procedural generation
Stars Reach talks up its Wild Wormholes update in latest livestream, preps one day open test for June 19
Playable Worlds appears to be really, really, really excited about the procedural planet generation tech applied to Stars Reach with its recent Wild Wormholes...
Stars Reach opens wild wormholes to randomly generated planets in latest playtest build
When it comes to real world astrophysics, throwing yourself into a wormhole is generally a bad idea. In the case of the new playtest...
EVE Fanfest 2025: EVE Vanguard is leaning into full MMOFPS gameplay
EVE Online developer CCP Games has had a long and colourful history of trying to break into the first-person shooter genre. Since the launch...
Astroneer-spinoff Starseeker talks multiplayer co-op focus, monetization, and beta sign-ups
System Era Softworks' reveal of its second-ever game Starseeker likely has roused a whole lot of curiosity from fans, particularly those who have enjoyed...
The Stream Team: Getting our gremlin on in Mother Machine
When you are terrible at side-scrolling, platformer, and roguelike games but a super adorable side-scrolling platformer roguelike launches, what do you do? For Massively...
Interview: Mother Machine talks inspiration, platforming, and pining for an MMO
I'm generally pretty picky when it comes to roguelikes, but I also really adore cute-looking platformers, so when I was first introduced to Mother...
Stars Reach adds procedural creature variance, combat updates, and new mining tweaks in latest build
Stars Reach has put forth another update to its pre-alpha, and this one has some pretty impactful additions that players will want to know...
Greg Street goes in-depth on Project Ghost’s blue zone procedural generation
For the past little while, Fantastic Pixel Castle head Greg "Ghostcrawler" Street has been discussing the Project Ghost blue zones - the parts of...
Necesse is a 2-D multiplayer colony building and dungeon delving RPG featuring new graphics
Here's one that's been out for a while but hasn't crossed our desks until recently: Say hello to Necesse, a 2019 single-player and multiplayer...
Vague Patch Notes: The stuff that has me excited about Stars Reach
Raph Koster is a smart guy. Not just an experienced one (he's that, too), but a smart one. The man knows his stuff front...
Raph Koster’s new MMORPG is called Stars Reach, and yes, it’s basically Star Wars Galaxies 2
It's June 26th, Star Wars Galaxies' 21st birthday, and I'm sitting on Google Meet talking to none other than MMORPG founding father (and SWG...
Shroud of the Avatar execs expand on Slayscape, a procedurally generated battle royale RPG
Last March we reported on the discovery of Pangaea, a development studio formed by existing execs of Shroud of the Avatar's Catnip Games --...
Greg ‘Ghostcrawler’ Street’s Fantastic Pixel Castle delivers a prototype peek of Project Ghost
It may not have an official name yet, but Fantastic Pixel Castle's Ghost has a face of sorts. This week, the Greg Street-run studio...
Ghost MMO devs discuss building an MMO, wrestling tech, and procedural generation in latest podcast
Greg "Ghostcrawler" Street and the devs at Fantastic Pixel Castle continue to assemble on Street's podcast to discuss the creation of the Ghost MMO...
Shroud of the Avatar devs form new studio to make AI-generated roguelike battle royale Project Rise
If you thought that the waters surrounding some of Shroud of the Avatar's bigwigs weren't muddy before now, things are potentially about to get...
TitanQuest 2 teases handcrafted gameworld and its unique twist on Sparta
You know, until this press release dropped in my inbox, I had completely forgotten that Titan Quest 2 was in development, which is great...
Abyss MMO begins testing on Mac, plans early access for April 18
Abyss aka Abyss Online first caught our attention last summer, when gamers figured out that it was actually a clone of the supposedly satirical NFT...
Raph Koster’s Playable Worlds enlists ‘AI-powered’ character platform Popul8
Well now, this is a weird press release I did not expect to get: Raph Koster's MMORPG "multiverse" company Playable Worlds has apparently signed...
Zenith explains how its free-to-play instanced spinoff Infinite Realms uses procedural generation
So the upcoming free-to-play spinoff title for VR MMORPG Zenith, which was announced at the start of the month, is using procedural generation. How...
Vague Patch Notes: Why procedural generation doesn’t solve the content problems of MMOs
Just yesterday, MOP's Justin ran down the various features that the long-canceled EverQuest Next promised before its demise - including the promise of all...