Project Gorgon adds special weekend modes, slows combat leveling

    
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This is not a frog, for the record.

When Project Gorgon adds a patch, watch out: This game does not mess around. The March 8th update is absolutely enormous, with big adjustments to the game world and the combat systems.

Where to begin? The game added a new zone (South Serbule) and city (Rahu) that are in “a state of half-assed-ness” as they’re being built. The team’s included the ability to toggle on special weekend modes, such as bonus XP, a larger inventory, and extended transmutation. Loot rarity, especially in dungeons, has been adjusted radically.

But perhaps the bulk of the patch’s changes deal with the combat system itself. There’s a new type of XP called “combat wisdom” that players will eventually be able to spend on upgraded versions of skills. The patch also slowed combat leveling, made fights last a bit longer, lowered the spawn rates, tweaked how taunting works, and yanked away some of the more annoying mob abilities like evasion and regeneration.

Most important patch note? “More NPCs in Serbule notice when you kill their domestic animals — and hate it.”

Source: Patch notes
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