camelot unchained

Official Site: Camelot Unchained
Studio: City State Entertainment
Launch Date: N/A
Genre: Fantasy RvR Sandbox
Business Model: Subscription
Platform: PC

Make My MMO: Smed's new studio, Camelot's beta, and Elite's Holo-Me (February 18, 2017)

This week in MMO crowfunding, we did a retrospective on why crowdfunded MMOARPG Hero's Song failed. It's almost as if Justin knew (cue spooky music) because two days later, Hero's Song's John Smedley and most of the Pixelmage team showed up at Amazon, announcing a new studio and a new game for the shopping giant's games division. In other words, don't expect Smed back on Kickstarter any time soon.

Meanwhile, Star Citizen's alpha 2.6.1 went live, we poked around TUG's status, Elite Dangerous demoed its upcoming "Holo-Me" character creator, The Exiled prepped for next week's launch, Ruin of the Reckless entered its backer test phase, and Camelot Unchained hinted at beta.

Read on for more on what's up with MMO crowdfunding over the last few weeks and the regular roundup of all the crowdfunded MMOs we've got our eye on.

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Camelot Unchained talks about development challenges and beta announcement

There are several notable quotes in this week's progress report from the Camelot Unchained team. Mark Jacobs said that encumberance penalties are being worked into the inventory system and explained why doubling the programmer team hasn't resulted in double development speed.

"The fact remains that for a programming team whose size just reached the double-digits, making a game like the one we are making would already be difficult. Making an engine at the same time is, in the eyes of many of our industry colleagues, a ride on the crazy train. Well, we are on that train, picking up speed, and we can see the next station in the distance," he wrote.

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The Daily Grind: Do you ever play MMORPGs against 'type'?

Perhaps owing at least in part to the charisma of its chief executive, Camelot Unchained is one of those rare in-production MMORPGs that seems to attract people who would normally flee from it in horror.

What I mean by that is the same people I see freaking out over any new MMO that proposes open PvP of one form or another are following Camelot intently. There's even a lot of resistance to games that are basically tame battleground PvP, like Crowfall -- but Camelot seems immune.

Camelot Unchained isn't against my type -- I'm a huge fan of three-way RvR and can't wait to see how a modern Dark Age of Camelot sandpark looks in practice -- but I'm super intrigued that it's something a lot of non-PvP players (and even some of our non-PvP writers!) are watching. Can you think of other examples? Do you ever play or follow MMORPGs against your type -- and which ones?

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Make My MMO: Camelot Unchained, Mekria, TUG, and more (February 11, 2017)

This week in MMO crowfunding was... well, it was a big week for gaming in general, and Kickstarted games rose to the challenge! In fact, we could barely pump out the news fast enough. Here's what went on this week:

  • Camelot Unchained continued work on "big ticket" development issues, like animation and effects and abilities for bots.
  • Mekria Online, which we introduced only last week, has already canceled its Kickstarter; the studio vows to return with more to show players next round.
  • Ashes of Creation released its first gameplay video, a "movie-like" version that'll see a UI-laden edition next week.
  • Gloria Victis introduced its new Glory system as well as the ability to burn down ALL THE THINGS. Seriously.
  • TUG's latest Kickstarter update tells backers that the team is working on gameplay prototyping and touted its recent investor presentation.
  • Ship of Heroes previewed one of its signature heroes, Dr. Ellen Strikewell.
  • Shards Online is prepping for its Steam launch with an impending wipe and NDA drop.
  • Valiance Online posted four new videos of the alpha client! We've tucked one down below.
  • Crowfall canceled its weekend playtest over studio concerns that the current version of the build isn't up to snuff.
  • Grim Dawn rolled out a massive new patch.
  • and Shroud of the Avatar rounds out my super-long list with a post-mortem Q&A -- video and text versions -- on its latest release.

I told you it was busy, and there's more down below! Read on for more on what's up with MMO crowdfunding over the last few weeks and the regular roundup of all the crowdfunded MMOs we've got our eye on.

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Camelot Unchained and the critical importance of video game character hands

Camelot Unchained's latest development blog sees the team hard at work on animations, the patcher merge, the terrain editor, bots (the good kind), hair research (!), armor, the dark forest biome, and the place of power, but the true hero is the dude working on character hands. Video game character hands nearly always suck. You know I'm right.

"Jon created an updated hand for our characters, both male and female. We’re currently updating the existing nude hands, as well as armor glove parts to make use of them. We all agree the new ones look much better than the old ones. We’ll still need to make some small tweaks to existing animations as we go."

We've included CSE's latest stream and art mockups below!

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Make My MMO: Elite Dangerous betas Commanders 2.3 next month (January 28, 2017)

This week in MMO crowdfunding news, Frontier announced that the beta for Elite Dangerous' 2.3 update, dubbed Commanders, will release to Horizons beta players on February 26th. "Elite Dangerous: The Commanders (2.3) will come with features such as Multicrew and Commander Creator, as well as a number of other improvements and changes," the studio declared. "Bring your friends or invite new crew mates to pack that extra punch you might need in key situations, and add more personality to your Commander with an all-new visual upgrade."

Meanwhile, Albion Online is running a tourney this weekend, Shroud of the Avatar released its 38th update, and Worlds Adrift revealed... biomes!

