camelot unchained

Official Site: Camelot Unchained
Studio: City State Entertainment
Launch Date: N/A
Genre: Fantasy RvR Sandbox
Business Model: Subscription
Platform: PC

Camelot Unchained’s player progression will be a ‘long-term investment’

Is that… is that Camelot Unchained’s Beta 1 peeking over the horizon? From the tone of this week’s newsletter, it certainly sounds as if the long-fabled test is growing nearer every day. In fact, there’s even a section on the website that exhaustively deals with the philosophy and plans behind the beta.

The team had a whole mess of projects to report on this week, including the beginnings of a character information screen, model diversity in the mass bots battles, and dummy NPCs that run around the place.

Possibly one of the most interesting sections of the newsletter dealt with the team’s plans for player progression, which sounds somewhat different than your typical PvE MMO: “We want player’s actions to factor into the global scope of events taking place across the entire world. Player progression is intended to be a long-term investment, and to allow players to focus on what they like best: playing the game how they want to play. For Beta, we’ll be laying out the key progression elements, but will tweak the time it takes to progress during Beta 1.”

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Betawatch: Camelot Unchained is rapidly approaching beta (August 18, 2017)

The wait for the Camelot Unchained beta has been long and arduous in the way that only “just sit around and wait” can possibly be, but it’s almost here. It’s going to happen! We don’t know quite when, but we do know that we’ve got a new guiding principles document for beta. So it’s coming very soon.

Meanwhile, we also bid farewell to both Tree of Life and Fragmented, as both have launched this week.

More beta news? We’ve got to be honest, it’s been a quiet week… but this stuff might all tickle you along the way just the same.

But is there a list? Yes, of course there’s a list. It’s right down below, and while it may be trimming down slightly it still has no shortage of entries. Perhaps you’d like to let us know about things we may have missed in the comments? Either phase changes or new titles, we’re flexible.

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Camelot Unchained teases beta with a new ‘guiding principles’ doc

If it feels like we’ve been waiting for Camelot Unchained’s beta forever, well, it hasn’t – it’s only been half of forever. And the wait is almost over, if the first part of City State’s brand-new beta 1 doc is any guide.

“It’s been a longer road to Beta 1 than we expected it would be last year,” CSE’s Mark Jacobs begins. “For that, you have our most sincere and humble apologies.” After admitting he’s “committed more money to the studio than” planned, he says the result has been worth it, such that “by the time you read this, [CSE] will have moved achingly close to the first of the SNS trials, will be back up to 2.1K ARCs/Bots, the new ability, animation, and VFX systems will be performing as expected, and the programmers’ focus will have turned more heavily than ever to gameplay and not tech.”

The doc itself outlines the beta’s “guiding principles” for a “minimum viable vision” — namely, that it should be solid, intermittent, accessible, and more about fun than the tech-oriented alpha. While this is just the first part of the larger doc we’re told is incoming, it does tick off a number of specific features on immediate order, including improved UI, help files and links for newbies, updated patcher and player count, daily issues, class/race combos, attribute clarity, unique player names, and starting gear.

Plus? A peek at the login screen, which is slick!

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Make My MMO: Star Citizen scrubs release windows from 3.0 schedule, Fig investors turn a profit (August 12, 2017)

This week in MMO crowdfunding, Star Citizen surprised backers by removing all “aim dates” from its weekly production schedule, which is intended to provide a roadmap toward the (very delayed) 3.0 alpha release. CIG instead provided two graphs it says will give a “more accurate look at where [it is] trending” – check those out down below. (Cheers, Cotic!)

In more meta news, Fig announced that a game promoted through its equity crowdfunding platform actually generated profit for investors, a first for the company. That game would be Kingdoms and Castles, which according to Polygon netted $1M in sales and consequently provided a 100% return to investors through Fig (double their money). It’s not an MMO, of course, but several MMORPGs have turned to this type of equity crowdfunding since it became legal last autumn, including Crowfall and Shroud of the Avatar.

Meanwhile, Albion Online continued suffering from extortionists’ DDOS attacks, we kicked off a month-long deep-dive into Shroud of the AvatarDual Universe scored a huge chunk o’ change in its run up to alpha, Pantheon published its monthly newsletter, and we got the details on the superhero MMO panel at PAX, which we’ll be attending in person (thanks, cyanpill!).

Read on for more on what’s up with MMO crowdfunding over the last week and the regular roundup of all the crowdfunded MMOs we’re following.

