ultima online

Official Site: Ultima Online
Studio: Broadsword Entertainment/EA (formerly Mythic)
Launch Date: September 24, 1997
Genre: Isometric Fantasy Sandbox
Business Model: Subscription (Cash Shop)
Platform: PC

Working As Intended: Decorating MMORPG houses in SWG Legends and beyond

I've been mulling over how to do a piece about MMO housing for a while now, spurred on by colleagues and readers who've said...
Llook out, Llary! It's the llandlllord!

The Daily Grind: Do you have a favorite MMO PvP moment?

There was a fun thread on the Guild Wars 2 subreddit a while back that really made me miss solid MMORPG PvP. A...

Procedural-gen MMO ReWorld Online teases coming PvP testing

We haven't touched on MMORPG ReWorld since last year, but a note on Reddit from the dev about the MMO's testing plans...

Ultima Online teases publish 109’s global events system, Dark Age of Camelot begins Midsummer war event

Publish 109 is just a week away from Ultima Online's test center, Broadsword's latest newsletter for the seminal MMORPG says. "Global, persistent events...

The Daily Grind: Would we all be better off without MMO wikis and guides?

A few weeks ago, there was a supremely contentious thread on the MMORPG subreddit, one so contentious that the original poster deleted...
Make them fight.

Vague Patch Notes: MOBAs, battle royales, and shallow genre pools in the online gaming space

This past week, Nintendo announced Pokemon Unite, and then I had to go to see a doctor because I rolled my eyes so...

MMO Business Roundup: Richard Garriott, Square-Enix’s charity, Stadia, and Team Fortress’ racist bots

Welcome back to another quick roundup of video games business and industry news relevant for the MMO genre. Richard Garriott: Apparently, the former icon of...
No screenshots yet, obviously.

Raph Koster will give more insight on Playable Worlds’ in-development MMO next year

We've been wondering just what Playable Worlds, the dev studio headed by Raph Koster, has cooking for the MMORPG world. During a an "MMO...

The Game Archaeologist: Were sequels ever a good idea for MMOs?

From movies to books to video games, sequels (and all related spin-offs) are a common sight when a property is sufficiently successful enough. Even...

Massively Overthinking: Deleting pieces of MMOs to save them

Two ideas floated across my virtual desk in recent weeks, neither directly relating to MMORPGs, but they put the nugget of an idea in...

Ultima Online revamps event gamemaster tools ahead of its big secret announcement later this year

It sounds as if even 23-year-old Ultima Online is benefiting from the continuing stay-at-home state of many players, as the game's latest newsletter...
This isn't how it had to be.

Perfect Ten: An entirely accurate and unassailable history of pet classes in MMORPGs

Pet classes! They're a very important part of MMORPGs, the opportunity to not just go into combat alone but to march in alongside a...

The MOP Up: Second Life’s super expensive brothel

It's not every week that my editor marches up to me and demands that I cover virtual brothels as headlining stories, but this did...

Arcfall fleshes out its sandbox world, hopes for a 2020 launch

It has been two years since the old school-flavored Arcfall entered early access on Steam... and two years later, it still sits...

Massively Overthinking: Are MMO developers stuck in the past?

Earlier this month - so what feels like at least a few years ago - the MMO community amused itself jousting over comments from...
No screenshots yet, obviously.

Raph Koster’s dev studio Playable Worlds opens a new website and begins the search for game devs

While the world waits to learn more about what Raph Koster has in store for the MMORPG world with his game, we can at...

Massively Overthinking: The more things change in MMOs, the more they stay the same

A while back, in the wake of our Desert Oasis column on Black Desert's guild system, Carlo and I were discussing guild wars...

The Daily Grind: If you had your way, what one MMO patch in history would you roll back?

Rollbacks are in the news lately, and not for great reasons - some Guild Wars 2 players did indeed lose hours of time...
I am not supporting this lizard-shooting quest.

Massively Overthinking: The oldest MMORPGs we still play

When I was still a teenager in my earliest MMOs, the trend in the communities I ran in was to play MMOs sequentially, due...
Bye.

Vague Patch Notes: What causes the preponderance of disconnected MMO endgames?

Yesterday, I wrote a whole column about how WildStar had some really great stuff in it. I did not mention its endgame at...

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