final fantasy xi

Official Site: Final Fantasy XI
Studio: Square Enix
Launch Date: May 16, 2002 (in de facto maintenance mode as of November 10, 2015)
Genre: Fantasy Themepark
Business Model: Subscription
Platform: PC, PS2, Xbox 360

Massively Overthinking: Alone together vs. forced grouping in MMORPGs

I’m going to go out on a limb here and assume that everyone has at some point seen the xkcd called Isolation, but if not, there it is. No matter what the age and era, someone’s always preaching that people were more sociable in the long long ago. In this comic, however, Randall Munroe isn’t even contesting that. His point is basically no duh and so what. Yes, we become less sociable with random people in our immediate vicinity as we gain more and more access to ideas, entertainment, and people not in our immediate vicinity thanks to technology. Ultimately, replacing impromptu stranger interaction with the amusements of our choice appears to be what a lot of people wanted all along.

MMORPG players surely see where I’m going with this because we have the same eternal struggle when it comes to in-game socializing, grouping, community, and stickiness, the tug-of-war between the people who want to play alone together and the people who think that forced grouping is the only true path to enlightenment.

For this week’s Massively Overthinking, I’ve asked our staff to reflect on the alone together vs. forced grouping spectrum, to talk about where they stand on it, whether that position’s changed through the years, which games are addressing the divide the best, and how the two sides can move forward in a dynamic MMO genre.

Read more

Perfect Ten: MMOs obsessed with the floating islands trope

One of the fun things about this hobby is that certain tropes repeat themselves constantly. And they’re usually weirdly specific tropes, too. Poop quests, for example. So many MMOs have one quest or another that make you dealing with poop. Someone has a fixation that is probably not entirely healthy, and that someone keeps getting hired to design quests.

But sometimes you try to come up with a trope that’s so specific that it has to be unique. Or at least rare. “MMOs that feature a zone full of floating islands requiring flight to travel around.” At least one zone, and it is traveled around via flight. That cannot be common, that has to be…

Wait. How did I not only get a full list but actually have to decline some entries? How the heck did this happen? There are this many MMOs using this astonishingly specific trope? How did this happen and why?

Read more

The Game Archaeologist: EverQuest Online Adventures

In the pantheon of SOE’s (now Daybreak) flagship EverQuest franchise, there used to be a whole family of MMOs gathered around the table every evening. There was Papa EverQuest, looking a little wrinkled and worn but also radiating fame and authority. Next to him was Mama EverQuest II, a powerful  matron of entertainment. And EverQuest Next used to be a twinkle in their eyes before it was extinguished.

Then, in the next room over was a cabinet. The cabinet was locked. Inside that cabinet used to be a weird abnormality that certainly looks like a member of the family, but one that hadn’t seen the light of day in quite some time. This member subsisted on the scraps of an aging console and the fading loyalty of fans, hoping against odds that one day he’d be allowed out for a stroll or something. His name was EverQuest Online Adventures, the EverQuest MMO nobody mentions.

EQOA was a strange abnormality in SOE’s lineup. While it was one of the very first console MMOs and heir to the EverQuest name, it was quickly eclipsed in both areas by other games and left alone. Yet, against all odds, it continued to operate on the PlayStation 2 for the better part of a decade before its lights were turned off. Today, let’s look at this interesting experiment and the small cult following it created.

Read more

The Final Fantasy XI mobile version hasn’t died

You could be forgiven for thinking that the long-awaited mobile version of Final Fantasy XI developed by Nexon had been unceremoniously banished to the land of wind and ghosts. (So Ru’Aun Gardens, basically.) But that’s not the case! The most recent investor call for Nexon lists the title as one of its upcoming offerings for Q3 2017 and beyond, so it looks like the game is still alive. Just… quiet.

This is a far cry from the desktop version of FFXI, which has a maintenance mode more active than some live titles.

