Idea Fabrik will have The Repopulation back online in the next few weeks

Idea Fabrik is forging onward in its plan to re-start The Repopulation game servers, forum posts from the last couple of weeks suggest. The company told fans that it’s been working on transferring data to Steam.

“Once the transfers are complete, we’re still going to have the usual spin-up time and make sure that there isn’t any data/bit-rot, making sure that everything is working correctly, etc.,” Community Manager Christopher Riley told backers a week ago in response to questions about when the test server would resume service. “So as of this post it should be about 2 weeks after the transfers.”

Another post indicates that “a few” of the 10-man team in fact worked on The Repopulation prior to its ownership transfer.

The Repopulation, first Kickstarted in 2012, was crippled at the end of 2015 by a nasty public contract dispute between its original development team, Above & Beyond, and Idea Fabrik, which leased the Hero Engine. The Repopulation has been offline ever since. Though A&B spent 2016 working on survival sandbox Fragmented with the intent of getting Repop back online, last month the studio announced it had sold the game to Idea Fabrik instead, a move that, we were told, was in the best interests of the game and the playerbase.

Idea Fabrik has previously stated it will re-release the alpha, then progress to a beta and then launch as development continues. Pay-to-win is not something the studio aims to entertain, though microtransactions are a certainty.

Source: Official forums. Thanks, Crow!
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24 Comments on "Idea Fabrik will have The Repopulation back online in the next few weeks"

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Nathaniel Downes
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Nathaniel Downes

Wow, I really thought Idea Fabrik was bordering on bankruptcy. I recall a stock market report a few years ago that listed it as a likely takeover target. Let’s see how things go.

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Gaius Cavadus

Well, the biggest thing holding the game from even being playable was the engine itself. It’s why the wider Repop community was almost universally elated when the switch UE4 was announced.

Some of the optimists around here have clearly forgotten how poorly the engine serviced the game. Huge hitches and complete client crashes when passing through zone boundaries, massive asset loading issues for player cities which caused stuttering, client crashes, and huger desync issues, vehicular movement was practically suicide due to the above and invisible mobs and even more desync issues.

Repop on HE was a nice idea, sure, but the client was garbage. You’ll all learn this again soon enough. GL.

If anyone has been able to get a refund I’d like to know. Would love to get my money back.

nvidia
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nvidia

Well, if anyone is going to be able to wrangle that engine into being more performant, I imagine it’s gonna be the team that built it.

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Rottenrotny

I’m skeptical but I hope they’re able to turn it around and release a solid game.
I was one of the original alpha testers and had high hopes for the game.

kofteburger
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kofteburger

Can’t wait for the eventual Daybreak acquisition.

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mcsleaz

PWI will pick it up & turn it into a cash shop.

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Kevin McCaughey

Well Idea Fabrik, just so you know, nobody will be playing it. It’s dead.

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life_isnt_just_dank_memes

Hopefully they can make some meaningful progress over the course of this year. I have played a bit of Repop, but put it on hold before it went dark because I wanted to wait to play it in a closer to release version. It’s got potential if they can get it running well from a technical standpoint.

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jay

Is it wrong that I was more surprised that Repopulation was still a thing, than that it would be up within the next few weeks?

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German Avila

As someone who have Repop in my steam library…i was more interested in unreal engine transition :( instead of alpha coming back…

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BalsBigBrother

These folks are going to have to work miracles to build peoples trust in them and also the game. I have written this one of myself and only really look on out of morbid fascination much like one would at a train wreck.

At this point in time I am not really sure what could be done to regain my interest and trust in this venture nor am I really sure I want them to. /sigh

Crow
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Crow

The game is going to be the same thing it was always going to be, mainly a mashup between SWG and DAOC. This was something that, I think, got lost in a lot of the early runaway success. I have faith that the servers will come back up and people who are actually looking for that kind of game will find something that fits them.

I don’t think Repop was done any favors by becoming the “sandbox darling” when they were much more in-line with wanting to bring SWG/DAOC “back” in an updated way. The actual audience for Repop has always been kind-of small and specific, but there was a ton of hype and spotlight for a few crucial years when the mantle of general sandbox-hope was somewhat thrust on their shoulders by an eager public.

