Pantheon’s visionary perception system explained

    
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You might have heard that Pantheon: Rise of the Fallen is being developed to reflect an older era of MMORPG design and to rethink many of the modern systems that we take for granted. One notable difference between Pantheon and current MMOs is that there will be absolutely no quest markers whatsoever.

Oh, there will be quests, don’t you worry about that. But finding and accessing these quests will be a game in itself. Depending on how players build their characters, they might or might not be able to identify potential quests as they venture through the game world. Factors such as a character’s insight and investigation skills, class, race, and faction standing all influence whether or not a particular quest will unlock. Yet if you’re part of a group and just one member can get that quest, he or she can share it to everyone else.

One fan and YouTuber, Vress, was so excited about the perception system that he made a video to explain how this functions and why it could be one of the more interesting parts of Pantheon. You can watch it after the jump!

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