The down side is that there’s not actually any news or surprises about the title, just the title itself on the list for the future. But that alone should assuage some amount of worry; we can hope that there’s more news about it when Korea’s annual G-star convention starts up in the not-too-distant future.

Source: Steparu

Comment

Publisher of game blatantly lifting Final Fantasy XI assets apologizes for the game

Is the header screenshot from Final Fantasy XI or from the free-to-play Japanese title Chaos Saga? It’s the former, but you could be forgiven for thinking the latter if you played that game during its one-day life. The game was taken down immediately after launch for “various reasons” according to the publisher, but the obvious reason was that it blatantly ripped off the designs of several FFXI NPCs… including bizarrely, Cid, still bearing the Bastok crest of arms on his apron. So it seems fitting that publisher Braeve has apologized for the copyright infringements in the game.

Of course, this was months ago, but it’s the much-delayed thought that counts, right?

The formal apology notes that this was due to insufficient staff to check all of the assets, which seems like claiming you didn’t know that stabbing people kills them, but that’s the official word. One may only speculate that this was part of a legal settlement; what seems certain is that everyone is prepared to put this chaos in the past.

Source: Kotaku

Comment

Final Fantasy XI offers discounts and majorly redesigns Monk

Players of the most punch-drunk class in Final Fantasy XI will be learning to play a wildly different job with the game’s August version update. Boost, for example, now has a 60-second cooldown and automatically affects your next autoattack or weaponskill. Chakra restores more health and has a three-minute cooldown instead of five minutes. Dodge and Focus have both had their recasts decreased significantly and their bonuses improved. It’s going to be a pretty significant set of changes for players to deal with, even without new Superior 2 equipment and the incoming Ambuscade changes.

But perhaps none of this means anything to you, as you’ve never actually played the game. Good news, then; the game is offering people a discount to get into the full game through most of August. From August 9th through August 31st, you can pick up the full collection for just $10, allowing you to see everything on offer in Vana’diel at a third of the usual price. That’s a pretty nice discount. Server transfers are also discounted, so players can jump servers to play together if they so desire.

Comment

Hacker claims to have made a living cheating in MMOs for two decades

Motherboard has a fun-slash-depressing piece out this week on an unnamed hacker who claims he’s been cheating at MMORPGs to make a living for almost two decades.

Prior to his recent Def Con hacking conference talk, the hacker dubbed “Manfred” seemingly demoed via video a hack performed in WildStar, one he used to help him accrue nearly 400 trillion gold, which he then allegedly sold to players through various black markets. He argues he wasn’t hacking — he was providing a service by “finding unintended features in the protocol.”

At least some of his claims don’t even seem particularly outlandish, especially if you’ve been around in MMORPGs for a long time and have an understanding of how rampant duping and RMT markets have been over the last 20 years. Manfred claims he got his start in Ultima Online illegally deleting other players’ houses and selling his own on Ebay, funding his days in college. Since then, Motherboard says, he cheated and duped his way through the “wild west” of Lineage 2, Shadowbane, Final Fantasy XI, Dark Age of Camelot, Lord of The Rings Online, RIFT, Age of Conan, Star Wars: The Old Republic, and Guild Wars 2.

Read more

The MOP Up: Skyforge investigates the Cradle of the World (July 30, 2017)

The MMO industry moves along at the speed of information, and sometimes we’re deluged with so much news here at Massively Overpowered that some of it gets backlogged. That’s why there’s The MOP Up: a weekly compilation of smaller MMO stories and videos that you won’t want to miss. Seen any good MMO news? Hit us up through our tips line!

Maybe you’ll discover a new game in this space — or be reminded of an old favorite! This week we have stories and videos from Gloria VictisPath of ExileBreakawayDauntlessSplatoon 2DarkEden OriginEVE OnlineWorld of WarcraftUltima OnlineSkyforgeTroveFinal Fantasy XIElder Scrolls OnlineOverwatch, and Path of Exile, all waiting for you after the break!

