With last week’s launch of the revamped and rebooted Defiance 2050, Trion Worlds was betting on players flocking back to the sci-fi MMO shooter now that it’s seen improvements and adopted a free-to-play model. However, it doesn’t seem as though the community is giving its approval for the latest version of this game, at least according to Steam, where Defiance 2050 is weathering “mostly negative” reviews.
One common complaint is that the relaunched MMO isn’t really that much different or better than the old game — yet players have to start over from scratch (in an eerily similar situation to last year’s Secret World Legends reboot). Other frequent criticisms include the proliferation of lockboxes, server instability, old bugs that haven’t been fixed, and not enough recognition or extras for players coming from the original game.
Site Kitguru ran Defiance 2050 through a series of benchmarks and compared it to the original game, stating that it “improves upon its predecessor with a more detailed experience.” It was also noted that there was a choppier frame rate on larger resoutions, better AI, and no apparent reason for the reboot on PC.
If you were looking for a reason to get back into Trove
to check out Geode, this week is it. Trion’s voxel sandbox is celebrating three years since launch with the return of its annual event, Sunfest
, although this one is a bit special since it involves Geode too.
“Residents of Trove and Geode alike will join together to celebrate the luminescent power of the Sun Goddess during our first ever interplanetary Sunfest,” says Trion. “[Eight] new adventures will take you on a journey across Trove and beyond! That’s right, you’ll be able to complete several of the celebratory adventures on either Trove or Geode. Complete them all and earn your very own Golden Vale Dragon Pup ally.”
Keep a eye out for special Shadow Piñata Invaders with sweet loot across all open-world biomes, plus extra daily login rewards. Trion is also offering a stat reroll event, so hardercore players ought to at least pop in to take advantage of that. On Monday, we checked out the anniversary in person, so take a peek at that too!
first came out, I had very low hopes for it. The game already was launching into a crowded field, and it was doing so while basically just taunting
Blizzard to invite comparisons to World of Warcraft
. Seriously, the game had that remarkably ill-advised “We’re not in Azeroth any more” ad campaign, that looked like a bad idea then
and looks even worse now. I didn’t play it before launch, but at a glance I had thought, “this looks like a good free-to-play title but it can’t go up against WoW
To put this in street fight terms, this is the 98-pound weakling kicking the head of a motorcycle gang in the shins, then asking him what he’s going to do about it.
Fortunately for everyone, that story did not end the way you might expect. Sure, RIFT did not in fact take the entire world by storm, but it has been running successfully for several years now, pumping out expansions and big updates and generally managing to keep its head above water. And it no longer looks, at a glance, like WoW with a lick of paint despite that being its initial design.
Fortnite’s season 5 is live now with its all-new battle pass to turn your free-to-play experience into dress-up battle royale. We know that’s what you’re really all about. Epic is touting the new all-terrain go-kart, flintlock weapons, rift content for battle royale players, and the Challenge the Horde mode in on the PvE-oriented Save the World side of the game in today’s patch.
On the business side of things, Epic Games will be surprising contributors to the Unreal Engine Marketplace, as it’s changing up how much of a cut those player modders are receiving from their submissions. No, Epic isn’t taking money away; it’s actually increasing the player profit percentage from 70% to 88%, and it’s doing so retroactively, going back four years and paying modders the difference from those years. Now that’s a smart way to engender goodwill for one of the biggest games in the world.
It’s a big step forward for RIFT’s
one and only progression server. Prime inhabitants can now move into the game’s 1.6 Update
with all of its vanilla RIFT
There’s a lot of content for players to plunder with this update, starting with the (re)introduction of the Ember Isle. This tougher level 50 zone includes 30 additional quests and many other activities to keep players busy at the level cap.
Also arriving with yesterday’s patch are the defensive-themed onslaughts, the Caduceus Rise dungeon, and Planar Attunement. This last feature is an ongoing character progression system that converts post-level 50 XP into advancement through several enhancement fields. The full patch notes are up as well and mention some of the class tweaks and general fixes that went into the game.
Continuing from my previous column, I’m going to be running through the second decade of graphical MMORPG launches and picking the best title to debut in any given year. From doing the first decade, I know that this thought exercise isn’t always fair; some years have several great contenders, while others see one mediocre one rise due to a lack of competition.
Still, it’s kind of fun to look back at MMO history and to see which game was really the best of that year. And if you ever felt sore that a particular title got overlooked, well, consider this a retroactive awards ceremony of some sort.
Let’s dive right in where we left off with 2007!
