Zenith explains how its free-to-play instanced spinoff Infinite Realms uses procedural generation

    
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I'm sure it's fine.

So the upcoming free-to-play spinoff title for VR MMORPG Zenith, which was announced at the start of the month, is using procedural generation. How is studio Ramen going about doing that? Did you say, “It’s probably going to have a set of pre-built map pieces that it arranges in a semi-random order to provide multiple variants without having fully randomized layouts” as soon as the premise was explained? If you thought that… well, you’re right. And also smart. Good for you!

The post about the procedural generation also explains how the new game places everything you could possibly need in terms of NPC services in the center of the hub, so you can easily jump between missions to a new set of procedural objectives stitched together by parkour sections. So if it sounds like fun to jump into endless chains of group-based combat followed by jumping and flipping, hey, this spinoff will be exactly what you’ve been waiting for.

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