Read more

Final Fantasy XI’s August update tweaks Monks and Ambuscade

The next version update for Final Fantasy XI is almost here, and it’s going to be a big one for Monks. That’s the focus aside from the usual monthly content overhauls; Monks have gotten some big adjustments regarding potency and abilities. You might want to test them out a bit before jumping right into that Ambuscade match, as well as double-checking your equipment stats, since those have also been adjusted. Lots of adjustments, in other words.

Of course, you may not really be thinking about high-end content yet because you’re very aware that your character is woefully behind anyhow, but that’s not a problem. August is going to be a month of catching up, with several bonus drop and equipment enhancement campaigns running through most of the month, along with a week of boosted experience and JP gains for players. Check out all of the campaign details if you want to get a leg up on advancement once the next update arrives on August 3rd.

Comment

Global Chat: Are MMO side quests worth it?

Apparently I am a pot-stirrer. On my side blog, Bio Break, I like to throw out conversation starters every now and then, and one such recent post concerned side quests. Namely, I mused about getting rid of them altogether in MMORPGs. This generated a lot of interesting conversation around the subject among other bloggers.

In An Age said that side quests are vital for pacing: “Pacing, meanwhile, is all about enhancing the main story. How do you enhance a story? By fleshing it out. Giving context to its development. Allowing breathing room in which to digest the latest narrative bombshell. Bringing the world in which the story exists to life.”

“I’m a fan of side quests if they’re done well overall. I don’t expect every single one to be breathtaking storytelling,” said Gaming SF. And Bhagpuss goes the other way: “I have to wonder whether, rather than putting side quests on ice, it isn’t the main quest itself that should be deep-sixed. If side quests add breadth and depth to the world, don’t main quests try to put that world in a box and close the lid?”

Read more

How to find the right MMORPG as a couple

People seemed to quite like my piece last week about how my wife and I wound up married in no small part due to World of Warcraft. Of course, I also alluded in the column to the fact that World of Warcraft was hardly our final destination, and we’re currently playing Final Fantasy XIV quite happily together. We’ve also gone into Final Fantasy XI, City of Heroes, Guild Wars, Fallen Earth, Star Trek Online, Star Wars: The Old Republic… a lot of different games, in other words. And I’m just counting the ones we’ve tried together.

I don’t think that there’s any one surefire way to always find the right game for a couple to enjoy, but I have had a fair amount of experience with it now, and it’s helped that we’ve both spent a lot of time working on finding what works and what doesn’t in this field. So here’s some (hopefully) helpful tips about finding a game that you and your romantic partner of choice can enjoy together.

Read more

The MOP Up: SMITE sees a Divine Light (July 9, 2017)

The MMO industry moves along at the speed of information, and sometimes we’re deluged with so much news here at Massively Overpowered that some of it gets backlogged. That’s why there’s The MOP Up: a weekly compilation of smaller MMO stories and videos that you won’t want to miss. Seen any good MMO news? Hit us up through our tips line!

This week we have stories and videos from Pokemon GoSplatoon 2Blade and SoulDragon’s Dogma OnlineClosers OnlineOverwatchVindictusMu OnlineWurm OnlineAstellia OnlineDofus PetsHellionSMITEStarCraftAionFinal Fantasy XI, and League of Legends, all waiting for you after the break!

Read more

How I got married through World of Warcraft

I’ve mentioned a lot of times, in passing, how my wife and I connected in part through World of Warcraft. But I’ve never actually gone into any depth on the subject, and it didn’t actually happen because I wanted to be involved with her.

It happened because I needed a healer.

At the time, I had a collection of friends in the game who were all happy to play with me, but we also were all DPS. In the days before the dungeon finder, this meant that forming a party was more or less just something that was not going to happen. So I recruited my best friend at the time with the explicit statement that I wanted her to be our healer.

We’re now many years on from that, and pretty much 90% of the time she plays a tank. So from one perspective, that plan was an enormous failure.

Read more

1 2 3 16