game theory

E3 2018: Hands-on with Descent, the future of space mining

Fallout 76 wasn't the only Interplay throwback at E3 2018: Descent, one of the games that defined the six degrees of freedom genre, is...
What you are chasing and will not get.

Perfect Ten: Why trend-chasing doesn’t work at all for online games

Video games have always been a remarkably insular field; that's the nature of development. Someone produces Super Mario Bros, and a few years later...

Game Theory explores the psychological exploitation at work in lockboxes

"It's as easy as one, two, insert your credit card number here!" So begins the parody at the beginning of the first of two...

Chronicles of Elyria team uses tabletop game theory to design its MMO

How does one create a brand-new MMORPG from scratch? One method is apparently using "paper prototypes," or using the format of a tabletop RPG...

Hands-on with HEX: Chronicles of Entrath’s PvE

What do you know about HEX: Shards of Fate? If you've ever played it, probably more than me. But what do you know...

The Soapbox: MMOs and the power of habit

I've been reading this book by Charles Duhigg called The Power of Habit. Actually, the full title is The Power of Habit: Why...

Want to win at Crowfall? Become a mind-reader.

Hey, you know what would make you an incredible MMO PvP gamer? If you would just start reading the mind of your opponent already! This...

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