Perfect Ten: Here is the stuff you can have when I quit this MMO

    
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Kerstab.

Paul Simon once said that there had to be at least 50 ways to leave your lover. Back in the day, however, there was considered to be one appropriate way to leave an MMO, and that was to proudly announce that you were leaving in some public forum. And so when you had gotten past the people who tried to persuade you not to leave, you moved into the tier of people who asked what they considered a more pressing question: “Can I have your stuff?”

This obviously meant a fair bit more in games where “your stuff” had nothing that even pretended to be bound to an individual character. All of your stuff – including your powerful equipment – could go to someone else, and maybe it would be the random person who just messaged you! Stranger things had happened, although no examples readily sprang to mind!

But whatever. Here’s what I’m going to do for you. Before I even bother quitting, I’m going to tell you what my stuff is in this game. It doesn’t matter what game it is; this is my stuff, and thus this is what you can have when I quit.

Your stuff, can I have it?

1. A small amount of money

There is exactly one game where I have a lot of money, and I am never going to tell you what it is. Every other game? It’s a small amount of money. It’s always a smaller amount of money than you would think. Sure, money is usually the one currency that can still be given away, but if you looked at the amount of money I have on a given character, you would always think, “Wait, how do you only have that much money?”

The answer is that I spent it. On frivolous things.

2. Equipment for alts I’m never going to make

A rare drop showed up! Unfortunately for me, it was a rare drop for a thing that I don’t play. But that activated whatever stupid part of my brain made me think that however rare it might be, it’s imperative for me to keep it around because reasons, and so it sits in my inventory awaiting the day when I make an alt in dire need of exactly that rare drop.

When will that happen? The answer is it won’t. It will never happen. Half the time I don’t even want to play whatever could use the equipment that I’m storing up for no good reason. It’s just sitting there, languishing in my inventory because some day I might want it and I have convinced myself that this thing (which isn’t even worth much money) is a pure gold piece of desired gear for the future hypothetical alt.

The stuff that you have, does someone have a claim on it?

3. No-longer-relevant consumables

Here’s a health potion for characters to use between levels 5 and 9. My character is level 48. Why do I still have this consumable? Well, I kept waiting for the really difficult fight when I’d be glad to have all of these valuable consumables to use, and before I knew it that fight never happened, and so it sits there, unused and unnecessary.

4. Still relevant consumables I’m not going to use

Did I learn my lesson? Of course not.

Stuff. You. Give. Me.

5. Outdated crafting materials

“Do you just turn your characters’ bags into the virtual equivalent of hoarder dens?” The answer is yes. You never know when you’re going to need older materials for a newer craft, even though the actual answer to that is “rarely” and “when it comes up you can probably grab the lower stuff pretty easily so there’s no reason to save it up.” But no, I see older crafting materials and I feel compelled to hang on to them just in case I might need them at some point in the future.

This is much like hoarding consumables, but at least there’s a step between consumption and use.

6. Cosmetic toys

I really appreciate games where non-combat pets, cosmetic toys, and similar such items do not take up space in my inventory. Why? Because they will live there regardless, and that is to my detriment. If there’s something that has a weird use for cosmetic purposes, I will hold onto it as if it were also gold.

This includes any sort of fireworks item. Once again, I am holding on to it until the right moment comes. Would you like to know what the right moment is? Good. So would I. I have never yet found it, but if it ever happens, I have enough fireworks to celebrate for days. Maybe even weeks.

May I be granted your items?

7. A quest-giving item

There are a lot of games where you can pick up a specific item that will later give you a quest of some variety. Some of these are rare, some are common, and it doesn’t matter which is the case for my experience because inevitably I will not take the quest itself but will keep the items in case I ever change my mind.

In my defense, this often happens for older quests I no longer need but where I don’t feel like farming up the item again if there’s ever a reason in the future to want to grab the quest and actually complete it. I don’t know why I feel the need to defend myself here, though; if you’ve made it this far, you probably have gathered the idea that there is nothing really defensible about the way I play these games. And you know, that’s not wrong.

8. Old equipment I might want again at some point

So here’s the cycle. Let’s say I have Wristwraps of Aiming +6. I then get a new drop that’s Wristwraps of Aiming +5, Ranged Damage +10, Vitality +10. Obviously, the second one seems like a better item. But I’m always faintly suspicious about that fact. Maybe one extra point of Aiming is more valuable than all of those other stats. Maybe I’d be much better served if I actually picked up that boost to my aiming. So the old wristwraps sit in my inventory.

Later on, I wind up with Wristwraps of Aiming +7, Ranged Damage +20, Vitality +20. So do those old wristwraps get thrown in the garbage where they now very clearly belong? If you say “yes,” you obviously aren’t paying much attention to this list.

Give me your tired, your hungry, your stuff.

9. Some item I don’t remember getting

I don’t know why I have this. I don’t know what this is. It’s in my inventory. It doesn’t look as if it falls into any of the categories I already covered, and it definitely isn’t one of the things that I can’t give to another person. But I don’t know why I have it in the first place. I don’t know what it’s supposed to do or why it’s relevant. I don’t understand. I must have had a reason, right? Someone tell me what that reason was.

10. Regret

Look, I never promised any of this was going to be remotely useful.