Repop is going to be great for a specific demographic, and at the end of the day I think IF or A&BT matter a lot less than this style of game coming back. They have an inherent audience in SWG-refugees for whom there really hasn’t been a proper replacement in mechanics. Like it or not, they’re going to be (and seems will remain) the primary SWG-clone. In comparison we have the, what, 5(?) CoH spiritual successors at work? So for people who want that gameplay it’ll be right there. Repop missed the opening to be a “big” game, but I think they’ll be plenty healthy within their laser-focused demographic.

pepperzine
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pepperzine

The primary SWG clone is SWG-emu, because that is what it literally is. If there was a fully playable CoH emulator on par to what SWG has, those successors would be in some serious trouble.

Crow
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Crow

As it is fond to remind people around here, SWG-emu is illegal. It may have the blessings of people who were engaged with the game, but there is no agreement between the emu and the IP holders which absolves the emu of operating illegally.

And there are a lot of players who don’t want to play a dead game on an emu, no matter how much they loved it. Even WoW private servers can’t make even the smallest dent in larger live WoW numbers, despite being the most popular MMO out there.

Repop really does have a good bit of a monopoly on the SWG-like for legal, supported MMOs.

wandris
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wandris

“Is SWGEmu legal?

A. This question pops up about once per month on our forums, but the never changing answer is simply, yes. Understand, there is a fine line which SWGEmu has yet to cross. Since SWGEmu doesn’t distribute any of Sony Online Entertainment’s copyrighted material, it does not break any copyright laws. SWGEmu works very hard to stay within it’s legal right to produce it’s software, and will do it’s best to never include copyrighted materials, or infringe on any software patents.”

I despise the idea of IP being used in the way you describe. Consumers paid millions of dollars towards this game for it to be snatched away a few years later. The greatest violation is the corporate IP laws themselves which undermine individual ownership. If someone wants to reverse engineer something they bought and repurpose it, and support it with there own hardware that should not be illegal, if it even is. If you sell something to somebody they should own it, not this state of non-ownership under the guise of intellectual property. It stopped being their sole property when they started selling boxed copies of SWG.

Crow
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Crow

I agree with you concerning the theories and overall position.

Moreso, I’m insistent on consistency. This is about how every mention of Nostalrius includes the specific modifier “illegal” in reportage here at MOP, whereas emus that are better liked or accepted do not receive the same treatment.

If the position is that Nost is “illegal” then consistency means that every other emu with the exception of P1999 (who are in an agreement with DBG) is also “illegal” and if that modifier is going to be attached to every mention of some emus then it damn better be attached to all emus for which it is true.

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Robert Mann

Yeah, I’m going to say a fair bit of their potential players are in the same state as BBB here, after the drama. IF could regain that trust, but it has a LOT to do in order to regain it.

Crow
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Crow

Most players don’t care nearly as much about “trust” as we do here at MOP. It’ll be wait-and-see, but nothing changes that they pretty much are the only proper game in town for their target demographic.

It is another one of the DBG-like situations where everything IF has done so far should spark a lot of confidence, but for some reason it doesn’t happen. IF’s response time to explore and (per their reports) fix the most gamebreaking of bugs from the old alpha is way better than under A&BT, for a big example.

pepperzine
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pepperzine

I’ve written off my early access investment in this game. After believing the game would be redone in unreal engine, going back to pretty much the same state as it was when they took it offline is incredibly unappealing to me. Maybe it’ll be better than before, but I’m not going to get my hopes up and will probably not touch it until launch day.

It feels to me like if you went to eat at a fast food place and bought a burger, then they take it back after you have had a bite and they say they’re going to give a you restaurant quality burger instead but you’re going to have to wait, only for them to give you the original fast food burger reheated after you waited. Sure, you got what you paid for, but the wait with higher expectations followed by disappointment has tainted how you view the situation.

Crow
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Crow

I’m getting mighty excited. As many issues as Repop had, it was an amazing sandbox world that I can’t wait to just exist within again. And IF are sparking a ton of solid trust from me.

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