The Repopulation team recreated over 1100 pieces of furniture from earlier builds

    
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Let’s be honest, it’s never a good sign that I forget about an MMO until I see a developer tweet about it, but in this case, The Repopulation caught my attention with good news. The MMO has been under development for years now under the stewardship of the Hero Engine team Idea Fabrik, which took it over four years ago. But the good news is that the studio says it’s been working on game objects, like furniture, for the last quarter.

“We have recreated over 1100 pieces of furniture that we found throughout the game,” the team writes. “This includes 340+ default and the remaining being variations of each to fit different environments and locations. […] Some new pieces that we have created and will be added to the game include some basic and default appliances which includes sinks, stoves, refrigerators and counters. Hint: These may be used by the players at a later time as we complete additional systems in the future. We have also created some nice variences of the new furniture as mentioned above that will enhance areas and give players more options in terms of crafting and decorating.”

The recent dev blog also tackles optimizations and utility in the interface, an animation cleanup, and the new item system GUI, which incidentally is going to require a “mini wipe,” though it sounds like there will be tools in place to help players restart quickly afterward.

MMO players will recall that The Repopulation was Kickstarted twice for around $230,000 and hit Steam early access in 2014, where it’s been ever since, excepting the year it was offline entirely thanks to the HeroEngine dispute that eventually saw Idea Fabrik take it over in 2017.
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SilverWillow_Sogboggen

The graceless comments to this posting are precisely why I have found MOP to be irrelevant – to the point where I rarely check in anymore.

Thanks, Sarrene, for your patience in so many ways. I’m looking forward to your continued progress.

PlasmaJohn
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PlasmaJohn

Hate to say it but those screenshots look terrible. Did they forget to turn lighting on? Are they even using shaders? These are not questions anybody should have to ask a game engine developer.

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Sarrene Grant

Basic shaders are on so you can view the assets and materials. However, post process shaders and all of those pretty things (Like DoF: Depth of Field) is generally done at a later stage. Those are generally added in once the core is built.

On the graphics/model side: we are working on now are to improve both performance and the visual quality before updating he post process shaders.

Here are some other images from our article (and a couple extras) to show the difference if you are curious. Old are the ones currently in game since 2014, New are the ones I have recreated. They are still low poly and lower vert count. They are also optimized as explained in the article using only 3 textures/materials for the entire set of 1100+.

I prefer to have my team at TGS focus on the optimizations and core system rebuilds first before adding in the fancy stuff. So our focus is at this time, rebuilding core systems and the art to be more optimized and run a LOT better.

Performance and Game Play are number one. Number two will be the pretties. :) Remember, we did bring it back down to Alpha in the end of 2018 after our initial audit. Once we have the game performance where we want with enough overhead to add more, we will begin working on higher poly assets (these are still low poly assets) and adding in the post process shaders.

2021-06-02_Repop-ART-Before-After-05.jpg
2021-06-02_Repop-ART-Before-After-01.jpg
2021-06-02_Repop-ART-Before-After-02.jpg
2021-06-02_Repop-ART-Before-After-03.jpg
2021-06-02_Repop-ART-Before-After-04.jpg
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_a4

The game is still not playable, so I don’t really care.

Relmharver
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Relmharver

There’s something very unusual about the fact that this game is still under development. I’m not one for conspiracy theories, but something has to be up. There’s 1.8 average players on Steam, down from 3 a few months ago. Or, maybe the remaining people still working on the game are totally batshit.

PlasmaJohn
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PlasmaJohn

It’s Idea Fabrik trying to prove that Hero is still relevant. The sad thing is those screen shots are NOT doing themselves any favors.

Relmharver
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Relmharver

Relevant enough for their test game to have 1.8 players on Steam! At this point, if that’s their goal, it’s doing them more harm than good in public perception and wasted resources.

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Java Jawa

Agreed, it’s really odd they are spending manpower developing this when from what I imagine the limited metrics there are (steam) indicated there’s no players.

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Sarrene Grant

The answer is fairly simple. I loved the original concept that JC had and had backed the game. I also saw that many players also still wanted to see the game developed. When they came to me asking if I wanted to buy the game, i took a bit of time to think about it, but decided it was worth it.

In addition to that, it also helps us having an active game being developed to see where we can make improvements to the engine as an added benefit. :)

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Natalyia

Whatever (admittedly minor) interest I had in the title vanished when Idea Fabrik appropriated it from the developers who made it.

No clue about the legalities behind the whole kerfuffle, but I have so many other options to spend my time in where I don’t have to wonder if I’m playing a game stolen from its creators or not.

Leo
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Leo

that UI feels like something from the ’90s

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_a4

That’s not their newest UI. The most up-to-date one looks uncannily similar to that of SWTOR.

Leo
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Leo

well that third screenshot did make me think of Knights of the Old Republic…

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_a4
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Sarrene Grant

The current “most up to date” GUI that is in game on production (live) now is the same one the game had when we bought it in 2017. With feedback from the players and testers in discord and on the Test server, we ended up going with something that is a bit more up to date while still keeping to the basic theme and style that JC had in mind.

Though we have the basic design done, this is still a work in progress. More will be updated and adjustments to both style and functionality will be adjusted as needed.

Our focus for the GUI right now is 1) Performance and 2) Functionality/Ease of Life. This also means that all panels and windows will be movable by the player to where ever they want them to be.

I am adding an image form our article showing the new single parts sheet (which reduces the draws and render time by a LOT, as well as a few comparisons between the current/old and the new GUI panels that are to come.

2021-06-02_RepopGUI-0-parts-file.png
2021-06-02_RepopGUI-Character-Select02.png
2021-06-02_RepopGUI-PDA-Character-Window02.png
2021-06-02_RepopGUI-PDA-Jounral02.png
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Java Jawa

I’m with you Bree — when this game was relevant, I was excited for something to fill that SWG craving, but with all the flip flopping this game has experienced, quite frankly it’s too little, too late.

Enjoying the Restoration 3 server! The feels!

Gipfeli
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Gipfeli

oohh, sorry repopulation team, i forgot to remind you: i could fill my swg hole with the new restoration server :). you don’t have to go on anymore, i’m good.

thx anyways!