This week in MMO crowdfunding, the Kickstarter MMO crowd held its breath to find out whether or not Camelot Unchained would indeed make its July 4th beta test date as planned. Thanks to an annoying crash bug, it didn’t, but the studio is crunching to sort it out and isn’t anticipating more than a few weeks of delay, which isn’t going to seem like much to people who have already been waiting years.
“Still going through the logs. We’ve eliminated a lot of the crashes. Andrew’s working on another fix that should help things as well,” CSE’s Mark Jacobs told backers last night. “Hopefully, we’ll be able to talk about [the date] on Monday. […] Still no long-term change, no short-term change, no change whatsoever in what our original estimate was. We’re getting really close.” He reiterates that the crash rate has gone down, but they really need human testers testing, so get in there if you can.
Meanwhile, Richard Garriott rebutted claims that Shroud of the Avatar is a flop, some troll faked a former Star Citizen developer’s Glassdoor review of the studio, Temtem fully funded, and Fractured has passed 500 backers and half of its Kickstarter goal.
Read on for more on what’s been up with MMO crowdfunding over the last week and our roundup of all the crowdfunded MMOs we’re following.
Here’s a shocking revelation: MMO players do not actually like having all progress reset in the blink of an eye. So you can understand why the latest post about server wipes for The Repopulation treats the topic gently, since there’s no quicker way to anger players than by telling them that everything they’ve worked toward is now gone. Not that it matters too much, as pretty much everything will be reset with the game’s full launch, simply due to the server structure.
As the official post explains, the game may do system-specific wipes, such as resetting all crafting progress, separate from game-wide wipes. Only one such wipe is planned as the game moves closer to launch, but the actual launch server will be separate from the game’s test server (the currently running server), so any progress would be starting fresh regardless. It’s also worth noting that things like backer perks are meant to be tied to accounts rather than characters, so a wipe shouldn’t affect those benefits. Get the full explanation on the official site.
This week in MMO crowdfunding, Camelot Unchained is in the home stretch before open beta. Yes, really, open beta. This is happening, people! Clear your 4th of July!
As for live Kickstarters, TemTem is up to $320K and counting, far past its original goal with still a week left to go. Most recently, donors unlocked Nintendo Switch play and the replay system. Clubs (guilds) are set to unlock at $400K. And yes, the game is now registered on Steam.
The Flower of Knighthood, on the other hand, abandoned its Kickstarter in its final hours, seeing it would not complete. The devs haven’t commented on their next move just yet.
Meanwhile, Shroud of the Avatar was hit with layoffs, EVE Online got its revenge on Star Citizen, Chronicles of Elyria posted lore, Albion Online rolled out a small update, and Crowfall admitted it’s delaying soft launch into 2019 but showed off its procedural world generation. Finally, Fractured prepped for Kickstarter – get ready to see that name a lot in this column!
Read on for more on what’s been up with MMO crowdfunding over the last couple of weeks and our roundup of all the crowdfunded MMOs we’re following.
The odds are high that when you walk through an MMO’s landscape, you are not thinking about art assets beyond “this looks pretty” or “this looks awful.” But the latest information from The Repopulation team covers why you should care a little bit more about art assets for forests and how they’re set up. After all, the way the game is currently set up, every tree is a different asset, but upgraded systems will make the calls for forests as a single group… thus reducing load times and improving performance as the game draws a single asset instead of many.
The developers are also improving and rescaling existing models (resulting in better collision detection and reduced loading times) and categorizing items more efficiently in the game’s databases. In short, the result should be a title that plays better while looking better at the same time. Check out the full rundown for an idea about how all of this will come together.
This week in MMO crowdfunding, Star Citizen continued inching its way toward alpha 3.2, as the latest build has hit the PTU for the early “Evocati” player testers. It’s got a few waves to go before it’s released to all backers, but that’s OK: People are leaking stuff all over Reddit anyway if you’re dying to be spoilered.
As for live Kickstarters, TemTem has nearly tripled its goal as I type this, reaching yet another stretch goal – mounts – with Nintendo Switch support on the horizon.
Meanwhile, Dual Universe dropped a new trailer ahead of E3, Ever, Jane updated with butlers, Camelot Unchained says its still just barely on track for beta next month, Project Gorgon whipped up a bugfix update, Wild Mage successfully completed its Kickstarter and promised multiplayer, Albion Online got a small patch to Lancelot, and Elite Dangerous fans are busy at this weekend’s Lavecon 2018. (Thanks, Colin!)
Finally, Ashes of Creation dropped this teaser in its last press release: “We’ve got some very exciting business developments in the works, and while it’s not yet 100% official, we can’t wait to share with you the news. Make of that what you will, but don’t worry – we promise it’s good news for our fans all over the globe.”
Read on for more on what’s up with MMO crowdfunding over the last week and the weekly roundup of all the crowdfunded MMOs we’re following.
There are a lot of things that the new owners of The Repopulation want to change about the game, and some of those are both visible to players and under the hood at the same time. Case in point, the UI. According to the latest update from the development team, the current UI relies on outside components for much of its functionality, which is somewhat incompatible of the development vision to keep things within the Hero Engine… especially when those outside components result in some system lag, to boot.
Of course, the changes aren’t solely about removing outside files. The rework is also meant to improve functionality and clean up the interface, fix longstanding issues like bugs when scrolling lists, and ensure that every part of the UI can be moved and resized instead of allowing some parts and not allowing others. There are also plans to allow for UI customizations to be saved by character or account as players prefer. Check out the full update to see if these are changes you’re excited over.
