roundtable
Massively Overthinking: Death and dying in MMORPGs
In March of last year, MOP's Justin wrote a detailed guide to the most common death penalties in MMORPGs. Last September, Gamasutra pulled seven...
Massively Overthinking: The future of a global MMORPG industry
Massively OP Patron Duane's done the math on what is becoming, more and more, a truly global MMORPG industry. His question for Overthinking this...
Massively Overthinking: Tab-target vs. action combat in MMORPGs
Massively OP patron Duane is kicking the new year off right: with a brawl over combat types in MMOs.
"Tab-target, action, or hybrid combat, for...
Massively Overthinking: Hopes and wishes for MMORPGs in the new year
One of the frustrating bits about our end-of-the-year content rollouts is that sometimes predictions and story roundups can come across as negative. It's way...
Massively Overthinking: Our MMORPG gaming resolutions for 2017
Are you the type of gamer to make resolutions? I'm not, but I know a lot of people who map out their year ahead...
Massively Overthinking: Our 2017 MMORPG predictions
With 2016 drawing to a close and 2017 rushing up to meet us, the Massively OP team has regrouped for another round of bold and...
Massively Overthinking: Our favorite MMORPG stories of the year
Earlier this week, we posted our award for the biggest MMORPG story of the year -- the one we thought had the biggest impact...
Massively Overthinking: The best MMORPG developer quotes of 2016
One of the fun things we implemented on the site this year is a database of quotes from developers (among other entries) that are...
Massively Overthinking: FOMO and time-limited events in MMORPGs
Earlier this week, Daybreak told players it wanted to get back to time-limited events in DC Universe Online. "Events make logging in every day...
Massively Overthinking: Gratitude for the people of the MMORPG genre
It's Thanksgiving here in the US, and we wish you all a happy one, whether you're celebrating locally or not. For this week's Massively Overthinking...
Massively Overthinking: The many ‘NGE’ moments across MMORPG history
Eleven years ago this week, the New Game Enhancements patch descended on Star Wars Galaxies, forever changing the trajectory of the game, SOE, and...
Massively Overthinking: Nickel-and-diming in MMORPGs
Massively OP reader and listener Suikoden79 recently wrote in to the podcast with a gem of a question I thought would be more fun...
Massively Overthinking: The MMORPG board games connection
MOP reader Kastaguro sent us an interesting question last month about MMORPGs, board games, and a possible playerbase shift.
"I was wondering if any of...
EVE Evolved: Alpha Clone economics, bragging rights, and restrictions
Yesterday at EVE Vegas 2016, developer CCP Rise held us spellbound with tales of his recent misadventures in EVE Online recently when pretending to...
Massively Overthinking: Our five favorite MMORPGs of all time
Earlier this week, Redditor maxpower888 started an epic thread on the /r/mmorpg sub asking everyone to chime in and name his or her top five...
Massively Overthinking: Real solutions to the MMO toxicity problem
Toxicity. It's plagued online spaces since long before there were MMORPGs and other online video games, as any old school BBS user can attest....
Massively Overthinking: The classes MMORPGs never do
No one wants to play Uncle Owen, a certain MMORPG exec famously said -- except, you know, for all the people who really, really...
Massively Overthinking: Hopes and fears for Amazon’s New World
The announcement of a new sandbox MMORPG last week -- New World, by none other than Amazon Game Studios itself -- has had both...
Massively Overthinking: Are you suffering from MMORPG burnout?
In last week's Daily Grind about whether or not MMOs are better the second time you play them, the topic of burnout came up.
"I find...
Massively Overthinking: Are MMORPG collector’s editions worth the money?
I have a confession to make: I pretty much never buy collector's editions of anything, especially MMORPGs. Call me cheap, I guess, but there's...