When you look for famous characters in your MMO, you may be looking for someone complete different than the rest of the crowd.
Lt. Commander Hikari gives us an example of that with this Star Trek Online pic: “In Star Trek, I’ve always been a fan of Janice Rand. An often underestimated member of the crew (and cast) she’s one of the things that really stood out for me through the series and movies. There are lots of reasons to be a fan of the actress and character that I would encourage people to find on their own. When Agents of Yesterday was released, Grace Lee Whitney had only just passed a year prior. It was lovely to see her with the rest of the crew, where she always belonged.”
I always cheered her appearance in Star Trek VI, myself!
Did you know that Warframe
has minigames buried inside its code? That is indeed a thing, and in fact a new hidden minigame has been added to the world of Warframe
with this week’s update as Frame Fighter
joins existing games Wyrmius and Happy Zephyr.
“Challenge your friends to a side by side duel — Frame Fighter has arrived!” Digital Extremes says. “Inspired by long-time Warframe Fan LocoCrazy_, this no-frills arcade minigame will transform your Orbiter into a battleground! No quarters required! Visit Simaris and acquire the Ludoplex — a new home for all of Warframe’s minigames — through Standing. Choose from Excalibur, Volt and Mag, each with their unique Ability. Unlock additional Frame Fighter characters by discovering Fragments throughout the game. If the scanned Warframe’s Prime is in your Inventory, you can toggle to the Prime version of the acquired character.”
The patch also adds some new amp bits and… rocks and plants. No really, there are new flora pieces available as decorations for clan bases. Nifty! Not coincidentally, we’ll be streaming Warframe tonight; join us on OPTV at 9 p.m. EDT to see the some of the new content up close!
It’s never too early for an expansion, right? OrbusVR is still in early access, but it’s already planning its first major expansion with the upcoming OrbusVR: Reborn planned for Q1 2019. And it’s as much a reboot as an expansion; the game is updating its visuals across the board as well as doubling its playable classes to eight, including the new Bard and Shaman options.
Players can also explore new dungeons and regions and face off against improved enemy AI, which will use more advanced tactics like dodging projectiles, running for help, and coordinating attacks. There are also plans for more avatar customization, a smoother overall leveling curve, and new community events like racing your dragon pets. In short, it’s going to be a pretty big update for the game as a whole. Current players can take part in testing starting later this year, but you’ll have to wait until 2019 for the whole thing.
I certainly did not have to twist readers’ arms to get them to bring out a mountain of MMORPG character selfies set against interesting backdrops. Of course, everyone had their own definition of what that should mean…
“When it comes to character selfies the backdrop becomes less important if there is an important lore character in your picture,” said Ryuen. “Case in point: My humble Monk managed to snare Firiona Vie herself in EverQuest II for a quick pic before she had to attend to more pressing matters.”
She had more box art modeling to do. It’s exhausting, being one of the last of the Midriff Elves in the game.
Picture this: an underground dungeon that gets progressively more challenging — and rewarding — the deeper you go, and there is no end. Not no end in sight, but no end. An infinite dungeon. Does this sound like a dream come true to you? Well go ahead and smile because Path of Exile
is delivering just that on August 31st (unless you play on Xbox One, then you have to wait until September 3rd). The next league is aptly called Delve, and its all about descending into a never-ending mine shaft, reaping rewards while staving off the dangers in the darkness — with the darkness itself being one of those dangers!
While that info alone might be enough to keep you entertained for a bit, we know you want more. So I had a little chat with Producer Chris Wilson to learn more about this intriguing idea with its new mechanics and features to pass it all on to you. And who knows? This might be just the beginning: Wilson called this “Path of Exile’s first infinite dungeon,” which would lend you to believe that more numbers could follow.
It’s been a weird 2018 for Guardians of Ember. Back in February, Valve booted its publisher, Insel Games, off Steam, citing review manipulation in regard to another of its games, Wild Buster. Wild Buster was heavily affected, such that Insel transferred its publishing rights and rebooted it with a new name to get it back on the platform this past spring.
So what happened to the MMOARPG Guardians of Ember, the Runewaker game that was actually pretty decent at what it did? It kept on running through the studio’s own website and the Humble Store, but now, it’s upping its profile with a move to European mega-publisher Gameforge.
“Gameforge — the leading western publisher of popular Asian free-to-play multiplayer online games like SoulWorker, Elsword and NosTale — today announced that it has acquired the publishing rights to Guardians of Ember, the popular Hack’n’Slash MMORPG from Taiwanese developer Runewaker — creators of Runes of Magic and Dragon’s Prophet. […] Guardians of Ember will officially re-launch later this year in North America and throughout Europe through Gameforge. Currently, the game is being operated by Insel Games in the west; Information regarding how existing Guardians of Ember players will migrate their accounts and game data will be shared soon.”
Last year, Perfect World Entertainment shut down Runic Games. Even before that, fans had been told that any sort of Torchlight MMO would be a long time coming. And yet the previous event was not the end of the story, because it turns out that a Torchlight sequel is happening. More than that, Torchlight Frontiers is promising something far closer to an MMO than anyone might have dared to dream, offering a dynamically generated and shared persistent world for players to take on with friends and pets.
Pets in-game, that is. You do not need to teach your cat how to loot.