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Camelot Unchained lays the groundwork for NPCs

Bot battles is the phrase on everyone’s lips over at Camelot Unchained as of late. The team said in this week’s newsletter that it has begun to test the new build of the game with loads of bots and players at the same time, creating epic fights for all to experience.

Playtesting aside, the team has plenty of pots on its project stove, such as player-to-player trading, a giant lighthouse, and healer effects. And even though Camelot Unchained is a primarily PvP (or RvR) game, there is work being done on including NPCs to flesh out the game world.

“Colin started the planning process for building our NPCs, both to support our needs for Beta 1 and also farther down the line,” the letter writes. “At the basic level, NPCs can act as signposts, offering information to players as they approach. Therefore, we need to be able to manage the text strings for each NPC and allow them to trigger actions when a player approaches.”

The team also displayed some of the work being done on mace attacks, which you may view after the break.

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Make My MMO: Star Citizen 3.0 progress report, Albion Online DDOSed after RMT crackdown (August 5, 2017)

This week in MMO crowdfunding, Star Citizen posted its monthly studio report along with its updated 3.0 production report as it works on the “User Experience Polish Pass.” Players tracked only two delays in this report: the UI and the mission system AI. Cross your fingers that the Evocati test access begins next week as planned (it’s actually looking pretty good).

Elsewhere, Albion Online was slammed with a DDOS attack yesterday, which the devs say was “most likely in response to [SI’s] recent actions against gold sellers to coerce [SI] to not interfere with their illegal business.”

Meanwhile, Camelot Unchained teased testing for beta 1 backers, Path of Exile launched its latest expansion, Crowfall profiled a dev, Dogma Eternal Night tinkered with its mission system, Descent Underground released a demo on BrightLocker, City of Titans returned to Twitch, and Global Adventures successfully funded on Kickstarter.

Read on for more on what’s up with MMO crowdfunding over the last week and the regular roundup of all the crowdfunded MMOs we’re following.

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Camelot Unchained will invite beta 1 backers to big bot battle testing next week

In the future, alpha testers (and everyone else) will all be fully replaced by robots, no doubt. But right now, Camelot Unchained is putting bots to work alongside their human compatriots in the form of big bot battles. This week, City State says, it ran two tests with the bots in prep for beta 1.

“We brought in 250 Bots and went up to over 1200 Bots, which ran around LIVE with our Alpha and IT Backers. The majority of these headless clients were ‘melee’ and the rest were ‘archery’ Bots. In some tests, we were able to handle about 2K Bots total (most of the Bots were fighters, the rest were archers), which is twice the number we set out as a goal during the Kickstarter. While we have hit 2K before, these were the first LIVE tests with our Backers using the new animation system and the heavily modified VFX system.”

Even better? Beta 1 backers will be invited to these tests next week.

The studio has likewise been working on client stability, siege engine tech, item damage, and enviroment and item art and effects. Check out the new images and recap vid below!

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Betawatch: Delays always win (August 4, 2017)

We realize that some of our readers are a bit younger, so we’d like to introduce you to a universal truism of life: Delays always win. Everything goes wrong and nothing ever works right. Depressing and harsh? Yes. But considering that Star Citizen has delayed its 3.0 testing once again and ARK: Survival Evolved has pushed back its official launch to August 29th, can you say we’re wrong?

Other beta news has also happened, though. Some of it not delay-oriented at all!

  • If you’re wondering about all of the features that MU Legend will have at launch, you can watch a helpful video explaining its core features in a quick and easy-to-view format. That should be nice and straightforward.
  • Free-to-play open beta for Dreadnought has begun on the PlayStation 4. All the spaceship-based deathmatch action you could possibly ask for.
  • The development on Camelot Unchained is steaming toward its first beta at full tilt, so that should happen… when it’s ready. At some point before the heat-death of the universe, hopefully this year.
  • Rebuild testing for Bless Online has started as well, albeit in a language that one may suspect most of our readers do not read or speak. But at least it’s making forward motion, which is heartening alone after a winding process of back-and-forth up to this point.
  • There’s also a new update for Line of Defense that’s focused almost entirely on underlying technology rather than actual in-game content. You can be sure that this is a vital step in the process of making a game work, of course, and thus no one would ever criticize a game for such updates.