On this week’s show, Bree and Justin cleans up after Guild Wars 2’s PR disaster, chew over the survivability of Shroud of the Avatar, and commiserate about Camelot Unchained’s delay. It’s not all downer news — there’s some really great stuff happening in the MMO industry, and that makes an appearance on this extra-long episode!
Special note: If you want to skip the ArenaNet discussion for the rest of the news, go to the 50-minute mark (yeah, we talk about it a lot!). Also, please note that this was recorded before the Polygon article that came out Monday night, so it’s missing some the additional commentary on Mike O’Brien’s second formal statement.
It’s the Massively OP Podcast, an action-packed hour of news, tales, opinions, and gamer emails! And remember, if you’d like to send in your own letter to the show, use the “Tips” button in the top-right corner of the site to do so.
Listen to the show right now:
Trion has a big launch on its hands today as it pushes Defiance 2050 out of beta into a live state on PC and both core consoles. As we’ve been covering, Defiance 2050 is set to be a “completely from-the-ground-up recreation” of Trion’s original Defiance that “overhauls the exciting story and groundbreaking gameplay of the original, reimagining the San Francisco-based sci-fi shooter experience for current gaming hardware.” Classic Defiance, which sparked widespread use of the term “transmedia synergy” buzzword across the MMO genre when it launched alongside a SyFy TV series of the same name, will continue on for those who prefer it as well.
If you’ve previously picked up a founder pack, you’ve already been in the beta, but as of today, the game is free-to-play and everyone can hop on in. Launch time is technically 1 p.m. EDT this afternoon, so if you’re reading this in the morning, you’ve got just a few more hours to wait. Why not check out some of our coverage while you do? We recommend our hands-on experiences from E3 and GDC!
It may be a Monday night, but it’s a party night! Trove
turned three years old today and Massively OP’s MJ is ready to celebrate. Of course, she’d love to party with a pet pal, but she doesn’t have a Geode one yet. That means she’s off to dance her way down in the depths of the mines to find an egg while singing a variety of happy birthday songs to the voxel game. Join us live at 8:00 p.m. and jump into the celebration with her.
Who: MJ Guthrie
When: 8:00 p.m. EDT on Monday, July 9th, 2018
In her first foray into Defiance 2050 during its closed beta, Massively OP’s MJ peeked in to try and see what what was different. The audience didn’t see much change. Could that be different this time around as she dives into the headstart of the open beta? Tune in live at 3:00 p.m. as OPTV‘s infamous Stream Team brings you a second first look at…
What: Defiance 2050
Who: MJ Guthrie
When: 3:00 p.m. EDT on Monday, July 9th, 2018
Ever since Trion Worlds announced that it had snapped up all of the remaining assets from Gazillion
and Marvel Heroes
, we have wondered what the studio was planning to do with them. Now we know at least in part, as Trion is handing out free MMO promotional packs
to Marvel Heroes
refugees as a way to welcome them to the fold.
This promotion is a “limited-time offer” and only applies to former Gazillion players who register to Trion Worlds with the same email address that they used for Marvel Heroes. If this applies to you, you can pick up a promo pack to one of the five games that Trion is running.
Pick Trove and you’ll get both a super starter pack and a square necessities pack. Go with ArcheAge, and you’ll enjoy 30 days of patron time, a mount, and other goodies. RIFT’s deal is pretty good, with a month of subscription time, all of the game’s souls, two more bag slots, and a mount. Alternatively, you may choose Atlas Reactor (and get all freelancers the game has and ever will make) or Defiance (which includes a legendary shield and chip).
The time has come for Defiance 2050 to enter the wild… in a limited sense. Head start access begins today, although the general “anyone can jump in” of the full launch won’t kick off until July 10th. But if you’re a founder, you can start playing this updated rebuild of the game right now on your platform of choice.
To go along with this particular event, players who are only passingly familiar with the title might want to take a gander at the rundown of the classes available on the PlayStation Blog, which covers all of the various ways you can shoot things in the game. (It’s a game about shooting things, you knew each class was going to have a focus on shooting.) The title is available on Xbox One, PlayStation 4, and of course the PC.
Here’s the weird part about this week’s column: I’m going to tell you, in short, that Final Fantasy XI is still a good game once you get past the initial hurdles involved. I am also going to tell you that it is a game which has not aged well, in part because of those facts. Which no doubt is going to sound kind of weird, but that’s the situation we find ourselves in.
There are really two things you have to look at with this particular game. The first is whether or not the game is approachable by someone who hasn’t played the game in years or ever, whether or not you can make reasonable progress when you start playing. The other is whether or not the game gives you slightest idea about how to do so, or indeed about how to do anything in the game. Because all of the systems in the world don’t help if you don’t know what they are.