science

Cyberpunk 2077 will include online elements of some sort according to a video interview

When science fiction writers pictured the world of tomorrow back in the mid-’80s, they pictured some things that definitely have not caught on in ubiquity (bulky VR headsets, neon everything, phasing out daylight in favor of rainy nights all day every day). But the whole idea of constantly interconnected computers? They got that. So it seems appropriate that the upcoming Cyberpunk 2077 from CD Projekt Red (best known for The Witcher series) will include some form of online component.

Company CEO Adam Kicinski has said in a recent interview that an online component is recommended and/or necessary in order to achieve long-term success in the video game marketplace. What that online component may be remains to be seen, as it could be anything from a multiplayer mode to lockboxes to just being a full online co-op game. You can check out the video interview just below, but it is in Polish, so you’ll want to turn on subtitles if that’s not a language you speak.

Read more

Star Trek Online tells a scary story for Halloween

Despite its utopian idealism, Star Trek isn’t a stranger to the occasional scary tale or horror-themed outing. Captains in Star Trek Online have faced many terrors in the night, but perhaps none are as creepy as the one in Hearts and Minds.

This special quest only pops up in the game on Friday the 13ths and Halloween, so you have a very limited time to check it out before it goes away again. It’s a “mad science” theme with a total of 13 (!) enemies that is decidedly different in tone than the rest of the game. The mission features some neat rewards, like a rare duty officer and a Vulcan Lirpa, and since it’s relatively short, it’s worth running to snag these items before they vanish.

Star Trek Online is also running a Halloween costume contest on Risa tonight at 6:00 p.m. EDT that will be judged by the development team.

Comment

This is why ‘playing alone together’ still makes you feel connected. But is it helping?

Whenever the topic of playing solo in MMORPGs comes up, invariably the expression “playing alone together” is worked into the conversation. This is the idea that, for some people at some times, it’s simply enough to be gaming around other people to get that social connection.

There may be another term for this: ambient sociability. By gaming in the same virtual space and pursuing similar goals, players can feel connected and have that social need filled to some extent without having to share physical proximity. But one question is whether this helps or hurts gamers’ real world socialization.

In a short essay on the subject, blogger Laura Smith argues the latter: “I see [Jane] McGonigal’s point that gaining confidence in video games can lead to gaining confidence in the real world, thus turning introverts into better extroverts. But if we continue to live in alternate realities and not our own, I don’t see communication between people getting any stronger.”

What do you think? Read the piece and let us know in the comments!

Source: Imedia Musings. Thanks Joe!

Comment

Watch Star Citizen’s CitizenCon 2017 here, plus check out alpha progress in Around the Verse

In this week’s episode of Star Citizen’s Around the Verse, the team says it’s gotten its must-fix bug list down from 20 to 16 blocks, improving load times, repairing disconnection issues, and tweaking inventory use. The feature segment of the episode is the second part of last week’s legacy armor, how the team is updating (really, re-doing them) for the latest tech, and even how the team is working the older-looking armor into the lore.

Meanwhile, CitizenCon 2017 officially opened its doors just an hour ago in Frankfurt, Germany, where attendees are being treated to science panels, booze, dev demos, booze, playable demos of alpha 3.0, more booze, and of course, presentations by Chris Roberts himself. Watch the opening ceremonies below!

Read more

World of Warships recruits Tesla to fight the evil forces of Transylvania

Do you recall back in the early days of World of Warships, when the game looked like it would be a World War II naval simulator in the vein of World of Tanks? That lasted for approximately 10 hot minutes before the multiplayer title took a sharp right turn into fantasy, anime crossovers, science-fiction, and now, Halloween madness.

It’s probably better this way.

World of Warships fired off a new salvo of Halloween scenarios this week, sending player fleets to fight the evil forces of Transylvania, a region well-known for its naval supremacy. To help players in this effort, a task force of heroes such as Tesla (yes, that Nikola Tesla) and a fleet of specialized ships are available to play. Win the day, and you could be treated to unique Halloween flags and camos for your regular ships.

Read more

Here’s what to expect from Star Citizen’s CitizenCon this weekend

Star Citizen’s annual CitizenCon event is almost here, kicking off in the Capitol Theater in Frankfurt, Germany, on Friday, with plenty of player panels, science discussions, science-fiction discussions, developer demonstrations, and of course, the requisite presentation by Chris Roberts himself.

And yes, attendees will be treated to playable demos of alpha 3.0., along with what will presumably turn into copious amounts of booze at the pub. Pubs. Plural.

The whole shebang will be streamed live on Twitch for those who can’t be there in person beginning at 3 p.m. local time Friday with an opening address from Chris Roberts. Frankfurt is six hours ahead of the US east coast and nine ahead of the west coast, so bear that in mind if you’ll be trying to watch from the US.

Read more

MMO blogger dives into the theoretical math behind lockboxes

MMO blogger Serrenity, whom many of you will recognize from his clever comments here on MOP too, has a compelling blog post on his personal site today diving deep into the lockbox debate. But far from merely offering another exhortation to stop buying lockboxes, he’s doing some complicated napkin math (and by napkin math, I mean python scripting) to try to understand why publishers are so fixated on selling them.

Since studios are generally not in the business of handing out detailed sales figures and drop rates, Serrenity is forced to calculate potential revenue based on publicly gathered data, which he admits upfront result in rough estimates. “This information is purely extrapolated and used for demonstrative purposes,” he warns.

Using Guild Wars 2’s wiki data on drop rates for the bank access token, he finds that the revenue from selling lockboxes vs. selling that item directly increases 14-fold – almost 1500% higher. And that’s just a minor, relatively undesirable item with a relatively high drop rate; admittedly, nobody’s going to go ham buying lockboxes just for that (we hope, anyway). Plugging rarer, desirable drops that would cost much more upfront (like weapon skins) into his formula sees the estimated revenue soar as high as 12500%. That is not a typo.

