camelot unchained

Official Site: Camelot Unchained
Studio: City State Entertainment
Launch Date: N/A
Genre: Fantasy RvR Sandbox
Business Model: Subscription
Platform: PC

Camelot Unchained fleshes out books, clothes, and the new Dragonfang scenario

They aren’t dressing it up with “burndown” hoopla, but City State Entertainment’s devs are in just that kind of check-it-off testing mode with Camelot Unchained’s development as they push their way to the long-delayed beta one. In this week’s dev update, Tyler Rockwell explains that the team continues work on its template component system, the Dragonfang scenario and Place of Power maps, scenario automation, NPC tech, the world space UI, combat effects, lady clothes, armor animations, the patcher art, and skill buttons – although really they could’ve saved themselves a lot of trouble and just made a single I-win button, am I right?

Books are also on the agenda! “Jon began work sculpting out different Realm variations of books, the magic tomes a caster might use as a type of focus,” Rockwell says. “These, like our other weapons, are being designed to include interchangeable pieces that can be used in crafting.”

“We continue to push forward on the needs for Beta 1, while making improvements to not only combat, but also gameplay. This is part of our commitment, through the Dragon Circle concept, to provide our patient Backers with a more fun experience during testing, up to and into Beta 1.”

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Ask Mo: Counting the hits and misses of our 2017 predictions

As we do every year, today we’re going to peer back into the depths of last year’s staff predictions for the genre and the games within it to determine just how we fared. After all, what would be the fun of making predictions if we couldn’t have a laugh at how wrong we were a year later? So let’s dig in and find out whether we nailed it or failed it!

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Make My MMO: Camelot Unchained inches closer to beta one (December 2, 2017)

This week in MMO crowdfunding, Camelot Unchained’s weekly progress report is on the shorter side (for CSE) given that the game’s monthly newsletter just went out, but there are some interesting tidbits within, including the fact that the studio is considering uprooting the game’s hosting services and migrating elsewhere. The team’s also been working on battlegrounds and warbands, status effects, animations, female clothing, tech stuff, and boats.

In great news for anybody still lamenting World of Darkness, victory seems assured for vampire MMORPG Shadow’s Kiss, whose Kickstarter should conclude on Tuesday with more than double its ask.

Meanwhile, Elite Dangerous patched its patch, Shroud of the Avatar is hosting a Movember team, Valiance Online teased female toons, Project Gorgon is planning its next update early tomorrow morning, we spoke to Mark Jacobs about developer wages, Ship of Heroes prepped its combat alpha, and Star Citizen drove eyebrows to the sky by announcing the pre-sale of land claims in space.

Read on for more on what’s up with MMO crowdfunding over the last couple of weeks and the regular roundup of all the crowdfunded MMOs we’re following.

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Camelot Unchained hypes Saturday Night Sieges, promises big announcements next month

Settle in, folks, because it’s Camelot Unchained monthly newsletter day — and that means plenty of good reading for those excited about this RvR title.

One of the big topics this month was the preparation for something that the team is calling Saturday Night Sieges. These beta activities, according to Mark Jacobs, “are intended to distill down some of the most fun aspects of our game into the form of scenarios, and allow our players to interact with each other in the same way as they will in the LIVE game.”

Jacobs said that these Sieges will grow as the team ropes more players in to test elements that will be present in the live game, such as siege engines, building destruction, and a full arsenal of weapons. The best part? When Saturday Night Sieges meets the teams goals, the game will officially be in Beta 1 testing.

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Camelot Unchained gives thanks for you

Due to the truncated holiday week, the Camelot Unchained team didn’t have as much time to get work done. Still, there was progress made on several fronts, according to the newsletter, including work on emotes, stamping down server spikes, and automating scenarios.

There will be a short IT test over the weekend before the team gets back to the grind next week. In the meanwhile, City State Entertainment took a moment to give thanks.

“For us at CSE, we are more than thankful not only for our supportive backers, but also for the opportunity to work with you on such a great game,” the team said. “Once again, thank you for your kind words, enthusiasm and patience. If our playtests are any indication, we’re on a great path to succeed, and have fun along the way!”

