camelot unchained

Official Site: Camelot Unchained
Studio: City State Entertainment
Launch Date: N/A
Genre: Fantasy RvR Sandbox
Business Model: Subscription
Platform: PC

The Daily Grind: Which MMORPG developer would you most like to meet in person?

Be you press or player, one of the advantages of going in person to a convention (or any other gaming event!) is surely the chance to actually meet and talk to individual developers. You can get a partial read on developers from their written words and even their speech on streams, but nothing beats actually talking one-on-one with a dev, looking him or her in the eye, asking tough questions out of PR handlers’ hearing, and chasing a conversation down unexpected paths. I’ve been wowed by devs and community leader whom I didn’t expect to be so amazing — and similarly, I’ve been let down by veteran designers I thought were much more impressive on paper than in person. Sometimes both at the same event!

Which MMORPG developer would you most like to meet in person?

(That’d be Camelot Unchained’s Ben Pielstick in the header working on polearm animations, by the way!)

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Camelot Unchained creates inventory screen mockup

As Camelot Unchained transforms from a ramshackle collection of ideas and features into a cohesive product, it’s neat to see glimpses of the game that it’s to become. Even something as seemingly mundane as an inventory screen can be exciting in this context.

In this week’s newsletter, the team shows a mockup that it is using to create the character gear and inventory screen. One interesting design element that the team is working on concerns the relationship between inventory and speed: “We finished off the first part of encumbrance penalties item on the Beta 1 Checklist. The weight of items in your inventory now affect player’s movement speed. Movement speed is also affected by exceeding one’s carrying capacity stat.”

The Camelot Unchained team continues to work on many features for the upcoming beta, including rendering improvements, seamless zone transitions, and torches (in each faction flavor). The studio even has a guy out back swinging different tools and recording them to make a database of sounds for weapons.

See how the inventory screen is being designed below!

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Make My MMO: Broke Protocol launches early access after failed Kickstarter (June 10, 2017)

This week in MMO crowdfunding, Minecraft-meets-GTAO MMO Broke Protocol’s Kickstarter ended unsuccessfully on Thursday, but the good news is that the game launched its early access program anyway. The better news is that early access is free. “The last few updates have seen the focus shift to enable more roleplaying opportunities,” writes the team. “Cylinder Studios has now pushed updates to Police, Paramedics, and in this latest update: Firefighters. Demolished vehicles now leave a burning inferno that has to be taken care of by the city’s loyal Fire Department.” Good times.

Meanwhile, Gloria Victis previewed its map expansion, Project Gorgon delayed part of the Serbule revamp, Albion Online launched its Hector update, ROKH rolled out a new build with salvaging and chat, and Elite Dangerous opened the 2.3.10 beta and prepped players for the PS4 debut later this month.

Finally, we spoke to Shroud of the Avatar’s Richard Garriott about his studio’s equity crowdfunding announcement.

Read on for more on what’s up with MMO crowdfunding over the last week and the regular roundup of all the crowdfunded MMOs we’ve got our eye on.

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Camelot Unchained is chasing ‘a game to be proud of, not a minimum viable product’

Is beta one here yet? Nooooope. But Camelot Unchained continues barreling down the track toward it, as outlined in its latest weekly update. City State’s Tyler Rockwell explains that the devs are… watching you. “Rob even co-opted a wall-mounted TV in the office, so he can work while he watches performance changes as players interact with buildings,” he writes. You’re famous!

The team’s also been working on siege engines, player damage improvements, bots (expect a name change on those too, so no more “I like big bots” jokes), ability effects, and gear performance. On the art side, there’s been progress on polearm animations, the interface, helmets, torches, docks, and nodes.

This weekend’s alpha should be focusing on VFX, archery, crafting, and buildings. “We want to focus as much time as possible on the most important goal of the studio right now: getting into Beta 1 with a game that we can be proud of, and not a Minimum Viable Product,” Rockwell reassures players. The weekly wrap-up plus a few other new images and videos are below.

