investor report

NCsoft Q4 2017: Guild Wars resurges as Blade & Soul and Lineage M drive profits

NCsoft has money to cheer about this past financial quarter, as it posted another year of solid growth. Revenue and operating profit were up 87% and 86% respectively year-over-year, though of course the quarter doesn’t quite compare to the blockbuster that was Q3 last year when Lineage M hit Asia.

Lineage M continued to drive good mobile sales for the company even after its shine wore off, accompanied by Aion, Lineage, and Lineage II, which are down YOY for the quarter and the year. Blade and Soul is outperforming everything but mobile at this point and this quarter held even YOY, at least globally.

And as for Guild Wars 2? Well, no surprise there: The Path of Fire expansion was quite a boon, more than doubling the game’s quarterly revenue YOY and pushing total revenue past 2016’s (though not past 2015’s, when Heart of Thorns launched at a price two-thirds higher). (Recall that SuperData just included GW2 on its top 10 list of premium PC games by revenue [at an annual figure slightly higher than what’s represented here] and that Q2 last year was the game’s worst quarter ever, so this is a comfortable comeback.)

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Funcom continues its streak of profits thanks to Secret World Legends

The money scene continues to progress generally well for Funcom, which reported a third consecutive quarter during which it made a tidy sum. Funcom reported raking in $6 million in revenue (a little over $1 million in profit), thanks in part to “a very strong launch” of Secret World Legends earlier in 2017.

“[This year] represents a significant improvement from previous years, with the new strategy of more titles with shorter development time proving successful,” the studio said in its Q3 2017 presentation.

Funcom revealed some of its plans for Secret World Legends, such as a refer-a-friend system, a smaller initial download size, a winter event, and new content coming next year. “For Q1 2018,the focus will be on major gameplay and story content release to improve retention and provide a more complete experience for the players.”

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Funcom celebrates ‘most profitable half-year’ in studio’s history and changes logo

Pop the cork and down some champagne, because Funcom is on a roll. In today’s Q2 2017 investors report, the studio crowed that it just finished “the most profitable half-year period in the company’s history” thanks to Conan Exiles and Secret World Legends.

Revenues from the second quarter topped $3.07M, a 79% increase from the same period in 2016. It still is a significant drop from the $10.92M revenue taken in during Q1 2017, and the studio was quick to note that Secret World Legends’ reboot had minimal impact during this quarter. Also during Q2, Funcom halved its debt and increased its equity by 40%, putting the company in a much more stable position.

The studio said that Secret World Legends’ relaunch “exceeded expectations” and that Conan Exiles was the main driver of the studio’s income for the quarter. There were apologies made in the presentation over Conan Exiles’ shaky Xbox One game preview rollout and assurances that the studio will get better at all of this by the time the survival title launches.

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