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Make My MMO: Boots, boats, and battles in Camelot Unchained (November 18, 2017)

This week in MMO crowdfunding, Camelot Unchained continued its ramp up to Saturday Night Sieges. “It’s been all hands on deck as we prepare our siege deathmatch scenarios for IT testing,” City State says, noting the team has been working on spawn points, scenario rulesets, gear loadouts, animations, the UI, healer NPCs, battlegroups, boats, female clothing, and emotes. I am all about those boots and dresses!

The Shadow’s Kiss Kickstarter has also now doubled its funding goal, unlocking game narration and music. Just over two weeks remain to back it; a demolitions stretch goal looms at $60,000.

Meanwhile, Crowfall delayed its soft launch again, Shroud of the Avatar launched R48, Albion Online began a new season of referral rewards, Valiance Online updated to the latest version of Unity, Ashes of Creation talked politics, and Path of Exile announced its latest expansion. Read on for more on what’s up with MMO crowdfunding over the last week and the regular roundup of all the crowdfunded MMOs we’re following.

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Make My MMO: Vampire MMO Shadow’s Kiss has almost doubled its Kickstarter ask (November 11, 2017)

This week in MMO crowdfunding, the Shadow’s Kiss devs must be stoked beyond belief, as not only has their Kickstarter reached its goal but it’s almost to double now with three weeks remaining. Thus far, backers of the indie vampire fantasy MMORPG have unlocked stretch goals including a crafting systems, ritual magic system, and some sort of tenebrous tentacles thing, with narration and music on the way when they break the $50,000 mark.

Meanwhile, Crowfall demoed its Cleric class, Star Citizen explained how space travel won’t be boring, Ship of Heroes worked on character customization, and Elite Dangerous launched on Xbox One X.

Read on for more on what’s up with MMO crowdfunding over the last couple of weeks and the regular roundup of all the crowdfunded MMOs we’re following.

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Camelot Unchained sprints forward with scenario testing

When the bugs are away, the developers will playCamelot Unchained’s team reported that it made significant advancement this past week on its “Saturday Night Sieges” scenarios. These are going so well, in fact, that the team sees switching to external testing on these sooner rather than later.

“The progress we’ve made has improved the stability of the scenarios, allowing us more time to run around killing each other in our office tests,” the devs said. “This means that, for some, our focus has begun to shift into combat bugs and improvements. It’s great to experience how fun things feel, this early in testing. Our goal now is to get the major issues out of the way so we’re not masking the fun with known bugs.”

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Camelot Unchained builds out deathmatch gameplay for Saturday Night Sieges

Last week, Camelot Unchained posted up its big plans for test hoopla, including its Saturday Night Sieges. In CSE’s latest newsletter, it outlines its testing of the first version of deathmatch gameplay for those events.

“Most recently, we’ve been focusing on tracking down a performance issue preventing us from opening up Hatchery to our IT Backers, but we’ve got some good leads,” writes the studio. “If we can get those resolved, we’re hoping to reopen the server to IT next week!”

The team has also been working on NPCs, the scenario system, performance improvements, siege engines and ammo, the emote system, new UI icons, clothing, concept art, and character animations, chiefly for emotes and new weapons. My favorite, however, is the latest round of concept clothing, this batch for the Tuatha de Danann. You can check that out along with the team’s weekly wrap-up down below!

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Make My MMO: Star Citizen’s procedural cities, Camelot Unchained’s beta tester rewards (October 28, 2017)

Ever wanted to walk around on Coruscant? Star Citizen may be granting your wish, or at least a solid approximation. During this weekend’s CitizenCon, Cloud Imperium’s Chris Roberts demoed a slice of the persistent universe mechanics, showing off detailed cityscapes and procedural generation at work on planetary surfaces. It’s truly stunning for sure, especially in conjunction with Roberts’ announcement that the studio will be switching to a “date-driven content release schedule,” and it’s taken the backer community’s mind off of the 3.0 alpha (still in Evocati testing) and Squadron 42 (more news promised in December) as people pour more money into the game (163M and counting now).