Everyone likes a good list, and we are no different! Perfect Ten takes an MMO topic and divvies it up into 10 delicious, entertaining, and often informative segments for your snacking pleasure. Got a good idea for a list? Email us at justin@massivelyop.com or eliot@massivelyop.com with the subject line “Perfect Ten.”
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MilitiaMasterV
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MilitiaMasterV

Yeah, pretty much how I feel about my stuff too. I rarely do the ‘toss all my crap’ thing anymore because games now do the ‘it binds to you’ crap. I also tend to figure I may come back SOMEDAY…but then I often don’t. I’d love to be able to ‘cash out’ and sell everything on some…to fund going to another…

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kjempff

Aha, fun stuff. But on a serious note, as temptng as it is to be generous to a newbie, givng your stuff is also taking away their opportunity to enjoy collecting it – Just assuming we are still playing games to well enjoy the actual game and feeling of accomplishment.

creationguru
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creationguru

I used to be a digital hoarder but not anymore it took much work todo. But FFXIV gear broke me of this for one reason gold/gil means nothing at this point that you cant just play a little and get something again. It also feels good to have vendors that pretty much only hold dye and raid currency that I keep just because no-one wants them so they are free. But at this point if I don’t have housing that give me extra storage I don’t care anymore.

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Neurotic

11. Things with cool icons or amusing flavor text

I have so many WoW things in my bank that are technically grey junk, but have really cool icons and funny or interesting tooltip text. Severed heads, messages in bottles, toys, fake crowns, all kinds of crap.

Also, the paranoia caused by number 8 is REAL. 😄

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texyFX

so, a MMO messy (person)? well, i guess its ur power-fantasy.

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Hikari Kenzaki

Let’s be real for a second here…

No one who fits this list is EVER giving up that account.

Andrew Ross
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Andrew Ross

Get out of my head and inventory, Eliot.

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Brazen Bondar

sigh…#3-5, perennial problem. I have managed to cure myself of #2. SWTOR made #5 a little easier by putting crafting mats in a separate inventory, but level 75 crafting is so expensive, I don’t bother with it. At least the items aren’t clogging up my storage anymore.

PlasmaJohn
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PlasmaJohn

> 5. Outdated crafting materials

I feel attacked. Not really it is a problem.

Part of the issue is that often getting rid of materials itself is a painful process. I’m not about to vendor a 95% full inventory of mats without first making sure those mats don’t have some value. However looking all those prices up and making listings for the ones worth selling can be more effort than I care to bother with.

Beyond that the answer is always “no”. Heck this has even paid off in SW:TOR. I still had some unbound cash shop items from 3-6 years ago that are worth billions due to that game’s hyperinflation. But outside of one (maybe two) companion romances I have some grave doubts it’ll ever be a game I sub to again.

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Java Jawa

I had fun with this back in the day with Asheron’s Call. I was the recipient a few times and when it was my turn to go, well let’s say a lot of random people got a lot of random, but good stuff.

I don’t see this much anymore now days, also currency is pretty much a moot point in most games due to the all-mighty cash shop selling all the latest and greatest cosmetics.

Bree Royce
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Bree Royce

Same! I loved that about old games. It was tradition in UO – and really still is! – to go dump your garbage and extra loot all over the ground of the bank in New Haven for newbies, whether you were quitting or just clearing out stuff. Just thinking about this makes me miss the game so much.

I might have an obsession with the ability to drop stuff in MMOs. :D

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Java Jawa

Absolutely, in a way it’s about paving it forward. A time honored tradition, I say! Totally agree as well, there’s something fantastic about pulling a valuable trinket and plopping it down.

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Neurotic

My theory is that back in the day, we had less attachment to our stuff because we didn’t associate it with real-world money, only with time and effort. Being realistic about our ability to regain these things if we wanted to come back, or just not caring, meant that it was much easier to be altruistic — and let’s face it, have fun — by giving stuff away.

Nowadays of course, there is often also an element of real money involved, which makes us more hoardy (“For the hoard!”) and less randomly generous. I don’t just mean that we don’t want to give away paid-for cash shop items, simply just the idea that we played this game for so long, and spent some amount of real money on it, so wouldn’t it be wiser to hang on to all this crap?

It’s crazy, but there it is. I think that in-game real-money transactions also strengthen the idea that even if we’re sick of the game, there may come a day when we do come back to it, so why waste anything by giving it away now? This can be self-defeating too, because you know how it is when you come back to a game after a long absence and struggle to deal with the bursting bags? (LoTRO, GW2, Archeage, hellooo!) (This, by the way, is why I always shoot off any fireworks I get right away). 😁

Bree Royce
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Bree Royce

It’s weird but back then we could sell our accounts legally, so they had direct value – and yet we still gave so much away. I think you’re right that the ease of giving things away makes people more apt to do it. Modern MMOs barely want us to trade at all.

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Neurotic

Totally, yeah. It was the account itself that had the value. Buying a well played account could confer not only riches and valuables, but status too! We kind of lost that level of prestige with things like leveling services too.

creationguru
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creationguru

Same, I miss that game so much its really the only MMO that has a pull like no other even now almost 25 years after I was there day 1.

Andrew Ross
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Andrew Ross

It’s odd that I feel the less MMO-y multiplayer games allow this. I have starter supplies for Animal Crossing and Pokemon GO players, but I remember the guild vaults I kept in the 2010s were mostly crafting items and a few Bind of Equip things that no one ever wanted except to sell or break for more crafting.

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Java Jawa

Strangely odd isn’t it? I see this in the current two games I play SWTOR/ESO, vaults completely packed and umm . . . yea they remain packed until someone clears them! Perusing it from time to time and it’s mostly just unwanted trash.

Rewind the clock to the dawn of the genre and our eyes were oogggling over all the niceties! Gold, reagents, specially colored armor, that special drop, from a rare npc that wandered the lands.

Turing fail
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Turing fail

Thank you. You’ve inspired me to jettison stuff I don’t need in EVE new player starter systems.