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Make My MMO: Ashes of Creation’s Kickstarter, Shroud of the Avatar’s equity crowdfund (June 3, 2017)

This week in MMO crowdfunding, Ashes of Creation’s Kickstarter came to a close with $3.2M and nearly 20,000 backers, making it the biggest MMORPG Kickstarter to date. Backers — and would-be backers who didn’t jump into the Kickstarter — should take a peek at the game’s latest update, which outlines the backer awards for everyone as crowdfunding continues this month on the official site. Intrepid does note that there won’t be any stretch goals, however, to avoid “scope creep.”

Meanwhile, Shroud of the Avatar surprised its players this week by announcing on its seasonal fundraising livestream that it’s pitched a $2M equity crowdfunding campaign to raise money ahead of the game’s formal launch, which is happening this year. (Stay tuned for more on this Monday!)

Plus, Elite Dangerous is awash in Thargoid sightings (thanks, Kinya!), OrbusVR previewed the Ranger, Crowfall patched up ahead of this weekend’s pre-alpha testing, and Grim Dawn sold its millionth copy.

Read on for more on what’s up with MMO crowdfunding over the last week and the regular roundup of all the crowdfunded MMOs we’ve got our eye on.

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Camelot Unchained’s backer-modders are tricking out its test interface

“No one said making an MMO was simple,” City State Entertainment’s Tyler Rockwell quips in this weekend’s Camelot Unchained newsletter. He writes that the team continues its work on siege firing and ammo, particle performance, seamless zone transitioning, metrics, animations, polearms, and siege engine VFX, plus a temporary crafting UI built not by the team but by a modder.

“One of our Mod Squad Backers, Mehuge, has been working on a temporary Beta 1 UI for crafting,” Rockwell says. “This will replace our current slash commands. The first pass was great, illustrating how lucky we are to have Backers working with us on the game.”

CSE is anticipating a small test this weekend as well. Check out the new art and Mark Jacob’s weekly recap video below too!

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Camelot Unchained updates progress on crafting, combat, and character creation

Camelot Unchained’s latest monthly newsletter has arrived, and the highlight — aside from the fact that City State hired Andrew Jackson to work on the game — is Ben Pielstick’s design dev blog.

“I’ve been intensely reviewing Mark [Jacobs]’s vision of what the player experience needs to look like in order for us to open up Beta 1 testing,” he writes, covering progress on the character creation, the starter experience, combat and animations, siege warfare, and the massive skill system. My favorite bit is the crafting, however.

“Although crafters don’t exist as a standalone class at this point, the crafting system has had a lot of work put into it. Although this will change later, the system currently allows every character to gather resources and use a Vox, which makes testing easier. Recently, we made a big step forward in crafting: All the systems are now in place to allow players to explore the world in order to find resource nodes, take raw resources from those nodes, put those resources into a Vox, use a recipe to purify them, and then make those purified resources into finished building blocks, which can then be used for building structures on a plot.”

There’s a bit of lore, a recap of the art team’s progress, and a state-of-the-build overview too to catch up anyone who’s not been following the weekly updates!

Source: Newsletter

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Make My MMO: Legends of Aria’s alpha, Ashes of Creation’s lofty ambitions (May 27, 2017)

This week in MMO crowdfunding, Legends of Aria — which we’ll probably never stop accidentally calling Shards Onlinebegan its alpha, introducing testers and founder pack players to the revitalized game. While gamers will still be able to roll their own “shards” and play their own way, Citadel Studios has expanded its scope and plans a much bigger map, improved combat, and official servers to bring the game in line with MMORPG gamer expectations.

Meanwhile, Grim Dawn sold a million copies on PC, Valiance Online caught us up on its weekly build, Crowfall pushed its 5.0.2 alpha to testers, AdventureQuest 3D began its Battleon attack event, Ashes of Creation revealed its lofty ambitions to be the biggest Kickstarted MMORPG ever, and Shroud of the Avatar rolled out release 42!

Read on for more on what’s up with MMO crowdfunding over the last week and the regular roundup of all the crowdfunded MMOs we’ve got our eye on.

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Camelot Unchained implements torches (bring your own pitchforks)

City State’s Mark Jacobs is back at the helm of the Camelot Unchained weekly update this round, with news of his team’s efforts on terrain, performance improvements, seamless zone transitions, the API server, the salvaging system, siege weapons, ambient sound and music tracks, knockback animations, and the pleasantly named wounds and trauma code.

