Storybricks has closed down

It’s been but a week and a half since we heard official word that Daybreak Game Company was cutting ties with Storybricks, and the situation since hasn’t improved for the emergent AI studio.

In fact, Storybricks announced today that it is closing shop. The team said that it was attempting to “go beyond games” and had put the company up for sale, but no one bought it. The team also said that Daybreak was not to blame: “It was our own decision and Sony Online Entertainment (now Daybreak Games) bears no fault for it. Sony Online Entertainment had been up for sale for a long time so our exit had no connection with the Columbus Nova acquisition.”

Interestingly enough, Storybricks says that it tried to purchase (with investor assistance) SOE when it was up for sale, but Sony Japan offered “unacceptable” terms. If this alternate buyout had happened, the team had planned to continue another studio’s legacy: “It was our intention to try to acquire the 38 Studios assets and made them available to players in [EverQuest Next].”

The good news is that most of the former team members have landed new jobs and that players will still get to enjoy the fruits of Storybrick’s efforts. “[The] majority of the work we have done is about EverQuest Next and is co-owned by Daybreak,” the letter said. “We look forward to the release of EQN.”

[Source: Farewell letter. Thanks to Dan, Paul, Eboni, and Jon for the tip!]
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Walpurgisnacht
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Walpurgisnacht

Kevin_G Walpurgisnacht Psychochild By lying about it, they are saving themselves from burning any bridges they might want to use in the future. I can understand leaving a career behind because of personal reasons but I would imagine, in that case, they would just give the studio to someone else.

Kevin_G
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Kevin_G

Walpurgisnacht Kevin_G Psychochild I understand what you are trying to say but honestly with them being such a small company if they said that  they are closing due to family reasons I will take them at there word for that. 

They have absolutely nothing to gain by lying about this.  Sometimes you do not realize just how hard a career can be on the family until you get deep into it.  I know this from experience being a husband and father of three.  I had to make the same decision(leaving a career behind) because it was becoming very hard on the family and myself.

Walpurgisnacht
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Walpurgisnacht

Kevin_G Walpurgisnacht Psychochild “It will be business as usual and all SOE games will continue on their current path of development and operation,” it added. “In fact, we expect to have even more resources available to us as a result of this acquisition. It also means new exciting developments for our existing IP and games as we can now fully embrace the multi-platform world we are living in.”
http://www.eurogamer.net/articles/2015-02-02-soe-has-been-sold-off-can-now-develop-multi-platform-games

I guess Daybreak had nothing to do with Storybricks closing down, similar to how all SOE games continued their “current path of development and operation.” Because it makes complete sense to shut down an entire studio because the founders want to “spend time with their family”.

Remianen
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Remianen

Kevin_G Walpurgisnacht Psychochild Yes, like when a coach in pro sports says they’re stepping down “to spend more time with family” (only to pop up a short time later with another organization, whether a sports team or broadcasting). Over the years, I’ve learned to take those kinds of statements with a lick (not a grain) of salt. There are some occupations that have demands that extend beyond the person doing the job. Pro athlete, long haul trucker, college or pro coach, military serviceperson (Navy I know personally), and so on. I guess ‘game developer’ would be similar for some folks. Also keep in mind that this industry is pretty darn small and filled with creative types (who tend to hold grudges). Not everyone is Derek Smart (i.e. willing to put people on blast). 

All I’m saying is, don’t take every press release at face value. There’s probably plenty more to the story. It’s just a shame that innovation is stifled by lack of vision. AGAIN. Storybricks’ tech seemed like the quantum leap needed to really make a game a ‘world’, instead of a collection of pixels with a single solitary purpose (either ‘give quest’, ‘turn in quest’, or ‘kill & loot”, otherwise it’s useless).

Kevin_G
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Kevin_G

Walpurgisnacht Psychochild I guess you did not fully read the article or the official letter on Storybricks site?  He is what they said on the site-

“Over the past few months we nurtured a desire to go beyond games and find a different vision, one that was more inclusive and could make a difference for a large number of people. This combined with the effect our travel schedule was having on our families made me (Rodolfo) and my co-founder (Stéphane) decide to move onto other projects beyond Storybricks.”
“It was our own decision and Sony Online Entertainment (now Daybreak Games) bears no fault for it. Sony Online Entertainment had been up for sale for a long time so our exit had no connection with the Columbus Nova acquisition.”

They had nothing to do with it and it sounds like a family decision for both of the founders.  Daybreak probably only severed ties because they knew this was coming.

Kevin_G
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Kevin_G

Zeplini Yeah me too.  Copernicus was one of the mmos I was looking forward to the most.  The famous fantasy author RA Salvatore(who was on the team as the story writer) said that the game had some amazing stuff in it.

Kevin_G
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Kevin_G

Psychochild I did not realize that you were part of the Camelot Unchained team Psychochild.  My interest in the game just went up a lot.

Walpurgisnacht
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Walpurgisnacht

pudgybunnybry I use the two interchangeably since the investor suits own SOE and SOE’s president is a buffoon. I’m sure that the EQN team was pissed about the Storybricks thing.

pudgybunnybry
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pudgybunnybry

Yes, I know, I watched it live. I think we can agree on the investment firm that acquired Daybreak being the ones that wanted costs cut. That is why big members of the team were cut as well. Storybricks was probably a big cost that the investment firm didn’t want to take on. I wouldn’t rule that out, at least.
All I am trying to say is that we should look to blame Columbus Nova before we blame Daybreak.

RyanHurstDRM
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RyanHurstDRM

A Dad Supreme Golden_Girl Lateris Or Sony was hemorrhaging money and had to ditch anything they thought wasn’t profitable enough.