Don’t call them “tiny,” not unless you want your Achilles heel slashed and your hair set on fire while screaming laughter fills your ears. Crowfall’s Fae might be the second-smallest race to come to the game, but the species packs quite a lot into its small package.
Today, ArtCraft revealed details about this race that’s coming soon to the test servers. The Fae are the first race in the game that will boast wings, and their bloodline passive grants them increased stealth movement speed, the ability to double-jump, and the ability to glide. Additionally, Fae can dodge past foes and perform higher crits with a special debuff.
The Fae were originally female-only, but thanks to a Kickstarter stretch goal, they will offer a male counterpart as well. The team said that the race can be paired with the Assassin, Druid, or Frostweaver class: “The Fae will add an interesting new element to Crowfall combat thanks to their natural affinity for stealth and the added mobility of their wings.”
ArtCraft Creative Director J Todd Coleman and Senior Animator Eric Doggett are back for another lengthy Crowfall Q&A, discussing upcoming cons and and getting the campaign test server up. “We are rapidly approaching the point where we can actually run a real campaign,” Coleman notes.
The duo also touch on the 5.3 race and class update and the extensive animation and rigging work required to make the team’s relatively new plan to more or less map most classes to most races. This is a big deal, Coleman says, as a lot of money and time is going into the animation efforts.
“Take a character – let’s say, the human knight – it took us two man months to make,” Doggett explains. “Just for the animation part” — not the models, textures, power design, or the testing itself. The studio’s current tool, however, can cut that process down to five to ten days, speeding up the process.
The whole episode is below.
We have all played enough fantasy games at this point to know what a gryphon is. It’s what happens when a bird and a cat love each other very much, something else happens, and then you get what amounts to an enormous cat with flight. So it’s painful, in other words. Crowfall, of course, has more to say about its own take on this fantasy staple, helped along by its steadily corrupting Hunger that makes everything become a little more… nasty as time goes by.
Of course, the fiction in this particular case is more about what happens when a scouting party accidentally stumbles into a gryphon’s roost due to an unexpected storm, but it still gives a look at the worlds and creatures populating the world. And it even has a happy ending, so that’s nice. Check it out if you’d like a look at what it’s like to live in a world where massive cat-bird hybrids occasionally show up to ruin your night.
Judge not Crowfall by its pre-alpha size, will you?
Let’s hope not, because for the sake of testing the team is cramming players together in a diminutive “TinyTyranny” map. It’s so small, in fact, that the devs had to make a special point of saying that the real campaign world maps will be much larger, but for now the small map works best to minimize travel time.
Campaign world testing continues apace at Crowfall with this past weekend’s Patch 5.2.2. There are a lot of adjustments and tweaks to the game mode, including fixes to catapults, balance changes to classes, and quality-of-life improvements to the building placement tools.
Crowfall recently announced a new playable race, the Elken, and added an interaction reticle for object interaction.
Interacting with objects is a pretty core part of playing Crowfall. Some of these interactions are rather straightforward, like interacting with an arrow when it’s flying toward your face. Others are a bit more subtle, and they’ve previously been based on pushing a button within a certain range. While this worked much of the time, the latest update to the game explains that it didn’t always work when two objects had a similar field of influence. So now, you just target things.
When you’re within range of an object you can interact with, you’ll have a little targeting reticle; once you’ve aimed it at the object you want, you press the button and go. A few objects are still proximity-based, but those are the exception. Interactions now also move faster, so players should have an easier time choosing what they want to interact with and making it happen right away instead of eventually. You’ll also have more state interactions with object, so you can’t rebuild walls in stealth or capture a keep in the middle of combat. All reasonable changes, although the Ninja Architectural Guild may have some objections.
On this week’s show, Justin and Bree talk about Trove’s underdog status, the impact of server merges on open world housing, playing as a deer, gender stereotypes in MMOs and more!
It’s the Massively OP Podcast, an action-packed hour of news, tales, opinions, and gamer emails! And remember, if you’d like to send in your own letter to the show, use the “Tips” button in the top-right corner of the site to do so.
Listen to the show right now:
As Crowfall continues to be developed and fans become more familiar with the game as a whole, interest turns to the nitty gritty details of specific systems. And there’s no one who loves to talk about nitty gritty details than the developers who are creating them.
