical improvements and little bits of added flair to make it more fun to creep around and shoot your opponents. It also makes the Sanhok map no longer ripe for exploiting, as the current version of the map allows players to tunnel under the terrain in certain ways and then shoot people from perfect cover.

While this feature is much-loved by people who enjoy exploits that no one else can possibly counter, it’s not actually how the game is supposed to work and is thus patched out on the test server. The patch will be brought out to live once the developers are satisfied with its overall stability. Meanwhile, the game is also starting a special event mode in Sanhok, starting today at 10:00 p.m. EDT, pitting 10 squads of five players each against one another.

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