Read more

The MOP Up: Warface celebrates its birthday in Chernobyl (October 22, 2017)

The MMO industry moves along at the speed of information, and sometimes we’re deluged with so much news here at Massively Overpowered that some of it gets backlogged. That’s why there’s The MOP Up: a weekly compilation of smaller MMO stories and videos that you won’t want to miss. Seen any good MMO news? Hit us up through our tips line!

Maybe you’ll discover a new game in this space — or be reminded of an old favorite! This week we have stories and videos from World of TanksStarfall TacticsMu LegendOverwatchFFXIVEVE OnlineMu OnlineWakfuPath of ExileAionWarfaceMechWarrior OnlineElder Scrolls OnlineRevelation OnlineArena of ValorPaladinsConquer OnlinePortal KnightsElite: Dangerous, and Dauntless, all waiting for you after the break!

Read more

Master X Master tosses in troubled teen Xero, starts Halloween craziness

If you could gather up teenage angst and a childhood twisted by mad science, what would it look like? A better question might be, what would it play like?

We are all gonna find out because Master X Master has added a new playable character to the game called Xero. A natural born trickster, Xero uses his innate talents and some holographic assistance to mess enemies up on the battlefield. Plus, he just oozes rebellion, and you know you want to help him work through it.

In addition to Xero, Update 1.4 turns on MXM’s Halloween content for the first time. This includes daily rewards, special skins, a new game mode, and a re-themed Dredgion. The new mode, by the way, is called Hardpoint Capture: “Hardpoint Capture is a new 4v4 PvP arena, where attack, defense, and a lot of teamwork is crucial to capturing and keeping each point. Show off your skills and earn gold, XP, and Medals in our competitive 4v4 combat scene — available from October 18 to November 15, and accessible 24/7 during that time.”

Read more

Elder Scrolls Online’s upcoming transmutation will let you bend gear to your will

It makes a certain logical sense that an MMO content expansion that deals with clockwork miracles would be the perfect time to introduce a new system in which crafters can tinker with gear to their heart’s delight.

Elder Scrolls Online is getting ready to debut its transmutation system with the Clockwork City DLC later this month, but players can begin to wrap their heads around its mechanics right now. Essentially, the system allows players to swap out a useless trait on a piece of armor or a weapon for one that is more desirable.

There’s a price to be paid for such mad science… but it’s a pretty reasonable one. Transmuters will need access to a station, have researched the desired trait in question, and have enough special traits to feed into the machine, Chuck E. Cheese-style.

Read more

Hyperspace Beacon: 10 things you need to know about SWTOR’s Chiss

Star Wars: The Old Republic will launch its sixth major update since Knights of the Eternal Throne at the end of November. It will include an additional operation boss fight and another flashpoint to continue the Alliance traitor storyline. And even though the update is well over a month away, we know that storyline will continue on the Chiss-occupied world of Copero, once again tying author Timothy Zahn to the game.

But who are the Chiss, and why are they so important to the Star Wars universe? Besides being the species of the Imperial badass Grand Admiral Thrawn, the Chiss are very much a mystery to the galaxy at large. However, thanks to the many books, comic books, and video games, we do know a thing or three about this secretive species. Here are 10 things that you need to know before jumping into the new content.

Read more

Activision secures patent for software to trick you into buying cash shop stuff, seriously

Hey, gang, this is absolutely wonderful. Activision has filed and been granted a patent for software designed to push you into buying cash shop crappies through the most insidious means possible. The breakdown is fairly straightforward: Once you buy something, the game’s matchmaking software will push you to a match where that something would be very effective or where another player’s purchases would influence your purchases, thus creating positive feedback and inspiring you to buy more! Isn’t that grand?

For those keeping track at home, this is starting to cross the line from gambling over to extortion, which is not a pleasant road to be walking. If you thought microtransactions amounted to a cash shop wholly separate from gameplay and you never had to worry about it influencing anything else, you were wrong.

Activision’s official statement is that this was simply a patent filed for exploratory software and it has not been implemented in any games. Said statement does not include phrases like “will not,” of course, so draw your own conclusions about when and whether it will show up. You can also draw your own conclusions about how shady it is, but the answer is pretty decidedly “super shady.”

Source: Kotaku, Rolling Stone; thanks to OneEyeRed and Leiloni for the tip!

Comment

EverQuesting: Celebrate everything Nights of the Dead with our EverQuest II guide

I may be disappointed with the lack of caring I feel is being shown to EverQuest II players by Daybreak/Columbus Nova, but that doesn’t mean I have stopped caring. I still do, even if I’m saddened. Thankfully, there are still EQII happy thoughts. And those happy thoughts are strong now! What better way to lift my spirits than with the festival celebrating my favorite holiday ever? Nights of the Dead has returned to Norrath, and I am going to revel in the glorious spookiness and collect all the goodies to adorn myself and my homes. I am celebrating Halloween in true Norrathian style, and you can too.

After years of growing, there’s so much to do and so much to get in this festival that it’s a good thing we have until Friday, November 3rd, at 2:59 a.m EDT to mummy-wrap everything up! With so much, where do you start? An awesome part about the Nights of the Dead event is that you don’t have to start at any one particular place; you can participate from pretty much anywhere (collecting candies), and even better, at any level (most quests scale). A reminder mail sent to everyone in-game points out where major event activities are transpiring, but it’s still easy to miss something. To help ensure you don’t miss out on any old or new content, here’s a guide to 2017’s Nights of the Dead.

Read more

1 2 3 17