camelot unchained

Official Site: Camelot Unchained
Studio: City State Entertainment
Launch Date: N/A
Genre: Fantasy RvR Sandbox
Business Model: Subscription
Platform: PC

Make My MMO: Albion Online hits Steam, Camelot Unchained tackles crafting (May 19, 2018)

This week in MMO crowdfunding, buy-to-play sandbox Albion Online, which launched back in 2017, formally landed on Steam, bringing its blend of PvP warfare to a totally new audience. While the game never ran a Kickstarter, it did raise close to $10,000,000 from a quarter of a million backers through website crowdfunding and preorder packages prior to its release last summer, making it one of the higher profile crowdfunded MMORPGs to actually make it to launch and keep on producing content.

In Camelot Unchained – you’re still keeping an eye on the upcoming beta one, right? – the devs are busy sending early backers into the test server this weekend to break things. Among the bits and bobs CSE is working on? The crafting system, a major environment bug, character creation rendering, new ambient music, scenario maps, trait icons, animations, and “a new template for the home islands.”

Meanwhile, the Pantheon team sat down for a stream and revealed the first of its three classes, Ship of Heroes posted gobs of new screenshots to its Instagram, Elite Dangerous proposed making its factional combat mode entirely open PvP, and Legends of Aria patched in some good stuff, including the first iteration of secure trading.

Read on for more on what’s up with MMO crowdfunding over the last week and the weekly roundup of all the crowdfunded MMOs we’re following.

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The Game Archaeologist: Warhammer Online

When it comes to notable years in the MMORPG genre’s history, 2008 stands out as one of the most significant. World of Warcraft’s debut onto the scene in 2004 caused an upheaval in ways far too numerous to go into detail here. Suffice to say that its overwhelming popularity drew the attention of game designers who looked at the staggering numbers of players and found themselves envious of the potential to grab a slice of that money pie.

Many projects went into high gear following WoW’s launch, with plenty of them trying to copy the formula and structure that Blizzard established in the hopes of making it at least partially as big as that game. So-called WoW clones began to pepper the market and there was a sense that gamers were ready to move on from World of Warcraft to the next generation of MMOs. In many players’ minds, this would be either 2008’s Age of Conan or Warhammer Online, two big-budget MMOs with strong IPs that carried a lot of the weight of expectation.

Little did anyone realize that 2008 represented a bubble that was about to burst on the industry and the WoW clones that followed — including Warhammer Online. Today, we’re going to take a look at “bears, bears, bears,” the high hopes of Mythic Entertainment, and how WAR became a casaulty on its own battlefield.

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Camelot Unchained knocks out another Beta 1 obstacle

The Camelot Unchained team is making enormous strides in preparing the game for its first beta test in July, with one major obstacle overcome this pass week. The team reported that it is hard at work tracking down a physics server crash bug, improving the way buildings are passed over the server, reviving warbands, tweaking the sound engine, testing out new racial traits, and updating character creation renders.

“Andrew wrapped up the giant building refactor,” the team crowed. “He achieved a 99.2% reduction in the number of bytes required to send an entire building over the network, and reduced the CPU load on proxies from over 75 msecs per connected client to a negligible level. Calculating changes between two states of a building now happens in only a few clock cycles, with comparable savings in network bandwidth for larger changes, like knocking off an entire tower.”

City State Entertainment continued its tradition of showing off various bits of art assets in the making. Fans can check out animation frames from the Mjölnir and Forest Stalker, trait icons, the Physician’s belt, a hip quiver, and three of the character renders for the UI.

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Make My MMO: Camelot Unchained’s Physician, Pantropy’s second Kickstarter’s a charm (May 5, 2018)

This week in MMO crowdfunding, Pantropy may happen this time! Its second attempt at a Kickstarter has raised over three times its ask so far and can hardly fail to fund this week.

In Camelot UnchainedCSE has been running tests of its latest build all weekend; the devs are busy fixing bugs, tweaking buildings, editing placeable items, working on vox tokens, and fleshing out the game’s art. Icon art, go! Make sure you check out the section on the unique Physician class. “The mechanics of this class are unique, requiring the physician to use the resources he has on his belt,” CSE notes.

