emotes

Conan Exiles adds 50 new emotes

Now you will be able to express yourself in Conan Exiles in more than just grunts and barbaric yells of victory, thanks a new patch on the test server.

Funcom is adding a staggering 50-plus emotes to the game for the exile lad or lass in training. With all of the new emotes comes a revision to the system: Players will begin with a core of expressive commands and then learn more emotes as they adventure through the game world.

The patch is also addressing a sneaky exploit that involves players falling through the game world and then somehow attacking enemy bases from below. Other changes include tweaks to the repair hammer, a restraint to overeager thralls, and the ability to scroll chat using your middle mouse wheel. We live in the future, folks!

Read more

Shroud of the Avatar gets gifty with exchangeable present boxes

As with every one before it, Shroud of the Avatar’s Update of the Avatar #203 packs a sleigh full of news. This time, however, it also has brings literal presents! Besides providing details on a score of game systems changes and announcing winners of the lot raffle, the dev blog rolled in the Yuletide season by introducing gift boxes and other seasonal fare.

Gift boxes are packages players can full with goodies and then give away to friends (or just arrange as decoration underneath their Yuletide tree!). One version can be crafted, while others can be purchased. One box was even made — by player request — to be suitable for filling with coal. Unlike the stockings, gift boxes won’t be totally relegated to the Yuletide season; a more generic set with SOTA-themed wrapping will be available for any other gift-giving occasions throughout the year.

Read more

Desert Nomad: Immersion, atmosphere, and roleplaying in Black Desert

Hello friends, and welcome back to Desert Nomad, your more or less biweekly source of ramblings that are almost guaranteed to be at least tangentially related to Black Desert. As is custom around these parts, since I spent last week’s column pretty much roundly criticizing the game, I’d like to swing the emotional pendulum back in the other direction this week by discussing something that is near and dear to my heart: roleplaying.

Specifically, I’d like to talk about roleplaying in Black Desert – surprise, right? I know that I spend a lot of time, both in this column and in other pieces I’ve written, talking about the finer details of the games I cover – mechanics, game systems, and the like. While those underlying nuts and bolts have a lot to do with whether or not I find a game fun from the start, once I’ve hit max level, geared up, seen the sights and so on, there has to be a reason for me to keep logging in every day. For me, that reason isn’t the daily quests, the raids, or the PvP — it’s the roleplay.

Read more

The Black Death devs on permadeath, optimization, and regional accessibility

Ahead of its April 19th early access launch, Green Man Loaded has published a Q&A video for The Black Death. The devs thumb through the forum basically answering questions straight from the readers: They dismiss the idea of firearms in their medieval sandbox, they explain the justifications and mechanics of permadeath, they talk about optimization and desyncing, they confirm regional servers beyond the US and Europe, and they touch on building out in the world, plus plenty more. Check out the whole video below!

Read more

The Daily Grind: Where do you want MMOs to offer more character customization options?

We’ve gotten lots of good character creators in recent years. Sure, there are things I might not like about Black Desert‘s character options, but we’ve come a hell of a long way from the days of having two sliders and a color selection (Phantasy Star Online) or eight hairstyles and two color options (Final Fantasy XI). At this point, you have plenty of options to make the sort of character you want. I appreciate that. We also have plenty of options to make sure that you get to wear more or less what you want, or at least you get to choose between several costuming options.

Still, though, there are areas in which I don’t get a lot of control over my character. Emotes, for example, still tend to be standardized, as do combat animations. There aren’t many games that allow my characters to have piercings or tattoos, too. We’ve got lots of options for making characters, but that just makes the constraints we do have feel more omnipresent. So what about you, dear reader? Where do you want MMOs to offer more character customization options?

Read more

Final Fantasy XIV’s patch 3.2 is out today

Fans of Final Fantasy XIV, start your engines! And also start your downloads because Final Fantasy XIV‘s patch 3.2 is live today after a lengthy maintenance. The full patch notes are available as well, with several bits of previously obscured information such as the new recipes added with the patch.

As always, the patch includes quality-of-life improvements alongside the new content, including new emotes such as the new “Battle Pose” emote. If you can’t log into the game right now but still want a taste of these emotes, you can check out a handful of the poses (some classic series ones, even) on display in the latest development blog post. But if you can, you should probably start your download.

We’ve tucked the trailer and a quick look at our previews of the patch below.

Read more

Final Fantasy XI adds Unity shirts and jump emotes (and actual content)

After more than a decade of operation, Final Fantasy XI has finally added jumping. Sort of. You still can’t use it to reach high platforms or actually move through the game, but you can use the /jump command to spring up while running, sitting, standing, walking, and so on. It’s the sort of minor quality-of-life improvement that marks the game’s December version update, something nice for the players still enjoying the game after the final story update.

Of course, there’s meatier content than just the ability to jump around. Players can undertake new Aeonic Weapon quests to unleash the ultimate skillchain abilities, which should come in handy in the expanded Geas Fete content. New items have also been added, existing items have been improved, and more items can be placed on the auction block. There’s life in the game yet, so fans should log in and check out the patch.

Comment

Destiny is adding microtransactions, starting with emotes

Bungie is opening another revenue pipeline for its popular Destiny, as the game will introduce microtransactions next week.

“This coming Tuesday, October 13th, Tess Everis will return to The Tower with a new look, a new storefront, and some new items to sell,” Bungie posted. “Initially, Tess will offer eighteen brand new emotes. Like the trio of emotes offered via The Taken King Collector’s Edition, these emotes are completely optional, and won’t impact the action game in any way.”

The studio will be giving some free silver — Destiny’s MTX currency — to all players to buy an emote or two and said that it will be using the proceeds from sales to “bolster the service provided by [its] live team.”

Comment

Worlds Adrift shows some real emotion

The developers behind Worlds Adrift want the game to have a lot of customization options, but that doesn’t mean much if the characters aren’t animated correctly. That’s the subject of the most recent development blog on the official site, which shows off a variety of different emotions that will be available for player characters in the game.

Some of the facial expressions previewed will be available as manual emotes; others will be simply a result of action throughout the game, like swinging a weapon.  Check out all of the various faces and facial animations on display; it certainly looks like you’ll have plenty of opportunities to get emotional.

Source: Official Site; thanks to Dengar for the tip!

Comment