If you hate teaming up with others, then boy is Crowfall so not the game for you. In a new combat Q&A video, ArtCraft emphasized that grouping for PvP encounters is downright essential and explained its philosophy behind the design.
Basically, combat is being balanced between groups, not individuals, with the team makeup being more important to success than any one class. “It forces you to take different archetypes with you,” the devs said. “It makes the battlefield more interesting.”
ArtCraft also reported that it’s added three new members to the combat team and went into depth on topics like crowd control, stacking effects, and projectile physics. You can watch the full 20-minute Q&A after the jump!
https://www.youtube.com/watch?v=PZAL7KB1qL4&feature=youtu.be