Leaderboard: Do the HTC Vive’s and Oculus Rift’s price cuts change your opinion on VR pricing?

When Oculus dropped the price of the Oculus Rift down to $400 earlier this summer, supposedly temporarily (but not its first drop), analysts were torn over the decision, suggesting that Facebook’s rumored cheaper wireless Pacific device might be the impetus.

Now this week, HTC joined in the price-slashing parade, reducing the price of the Vive from $799 to $599, a fee analysts said back in January was still too pricey for the Oculus. However, the president of the Viveport marketplace rejected the idea that the new price was a response to the Rift’s panic-mode. “I think we are the leader in the market, and the plan was always that high-end VR be available to everyone,” he told Polygon. “So of course there are a couple of components that need to fall into place … in order to reach the mass market, you need to have a lower price point. That’s been the plan all along. I think it’s good that other players in the market are making similar moves.”

For this edition of Leaderboard, I thought it would be fun to take stock of our core audience’s view of the price of VR here in 2017 to see whether it differs significantly from the 2014 vs. 2016 report, which suggested that while initial high prices had shifted many gamers’ expectations for a higher price, an even greater number still wouldn’t pay over $300 for a device. To the pollmobile!

What impact do VR device price cuts have on your purchasing?

  • I already purchased a VR device. (10%, 29 Votes)
  • The devices are now cheap enough for me to consider buying one. (10%, 28 Votes)
  • The devices are still not cheap enough for me to consider buying one. (39%, 111 Votes)
  • I will never buy a VR device no matter what the price is. (13%, 37 Votes)
  • I am waiting to buy into VR for a reason other than price (for example, games, space, or safety). (23%, 66 Votes)
  • No response / elf butts / view results (4%, 12 Votes)

Total Voters: 283

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72 Comments on "Leaderboard: Do the HTC Vive’s and Oculus Rift’s price cuts change your opinion on VR pricing?"

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David Goodman

Right now, all of the games/content on the VR systems do not just justify a higher-than-console price. They do not justify a console price.

I answered “i’m waiting for other reasons”, but it’s a combination of two: It’s still too expensive, and there’s not enough reason in them. There isn’t anything I would consider a “killer app” / must-have game.

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wild-abyss

I’m interested now that I’ve bought PC Overkill and can actually run VR without breaking a sweat but I’d still rather put that money toward a 1440p 144Mz IPS g-sync monitor. Maybe next year.

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Armsbend

did you build it or buy it? My GPU went kaputz last night – but I took the rig apart,. cleaned it and got it all working again – but I know my time is almost up. It’s 6 years old thats a really long life but newer games are starting to struggle a bit.

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Melissa McDonald

1440p is looking a little long-in-the-tooth now. I’d advise 4k. Vizio makes a 4K television that is inexpensive and actually serves are a pretty darn good PC monitor.

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wild-abyss

I’m wary of 4k mostly because… I don’t have any content to display in that resolution anyway. Some games, sure, but I’ve read that even the 1080Ti can struggle at 144Mz at 4K and I’m not down for that. TVs are a cheaper in, for sure, but again, I’d miss all the cool features of gaming monitors.

This decision is turning out to be harder than all the components of the computer!

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Melissa McDonald

surely you mean Hz not Mhz? 60Hz considered good, 120Hz cutting-edge for 4K media.

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wild-abyss

ha, yes that’s what I meant

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Alex Malone

I remain highly sceptical of VR and am unlikely to buy a headset, regardless of the price, until some fundamental issues are solved. Unfortunately, I can’t see how those fundamental issues will get solved so I believe this generation of VR will remain a gimmick.

This is further reinforced by all my friends who did buy in. Out of maybe 15 friends that bought into VR (oculus and vive), only 1 of them still uses their headset, all the others quickly got bored (because it’s a gimmick…) and packed theirs away. The one friend who does still use his headset only uses it for racing and space sim games with full hotas setup, because those are the only experiences where the gaming is superior.

Still, I hope that one day in the future I will be proven wrong. I don’t think I will be, given the limitations of VR headsets, but then I’m not an expert on the technology and I’m perhaps missing the creativity needed to imagine VR improving gaming. As soon as I am proven wrong, I will buy in!

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Modrain

Already bought one a few months ago, so I don’t really feel concerned by the price cut. However it changed how I talk about VR with people I know. I purchased a headset mostly for development purposes, and that’s where I put its worth at the time, I wouldn’t have buy one just for playing. As great as VR can be, the price tag was a bit hard to swallow. It was a purchase I’d advise against when talking to friends or colleagues, unless they were fully aware of the technological limits. At half the price it seems much more worth for the average technological enthusiast, while still being out of question for the “just curious” people.

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Bryan Gregory

Just wondering how many actually have experienced VR (the current VR sets, not the old devkits and such) that are commenting here. Cause anyone I’ve talked to who owns one swears by it. Obviously the lack of software is a major blow, but I feel like both players and developers are waiting on some fabled middle ground, but where is that middle ground?

Players say their main concern about VR is the lack of games, and good games. But since VR hasn’t hit that breaking point of popularity yet, it’s silly for developers to spend resources developing their games for VR if there aren’t enough players with headsets to purchase the game. Then of course there is the price, which may not be a problem for some, but is definitely a problem for many. It’s hard to convince yourself to invest in something if there’s not a lot reason to invest in it. It makes the price seem higher than it is. If you could experience some of your favorite games in VR, it might make the price feel lower.

What it’s going to take is some big hot shot companies like Blizzard for example, to invest in VR to make people start caring about it. It will get there eventually. Hopefully soon, because I am ready.

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Melissa McDonald

I stand by my profile pic here that attests to my interest in the medium. :) I’m kind of a VR junkie, but I am well aware of its limitations and issues as a result of that, yet my attitude remains extremely positive because I see a great deal of evidence that every issue is being tackled. We give games like Star Citizen what, 4, 5, 6 years to even launch, and consider that OK? Give VR that much time and see how far it leaps ahead. :)

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Utakata

When it something I can buy at a dollar store to throw while playing WoW I might consider it. (And I may even pay even more if it comes in a pair of Elton John star glasses!) But until then, #elfbutts.

Celestia
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Celestia

The idea of VR is more fun that actual VR.

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Melissa McDonald

While I respectfully disagree, that made me smile because it reminded me of a friend who often says, “I like the idea of KISS, but I don’t like KISS.” ;)

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Leviathonlx

VR is still a long ways off from being at the point that I’d want to buy into it. Hell I’m not even sure if full on immersion VR like SAO (without the dying part) is ever going to be feasible.

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Mr Poolaty

Not really wanting to buy 3D goggles to play solitaire…

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Malcolm Swoboda

Not yet, but getting there.

Bigger reason for me is (desktop/TV connected) PC upgrade cost. This isn’t tied to VR though – just something I want to do in the next couple/few years.