Want to win at Crowfall? Become a mind-reader.

Hey, you know what would make you an incredible MMO PvP gamer? If you would just start reading the mind of your opponent already!

This is, incredibly enough, the subject of today’s befuddling Crowfall developer diary. In it, the team discusses the Japanese concept of “yomi,” which is knowing your opponent’s mind. “All the complicated decisions in game theory go away if you know exactly what the opponent will do next,” the diary pontificates.

What the diary does not state, however, is how one is supposed to go about developing yomi or exactly how Crowfall’s combat will be designed with yomi in mind other than a vague reference to counter-moves between power trees. But when you do figure out how to become a master of yomi, would you let us know?

Source: Crowfall
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34 Comments on "Want to win at Crowfall? Become a mind-reader."

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Morreion
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Morreion

Hype trains are so last decade.

BryanCo
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BryanCo

Anyone else surprised that Ghost Widow appears to be in Crowfall?

FeveredDreamer
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FeveredDreamer

Leilonii Agreed wholeheartedly, at first when looking at some of the other comments I was like “there’s no way people actually don’t get what he was trying to say is there..?” I’m hardly any kind of amazing/excellent PvPer but it seems obvious and essential that a good PvPer learns to predict his/her opponents actions.

playerxx
Guest
playerxx

And how does the mind reading in crowfall work? If it’s like this, I’m all for it!!!

TehAcidBaron
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TehAcidBaron

TierlessTime

deja vu flash from pamela anderson popped into my head reading that.

TehAcidBaron
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TehAcidBaron

That’s what you do in massive PvP games, you retreat let them hit you hard and suddenly while back peddling. Bam, pincer attack from both sides their healers crumbled. You win, they lose, you laugh, they cry.

Although it always requires a silly amount of dedication and discipline to pull off, ah early gw2 days holding castles with a 1/3 of their group, yes warrior healing shout that had no player cap helped a lot.

Smiggins
Guest
Smiggins

deekay_zero And this is different than any other MMO how?

Estranged
Guest
Estranged

deekay_zero Estranged I typed the wrong ailment, even though they are similar.  We could cause severe damage to our legs and such, due to the constant pressure applied from long gaming sessions in your typical desk chair.  

Deep Vein Thrombosis is what I meant to say…

The most famous case of this is when Iraqi war correspondent, David Bloom, died due to having limited motion while riding in transport vehicles over the course of several days.  Caused a pulmonary embolism. 

We do need to be careful as gamers.  Taking a good walk around the house and limiting session times is a good idea.

Jacobin
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Jacobin

It a concept taken from fighting games when when you think you know what the opponent is going to do, you have the appropriate counter ready. J Todd has said he is a fan of David Sirlin who wrote the book ‘playing to win’ and has written various articles about game balance theory.
Its hard to say if this can be applied to MMOs which have vertical progression and often have a rock-paper-scissors class balance system.

Lerxx
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Lerxx

PurpleCopper

PurpleCopper
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PurpleCopper

I know that you know that I know that you know that I know that you know that I know that…

Leilonii
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Leilonii

deekay_zero Archebius Well that’s not true. I know people who have admitted a game they’re playing is partially or definitely P2W but it doesn’t bother them enough because either a)they have ways around it, or b) they like other features of the game enough that it’s worth it.

Leilonii
Guest
Leilonii

It’s really not all that befuddling. It seems people were asking about their approach to combat so he answered it with the quote. In doing so he gave us a two pronged answer – 1, good MMO PvPers are those that know what move their opponent will do next and can react appropriately to that. This is something most people already know and apples to both large and small scale PvP, either knowing what one individual will do in a 1v1 fight or on a larger scale, having spies in an enemy guild. This idea applies everywhere. And 2, in order to keep a game competitive and interesting, you need to have enough potential strategies to allow for player skills and decision to mean something and add complexity to gameplay. If the choices are as limited as in a Tic Tac Toe game, there’s no room for number 1, the Yomi, as it would be irrelevant. So they’re going to create a more complex PvP system where fights have a number of potential outcomes so player skill will come to the forefront and allow for a wider variety in gameplay.

Estranged
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Estranged

Groundhog Day for the win.

Estranged
Guest
Estranged

You forgot the compartment syndrome.

TierlessTime
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TierlessTime

This shouldn’t be hard since I’m my own worst enemy. ;)

skoryy
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skoryy

“Get there fastest with the mostest.”

Archebius
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Archebius

deekay_zero Archebius And clearly it is if you don’t.

shadowblender
Guest
shadowblender

give only auto attack and no skills. I’ll know all the time what attacks the enemy plans.

Archebius
Guest
Archebius

deekay_zero Archebius SWTOR? SWG? ESO? UO (arguable, but since different people run different shards, not a designer issue)? Wizard101 probably comes the closest. Which games did these designers build that you consider pay to win?
And in pledge tiers, there are a few items that some people were concerned about, like the tax-free parcels. But with no firm idea of how much taxes are normally, and still only a vague idea about any sort of benefit they provide, I think it’s hard to classify it as pay to win. 
I’m not trying to pitch the game, just saying that they’re actively working on mechanics to ameliorate some of the bigger PvP pitfalls.

Archebius
Guest
Archebius

deekay_zero First off, we don’t really know anything about what kind of cash shop Crowfall will have, but as far as I know, the designers don’t have a history of P2W mechanics in their games.
Second, the entire design of Crowfall is intended to combat a lot of the negatives of PvP games by allowing different rule sets. Don’t like fighting from behind on gear? There are campaigns where you start Terminator style. Don’t want to have to guard your city all night? Banecircle mechanics. Campaign going poorly? It’ll be over in a month, take another character and hop into a different game. Don’t have time to grind for hours to level? Passive XP system.
Sure, it can’t eradicate the advantage that dedicated gamers will have over more casual players, but it’s taking a more inventive approach than any other PvP game that I can think of.

Syppi
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Syppi

Breedo Fixed, thanks.

Snky
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Snky

I figured there might be a cash shop scroll which allows me to see their key strokes.

officeape
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officeape

deekay_zero officeape Neither – they’re both worse? At 37, I’ve still been a bachelor longer than I’ve been a married person, so I can relate.

deekay_zero
Guest
deekay_zero

officeape deekay_zero i’m an eternal bachelor. i cry regularly.

which qq is the worse qq?

officeape
Guest
officeape

deekay_zero officeape I cry, too, but only when she isn’t looking.

officeape
Guest
officeape

deekay_zero officeape I cry, too, but only when she isn’t looking.

officeape
Guest
officeape

Become a mind reader? Done! Being one is mandatory per the requirements of my marriage.

Armsbend
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Armsbend

Is Crowfall just some giant year-round April Fool’s troll on all of us?

schlag sweetleaf
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schlag sweetleaf
schlag sweetleaf
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schlag sweetleaf

Seems kind of obvious….

Breedo
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Breedo

It’s yomi not yumi.

FeveredDreamer
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FeveredDreamer

This doesn’t really seem too weird or unusual to me and yeah I’d agree that on some level or another this is a key component of being a good (rather than just competent) PvPer, or most other competitive games for that matter.  The idea of predicting your opponent’s strategy is one of the things that makes it so important for enemies to be identifiable on the battlefield.  Warhammer for all its flaws did a pretty great job of this, between the really recognizable avatars of each character class and the visual cues that enemies offered when attacking there was a level of strategy that just isn’t possible in some other games.

Lheiah
Guest
Lheiah

Fighting skills come pretty naturally just playing the game, don’t think that’s any huge leap to figure out.

“He killed me 3 times with a boom then a woosh. Wonder what he’s going to do the next time after the boom?”

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