trion worlds

Studio known to MMO players for games like RIFT, Defiance, Trove, and Devilian.

ArcheAge’s July content update adds sport fishing, expands fresh start server content

Despite the slightly awkward name — “Phase 4: Reign, Part 1,” really, Trion? — this week’s ArcheAge content update is chock-full of fun for both fresh start servers and those on the well-worn shards.

Fresh start servers have increased the level cap to 55, finally received both the Dwarves and Warborn, and rolled out cars, boats, and farm freighters.

Players can attempt to tackle Mistsong, which the team says is “absolutely the hardest dungeon” in the game. Lots of risk, lots of gear rewards, you know the drill! The patch also updated the trade pack system, made some big gear updates, and fiddled with the Kraken. Fiddling only makes him upset, though.

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Lawsuit continues against Trion Worlds and ArcheAge’s 10% discount snafu

Three years in, a player-led lawsuit against Trion Worlds concerning false advertising and lockboxes in ArcheAge continues to bounce around the California court system.

The suit, filed back in 2015 by Aaron Van Fleet, Paul Ovberg and James Longfield, alleged that Trion violated consumer laws, falsely advertised a 10% founder perk discount for its cash shop, and went against California laws concerning illegal lotteries. While Trion tried to move the case to arbitration, the courts decided that there were some worrysome discrepancies between ArcheAge’s EULA and TOU and so kept the suit going.

MMO Fallout posted an update on the case, mostly to say that the lawsuit is still going, that Trion is still trying to get it taken out of court, and that the plaintiff had amended the complaint with a very minor update. The article expresses concern over the one and only exhibit for its case, which is a series of screenshots showing player dissent in the forums over these issues.

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Perfect Ten: Endless dungeons in MMOs

Most MMO dungeons are normal songs. You start out and you have a pretty clear picture of the beginning, middle, and end; they don’t really change up much. But the endless dungeon is like improvisational jazz. Sure, there’s a beginning and often a fairly reliable end, but the space in the middle can be filled with all sorts of things. You don’t even know what’s going to be there until you’re already in the thick of it. It could be filled with creme! (Probably not, but hey, life is weird sometimes.)

Our reader Arsin asked us a while back about MMOs with endless dungeon modes of some sort, and well, we do our best to find these things out. The goal here is to have an online-only game with randomly generated content between the start and end. Arguably some of these might not fit your personal criteria, but that’s all right; there’s plenty of variety here!

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The Daily Grind: How should MMO studios handle game reboots?

Over the past several years, we have witnessed several MMOs being rebooted and relaunched, including Final Fantasy XIV, Secret World Legends, and, most recently, Defiance 2050. There are various reasons why studios would want to do this, including addressing key flaws in the original game, switching over to different business models, and benefiting from a new round of publicity and review ratings.

Looking at the above titles as case studies (and more if you can pull up examples), we see both positives and negatives of these experiences arise. Not many players are keen on starting over in MMOs after investing dozens or even hundreds of hours on their characters, and because of this, there is a heavy price to be paid if the relaunch isn’t significantly different and improved from the original.

How should MMO studios handle game reboots? What would you recommend be the steps that studios should take in handling existing accounts, upgrading the game, and starting everything all over again?

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Massively OP Podcast Episode 178: #womenarecosmetic

On this week’s show, Bree and Justin mull over how necessary it is to actually provide MMOs with those icky, wonderful girlie-types. They deliberately deliver a light-hearted episode after last week, full of funky fresh frivolity. Will gaming ever be fun again? It has to be!

It’s the Massively OP Podcast, an action-packed hour of news, tales, opinions, and gamer emails! And remember, if you’d like to send in your own letter to the show, use the “Tips” button in the top-right corner of the site to do so.

Listen to the show right now:

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The Stream Team: Sunfest fun in Trove

Summer sun means Sunfest fun in Trove. For the rest of this week Trovians and Geodians alike can enjoy this seasonal festival, and Massively OP’s MJ is joining in. Of course, that has nothing to do with the fact that finishing gives her a cute little dragon pup ally! Nope, none at all. Join us live at 3:00 p.m. and work through the event questline with us.

What: Trove
Who: MJ Guthrie
When: 3:00 p.m. EDT on Tuesday, July 17th, 2018

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Defiance 2050 performs better than its predecessor but hasn’t won the community over

With last week’s launch of the revamped and rebooted Defiance 2050, Trion Worlds was betting on players flocking back to the sci-fi MMO shooter now that it’s seen improvements and adopted a free-to-play model. However, it doesn’t seem as though the community is giving its approval for the latest version of this game, at least according to Steam, where Defiance 2050 is weathering “mostly negative” reviews.

One common complaint is that the relaunched MMO isn’t really that much different or better than the old game — yet players have to start over from scratch (in an eerily similar situation to last year’s Secret World Legends reboot). Other frequent criticisms include the proliferation of lockboxes, server instability, old bugs that haven’t been fixed, and not enough recognition or extras for players coming from the original game.

