Yeah, this analogy falls apart pretty quickly. But the point is that it’s still just as viable as a means of predicting new jobs as looking at past titles, especially as Yoshida has stated on multiple occasions that he’d like to have a job that was unique to FFXIV. So let’s look at some weapons we’ve seen in the game, ones that show up in other titles, and ones that make a certain degree of sense as a prediction method.
Enjoy a run-down of our recent long-form pieces, both game-specific and more general. You might also be interested in our list of all of our columns and recurring articles. [Follow this category’s RSS feed]
Recently it has been ArenaNet under fire for the particular way randomisation factors into purchasing Guild Wars 2 mount adoption licence skins. A unique combination of a highly requested and anticipated extension of a likewise highly requested and successful new game feature and the employment of lootbox mechanics has caused quite a stir in the game community, despite the fact that Guild Wars 2’s Black Lion Chests already employ RNG lootbox mechanics. In this article, I’m going to discuss why the skins were such an issue in the first place, evaluate ArenaNet’s response to the player outrage the skins caused, and ponder on the reasons why studios rely on lootbox mechanics in the first place.
“Warframe lends itself to replay in quite a number of different ways,” noted Why I Game in an extensive review. I Has PC is gushing over the various Warframe discoveries: “There is something for everyone here, all wrapped up in a tight, beautiful gameplay package. I have read people on Reddit learning new things about the game after putting in over 1000 hours already.”
Warframe not for you? This week’s edition of Global Chat points you toward MMO essays on the joys of climbing, grabbing free stuff in games, and the pain of healing a group of idiots. Check it out below!
I do think that we, as a culture, have become disturbingly obsessed with selfies, but I will always make an exception for anyone who finds himself standing in front of an enormous gas giant.
“I wanted to share my screenshot for One Shots for the first time,” sent in Stormheim. “The screenshot is from Destiny 2. I don’t still have cool stuff and gear, but its kinda awesome to take a selfie with Jupiter behind you.”
If nothing else, Jupiter has the effect of making the subject look thin and light in comparison. Kind of like standing next to Jabba the Hutt or a YouTube content creator’s ego.
The answer for me is yes. I absolutely have. In one particular case, it was heartbreaking but finally proved recoverable; my original Final Fantasy XI account was saved with the help of a very patient customer service representative and a boxed expansion from years ago. So now I can play that account again. (All right, I got all of that back a couple of years ago, we’re using a loose definition of “now.”)
But there is account information I have lost that appears to be gone for good. My original Guild Wars account is gone. I have a box edition of TERA but I’m also pretty sure that the email that’s registered to is no longer even accessible. My first Guild Wars 2 account? Gone. (Also, I think I lost my second Guild Wars account, too, so perhaps I’m just not supposed to be in Tyria.) If you look into the distance, you may find my original WildStar account, because I sure can’t.
All of these games still have a place on my shelf, but it’s more in memorial than anything; what I really bought was the serial numbers for these accounts, and they’re all used up now. So what about you, dear readers? Have you ever lost your MMO account information?
Game of Thrones, Westworld, The Walking Dead, The Defenders, Star Trek Discovery, and Stranger Things are a few examples of how these companies are getting acclaim and major viewership with ambitious projects. Large amounts of money are being thrown around on both the licensing and production of these shows, and companies are frantically looking around for the next big hit. So while Disney is boldly announcing a Star Wars live action TV series, Amazon went to the fantasy equivalent and nabbed a little thing called Lord of the Rings.
Yes indeed. The big news from this past week was that Amazon bought the rights to produce a multi-season Lord of the Rings series. While the exact cost of this deal wasn’t revealed, industry experts estimate that it was somewhere in the neighborhood of $200 to $250 million. No small po-tay-toes any way you look at it. But what will this series mean for our beloved MMORPG? I have a few thoughts about that.
Let me tell you, I’m really glad that Ascent: Infinite Realm already has a publishing deal for the west, because otherwise I would be figuratively biting my nails about the game’s first beta test in South Korea. I only just learned it existed, sure, but it’s a game about steampunk mechs and airships. If we get superheroes and cats, that’s pushing most of my buttons right away.
More beta news? Sure, what the hey!
