The FIX PUBG campaign, or the start of it, is materializing today, as the latest update to hit the PlayerUnknown’s Battlegrounds test servers tackles some of Bluehole’s to-do list, adding a new weapon, scooter, camera settings, reporting system tweaks, changes for custom matches, and bugxies. Cutest scooters ever. As for the Tukshai,
“The Tukshai is an upcoming Sanhok exclusive three-wheeled vehicle which we’d originally planned to release in the month after Sanhok came to live servers. Due to higher priority development tasks and the extra fine tuning required to make driving experience of the three-wheeled Tukshai feel just right, it will now be released in September.”
Meanwhile, the game’s mobile edition reached a new milestone this week: It’s been downloaded over 100 million times with 14 million daily players, and it’s only been running for four months. More impressively, those figures don’t count China, Japan, or Korea. It’ll be interesting to see how the game continues to perform, with its biggest competitor, Fortnite, recently hitting Android itself.
What’s Behaviour Interactive been up to since taking Eternal Crusade free-to-play, pondering a battle royale mode, and being sued by Bethsoft? Getting its caps lock button stuck, for one, or so it appears from the title of its next big thing, DEATHGARDEN, which soft-launched into early access on Steam this week. It’s basically an asymmetric first-person multiplayer shooter/battle royale hybrid, with Absolver-like stylings and a Most Dangerous Game/Hunger Games flair.
“Set in the near future, DEATHGARDEN revolves around a spectacular real blood sport that became the most popular entertainment on the planet. Players choose to team up as one of the five agile Runners or to embody the Hunter, a heavily armed competitor whose mission is to kill the Runners, preventing them from escaping The Garden. Deathgarden pits individual cunning against strategy and teamwork–a lone but lethal Hunter against a team of dextrous Runners. Both sides must prove their skills and take control of the procedurally-generated Garden.”
The game is set to hit PS4 and Xbox One early next year; in the meantime, PC players can check it out for free on Steam through August 21st.
Yikes – Realm Royale is apparently struggling, proving once again just how hard it is to break into one of these new runaway subgenres. GitHyp (via GIbiz) has a report this week on the size of Hi-Rez’s battle royale playerbase after just two months of life.
“At the time, we thought Realm Royale could be PUBG‘s first serious competition on Steam with no other recent battle royale game coming close to 100k players,” GitHyp writes. But since then, the game’s activity level has apparently sunk to around 7000 concurrent players, which as the analytics firm notes is a loss of 93%. Streaming of the title is down too, aside from the ongoing $100K weekly tournaments. GitHyp attributes the downslide to Steam’s mixed reviews, which focus primarily on balance concerns.
Earlier this week, Hi-Rez reorganized into into three core studios, one apiece for SMITE, Paladins, and Realm Royale, as if to emphasize GitHyp’s assertion that the game isn’t dead yet and the company’s not giving up on it any time soon; it’s still in alpha on PC, and it has yet to launch on console.
Did our reporting on Zeal get you interested about the possibilities for this upcoming action RPG? Then you might want to be tracking the game’s ongoing development as it patches up through the pre-alpha test cycle.
So far this month, the game has seen multiple updates that have added features and systems such currency for cosmetic items, lightning and fire halos, several horse mounts (including armored and hell variants), team chat, truly casual 3v3 matchmaking, additional prime skills, fast ground casting, and plenty of adjustments for the PvP arena.
There are also many, many tweaks for the various game classes. Zeal’s roster includes the Judicator, Cleric, Ranger, Wizard, Warrior, and Outlaw. Which one will you play?
Remember Broke Protocol, the funky sandbox that’s basically a mash-up of Minecraft and Grand Theft Auto, with voxel graphics bolstering cops-and-robbers gameplay? It’s apparently celebrating its first anniversary on Steam today, and in celebration, it’s free. Free as in free beer. But only if you grab it really quickly. Quickly as in this week.
“Starting August 15th 10am PST (5pm UTC) Broke Protocol will be free to keep forever (100% off). No trial, limitations, or strings attached. But act quickly because the offer is only available during this 100-hour promotion.”
The Cylinder Studios devs note that the game has changed quite a bit over its first year of life; it can now support over a hundred players simultaneously and has shifted focus to better support roleplaying with more civilian and “enforcer” jobs as well as player housing, vehicles, and third-party admin tools to balance out all the crime and mayhem. Merchants and a map editor are still on the way too.
. Thanks so much, George!
No, you’ve probably never heard of Orake before — and chances are that you never will again, either.
The crude-looking indie MMORPG has been slowly but steadily progressing through development this year with monthly patches. However, the team seems to have hit a wall and is now begging someone else to take over this project and bring this 2-D title to completion.
“We no longer have time to work on Orake,” the team announced this month. “If anyone is interested in taking over the development of Orake 2-D MMORPG, please contact me on the Orake 2-D MMORPG Discord.”
So… that does not look promising for this game’s future. What do you think?
. Thanks PlutoForeverNinthPl!
Remember Wild Buster? Back in February, Valve booted its publisher, Insel Games, off Steam, accusing it of review manipulation after a dev leaked a damning letter from the company boss seemingly coercing employees to buy and review the game on the platform. At the time, Insel Games denied wrongdoing, but the loss of Steam clearly hurt; it resurfaced this past spring to announce that it had struggled without Steam and would instead be transferring publishing rights to IDC Games, which would relaunch the title as Champions of Titan.