Max Schaefer, former head of Runic Games and co-founder of Blizzard North, is heading the team for Torchlight Frontiers, so there’s reason for fans to believe that the game will in fact feel very much like… well, Torchlight. Even more so than the mobile version, perhaps. So if it seemed like any sort of MMO version of the title was never actually going to happen, it looks as if, well… it’s happening. It’s going to be here soon. And yes, it’s a wonderful surprise.
Bless Online is rolling out a hefty content update today as promised, including the Siege of Castra PvP battleground, the faction-based open-world Capital War, and of course, the sneaky Assassin class. We had a chance to speak with Neowiz – specifically, Lead Game Designer Junyoung Hwang, Combat Designer Seongil Ma, and Chief Creative Officer Jangchoel Rhee – about both the update and ongoing concerns in the game. Read on!
Massively OP: First, regarding the Assassin: I’ve yet to see a rogue class in an MMO that wasn’t overpowered in some way in PvP, and that goes double for a class newly added to the game – studios just can’t seem to stop themselves from making the new toon a bit too appealing. How is Neowiz working to avoid all that, while still making the class something people want to roll up as a new toon?
Against the backdrop of yet another massive, hyped-up in-game gang war, EVE Online’s
propaganda machine is constantly churning, sowing chaos not just for players but for developers and journalists trying to cover the drama. And while most of it is obnoxious trolling, the propaganda art that emerges is often spectacular. (Maybe it’s just me, though – I have a penchant for propaganda art history. At a London guild meetup years ago, I dragged everyone to a propaganda exhibit at the Imperial War Museum. My guildies are the best.)
Anyway, if you don’t want to crawl Reddit or Google looking for examples, take a peek at CCP Games’ recent propaganda contest, which announced and posted up all the winners this weekend. My pick would’ve been the second-place finisher, personally, but they all hold a sort of bizarre fascination. CCP’s top picks, however, will see their posters sold at EVE Vegas, and all the finishers get huge stacks of EVE cash. Check ’em all out below, and congrats to the winners! (I’d love to see a “losers” thread too but couldn’t find it!)
Our headlining picture today comes with a request for some help, so we’re calling all Warframe players to give their aid!
“So I finally decided to check out Warframe,” said reader Ryuen, “but I was wondering if anyone has any tips on how not to get motion sick while sliding/bullet jumping/etc through the levels to an objective? *Tenno slides away*”
I am not the person to ask this. I get motion sick spinning my chair slowly with a child on my lap. I have been forbidden from going on Disney’s spinning tea cup ride. Doctors tell me that I still need training to master this “walking” thing.
Are you hyped for Deep Space Nine in Star Trek Online
? Victory is Life
launched on console last week, complete with a journey to the Gamma Quadrant, the Deep Space Nine crew, the Jem’Hadar playable faction, bumped level cap, seven new episodes, and more goodies. And to celebrate the release for console, PWE
has granted Massively OP a bunch of goodies to raffle to our PS4 and Xbox One readers! We’ve got codes for the Leeta Tactical Bridge Officer, 25 apiece for each console.
Do note that PS4 codes are restricted to North American players; the Xbox One codes are universal. And if you win, you’ll need to complete the tutorial with a Federation or Klingon character to redeem the codes.
Read on to enter to win!
You’d be forgiven for having forgotten about Conqueror’s Blade, both because it’s been in development for years and because it’s a bit outside the traditional MMORPG wheelhouse as more of a tactical game – like RISK the MMO. But it’s finally coming to early access in the west.
“Global publisher My.com and developer Booming Games are proud to announce that they have teamed up to publish free-to-play tactical medieval warfare MMO Conqueror’s Blade in the European and North American regions. The game immerses its players in a life of military leadership both on and off the battlefield, with tactical and diplomatic choices to make that will determine the ultimate ruler over a massive, resource-rich and populous network of territories. Players will take to the battlefield as aspiring warlords to fight brutal skirmishes over a massive open world environment securing territory for the glory of their house (clan) or alliance.”
My.com says it’ll be free-to-play, but of course you can pick up founder packs on the official site right now running $14.99 to $99.99. That bottom tier does include closed beta. “Dates for Closed Beta and Early access phases will be released in the near future,” the studios promise.
It was a bit of an unplanned superhero MMORPG weekend, what with news from City of Titans, Ship of Heroes, and City of Heroes’ Paragon Chat, not to mention our own incredibly luckily timed deep-dive into the history of City of Heroes. Ship of Heroes, for example, previewed Meltdown, sort of the Tony Stark of the spaceship’s heroic lineup.
Heroic Games has more in store on a much more granular level too. Studio boss Casey McGeever put up a lengthy forum post on exactly what the staff has been working on in July.
“We are working mostly on six big areas of the game: 1. The characters, costumes, morph targets, and related character art. 2. The city, props, buildings, mission maps, and other environmental art. 3. The code that works with the Unreal Engine, and creates the game. 4. The powers, animations, FX, and SFX. 5. The mission and big battle systems. 6. Leveling and advancement. […] Some of these things are really big, like the upgrade to UE 4.18, and adding TrueSKY (which required a month or more of work to get it the way we want it), and coding a custom significance manager, which allows automatic changes to deliver a reasonable range of FPS in-game by downplaying some things (like distant movements or distant shadows), or many, many improvements around the frame rate goals we set in place two years ago.”