procedural generation

BitCraft addresses skills, building access, the world map, and pettable dogs

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Can you pet the dog in BitCraft? This is among the important questions players on the game's Discord have asked of the developers, and...

2-D MMORPG Archewood introduces procedural generation, improves server tech, and enhances QoL

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We've been keeping tabs on a 16-bit 2-D MMORPG by the name of Archewood for some time now. The game's alpha first came across...

Nightingale offers another gameplay trailer with additional realm card mechanics commentary

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It's not quite a rerun, but it's certainly close. The multiplayer steampunky survivalbox Nightingale has put out yet another gameplay trailer just off of...

Nightingale previews its realm card system and more at Summer Game Fest

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At this afternoon's Summer Game Fest, Inflexion Games dropped a fresh trailer and mechanics preview for Nightingale, the steampunkish survival not-quite-an-MMO. It's accompanied by...

Playable Worlds’ Raph Koster makes bold promises about his studio’s developing sandbox MMORPG

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Earlier this week we reported on a big cash injection for Raph Koster's Playable Worlds, with the studio raising $25M in Series B funding...

Niantic’s new MMOARG Peridot looks… kinda just like Pokemon Go

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You know what Niantic could really use? An MMOARG about "caring for, raising, and breeding adorable one-of-a-kind creatures in your hands." You know, you...

No Man’s Sky prepares to land on the Switch this summer

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As part of yesterday's Nintendo Direct, Hello Games announced that it's porting No Man's Sky to the Switch this summer. "For the last couple of...

The MOP Up: Ultima Online plays Santa and hands out gifts

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Ultima Online is really into gift giving this season, so head in and get yours before they're all gobbled up: "We wish to offer...

Why I Play: Elite Dangerous is the space sandbox we’ve been looking for

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Elite: Dangerous was not on my radar when it appeared on the scene back in 2014. I had already spent my money buying a...

Early access game Mini Healer: ‘Like healing in an MMO but actually fun’

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Love your healers. Respect your healers. Appreciate them. Empathize with their plight in correcting your overzealous chase for DPS or your forgetfulness for turning...

Raph Koster shares rare behind-the-scenes Star Wars Galaxies pics in honor of the anniversary

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He might be busy creating a brand-new virtual world, but legendary game designer Raph Koster always has time to chat about his beloved Star...

Dual Universe’s beta will include new UI features, items, and reworked planets and moons

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While Dual Universe is still going to focus on refining and improving the current alpha 3 build of the voxelbox, the team at Novaquark...

Space MMORTS Starborne is a ‘go’ for open beta

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Space: It's pretty big. And cold. Also, hot. Also, it smells like burnt metal. Also, it's the setting for Solid Clouds' MMORTS, Starborne, which...

Trove’s latest PTS update brings an infinite dungeon

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Things are about to get endless in Trove thanks to the introduction of delves, a combination of Geode's caverns with procedural generation to create...

Massively Overthinking: How could MMOs combat endgame rushing?

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Rushers, content locusts, world-firsters: Whatever you want to call them, these folks are both a boon and a bane for MMORPGs. They buy the...

Dual Universe shares the tech being used to optimize performance going forward

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In a sandbox game with procedural generation and voxel building, there's a lot of moving parts that can very likely bog a player's PC...
Buzzer buzzer, cling clang.

No Man’s Sky introduces music creation with the ByteBeat device

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Just because you're in a big lonely void of space doesn't mean you can't fill the emptiness with incredibly fresh beats. The latest patch...

Camelot Unchained checks in with work on NPC pathfinding and more in the weekly wrap-up

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There's nothing more annoying than seeing NPCs that you need to go somewhere run pell-mell into a giant, obvious wall or some other insurmountable...

Star Citizen’s monthly report promises new missions, improved AI, and caves

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The month of May has seen lots of development done in Star Citizen according to the game's monthly report. Now having typed that sentence,...
Heroic?

Valiance Online’s latest alpha patch touches on characters, animations, and interior procedural generation

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We're having a superhero MMO moment here, folks. Last week, Valiance Online teased something big happening, and now we know what it is: an...

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