That brings us to today, when IDC has announced that Champions of Titan is rolling into open beta ahead of a “full commercial release” later this year.
“Open Beta is available from today and players can start exploring the new world, conquer fierce monsters, challenge the rival faction in PvP and enjoy grouping with their friends. Champions of Titan MMORPG combines a fluid and fast combat with a world full of adventures, challenges and an original graphic design set in Sci-Fi environment. Developed by Korean studio Nuriworks and published by IDC/Games, Champions of Titans offers full PvE and PvP features: solo content, group content, raid content, 3v3, 5v5 and 10v10 battlegrounds, Battle Royale PvP map and free for all PvP.”
Will did not necessarily keep Massively OP’s MJ alive in Will to Live Online. Apparently the wild dogs’ will to tear her to shreds was stronger! But that won’t stop her from going back in and experiencing death in many new ways. Oh wait, we mean experience this new game under development. Maybe she will find some helpful equipment this time while doing tasks for the bar patrons. Tune in live at 9:00 p.m. as MJ returns to this post apocalyptic world.
What: Will to Live Online
Who: MJ Guthrie
When: 9:00 p.m. EDT on Monday, August 13th, 2018
Enjoy the show!
Some of Conan Exiles’ more pesky and annoying bugs may be an infestation of the past, thanks to a build that went live in the game today. These “high priority bugs and fixes” were tested last week with the satisfaction of both the studio and community.
Some of these issues included Thralls’ health resetting, NPCs who refused to aggro, and traps that wouldn’t fill up the way that they should. Players who were using an exploit to climb some unclimbable building pieces should expect to become closely acquainted with gravity after this patch, too.
The team had a hiccup with the Xbox One, however: “Unfortunately we have some bad news regarding the Xbox patch. While we initially planned to have a parity patch out at 5pm CEST earlier today we’ve unfortunately run into some technical issues when uploading the build. This means that the patch will need to be postponed.”
The record for highest concurrent users on Steam for a game launched in 2018 goes to Monster Hunter World, smashing the record set by… Monster Hunter World. Yes, after hitting around 240,000 concurrent users at launch, the game went on to climb to 340,000 concurrent users over the weekend, which makes this a rather silly record but a significant one. It shows a game not just hotly anticipated but one actually building momentum.
It’s difficult to know exactly how many copies the game has sold thanks to Valve’s new way of handling services like SteamSpy, but estimates place it between 2 million and 5 million copies on the platform, with other data pointing closer to the 2 million figure. For an obscure title that had long been released only in Japan, it’s still an amazing number, and it seems to indicate that the title is doing quite well for itself. Even with the issues that the port has had.
This past weekend was a treasure trove of information for fans of Fallout 76. Bethesda ran some panels and Q&A discussions at QuakeCon, giving special attention to the game’s character growth system and limitations on PvP.
Perks and mutations are going to be the key methods of character progression, although with players receiving packs of perk cards every now and then, the devs hope that they will experiment with different builds instead of getting locked in to just one thing.
As for PvP — which certainly has some fans worried — Bethesda is attempting to limit the griefing through special mechanics. Players who don’t respond in a PvP encounter won’t receive as much damage, and if they’re killed without firing back, then their murderer will become a marked player with a bounty on his or her head. Oh, and if you’re under level 5 or engaged in fighting a mob, you’re off-limits for PvP entirely. The studio also said that players can easily rebuild their bases via blueprints if they’re hit by a nuke.
If you follow the mainstream gaming media meta at all, you’ve probably noticed that a lot of sites, spurred on by Polygon, have been mulling over the concept of the backlog – you know, that pile (or digital list) of games you bought and haven’t finished or even tried. Did we even have backlogs before online platforms like Steam? Because I don’t really remember having one back then – I just played what I had. But then again, I’m also primarily an MMORPG gamer. So I don’t fret tooooooo much about the non-MMOs I bought cheap for a rainy day. Occasionally I’ll blast through my non-MMO list and do a sort of 15-minute speed-dating game with some untrieds, but mostly, I’m content with just having some novelty waiting for me when I need it.
My MMO and online game backlog, though, eats at me. I bought Project Gorgon this summer, for example, and haven’t tried it. Staxel and No Man’s Sky too. These kinds of games have a time limit, and yet they require a certain presence of mind and concentration to dig into properly that I haven’t had this season.
Do you have an MMO backlog, and if so, what’s on it?
It seems so long ago that we lived in the halcyon days of real-time strategy dominance in the PC market. Remember when Command and Conquer was all the hotness? And there was that weird WarCraft game?
At least the genre isn’t completely dead. In fact, there’s a new indie MMORTS on the market that seems promising. It’s called Kingdoms of Marazia, and it’s a somewhat simplistic-looking hex-based RTS in which players expand their holdings, protect their castles, and make alliances to stay alive as long as possible. Because resources in each game are limited, players will have to make the decision if and when to band together or move on others.
Kingdoms of Marazia is currently on sale for $14 at Steam through August 13th, so it’s not like it’s going to set you back more than the cost of a monthly sub.