Meanwhile, Camelot Unchained delivered a new chunk of its beta doc with its “plans for making the rest of Alpha and then Beta 1 a much more fun and rewarding activity than it has been to date.” Specifically, CSE is implementing what it’s calling “The Dragon Circle,” a proper testing framework featuring focused tests and weekend siege events that will reward beta participants with everything from “temporary cosmetic items to permanent items, tier upgrades, and even cash rewards.”

In other MMO crowdfunding news, City of Titans showed off its animation blending, Valiance Online teased its latest update, Richard Garriott threw shade on EA’s historical business practices, and Pantheon surprised MMO players with it hefty price on pre-alpha testing.

Read on for more on what’s up with MMO crowdfunding over the last couple of weeks and the regular roundup of all the crowdfunded MMOs we’re following.

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Massively Overthinking: The state of early access, alpha, and beta ‘testing’ in the MMO genre

I remember years ago when then-Massively-columnist Rubi Bayer let loose with a blistering rant on the state of faux beta MMOs. She helmed Betawatch back then, see, and she was fed up with (mostly imported) MMOs claiming to be in beta when in fact they’d soft-launched. A lot of readers didn’t understand her fury at the time, but boy have things changed, right? Now, every game’s in on that very old trick, only they call it early access now, while some are still pushing the boundaries, charging $1000 for pre-alpha.

MOP reader Pepperzine proposed a topic for this week’s Massively Overthinking that’s right on point. “I was thinking it would be interesting if we could discuss when people consider a game to be in alpha/beta versus a final launch as a topic,” he wrote to us.

“Back in the day, this was easy to determine. Selective testers were extended invites into beta who were experienced testers who had the computer hardware to handle the software. The primary purpose of being in the testing phase was exactly that, to test and bug report. When the game was made available to the public at a price, a game was considered launched. Now, players are granted access to pre-launch titles by ‘donating’ or purchasing access. For the most part, the primary purpose of participating in the pre-launch experience for these players is not testing or bug reporting but rather to experience and play the game. The division of purchasing a game and donating to test has become so blurred that it is no longer a valid way of determining if a title is at a state to where it is launch ready. These titles can stay in this pre-launch phase for as long as they deem necessary, easily deflecting criticisms by reiterating it is still in development. So when do you consider a game to be launched? Is it when the producers declare it is? Is it when there is no longer the possibility of wipes? Is it when cash shop monetization is implemented? Is it as soon as the company begins selling access?”

Where’s the line in 2017? Let’s dig in.

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Make My MMO: Dual Universe vrooms into another pre-alpha test (October 21, 2017)

This week in MMO crowdfunding, the much-anticipated indie sci-fi sandbox Dual Universe dropped a starship-load of tutorials on ship construction, the interface, territory, and more. They’re aimed at folks in the pre-alpha, another weekend of which kick off earlier today – it’s a nice chunk of backers, if the activity graph posted to Twitter earlier is any judge. (Cheers, Cotic!)

Meanwhile, HEX launched on PS4, Star Citizen confirmed it’s still granting refunds but isn’t launching S42 this year, Legends of Aria wrapped up its alpha, and Albion Online launched a new trial program.

Read on for more on what’s up with MMO crowdfunding over the last couple of weeks and the regular roundup of all the crowdfunded MMOs we’re following.

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Camelot Unchained adds a post office messaging system

It’s a productive era for the Camelot Unchained, as the team has reduced testing in order to “buckle down and focus” on development projects.

One of these is a new messaging system for the game that the team is calling the Post Office: “This allows us to send information from one entity to another in cases where we either don’t know where our intended receiver lives or if we have multiple receivers (and we don’t know where they live). We utilize this kind of system in gameplay, so we can tell players (or really anything that cares) what’s currently happening in the heat of battle.”

The team continues to have its hands full with other projects, such as improving the stability of the client, beefing up the character info screen, adding more sounds to siege engines, and refining weapon animations.

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