Site Kitguru ran Defiance 2050 through a series of benchmarks and compared it to the original game, stating that it “improves upon its predecessor with a more detailed experience.” It was also noted that there was a choppier frame rate on larger resoutions, better AI, and no apparent reason for the reboot on PC.

Source: Steam, Kitguru

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Trove celebrates three years with the interplanetary Sunfest event

If you were looking for a reason to get back into Trove to check out Geode, this week is it. Trion’s voxel sandbox is celebrating three years since launch with the return of its annual event, Sunfest, although this one is a bit special since it involves Geode too.

“Residents of Trove and Geode alike will join together to celebrate the luminescent power of the Sun Goddess during our first ever interplanetary Sunfest,” says Trion. “[Eight] new adventures will take you on a journey across Trove and beyond! That’s right, you’ll be able to complete several of the celebratory adventures on either Trove or Geode. Complete them all and earn your very own Golden Vale Dragon Pup ally.”

Keep a eye out for special Shadow Piñata Invaders with sweet loot across all open-world biomes, plus extra daily login rewards. Trion is also offering a stat reroll event, so hardercore players ought to at least pop in to take advantage of that. On Monday, we checked out the anniversary in person, so take a peek at that too!

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Choose My Adventure: Starting fresh in RIFT

When RIFT first came out, I had very low hopes for it. The game already was launching into a crowded field, and it was doing so while basically just taunting Blizzard to invite comparisons to World of Warcraft. Seriously, the game had that remarkably ill-advised “We’re not in Azeroth any more” ad campaign, that looked like a bad idea then and looks even worse now. I didn’t play it before launch, but at a glance I had thought, “this looks like a good free-to-play title but it can’t go up against WoW convincingly.”

To put this in street fight terms, this is the 98-pound weakling kicking the head of a motorcycle gang in the shins, then asking him what he’s going to do about it.

Fortunately for everyone, that story did not end the way you might expect. Sure, RIFT did not in fact take the entire world by storm, but it has been running successfully for several years now, pumping out expansions and big updates and generally managing to keep its head above water. And it no longer looks, at a glance, like WoW with a lick of paint despite that being its initial design.

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Fortnite rolls out season 5 as Epic Games retroactively grants modders a bigger profit cut

Fortnite’s season 5 is live now with its all-new battle pass to turn your free-to-play experience into dress-up battle royale. We know that’s what you’re really all about. Epic is touting the new all-terrain go-kart, flintlock weapons, rift content for battle royale players, and the Challenge the Horde mode in on the PvE-oriented Save the World side of the game in today’s patch.

On the business side of things, Epic Games will be surprising contributors to the Unreal Engine Marketplace, as it’s changing up how much of a cut those player modders are receiving from their submissions. No, Epic isn’t taking money away; it’s actually increasing the player profit percentage from 70% to 88%, and it’s doing so retroactively, going back four years and paying modders the difference from those years. Now that’s a smart way to engender goodwill for one of the biggest games in the world.

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RIFT’s progression server moves on to Ember Isle, onslaughts, and planar attunement

It’s a big step forward for RIFT’s one and only progression server. Prime inhabitants can now move into the game’s 1.6 Update with all of its vanilla RIFT endgame glory.

There’s a lot of content for players to plunder with this update, starting with the (re)introduction of the Ember Isle. This tougher level 50 zone includes 30 additional quests and many other activities to keep players busy at the level cap.

Also arriving with yesterday’s patch are the defensive-themed onslaughts, the Caduceus Rise dungeon, and Planar Attunement. This last feature is an ongoing character progression system that converts post-level 50 XP into advancement through several enhancement fields. The full patch notes are up as well and mention some of the class tweaks and general fixes that went into the game.

Source: RIFT

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Perfect Ten: Best MMO debuts by year, 2007-2017

Continuing from my previous column, I’m going to be running through the second decade of graphical MMORPG launches and picking the best title to debut in any given year. From doing the first decade, I know that this thought exercise isn’t always fair; some years have several great contenders, while others see one mediocre one rise due to a lack of competition.

Still, it’s kind of fun to look back at MMO history and to see which game was really the best of that year. And if you ever felt sore that a particular title got overlooked, well, consider this a retroactive awards ceremony of some sort.

Let’s dive right in where we left off with 2007!

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Massively OP Podcast Episode 177: ArenaNet A-bomb

On this week’s show, Bree and Justin cleans up after Guild Wars 2’s PR disaster, chew over the survivability of Shroud of the Avatar, and commiserate about Camelot Unchained’s delay. It’s not all downer news — there’s some really great stuff happening in the MMO industry, and that makes an appearance on this extra-long episode!

Special note: If you want to skip the ArenaNet discussion for the rest of the news, go to the 50-minute mark (yeah, we talk about it a lot!). Also, please note that this was recorded before the Polygon article that came out Monday night, so it’s missing some the additional commentary on Mike O’Brien’s second formal statement.

It’s the Massively OP Podcast, an action-packed hour of news, tales, opinions, and gamer emails! And remember, if you’d like to send in your own letter to the show, use the “Tips” button in the top-right corner of the site to do so.

Listen to the show right now:

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