wizardry online

Official Site: Wizardry Online (Wikipedia)
Studio: SOE, now Daybreak Game Company
Launch Date: January 30, 2013
Sunset Date: July 31, 2014
Genre: Hardcore Fantasy Action-Combat Themepark
Business Model: F2P (Cash Shop)
Platform: PC

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The Game Archaeologist: Wizardry Online, the short-lived permadeath MMO

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While the Wizardry series may not have the cultural cache that Ultima or Final Fantasy ended up with, nevertheless the dungeon crawling RPG series...

The Daily Grind: Do you hold a torch for an underrated MMO?

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Last week we reported that some fans are working hard to resurrect a playable version of Wizardry Online. As I wrote that piece, I...

Wizardry Online makes a comeback as a rogue server

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Those with good memories and perhaps a bit of personal experience might remember that for a hot minute back in 2013 and 2014, SOE...

Massively Overthinking: ‘Dead games’ in the MMO space

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I had a laugh a while back when I spied this tweet in my feeds from a Bungie CM who was suggesting people mute...

Massively Overthinking: MMO voids that haven’t been filled

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I swear, so many of the posts I bookmark on Reddit to muse on later wind up deleted, and today I've got another one,...

The Game Archaeologist: Clone Wars Adventures, the Star Wars MMO everyone kinda forgot

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Whenever the topic -- the argument -- of Star Wars MMOs arises, the debate is usually between the merits of the sandboxy Star Wars...

Perfect Ten: Solo prequel games to MMORPGs

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When studios go about making MMORPGs, risk comes along with the effect as a matter of course. The only question is how to reduce...
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Perfect Ten: MMOs that flirted with permadeath

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This month, Dungeons and Dragons Online will be venturing where many MMORPGs have feared to tread: into the realm of officially supported permadeath. The...
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The Game Archaeologist: Ironman modes and elective permadeath

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One facet of video games that's been around almost since the very beginning is difficulty levels. This allowed the player to choose how hard...
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Wizardry Online fans hope to ‘resurrect’ the permadeath dungeon crawler

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Despite an impressive RPG pedigree that stretches back decades, the Wizardry franchise faltered when it came to breaking into the MMORPG market. Wizardry Online...
No, this one... this one's certain.

Perfect Ten: The big book of MMORPG death mechanics

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Video games will kill your characters. It's inevitable. I still faintly remember my younger brother's first video game death, when he ran full-tilt into...

Battle Bards Episode 128: Seaside port

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Why not sail up to our dock and tie your ship to ours for an hour? The Battle Bards return for another great episode...

Global Chat: Why Wizardry Online’s permadeath was a good idea

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Here's an MMO and a feature both long since deceased: Wizardry Online and permadeath. Yet as JVT Workshop argues, it was an underappreciated feature...

Jukebox Heroes: Six more groovy tunes from MMOs you’ve never played

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As an MMO music collector, I've gathered some really obscure soundtracks over the years, including ones from games that people don't even remember existing,...

Perfect Ten: Exploring MMORPGs from the far corners of the world

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Have you ever noticed that while there's an entire world out there, most all of the MMORPGs we discuss and play tend to either...

Massively Overthinking: Prestige systems in MMORPGs

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Last week, an interesting question dropped into our team inbox. It was from a game developer -- I don't know for which game --...

Wizardry Online to sunset in Japan

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Hardcore perma-death MMORPG Wizardry Online just can't catch a break: MMO Culture reports today that the game is shutting down in Japan, five years...

Getting perspective on Chronicles of Elyria’s planned PvP and PvE featureset

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Anyone on the MassivelyOP team will probably tell you that I won't shut up about Chronicles of Elyria. There's so much to like about...

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