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See: Not So Massively

Not So Massively: StarCraft II’s maintenance mode doesn’t mean game over

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Earlier this month, we learned that Blizzard was effectively putting StarCraft II into maintenance mode. Considering what a massive fan of...

Not So Massively: Reflections on Blizzard, one year after the Hong Kong fiasco

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Almost exactly a year ago, I declared that the Blizzard I loved is dead, in reaction to the Blitzchung/Hearthstone/Hong Kong fiasco. Twelve months...

Not So Massively: The dos and don’ts of stealing from single-player games

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In my last Not So Massively column, I looked at the right and wrong ways for other genres to steal from MMOs. But...

Not So Massively Roundup: Destiny 2, Spellbreak, Vigor, Valorant, Frostpoint, Shadow Arena, and PUBG’s BLACKPINK collab

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Welcome to a quick roundup of some news from the Not-So-Massively world! Destiny 2: Bungie posted a trailer and a detailed dev blog on...

Not So Massively: The dos and don’ts of stealing from MMOs

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Recently I played through the new PC port of the open world RPG Horizon Zero Dawn. While playing it, I was struck by...

Not So Massively: Iron Harvest 1920 is a dieselpunk RTS with a surprising amount of heart

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It's pretty common to stumble across a new game on the front page of Steam and think it looks interesting enough to add to...

Not So Massively: First impressions of StarCraft II’s co-op prestige system

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Last week, StarCraft II celebrated its tenth anniversary by launching the major 5.0 patch. With it came the new "prestige" system for...
Sure. That sounds right.

Not So Massively: Online ARPGs are the pizza of gaming

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I spend a lot of time thinking about online ARPGs these days. It's always been a genre I've enjoyed, and since taking over the...

Not So Massively: Gatewalkers has huge potential but isn’t there yet

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After years of hilariously wrong recommendations, something seems to have clicked with Facebook's algorithms lately to make it finally start showing me relevant ads....

Not So Massively: My top 10 favorite ARPG classes

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I love me some ARPGs, but in any RPG your enjoyment will depend so much on finding the right class. A game that felt...

Not So Massively: I like survival mechanics, not survival games

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When I played We Happy Few, one of the things that surprised me the most was how much I enjoyed the survival mechanics....

Not So Massively: Kind Words is one of the most intense games I’ve ever played

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In these trying times, I think we're all dealing with a certain degree of anxiety and loneliness. For some of us, feeling worried and...

Not So Massively: Exploring the Reign of Terror Diablo II mod for Grim Dawn

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Unlike a lot of ARPG fans, I was never a big player of Diablo II back in the day. I enjoyed the story...

Not So Massively: Comparing online ARPGs, from Wolcen and Diablo to Grim Dawn and Path of Exile

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A while back in the Not So Massively column, I did a piece comparing the pros and cons of some of the...

Not So Massively: StarCraft II has quietly become Blizzard’s best-managed property

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While I do think the studio's actions at BlizzCon are encouraging, it still feels weird heaping praise on Blizzard right now. But...

Not So Massively: Delving into builds and endgame in Wolcen Lords of Mayhem

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A few weeks ago in the Not So Massively column, I gave my initial impressions of Wolcen: Lords of Mayhem. I found...

Not So Massively: First impressions of Wolcen, a familiar but fun ARPG

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Wolcen: Lords of Mayhem isn't a game whose development I followed super closely, but I'd seen it on Steam aways back and thought...

Not So Massively: Imagining a true MMORTS

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MMOs and RTS are two of the genres of game I play the most. Given that, you'd think I'd be a big fan of...

Not So Massively: Meet the new Torchlight, same as the old Torchlight

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Last week brought the bombshell announcement that the MMOARPG Torchlight: Frontiers has been rebooted as simply Torchlight III, a more traditional ARPG...

Not So Massively: Magic: Legends isn’t at all what I expected – it’s better

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When we first got word of an MMO in the setting of Magic: The Gathering years ago, a Diablo-style ARPG probably isn't what...

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