Just when you think the MMO industry is predictable, it jukes and jags all over the place, tossing out surprises left and right in an attempt to shake you off its tail (or to pull you in, we haven’t decided on that one yet). Marking one of the most unpredictable news weeks of 2017, Bree and Justin ride out westerns, space operas, and fantasies with aplomb.
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It is reasonable to assume that anyone who has spent a bit of time playing MMOs is familiar with the basic concept of passive powers. They’re powers you don’t click to operate, they just… work. But Crowfall is taking the concept a bit further with its passive powers, as players will start with a variety of passives from race, class, and any disciplines chosen. At this time, three can be slotted, but these powers are not limited to selections like beating things up with more power.
For example, are you just starting to gather? You can equip gathering passives which will allow you to gather more resources when you’re just starting out. Have an otherwise great weapon with an awful power cost modifier? Equip a passive to drop your power costs again and balance it out. Invested a lot of points in leadership? Equip the Group Leadership skill and unlock powerful buffs as long as you’re in the lead of the party. It’s a multi-faceted system, in other words, and there should be no shortage of interesting combinations to build for dedicated players.
Following Crowfall’s titanic reveal of expanded and new features earlier this week, the dev team sat down for a seven-hour livestream event yesterday to go in-depth on the race/class pairings, powers special effects, disciplines, and environment improvements.
On the off-chance that you don’t have seven hours to spare to comb through all of the streams for important information, one kind player cobbled together a list of highlights from the team. Of particular interest was confirmation that Crowfall’s open beta will launch by the end of the year. The OBT will proceed the game’s soft launch, so expect 2018 to be a big year for this PvP MMO.
You can watch part of the stream event after the break.
After the astonishing reveal yesterday that Crowfall is decoupling its races and classes to offer more build freedom, what will you make? This burning question prompted one player, Tinnis, to put together a survey on the forums that allows fellow fans to construct their own class and then compare it with the rest of the crowd.
By choosing race, class, and disciplines, players can start to plan what they’re going to make when Crowfall officially launches. There are certainly a lot of options, and so far it’s fascinating to see what the community is choosing. You can take the survey yourself or skip ahead to view the results!
Crowfall’s teaser week is over, so what was the tease? “Massively expanded character customization options,” ArtCraft says, confirming some of the earliest hunches that the game will break up the race/class paradigm. It’s also getting a hefty graphics upgrade.
“ArtCraft Entertainment is pleased to announce that it will be adding one of the most requested additional features for their sandbox ‘Throne War’ MMO Crowfall: massively expanded character customization options. The developer has also overhauled the graphics in partnership with the Unity Spotlight team. […] With the new character customization players will now have the freedom to choose their character’s race and class combination from a wealth of options, rather than the original system of specific ‘archetypes.'”
OK, that was actually worthy of a week of teases. Check out the videos! (Also — sandbox, eh?)
With well over two weeks to go in its Kickstarter campaign, Ashes of Creation has already outpaced similar efforts from Chronicles of Elyria ($1.36M raised) and Crowfall ($1.76M). In fact, with over $1.84M raised so far and 19 days to go, it looks increasingly probable that the project is going to easily clear two million and surpass the Kickstarters of Shroud of the Avatar ($1.91M) and Camelot Unchained ($2.23M).
This also means that the $1.75M stretch goal to include an underground area is now sealed in stone. The team teased this subterranian zone by saying, “The Underrealm will be a rich environment where bioluminescence abounds in the fauna and flora that exist here. These deep caverns and underground valleys will provide new destinations for civilization to develop. Bringing the node system into the depths of the world, may awaken darker creatures than the surface. Be careful…”
The next funding stretch goal is to include social organizations such as thieves guilds at $2M. If you missed our Friday livestream interview with the Ashes of Creation team, make sure you rectify that!
Yes, Crowfall’s teaser week is coming to a close today, with two new images and a story excerpt commenting on the insidious nature of humans.
If yesterday’s image names (“hottiemchotster” and “jamesgoblinlikesthis”) had any deeper meaning, today’s don’t seem to: “goodonedave” and “genericfilename.” Ah well.