Meanwhile, Star Citizen teased a new concept ship, an Elite Dangerous player spent the better part of a month sketching Elite’s logo in the gameworld, Ship of Heroes picked up some new devs, Chronicles of Elyria celebrated its Kickstarter anniversary, and we sat down with the Dual Universe boss for a deep-dive into the current build.

Read on for more on what’s up with MMO crowdfunding over the last week and the weekly roundup of all the crowdfunded MMOs we’re following.

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Camelot Unchained is getting unstable (but that’s OK)

It’s another week of progress and beta preparation for the team at Camelot Unchained. City State Entertainment is running an “unstable build” with lots of new features and ideas that it wants to test out. Some of these testable items include working traits, tweaks to the user interface, more animations, and zone art assets.

“We’ve been very busy this week, working on some great things like improved performance in the building system, new class-specific animations, and even updates to the scenario system to allow you to queue from different servers,” the team reported.

Of course, if you’d like the longer version, we can oblige with the full end-of-week wrap-up video with the devs after the break.

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Camelot Unchained works on trading, the UI, and building code ahead of July’s beta

July 4th is getting closer, which means the Camelot Unchained team is in high gear polishing up the build for the beta that’s finally set to launch come Independence Day. Last week’s dev update was relatively short for the longwinded CSE; there were no player tests this weekend, but the studio discusses its asset decluttering rules, building code, a big UI update, class animations, chat UI, character creation, the trading system, and the trait system. Maybe the most interesting bit (for regular players) is actually the screenshots at the very end of the update on the Dragon Fang scenario.

“The hill we are currently climbing in the assembly of this map, is the creation and placement of these large, SPIKY, rock walls, growing outward from the Place of Power which resides in the center of the map,” explains CSE’s Tyler Rockwell. “All these rocks also need to be very performant so we can have hundreds of players fighting it out in this zone. Next week we’ll try and finish up placing the majority of these assets to show off more of the map in the update!”

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Make My MMO: Camelot Unchained marches on; Albion players murder half a million bunnies (April 7, 2018)

This week in MMO crowdfunding, Camelot Unchained continues inching along toward its planned summer beta. According to the game’s latest update, CSE is running internal tests on a new server while tweaking tooltips, the banes and noom system, capture-the-flag mode, item placement, armor, environment assets, and animations, including new idles for each class.

Meanwhile, Crowfall released its 5.5 alpha, Ashes of Creation announced alpha one will land by the end of the year, Albion Online balance-patched armor and GvG while counting a million dead bunnies, Dual Universe released its April newsletter, and Dogma Eternal Night hit the skids.

Read on for more on what’s up with MMO crowdfunding over the last week and the weekly roundup of all the crowdfunded MMOs we’re following.

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Betawatch: Defiance’s beta, TERA’s console launch, and Eliot’s in the brig (April 6, 2018)

Welcome back to another look at all the MMO beta happenings of the week! I’ve stashed Eliot in the brig so that I can take over Betawatch and do some extra work on Friday! Wait, I’m not really sure I’m doing griefing right. Anyway, here’s what’s up.

  • Defiance 2050 is hunting for beta testers! Make sure you’re all signed up.
  • TERA formally launched on consoles, bringing an end to its beta.
  • Soulworker likewise moved from soft launch to full launch.
  • Made of money? A big chunk of cash will get you into Pantheon’s pre-alpha next month.
  • We got our hands on Conan Exiles’ launch build (and loved it).
  • Ashes of Creation is targeting fourth quarter 2018 for its alpha one launch.
  • Camelot Unchained is testing, testing, testing.
  • Crowfall is now in 5.5 pre-alpha, having introduced a new map and lady centaurs.
  • Arcfall may still be in pre-alpha, but now it’s also free-to-play.
  • Star Citizen rolled out 3.1 and then 3.1.1, but then rolled back to just 3.1 because bugs.
  • And Occupy White Walls was the bright star of the week, offering alpha testers the chance to play around in an MMO art gallery.