Is that a list of beta tests in below the cut, or am I just happy to see you? It’s both! I’m happy to see you in an allegorical sense, of course, because I’m not actually watching you right now. But it’s nice to see readers, and I’m sure you’ll help us all keep feeling happy by sharing your own beta stories (or sneaky phase changes for betas) in the comments below.

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Camelot Unchained state-of-the-build letter says it’s ‘driving towards Beta 1 at full speed’

Those who follow Camelot Unchained closely know that the team ends every week with a super-sized update letter on the project’s progress. But if that’s not enough communication, each month brings a newsletter big enough to fill a small novella. So find a comfy reading spot and settle in for the 36th newsletter about this fantasy MMO.

To give followers a behind-the-scenes look at the making of the game, the team illuminated how the game designers communicate with other developers: “Even at a glance, it should be easy to guess why a game designer would sometimes need to talk to a programmer or an artist. However, it is hard to convey the extent to which these conversations sometimes have to go, or the difficulty of communicating what might seem like simple ideas between people that have completely different frames of reference.”

The Camelot Unchained crew also crowed about its recent success in cramming 2,100 active bots onto a small playfield, demonstrated modeling techniques for art, and delivered a state of the build. As the team has said in past weekly updates, the recent focus has been primarily on client stability, more active bots, player inventory, a first pass at siege engines, and a fun side project that brought fireworks into the game.

“We’re driving towards Beta 1 at full speed,” CSE’s Brittany Aubert noted.

Source: Newsletter

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Camelot Unchained’s big bot battle boasts benefits for beta-beseeching backers

What does a battle between hundreds and hundreds of bots have to do with fans eager to access Camelot Unchained’s long-awaited beta? Plenty, it turns out. In this week’s newsletter, the dev team reported that a massive simulated battle with crazy amounts of visual effects was actually highly beneficial in preparing the game for human testing and a “major milestone” in the game’s journey.

“Our push for client stability has paid off greatly,” the team said, “culminating in the successful testing of over 1,500 bots using abilities, which stressed both our item and particle systems, all with great performance! It’s a big win for us and our backers as this is one of our big requirements to for Beta 1.”

Looking for a more in-depth report (if that’s even possible)? Sit down with the developer week in review video below.

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Make My MMO: Albion Online joins the list of launched crowdfunded MMORPGs (July 22, 2017)

This week in MMO crowdfunding, indie sandbox Albion Online — whose 250,000 founders reportedly crowdfunded the game for almost $10,000,000 — formally launched. The buy-to-play isometric game has hardcore old-school flair with a potentially alienating PvP template, but it’s brought plenty of PvE content along for the ride in an attempt to woo a more diverse playerbase.

Meanwhile, Project Gorgon made progress on its 64-bit test build, OrbusVR plans to open its alpha next weekend, City of Titans released a new lore piece, Camelot Unchained showed off more of its UI, Ashes of Creation demoed arenas, Path of Exile picked a date for Fall of Oriath, and Crowfall pushed its very first trial campaigns to testers. Oh yeah, and some Star Citizen drama.

Read on for more on what’s up with MMO crowdfunding over the last week and the regular roundup of all the crowdfunded MMOs we’ve got our eye on.

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Camelot Unchained stabilizes the game engine and shows off inventory UI

Check out Camelot Unchained’s first pass at a player inventory UI. What do you think? Looks pretty sharp, doesn’t it?

This glimpse was part of this week’s development newsletter. It sounds as though the team also made a big step forward with client performance: “Call it scene-locking, call it broken, call it a PITA, but the good news is that Andrew and George made major changes to the system so that the engine is a lot more stable than it was three weeks ago. Now, is it ready for a real alpha test? Unfortunately, no.”

The team has hundreds of bots back in the game running it through its paces, and hopefully an alpha test will commence next weekend. In the meanwhile, you can hang out with the devs and see some more work on weapon animation after the break.

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Make My MMO: Star Citizen’s derelict ships’ Firefly and Star Wars inspiration (July 15, 2017)

This week in MMO crowdfunding, Star Citizen released a new cinematic trailer featuring characters checking out derelict ships in-game, both on the surface and in space. Note the scope of the vessels, voiceovers, music, and female toons (finally!), not to mention the distinct Star Wars/Jakku vibe and Firefly inspiration.

Meanwhile, Crowfall talked up its building parts, Valiance Online teased its alpha, and Brad McQuaid mused on Pantheon’s philosophy.

Read on for more on what’s up with MMO crowdfunding over the last week and the regular roundup of all the crowdfunded MMOs we’ve got our eye on.

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