“We’re revisiting the rough first pass of the wounds and trauma code to make use of new code written while we wrapped up encumbrance. At the same time, this pass will also fix several long-standing bugs in the system, like dummies not respawning, and issues with bleeding to death. No one likes issues with bleeding to death, amiright?”

There’s also the usual assortment of images, including a super-detailed look at the work-in-progress unitframes and… torches. A whole bunch of torches. What could go wrong, right? Pitchforks next week?

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The Game Archaeologist: How Sceptre of Goth shaped the MMO industry

When it comes to text-based MMOs created in the ’80s, ’90s, and 2000s, the sheer number of them would blot out the sky. There are certainly more multi-user dungeons (MUDs) than I’ve ever been able to get a handle on when I’ve tried creating lists of the most important to know, but I will say that there are a few that seem to pop up more than others. The original MUD1, created by Richard Bartle and Roy Trubshaw, was certainly a watershed moment for online roleplaying games. Learning about DikuMUD is pretty essential, considering its impact on graphical MMORPGs that we still play today.

But there’s another title that often goes unnoticed, unless you keep an eye out for it. It’s a MUD that keeps popping up when you look into the history of the MMORPG genre, one with ties to key players and design concepts that are still active today.

It’s the MUD that shaped the MMO industry, and it was called Sceptre of Goth.

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Make My MMO: Star Citizen has now raised $150M in crowdfunds (May 20, 2017)

This week in MMO crowdfunding, Star Citizen officially broke the $150,000,000 crowdfunding mark, propelled along by gamers sinking large sums of cash into the latest concept ship. As Relay points out, the original Kickstarter year for the game brought in only about $7M; since then, the game has raised between $28M and $36M every year since, with the biggest year to date being 2016. On paper, the game isn’t on pace to break that record in 2017 so far, but the fansite’s estimation that it might pass $200M this year if Squadron 42 launches as planned isn’t unreasonable. (Thanks, i-Spy, Zander, and fastcart!)

Wild West Online also announced that it won’t be seeking Kickstarter funds after all as it’s already received full funding from investors. That means it probably won’t be back in Make My MMO again since it’s not crowdfunding — but take a peek at our exclusive interview on the game from earlier this week all the same.

Meanwhile, Ashes of Creation’s Kickstarter pushed on toward $3M, ROKH’s early access launched as planned, and Crowfall concluded its teaser week with a massive reveal: Classes won’t be racially bound after all, and beta should hit before the end of the year.

Read on for more on what’s up with MMO crowdfunding over the last week and the regular roundup of all the crowdfunded MMOs we’ve got our eye on.

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Camelot Unchained finishes UI icons, makes ‘major inroads’ into living world support tech

Camelot Unchained hopes you’re not tired of the words “living world” because its devs are busy making “major inroads into the tech to support” just that.

“At the start of the month, we began working with our portal tech to allow players to teleport between zones, primarily to make testing easier,” City State’s Tyler Rockwell explains. “However, we delayed more expanded testing of that tech” — chiefly to improve seamless zone transitioning and terrain generation.

The art is worth a peek this week as usual too, particularly the icons. CSE says its expects the “styling and overall UI to change and grow throughout testing,” these armor, weapon, and crafting icons for beta one are ready to roll. Check them out, along with the weekly recap video, down below.

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Ashes of Creation’s very good, totally tubular, quite excellent day

For Ashes of Creation, May 16th will go down as one of its best days. For starters, the title was featured on Kickstarter’s front page as the project of the day. This honor probably helped to push the game past not one but two significant milestones.

The same day, the sandbox MMO hit $2 million in crowdfunding, a feat that has only been done by two other MMORPGs (Star Citizen and Camelot Unchained). And to put a cap on it, a second stretch goal, 11,000 backers, was also achieved. Not too shabby for a Tuesday!

Thanks to these met stretch goals, social organizations will be included in Ashes of Creation’s feature set and all backers will receive the exclusive Tidesnapper underwater mount. There’s a little over two weeks left in the campaign, which is plenty of time to hit another stretch goal or two. Next up is a playable Underrealm beast race (unlocked at $2.5M), exclusive dye colors (12,000 backers), and unique mount barding (13,500 backers).

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