Here’s everything we’ve done on teaser week so far. Where do we stand in the speculation game?
MMORPG blogger and MOP commenter Isarii (@ethanmacfie) recently published an excellent video positing that the MMO industry is facing a “massive identity crisis.”
“The MMO genre has sort of walked away from the things that made it unique and has faced an identity crisis since then as MMOs have reinvented themselves as these big giant titles trying to appeal to as many people as possible,” he argues. “As a result, you end up with MMOs that try to do things that smaller scale games tend to do better while not doing any of the things that make MMOs themselves unique.”
The whole video is worth a look-and-listen as he pins down what exactly does make MMOs unique and which MMOs have excelled as actual MMOs (protip: It’s everything from EVE to SWG to WoW, so don’t think this is about subgenre elitism at all). What do you think? Is Isarii right? Is the genre facing an identity crisis? And how do we solve it? That’s what our writers will be debating in this week’s Massively Overthinking.
ArtCraft is clearly taking Crowfall’s teaser week super seriously, what with naming today’s teaser images “hottiemchotster” and “jamesgoblinlikesthis.” There’s not much to the Thursday reveal beyond the Dave Greco-drawn concept art and icons.
Reddit still thinks the studio is hinting at disciplines, but it’s probably a bit more complicated than that.
Here’s everything we’ve done on teaser week so far… any guesses?
Are you tired of Crowfall’s string of teasers leading up to a big announcement on May 16th, or does every word and screenshot add more coal to your hype train?
Well hope it’s more the latter, because we’re only in the middle of a whole week dedicated to teasing this reveal. Today, the team posted a trio of new concept art pieces, including two characters and a part of the equipment UI. Discussion is heating up on Reddit over the reveals, theorizing that it might either be the full reveal of disciplines or some race-bending class.
ArtCraft did offer one solid bit of news, which is that the studio is getting ready to expand its testing of Eternal Kingdoms (player housing zones) with the ability for owners to toggle PvP on and off in those regions. Additionally, the studio is giving all testers a copy of this year’s medium keep to try (but not retain come launch).
What could Crowfall’s teasers for Teaser Week mean? Are they teasing new classes? New races? New combinations of same? Today’s teaser is just a group of images consisting of a short, hairy man, some weapons, and some landscapes. That could be a teaser for an upcoming camping trip with your uncle Todd, but probably not. (You may not even have an uncle Todd. We don’t know your family very well.)
Of course, speculation is running rampant, so you can feel free to engage in your own speculation down below. You might also want to take yesterday’s teaser into account. And hey, if you’d like to also bring in stuff like the Lead Masks incident and the UVB-76 broadcast, who are we to judge?
Last week, Crowfall studio ArtCraft posted a teaser that it would be posting more teasers this week on the road to a something “massive” — a “big splash” — only the fourth such event the studio’s ever carried out. While the actual announcement isn’t coming until May 16th, today we’re getting the first (actually the second?) one, which appears to feature the Frostweaver archetype with (gorgeous) new concept art and a lore bit on ice and fire magic. Oh! I’ve got it. Winter is coming, right?
Speculation on Reddit seems to center on a big adjustment for the archetype system in general — like increased customization through race/class mixing. What do you think?
Who wants a teaser for more teasers! Nobody? Bad news because we’re getting some anyway, so go make some popcorn. A lot of it.
The teaser for the teaser swirls around Crowfall, and ArtCraft insists it’s going to be worth it.
“Since our initial teaser campaign for Crowfall, we’ve only had a few announcements that we felt were big enough, impactful enough, to warrant making a ‘big splash,'” — that’d be the Kickstarter, the EU partnership, and Vessels. While the new announcement isn’t coming until May 16th, the studio is vowing to post a new teaser every day next week.
“You’re not going to believe it. And you’re going to love it,” Todd Coleman writes. “Something is coming, and it is… MASSIVE!”
The first teaser is apparently this dude right here. Anybody got any guesses?