The slower pace of dungeons was something that was announced well before the expansion actually launched, of course. So I think it’s interesting to look at the slower pace, at the stated goals, and see how well the changes have actually achieved those goals. Or, perhaps, if the whole thing didn’t work out very well and we should hope for an uptick again in the next expansion.
final fantasy 14
See: Final Fantasy XIV
If you have ever played more than one MMORPG, the thought has probably crossed your mind that you would love to see your favorite features from all of them put together. It hurts when one game has great housing and another has some of the best group content that you have experienced. Why can’t you just create the best of both worlds?
“If I could take a bit from each game and combine it into one, I think I’d be in heaven,” she said. “FFXIV has some of the most amazing outfits I have ever seen in a game and while it has transmog system but I feel it would be made truly amazing by the addition of the armor journal WoW has brought in.”
So far the promised features are inventory management for your retainers, scheduling events, chat, and handling market boards for an exchange of kupo nuts or moogle coins. (No word yet on how you get either of those.) It should provide a nice bit of management functionality if you’re going to be away from the computer, so keep your eyes peeled for more details on what you can do and the supposed premium services that will be offered with the app.
Sometimes I know that I may be a bit too old-school because there’s a little twitch in my eye whenever I have to refer to a given class as a Rogue. That’s become my go-to replacing Thief, and it really does make a fair amount of sense: Rogue skillsets are usually more covering a variety of skulky activities, which incorporates but is no means limited to thievery. Not to mention that calling someone a “Thief” seems like it’s underselling the situation.
Especially when the party is frequently engaged in the act of assault, murder, destruction of property, and unnatural acts with corpses.
A while back, I talked about how to understand the lifestyle of the MMO Warrior, because there’s always a Warrior. Just as surely, there’s always a Rogue, or a Thief, or if you have to go a little further afield, a Scoundrel or Stalker. So in the spirit of understanding these conventions, let’s talk about understanding MMO Rogues.
On this week’s show, Bree and Justin take tentative steps into the early reveals of E3 — including Fallout 76, Elder Scrolls Online, Anthem, and Final Fantasy XIV, all while dealing with a ton of updates and even an expansion launch. June is here, and we’re all gaming hard!
It’s the Massively OP Podcast, an action-packed hour of news, tales, opinions, and gamer emails! And remember, if you’d like to send in your own letter to the show, use the “Tips” button in the top-right corner of the site to do so.
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Of course, the picture that it pains thus far also isn’t a pretty one, and there are a whole lot of question marks without solid answers. That’s part of the nature of this exercise. So let’s take a look at what we’ve learned from patch 4.3 and both what has gone said and gone unsaid. Fair warning, if it wasn’t obvious from context alone, there will be unmarked spoilers below. If you haven’t finished the story, you may wish to look away or resign yourself to spoiling.
“The partnership unites two beloved and wildly successful titles, with FINAL FANTASY XIV Online currently boasting over 10 million registered players worldwide and Monster Hunter: World having shipped over 8 million copies since its release in January 2018. This special collaboration event will bring new challenges to players of FINAL FANTASY XIV Online featuring characters from Monster Hunter: World to the world of Hydaelyn.”
With the rollout of Patch 4.3, Final Fantasy XIV is offering its players a nice big slice of content to enjoy as we head into the summer. It certainly seems to be a time in which many players are making their way back to the game — or through it.
For example, Harbinger Zero booted back up his subscription to give the game a second chance. Sounds like things are going well: “How can I not compliment the job system? It keeps the game fresh to know I can log in and with a button click change my playstyle while keeping my character and progress.”
Aywren Sojourner recently wrapped up Stormblood’s main storyline and has a few thoughts on the journey (with lots of spoilers, of course). “I hate to say it because there were some pleasant parts to Stormblood, especially in Doma,” she wrote, “but I’m actually just glad to get beyond this story arc.”
Obviously, MGP earned during the event can be spent on the rewards available year-round. You can also spend it on home versions of the various minor attractions from the saucer, if you’d like to play Cuff-a-Cur in the privacy of your own chambers and/or apartment. Those special decorations will only be available during the event, so you’ll want to get the time in now so you can enjoy those furnishings – or the other rewards of the Saucer – for the whole year.
You wouldn’t think this was something that would frequently slip one’s mind, but somehow I manage to repeatedly forget that Dancer was made in no small part as a job to settle people tired of dealing with Final Fantasy XI’s nonsense. It seriously has a bit of everything. Want to dual-wield? Great, it gets that slower than Ninja but it’s still perfectly capable of handling it. Curative magic? Yes, and it doesn’t cost MP. Movement speed boosts? Naturally. Sneak and Invisible in one ability so you can stealth without items? By all means.
This comes up as a relevant fact whilst doing missions because FFXI has a weird approach to handling missions. It has no level requirements for any mission, just progress requirements… but it also barely needs level requirements, as several of them will absolutely murder you below a certain level. And that’s just in the process of getting to where you need to go for those missions, much less the challenges involved in the missions themselves.
Unfortunately, this solution ran into one major problem wherein players absolutely hated it for several reasons, glamour collecting and general counterintuitiveness among them. Producer and director Naoki Yoshida posted that in response to player feedback the system will be reverted with the next hotfix, returning to the usual need/greed system for all Alliance Raid content. Which means that you will have to choose between taking the undergeared job or just pray you’ll get the loot you want once again, although with the latest Alliance Raid the problem is more frequently forgetting how to divide by three.
When Radical Heights launched, I was inspired to put together a whole Perfect Ten about why trend-chasing doesn’t work for online games. Obviously, my chief focus was on games that wind up being developed at a rushed pace to cash in on trends and then run face-first into problems with chasing momentary trends, which… you know, you can just read the article; it’s linked right there. But it also prompted a follow-up question by longtime reader Sally Bowls asking why, with all of these issues, why the same rules don’t apply to MMOs.
The answer? Well, there isn’t one answer. There are three answers, all of which are part of the same set of considerations. For one thing, there’s the difference of development time and depth. For another, there’s the time before grinding. And last but not least, well… they do apply, really. But let’s take this piece by piece to talk about why trend-chasing for MMOs doesn’t quite provoke the same immediate reactions as it does for, say, MOBAs.
Last week, I covered the main scenario, our new dungeon, and so forth. This week, though, there are a lot of stupid catfish that bear further examination. Along with changes to loot mechanics and reconstruction efforts… a whole plethora of thing that are a bit more varied than just “non-combat,” honestly, but the header works better focusing on a single thing. Including covering some content that I was entirely wrong about, based on preview images.
But first, let’s go fishing.