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Camelot Unchained underwent serious testing in March

When the planets align and the junction of a month’s end coincides with a week’s conclusion, you know you’re in for a whole bunch of words from Camelot Unchained.

The weekly newsletter said that the title’s expanded team has allowed for more projects to be tackled. Some of these include streamlining the process of bringing up new servers, mapping out gathering skill progression, a new authentication system, updated forums, and more.

CSE also pumped out its monthly newsletter, reporting that March was full of playtests, hard work, and progress. This was in line with the studio’s desire to be as transparent as possible with the game’s supporters.

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Camelot Unchained rescues lost souls trapped underground

In one of the quieter weeks for Camelot Unchained as of late, the dev team nevertheless made progress toward this July’s beta test.

Among the projects that were worked on this past week include testing the building interface, improving NPC behaviors, structuring resource nodes, upgrading the visual quality of character meshes, adding terrain assets, and more. It also sounds as though the team successfully scrubbed out a bug that has been trapping both players and NPCs underground.

The team also shared a half-dozen art mock-ups, object models, and user interface designs, which you can check out below. Always a very pretty-looking game, Camelot Unchained is!

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Camelot Unchained works on crafting and building prototypes

Building blocks and baby steps: This is the approach that Camelot Unchained is taking in developing some of its key systems for the upcoming beta test. The idea is that players will be treated to a simpler version of systems such as crafting and building that will be developed and grown for the eventual launch.

And if the word “crafting” makes you wince, then take heart. There has been a lot of thought that has gone into making an interesting and involved experience. “We don’t want to make crafting a grindy, boring mess,” promise the developers.

City State Entertainment hasn’t neglected the eye candy that will keep players entertained during combat: “One of the most fun discussions has included lots of pantomiming to help us improve the look of our combat animations. We’ve created one new ability per class that is meant to be more powerful and a bit flashier in order to help us test our VFX systems. Each of these new abilities are getting unique animations, which has driven much discussion on improving all our animations, and particularly how we use those animations to visually define each of the classes.”

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Make My MMO: Pantropy’s Kickstarter ends Tuesday, Project Gorgon eyes Steam this week (March 10, 2018)

This week in MMO crowdfunding, it’s not looking great for Pantropy, whose Kickstarter is only just over half funded with only a few more days to go.

Meanwhile, Camelot Unchained is prepping for two scenario tests this weekend (the second is tomorrow, if you can catch it!), Dual Universe rolled out its new supporter packs, City of Titans took a look at character customization, Chronicles of Elyria posted a long lore piece, Elite Dangerous rolled out 3.0.2, OrbusVR previewed its talent system, Crowfall talked up its vendor system, and we streamed a first-hand look at Ship of Heroes. Plus, Project Gorgon hits Steam this coming week!

Finally, a troll informed me this week that Massively OP is nothing more than a pile of Kickstarter propaganda and some WoW and GW2 columns, so if you happened to read the 120 or editorials, streams, and articles we published this week that aren’t related to crowdfunding, good news, you imagined all that!

Read on for more on what’s up with MMO crowdfunding over the last week and the weekly roundup of all the crowdfunded MMOs we’re following.

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Betawatch: Camelot Unchained is working for its beta on July 4 (March 2, 2018)

After a lengthy wait, the first beta for Camelot Unchained is here at last! That’s what we’ll be saying in about a hundred days, because that beta doesn’t actually start until July 4th, but there’s a lot of work being done in the ramp-up for that beta. So now we have a bit of time to kill until then. Who’s up for Scrabble?

Meanwhile, we bid farewell to H1Z1, as the game… technically launched? It’s kind of ambiguous. We’ll go with a launch. Get out of here, H1Z1. Let’s get on with other beta news.

Below us, the list of games we have in testing can also kneel in deference. You, dear readers, can just look through the list at your leisure. Do let us know if something is on there that ought to be listed differently, though, or if there’s something else awry. We appreciate it.

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