- Guess what else has hit closed testing? That’s right, it’s Ironsight! Which is also a game including mechs, and it’s also a game with a brand-new trailer for you to enjoy to coincide with beta.
- Wait, has something else hit closed testing? Sort of! OrbusVR is is still humming along nicely, with the fourth beta test ready to kick off, so it’s still doing what needs to be done.
- And is there another title? Yes, there is! Wild West Online started its early access alpha, so you can stroll into the… actually, on second thought, we don’t need to invite Will Smith memes. You can fill the rest of that in yourself.
- Has Crowfall joined the beta/early access/soft launch crew? No! In fact, it won’t be signing on until 2018 at this point, just to give the developers a bit more time. So you can wait longer.
- What about Forsaken Legend? It’s still out there! But it’s not an MMO any more. Or less of one. Terminology is weird.
- Last but not least, why is Lineage 2 Revolution not on this list? Because it launched! Shock and amazement.
That’s a lot of questions followed by shouted responses, but we assure you there is less shouting in our list of games in testing down below. You can still respond to us in the comments, though; we like to hear from you. Especially if some game swapped test phases without us knowing about it. Those are useful responses!
That may sound a bit dismissive, but it’s not really meant to be. And hey, this will provide a useful point of comparison when contrasted against my original experiences. So I start up, click through the character creator, and find myself thinking that it used to be a fair bit more flexible. Maybe not leaps and bounds, but at least somewhat, right? There used to be more options for hair color and facial features, yes? Or am I deluding myself?
Then I log in, and it’s the same damn game as it used to be.
Out of all the various event rewards I’ve gotten in Final Fantasy XIV, Legacy status is the only one that a new player couldn’t also acquire. Of course, that’s a pretty significant reward, since it means that it actually costs me less to subscribe to the game for all eternity. But every other holiday event item is still available; it’s just that a lot of them require dropping some real-world money. This may not, in fact, be a more popular option than just having them be gone forever!
Of course, World of Warcraft also has items (like CE bonus mounts/pets or the various BlizzCon goodies) that are actually gone forever and available for a limited time, although that time limitation is around two years. And then you have games like Final Fantasy XI, where each year’s holiday event gives you an in-game chance to earn every single reward all over again… great for new arrivals, less great for people who already have all of them already. What do you think, dear readers? How should MMOs handle old limited-time rewards? Should it vary depending on how you acquired them in the first place or based on game design?
When you’ve got a club full of penguins overseen by the Mouse House itself, you know things are going to get both wacky and weird! Club Penguin may not be everyone’s go-to MMO for music, but its wide array of simplified genres certainly give the Battle Bards a lot to discuss on this week’s show.
Battle Bards is a bi-weekly podcast that alternates between examining a single MMO’s soundtrack and exploring music tracks revolving around a theme. MOP’s Justin co-hosts with bloggers Steff and Syl. The cast is available on iTunes, Google Play, TuneIn, Pocket Casts, Stitcher, and Player.FM.
If I were to just look at the Star Wars: The Old Republic server merges from the perspective of the overall benefits of combining different server communities, I would have zero issue with them. SWTOR is one of those games that has no innate issues with combining server save for players losing character names. It could be done without losing character names, and I will get into the flaws of that system in a bit.
Now, let’s talk about my specific perspective having experienced two server merges by BioWare, then we will get into the details of how this latest one affected those in my community.
Are you ready to play the most anticipated MMORPG from 2004? It turns out that, yes, many of you are. The frenzy over World of Warcraft Classic is probably nowhere near its zenith yet, as the announcement of the server has sparked enormous amounts of conversation among the community.
While we most likely have a while to go before Blizzard’s time travel machine is complete, it is not too soon to start thinking about the logistics and reality that a legacy server will entail. The existing emulator community and a look at the past development and operation of vanilla World of Warcraft can give us an idea of what WoW Classic will be like, although Blizzard’s vision may differ in format, business model, and features.
What will it be like to jump back to the first year or two of World of Warcraft and play that version of the game? It’s going to be a drastic shock to veteran and new players alike, especially those who might have forgotten how MMOs used to operate back in the day. Here are 10 things to expect when you log in to Classic for the first time.