The team compiled a list of questions from the community for another ACE Q&A session this week. Topics ranged from CC immunity, the reason behind specializations, the durability of blueprints, and players resurrecting each other.
So what about grabbing that name that you’ve been toting around for decades now? As names in Crowfall will be the same as your account name, there is some concern over how this will work. The team said that players will not be able to buy names ahead of time and that they won’t lose them for going inactive over a period of time.
Check out the 10-minute Q&A session after the break!
MMORPG players are no strangers to anthropomorphic races, particularly of the cat, lizard, and rat varieties. Leave it to Crowfall to explore some of the more interesting species as potential races, such as its newly announced Elken.
Can’t say that you’ve seen a lot of deer races in MMOs before (Endless Forest aside), eh? The new race can play as a Ranger, Knight, Confessor, or Templar. Elken are on the tougher scale of races, with higher strength and constitution, and they enjoy increased range and a “bloodline passive” that increases out-of-combat speed by 25%. Bloodline passives are brand-new to the game and will be rolled out to all of the current and future races.
“Now that we’ve split our archetypes into races and classes, we’re taking the opportunity to make our races unique and interesting,” the studio said. “Elken is the first one we are revealing, and provides a nice taste of things to come.”
So! It’s almost noon, and you have nothing better to do but sit around and watch people talk about video games for 12 hours, right? Oh, no? You have a job or classes or chores? That sucks. Me too! In that case, I won’t tell you about Crowfall’s all-day stream that’s live right now. You can’t watch it anyway, right?
(But if you can, it’s down below! As I type this, they just wrapped up a Q&A on races and classes and have now switched to demoing Assassin animations.)
Farewell Legionnaire, hello Cleric! As part of the Crowfall development team’s decision to decouple races and classes, the former Legionnaire archetype dissolved in the aftermath and was reshaped into the new Cleric.
As this week’s class reveal explains, the Cleric is downright perfect for players looking for a sturdy frontline healer who can also deal out melee damage without getting pounded into the ground too quickly. This new class is, as the team explains, “easy to play, ranged, healing, buffing, along with the sturdiness to take a severe beating as they would no doubt be the focus target in any fight.”
Remember how Crowfall announced back in May that it was decoupling its race and class archetypes to allow players to mix-and-match more freely? This wasn’t a one-and-done reveal; the team has been hard at work to refine this new character creation design and hosted a “show and tell” on YouTube to share its progress in this area.
The team said that player suggestions and feedback led to the development of skill trees, all of which are currently being worked on by the team. These skill trees include ones for crafting, combat, exploration, race, and class, so it looks like there will be plenty of room for customization and growth as players advance in the game.
If you’re interested in the game, set aside an hour to look more in-depth at the classes and races below!
Do you have visions of what your mighty castle fortress will look like in Crowfall’s eternal kingdom? To help with your fertile imagination — keep your eyes on the road while you’re daydreaming, sonny — the team posted several screenshots to show some of the pieces that players can use to create their fantasy dream home.
“We realized that we weren’t giving players quite enough Lego bricks to play with,” the devs admitted. “So we set about making a new batch of eternal kingdom assets for all your fort-building needs. Some of these are revised versions of the current pieces, while others are entirely new.”
The team is currently running Crowfall through its paces over the weekend with Pre-Alpha 5. Whether or not you’re in the test, you can listen to the devs jaw about what they hope to accomplish with it after the break.
Hey PvE sandbox fans! If Fortnite isn’t on your radar yet, it should be. MOP’s own Andrew Ross dubbed it “Crowfall for PvE zombie fans” following his demo at this year’s E3. It’s got lobby matchmaking, with a procedurally generated world, short matches, some persistence, gear crafting, item decay, outposts, character unlocks, and co-op — as Epic Games put it, “We know that players want co-op games where they can go play with their friends. There’s a lot of people out there that aren’t about killing other people.”
So if you’re one of them, today’s video is for you.
“This weekend at Rooster Teeth Expo in Austin, Texas, Epic Games premiered A Hard Day’s Night, a cinematic short based in the universe of the studio’s upcoming action-building title, Fortnite. Created in-house at Epic Games using Unreal Engine 4, the short gives fans a taste of the action players can expect when the game becomes available for players later this month.”