No Man’s Sky will have a physically accurate universe … almost

    
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If you’ve been following upcoming space exploration game No Man’s Sky, you’ve probably heard a few things about its incredibly large procedurally generated universe. Because the entire universe is generated randomly but uses the same random number generator seed for every player, everyone visiting the same star system will see identical planets even though the planets weren’t explicitly designed by developers. It’s the only way to create a reasonably persistent galaxy on any kind of realistic scale, and the developers at Hello Games are understandably proud of what they’ve accomplished.

In a recent interview No Man’s Sky‘s chief architect Sean Murray discussed the use of real physics in the game, commenting that things like the day-night cycle are based on the actual rotation and curvature of the planet rather than being faked with a skybox as they would be in other games. Murray revealed that the team has made a number of compromises with its physics model for purely aesthetic reasons, however, such as allowing moons to orbit much closer than should be possible in Newtonian physics. The developers also had to fudge the physics of atmospheric scattering to produce planets with green atmospheres. No Man’s Sky is currently in testing and is scheduled for a June 2016 release.

Source: The Atlantic, via Gamasutra
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melissaheather
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melissaheather

Will be curious to see what people actually do in this game, and why, and where…

Nyphur
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Nyphur

AndrewClear Fair point! By “random seed” I meant “random number generator seed,” I’ve edited the post to make this clearer.

AndrewClear
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AndrewClear

“same random seed for every player”

Doesn’t sound “random” at all.  I would just say that it uses the same seed for every player.

KorryHarris
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KorryHarris

Quincha KorryHarris Oh, I don’t watch TV. I don’t even own a TV. :/

Nyphur
Guest
Nyphur

Quincha In my experiments with procedural terrain rendering, I found that little tricks like that were sometimes necessary to hide the LOD transitions and popping when switching from planet-scale to land-scale terrain. The cloud layer etc may be being used to similar effect here, so while it is physically accurate compared to the view from space, it’ll still use the trick for aesthetic reasons.

Valkyriez
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Valkyriez

Whilst the game looks pretty cool, I can’t see a point, or hook per se. What keeps me playing? Flying to random planets, then running around? Is there any narrative at all?

KorryHarris
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KorryHarris

This game sounds interesting. Why have I never heard of it till now?

Styopa
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Styopa

Silverlock dradiinmmo thickenergy Qarran In a universe of infinite possibilities, that is perhaps the only certainty.

Celestia
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Celestia

But the game’s creators are very care to stress again and again that it is not an MMO.

Lethality
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Lethality

Silverlock God forbid that’s how players play games, as opposed to obsessed addicts who rush to the end to be bored! :)