This week in MMO crowdfunding, Temtem, “the massively multiplayer creature-collection adventure” that hit Kickstarter this week, is looking like a win, as it’s secured most of its $70,000 goal in just its first few days and will soon be on to stretch goals. It’s clearly inspired by Pokemon, with adorable graphics and critters, breeding system, housing, character customization, story campaign, and yes, a co-op online world to romp in. (With thanks to Jose on this one!)
“The days of traveling solo are over; in Temtem the world is a massively multiplayer one. Tamers from around the world can join and you will be able to see them around you, living the adventure with you and fighting to become the best Temtem tamer. Chill with strangers, make new friends and battle them or trade your goodies; the dynamic online world is full of possibilities.”
The day we all thought would never come finally arrived, Bless Online is here! First it was in the head start, then it was fully into its… open beta? Early access? Whatever it’s calling itself these days. And it is having some pretty serious issues. So what we’re learning here is that the beautiful dream you have might not hold up to the cold light of reality.
Other beta news, huh?
Wow, there’s more bad news in there than any of us thought. Let’s try to assuage any of that bad taste with the list of games in testing just below, although some of that might have put another bad taste in your mouth by swapping test phases without us noticing. If that’s the case, do let us know in the comments? That’s helpful.
The current owners of The Repopulation have a brand-new dev update, but maybe don’t expect it to move mountains, literally or figuratively. Idea Fabrik spends most of its words explaining why there’s no patch: essentially, that there are just too many problems in the code that need to be fixed first. The team does note it’s been working on the new starter island and repurposing the original tutorial NPCs, dialogue, and missions, as well as revamping the inventory system.
“Despite the difficulties we face as developers and as players, development is still continuing,” the studio concludes. “So this means that once we do have the patches coming out, we will have a large amount of changes coming your way over the course of a few updates. We decided it was only fair to give you additional information of what we are doing and working on since it was taking so long to get this update out. We are going to give you a snapshot of some of what is going on behind the scenes and what you can expect to see coming your way. Please do note that there might be changes, additions or removal of some of this information based on the feedback from both the testers and players. […] Our primary work has been focused on a) optimizing (art, terrain, world, environments and the time of day), b) review of all dialogue and missions and c) designing the new systems.”
Well that didn’t take long! There are a plethora of survival sandboxes out there for fans to play (as you can see from our multiple guides!), enough that there might be some worry that the market for this genre is getting pretty saturated. Perhaps there is room still, but anyone entering that crowded market needs to have a good hook and be able to deliver a worthwhile experience in order to attract and keep players. Sadly, this isn’t always (often?) the case. Even when you want games to not just survive but thrive, there are a host of factors that work against that.
I have found that I enjoy the survival sandbox genre, and I play a number of the games. A couple get the lion’s share of my attention and game time while others are visited occasionally. Some of these titles have a chance to move into a favored position in my heart and my gaming line up. Others, however, have lost their chance completely. Here are seven survival sandboxes that I want to love, but don’t — at least not yet.
The next big update for The Repopulation has not arrived just yet. It’s the same reason as before; Idea Fabrik wants to use the HeroEngine Live Push system, the game as it’s built right now causes errors with that, and so the team is hard at work hammering at the game until it will work with that system. Lest you say “just don’t use that system,” the developers also reassure fans that the work being done now would have had to be done sooner or later regardless:
Though we have another option to do a full push, this would not help us nor you in the long run. At some point we have to do this clean up so we can begin using the HE Push system as is done for other games.
On the bright side, the latest development update contains a peek at the new art coming with the new tutorial island (which will have no new content, just new art) and improvements to the game’s combat system such as fixing persistent line-of-sight issues and not swapping your target mid-combat. More of the team is apparently working on future content as well, so once the wait for this patch is over, you can hopefully expect more frequent updates. The team is also looking for feedback on the hardware owned by players for future development.
This week in MMO crowdfunding, French website AFJV reported that Dual Universe studio Novaquark has snapped up one of the original EVE Online designers: Hrafnkell Oskarsson. The crowfunded sci-fi MMORPG recently opened up its own custom crowdfunding portal to continue development, which is currently still in pre-alpha. “Together, Novaquark and Oskarsson will be working on Dual Universe, the giant multi-planetary sandbox universe where potentially millions of people will be able to invent new stories for themselves, create new political systems, economies, cities, and empires,” says the company in its PR.
It was a big week for the larger Kickstarted MMORPGs: As promised, beloved crowdfunded indie Project Gorgon hit early access this week to cheering crowds on Steam in spite of its relatively high price, and Shroud of the Avatar pushed out new videos ahead of its formal launch this week.
Meanwhile, Pantropy canceled its Kickstarter and is planning a second go, ROKH got a substantial update and a promise that it’s not being abandoned, Crowfall obsessed over death, Ascent The Space Game readied an engine switchover, and Albion Online rolled out its Lancelot update.
The first round of open beta testing for TERA on consoles went well. (According to the developers, at least.) What can be done to extend that warm fuzzy feeling? Why, doing it all over again, obviously. Although you won’t be allowed into this particular second round if you weren’t in the first round, we’re sorry to say. It’s standing room only.
Meanwhile, the magnificently quirky Project Gorgon has entered early access, so you can go buy it now. Unless you have some deep-seated fear of being turned into a cow or something.
Elsewhere in the beta universe… war was beginning.
You know what? We’re dropping the war thing to just let you know that there’s a list of games in testing below and you can let us know if we missed one or two important phase changes. Sometimes that happens when we’re in the trenches. The war against the onrushing tide of titles is never-ending.