working as intended

Working As Intended is Massively Overpowered Editor-in-Chief Bree Royce’s favorite place to muse about game design, the MMO industry, and worlds gone by. Previous entries published on Engadget. [Follow this column’s RSS feed]

Working As Intended: There is no good reason for MMO gamers to fund Dreamworld

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Not quite a month ago, we covered the Kickstarter for a wildly ambitious MMORPG, Dreamworld. We were, uh, pretty skeptical about the game's chances....

Interview: Camelot Unchained lays out its innovative alchemy system

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One of the major slices of content being worked on in this current 90-day quadrant of Camelot Unchained development is its crafting system, specifically...

MassivelyOP’s complete 2020 awards debrief and annual recap

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As we did in 2014, 2015, 2016, 2017, 2018, and 2019 (whee!), today I'm going to recap our annual awards and other meta articles from the...

Working As Intended: The MMOs we lost in 2020

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I'm happy to report that the list of MMOs that sunsetted in 2020 was shorter than in previous years, but I'm sure you'll join...

‘I saw a City in the Clouds!’: Previewing Star Wars Galaxies Legends’ Bespin expansion

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There are very few MMORPGs that can plausibly compel me to sit down and log in the weekend of a big real-life move, seeing...

Working As Intended: Decorating MMORPG houses in SWG Legends and beyond

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I've been mulling over how to do a piece about MMO housing for a while now, spurred on by colleagues and readers who've said...

Star Wars Galaxies fans debate Legends, PvP, the economy, and more on community podcast

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When fellow Star Wars Galaxies Legends player, YouTuber, and friend of MOP Napyet asked me to join him for a podcast last week, I...

Working as Intended: The big list of City of Heroes rogue servers, 2020 edition

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It's been a weird and wonderful year for City of Heroes fans. In April of 2019, the expose of a secret City of Heroes...

Working as Intended: Sparking joy in MMOs

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On this week's podcast, I mentioned that I'd just finished off Marie Kondo's The Life-Changing Magic of Tidying Up, something that superficially seems unrelated...

Working As Intended: Deep-diving Star Wars Galaxies’ endgame crafting

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When I leaped back into Star Wars Galaxies via the SWG Legends rogue server mid-2018, I didn't really truly think I'd stay all that...

MassivelyOP’s complete 2019 awards debrief and annual recap

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As we did in 2014, 2015, 2016, 2017, and 2018, today I'm going to recap our annual awards and other meta articles from the end of...

Working As Intended: The MMOs we lost in 2019

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The good news is that our sunsetted MMO list from 2019 is shorter than in most years. The bad news, of course, is that...

Guild Wars 2 studio ArenaNet chased the 2016 Gaile Gray account hacker all the way to Germany – and lost

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Back in 2016, MassivelyOP covered an odd story about the Guild Wars franchise and a hack that seemingly involved the account of then-ArenaNet employee...

Working As Intended: What it means to be an MMORPG

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I am amused and somewhat bewildered to admit that I have my very own pet troll. He follows me around on Reddit to hassle...

Working As Intended: We’re all full up on moral panics right now, but thanks

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It's no great secret that MMORPG fans fall toward the middle of the age spectrum, given the history and peak of our genre. This...

Working As Intended: The MMOs we lost in 2018

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While we lost several painful MMOs in 2016 and 2015, 2017 was noticeable chiefly because we lost a large number of small MMOs, perhaps signalling a...

Massively OP’s complete 2018 awards debrief and annual recap

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As we did in 2014, 2015, 2016, and 2017 - it's becoming a real tradition here! - today I'm going to recap our annual awards and...

Working As Intended: The gamification of the workification of games

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Last weekend, my husband made the bold choice to let our young son play The Stanley Parable. I am not entirely sure the kid...

Working As Intended: Returning to Star Wars Galaxies – in 2018

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If you've followed the Massively OP Podcast this summer or read any of my ramblings in Daily Grinds and WRUPs, you probably know that...

‘Magic through serendipity’: Raph Koster on the glorious mess that was Ultima Online

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I was a wide-eyed, naive kid when I first stepped into Ultima Online in 1997, and as it turns out, the developers were too. That's...

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