the flower of knighthood

Make My MMO: SOTA sees layoffs, Crowfall sees delay, Star Citizen sees shade, and Camelot Unchained sees beta on the horizon (June 23, 2018)

This week in MMO crowdfunding, Camelot Unchained is in the home stretch before open beta. Yes, really, open beta. This is happening, people! Clear your 4th of July!

As for live Kickstarters, TemTem is up to $320K and counting, far past its original goal with still a week left to go. Most recently, donors unlocked Nintendo Switch play and the replay system. Clubs (guilds) are set to unlock at $400K. And yes, the game is now registered on Steam.

The Flower of Knighthood, on the other hand, abandoned its Kickstarter in its final hours, seeing it would not complete. The devs haven’t commented on their next move just yet.

Meanwhile, Shroud of the Avatar was hit with layoffs, EVE Online got its revenge on Star CitizenChronicles of Elyria posted lore, Albion Online rolled out a small update, and Crowfall admitted it’s delaying soft launch into 2019 but showed off its procedural world generation. Finally, Fractured prepped for Kickstarter – get ready to see that name a lot in this column!

Read on for more on what’s been up with MMO crowdfunding over the last couple of weeks and our roundup of all the crowdfunded MMOs we’re following.

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Make My MMO: Pokemon-inspired ‘creature-collection adventure’ MMO Temtem is about to fund Kickstarter (June 2, 2018)

This week in MMO crowdfunding, Temtem, “the massively multiplayer creature-collection adventure” that hit Kickstarter this week, is looking like a win, as it’s secured most of its $70,000 goal in just its first few days and will soon be on to stretch goals. It’s clearly inspired by Pokemon, with adorable graphics and critters, breeding system, housing, character customization, story campaign, and yes, a co-op online world to romp in. (With thanks to Jose on this one!)

“The days of traveling solo are over; in Temtem the world is a massively multiplayer one. Tamers from around the world can join and you will be able to see them around you, living the adventure with you and fighting to become the best Temtem tamer. Chill with strangers, make new friends and battle them or trade your goodies; the dynamic online world is full of possibilities.”

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The Flower of Knighthood has launched a $600,000 Kickstarter, is still discussing female toons

A couple of weeks ago, we wrote about The Flower of Knighthood, a hyper-realistic MMORPG set in the European Middle Ages. And I do mean realistic: There’s no hitpoint system; instead, the Eaglance team used mo-cap tech to record real weapon moves, which’ll be employed in an armor penetration system to determine damage. The devs are touting an authentic craft system in which “you will accurately repeat all actions of 15th-century blacksmiths, carpenters, leatherworkers, tailors and other craftsmen,” a detailed trade system, an original UI, and “massive PvP and PvP battles” with 1000 people per side. It’s also got a skill-by-use leveling system, but you’ll lose skills you don’t use day by day.

If that sounds fun to you, you’ll want to know that the game’s Kickstarter has officially launched this week.

“We’ve decided to launch a Kickstarter campaign because game investors think about maximization of their profit first. You can see a lot of games that become a ‘competition of purses’. We want to make a competition of skill. The main idea of our monetization system is that you can’t buy anything that will give advantage in fighting to the player. For us this project is our face.”

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The Flower of Knighthood plucks a medieval hardcore MMO

When you hear the word “hardcore MMO,” immediately your mind must go to floral arrangements, no? Well it will now, thanks to the debut of The Flower of Knighthood on the MMORPG scene.

Aiming to be the most accurate medieval MMO on the market, The Flower of Knighthood (FK for short) offers fans “a deeply engaging and exciting taste of the late-medieval world, allowing them to explore its landscapes, settlements and everyday activities. Reconstructions of buildings, objects and materials are based on extensive research in archaeological reports and historical documents and illustrations.”

While nominally an MMORPG, FK won’t use hit points, random computations, magic, or teleports. There will be, however, massive battles, photorealistic graphics, and a period-perfect crafting system. Right now the game is in a pre-alpha state.

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