Read on for more on what's up with MMO crowdfunding over the last few weeks and the regular roundup of all the crowdfunded MMOs we've got our eye on!

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Camelot Unchained is putting its new animation system through its paces

One of the key foundations for Camelot Unchained was laid this past week, as the team introduced its brand-new animation system. Mark Jacobs writes in the weekly update that the system is only in its first iteration, but that it should be great to build upon going forward.

"Besides the obvious effects of this new tech, it also greatly improves the workflow of our animators," Jacobs writes. "As with any teardown and build up process, we’re going from the bottom up, with a much firmer foundation, to support more functionality than we had with the previous version. We’ve already got much more variety in fidgets and idles, smoother walks and runs, and attacks that can play while you’re moving."

You can check out the new animation system after the break!

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Betawatch: A city of City of Heroes successors (January 27, 2017)

The loss of City of Heroes brought motivated fans together to rebuild it, or at least to create a spiritual successor to the game. Three of those games showed off some nifty stuff this week. City of Titans gave us a look at some gorgeous hair, Heroes & Villains explained how it's handling seamless zoning, and Ship of Heroes brought out a full-on character creation video. Now if only they could team up to provide us characters with great hair and a seamless city. (We'll add in some combat later.)

Oh, is that not enough for you? Fine! Have some other beta news, then.

Meanwhile, there's an even lengthier list of games currently in testing just below. Did something skip to a new test phase without us noticing? Is there a game on there that has opened its cash shop and is letting everyone play without future data wipes? Should pigeons be allowed to eat chili? Let us know about any of the above or something else altogether down in the comments.

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See how Camelot Unchained's visuals have evolved

There was a neat little post on Reddit yesterday in which a Camelot Unchained fan, DasLPSchaf, created a graphic showing some of the visual improvements to the title over the from 2015 until now. The graphic extends into 2019 with a shot from The Witcher as tongue-in-cheek, but there's no denying that CU is dishing out a lot more eye candy these days when we get a glimpse of the game in screenshots and videos.

You can see the graphic after the break.

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A peek at Camelot Unchained's trees, forests, and C.U.B.E.

"Today's update might be a little lighter on the tech side," Mark Jacobs tells Camelot Unchained backers in his latest update, "but we have lots of art to show you as well." Indeed, check out those trees. "Big trees. Like really big trees," in a dense forest with climbable foliage. There are also some WIP model shots from the studio's unfinished Place of Power (seen in the image above) and more work on the C.U.B.E. system that should have builder types excited.

"Over the last two years, we have talked about how C.U.B.E. and the building portion of Camelot Unchained was not going to simply be a Minecraft clone. One of the many ways we are fulfilling that promise is by allowing players to create and use round objects. This work-in-progress image shows our building morph technology being put through some tests. It is a cylinder morph around the Z (vertical) axis. Then another cylinder morph around the X axis was added, which combines all the changes of the original morph with itself. The result is that you get curvature around two axes. It’s definitely a WIP, but you can see how close we are getting to the point of bringing this to life inside the engine."

This weekend, testers will be on a "major new version of [the] patcher. Check out the new images and the video update below!

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Black Desert introduces the family fame system with today's patch

Live in today's Black Desert patch is what Kakao is calling the "family fame" system, which looks like a way to encourage alting and broadened accounts.

"All characters stats within your family name will be scored in the newly introduced fame system," say the patch notes. "The more characters you grow and develop the more benefits you may receive. Fame is separated into combat fame, life fame, and special fame. This information can be found in the ‘My Information’ window (P).Combat fame and life fame are calculated from all of your character’s combat and life levels."

Every night, you'll be mailed your rewards based on your family's daily activities. If it sounds familiar, it might be because it has a little bit in common with what Camelot Unchained is planning.

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Make My MMO: The Repopulation's new owner, Shards Online's alpha (January 14, 2017)

This week in MMO crowdfunding news, Above & Beyond announced that Hero Engine company Idea Fabrik has acquired all rights to its indie sci-fi sandbox MMORPG The Repopulation and will be relaunching the game -- in the Hero Engine -- with a new content patch sometime in Q1 2017. The game had originally raised $230,000 in Kickstarter funds in 2012 and 2014 and made it to early access in 2014, only to become entangled in a financial drama with Idea Fabrik over a year ago, which kept the game offline for a year while A&B built Fragmented with the goal of porting Repop to Unreal. The port will no longer be happening, but A&B is still working on Fragmented's console version. Definitely check out our whole article on what's up -- we've got an exclusive interview with A&B there as well.

Meanwhile,

Read on for more on what's up with MMO crowdfunding over the last few weeks and the regular roundup of all the crowdfunded MMOs we've got our eye on!

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Camelot Unchained glues together beta build elements

"Despite the East Coast winter plague, we’ve continued to make steady progress gluing together several of our core elements for Beta 1," Camelot Unchained's team reports in this week's update newsletter.

Yes, it's time for another "top tenish" list of what the devs are working on as they piece together this MMO for the long-awaited beta. One of the more fascinating notes is how Camelot Unchained's animations will function: "Andrew is working on getting independent animations playing on different body parts at the same time, allowing the system to figure out which animations to play based on what’s happening. This means we can have player swing a sword with one hand while using a shield to deflect in the other, without needing to significantly increase our animation scope."

If you want the super-long version of this week's progress, give the hour-long Twitch devstream a watch after the break.

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